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MMORPG.com Discussion Forums

All Posts by GameByNight

All Posts by GameByNight

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117 posts found
Originally posted by DMKano
E3 has been in decline for 5 years now, most mmo companies don't even bother with e3 anymore. Wait for pax prime and gamescom - there will be more mmos announced.

I have to agree. E3 is a huge show for the states but compared to Gamescom, it's actually pretty small.

Can anyone elaborate on the animation cancelling bit? The consoles don't have it or do -- any it would seem that that would have a dramatic impact on gameplay. Does anyone have experience with this?
Originally posted by ketzerei84

The publisher, DeNa games, is toxic. They recently destroyed one of their own games by yanking all support from it, and nixing events, despite a stated 3 million players, then when people stopped playing due to this: claimed the game didn't have enough players to continue and shut it down.

This is a pattern, they have set monetary goals for each title and once they reach them the game will be shut down. Don't invest your time or your funds in any game published by DeNa.

 
 

Interesting. DeNa is the same company that will be backing Nintendo's move to mobile. I wonder how that will turn out.

Originally posted by Gorwe
There was this site that accumulated the times to finish the game and then it showed how long it takes on average. There were 3 categories: normal run(story only), completionist(~100% done) and a speed run category. Forgot its name...
 

That would be HowLongtoBeat.com. Great site for ballparking how long it might take *you* to beat something.

 
Originally posted by Shadanwolf

I really don't understand why the OP wrote the story other than  to stir controversy.  What percentage of players  could do the speed run  detailed. Virtually almost NONE.  This story ..to me...   just reeks of shock journalism.

What meaningful information did we readers come away with ? For me...just to avoid what the OP writes in the future.

 

This is an editorial, fella, which means it's an opinion piece based on one of the week's bigger RPG stories :-) Just responding to the "shock journalism" part.

Originally posted by Alverant

"This talk from GDC 2014 pegs the number somewhere around 70% of gamers not finishing the titles they buy."

How are they getting these numbers and how are they defining "finished"? Do I have to get all the silly Steam accomplishments done to be finished? Do I have to find every little star in a maze THEN complete the maze in 2 minutes or less to be finished? When I play Civ5 am I "finished" when I complete every map size, every landmass style, every age, every difficulty level with every civ leader?

 

Sorry that just sounds like a claim so subjective that it's worthless.

 

It looks like the hyperlink got left out. Sorry about that! Those figures come from Tom Abernathy of Riot Games and Microsoft Game Studios' Richard Rouse. They should know what they're talking about, especially Rouse since Xbox keeps track of completion rates. They also provide specific completion percentages for a handful of games.

 

http://www.ign.com/articles/2014/03/17/gdc-most-players-donat-finish-games

 
Originally posted by Methos12

Is this The Order: 1886 all over again?

 

Really? Look me in the eye - really?
 

Do I think it is?  No. Do some gamers? Yes, absolutely, and a little digging will give you examples of those that are worried that this may be another case of developers inflating their play times. There's a difference between 5 and 25, sure, but there's still a big difference between 25 and 200 if you somehow thought the campaign was that ungodly long.

 
It's worth adding that if you bought the game before mid-June, you're eligible to get the console versions for $20 for the next 30 days.

I think the difference is that CDPR has a track record of first, being one of the most pro-gamer developers out there, and two, releasing a good amount of free DLC for the Witcher 2 far after its launch. A lot of the examples you give may just as well have been hidden on the disc and then been unlocked with a code and 5kb download. That didn't happen with TW2, it was a good amount of quality, free, after the fact developed content. In that light, I think it's fair to give them the benefit of the doubt when major publishers typically don't warrant that same level of trust.

 

I have to disagree about what Bungie has released with Destiny, though. They may eventually wind up with 24 hours of story content (given the quality of the story and it's delivery, I'm not super confident that will mean a whole lot, at least to me), but each release has been pretty paltry in that regard. Calling them expansions and charging a premium is really a stretch, IMHO, because they offer so comparatively little with traditional MMO expansions and have a whole lot more in common with 14.99 DLC packs. CDPR is promising straight expansion packs with 10 and 20 hours of story-driven content. I think the big difference, though, is that Destiny's content is designed to be repeated ad nauseum due to the PVP/raiding/Strike elements. Each piece can be comparatively small. In a more traditional RPG like TW3, those hours have to be filled with progressive and expansive narrative and, hopefully some new mechanics. That just seems meatier to me.

 
Originally posted by koboldfodder

The most important one is to save your game.  But not just one save, you need about four or five in a rotation because you can and will screw up.  I would save before entering a dungeon, that would be the one to go back to if something bad happened.  Then just use three or four save points in the dungeon when it "feels" important.  Going into a different level, or maybe a big fight, or talking to an important NPC.  You never know when you might say something foolish and mess up a quest or a future hireling.  Plus you can explore different conversation options.

Once you get to the final boss fight, of course you save right before that then go in, kill him and grab his loot and get out.

This is a great addition to the saving tip!

Keep the tips coming guys! I was hoping we could all share. What a deep game!

Welcome to the team, Jessica! :-D

 

For those that don't know, Jess also hosts the official podcast every other week. Get your Liore fill!

Originally posted by Relampago
Don't forget witcher 3

The Witcher 3 was delayed to May :-(

Originally posted by JJ82
Originally posted by GameByNight

@JJ82 That said, if your own perceptions are so limited that you can't see how a game can occupy two genres at once - and have a depth of design beyond turn-based dungeon crawling - then I sense the future of gaming is going to be unkind to you.

 

 Oh great, a columnist that has poor reading skills.

Originally posted by JJ82

If a game is cross genre, call it that.

If a game is a new genre, come up with a new name.

How quaint. 

 

I'll clarify here that only the first part of my comment was directed at you. The rest was speaking to the larger conversation, so I apologize if you took that personally.

That said, my reply was prompted by the first part of your comment, which you snipped.

Originally posted by JJ82

I reject this article outright as I will NEVER consider Super Mario Bros or Sonic The Hedgehog side-scrollers a RPG...because that is the BS being spewed here. Role-Playing is more than just playing a role because you are playing a role in PONG...the role of the bar.

This is more pandering to gaming companies to excuse their using the wrong labels to sell their games.

You reject the article outright and then use... Super Mario Brothers and Sonic as your examples? The "BS being spewed here" has literally nothing to do with your comment. Before you criticize someone else for "poor reading skills," you should probably make sure you didn't miss the point of the article completely.

 
Originally posted by Sukiyaki
Originally posted by Truefoe
I suppose we will just have to go back to the 80's description and call them all video games.

But that would miss the point of misslabeling video games as MMORPGs (this is what this topic is all about) for monetary benefits. Be it iexcuses made for some paid articles about non-mmorpgs, inflating some bogus science charts or just deceptive marketing from cheap game publisher. This stupid "We need to evolve the terms because of [insert desperate twists and stretches with zero real world relevance]. If you disagree you are an ugly neckbeard!" agenda is not constantly pushed into our faces by the same few individuals for our own sake or practical reasons.

 

Actually, this topic is not about MMORPGs at all. Like, even a little bit. Second, I struggle to understand how you could think MMORPG is a sufficient term to encompass all of the many games that have released over the last 20 years. You would agree that Ultima Online and Neverwinter are different enough to warrant some variation, yes? Star Wars Galaxies and Wizard101? If you think evolving terms to meet actual game releases has no real world relevance, you're living in a much simpler reality than I am. You can disagree but the discussion is still worth having.

 

Also, the whole "paid article" thing is a stretch since this article wasn't about any one game (it's also entirely untrue, but I won't convince you of that). I'll say this much though, if I could collect a check every time I mentioned a dev's game, I'd be writing a whole lot more top ten lists. A few months into a "top 500" and I could retire. But, sadly, that comment has "zero real world relevance."

 

@JJ82 That is not what this article is saying at all, or even close to it. The comments here are taking a course of their own, and fair enough, but it should be noted for anyone coming along that I, nor anyone other than readers, have said that an RPG is so broad as people are suggesting.

I do want to clarify, however, that the column isn't a manifesto on covering anything that could remotely be called an RPG. Certain games are clear,  you know what they're an RPG from a million yard glance. Others, where they may be cross-genre are less so, but still worth discussing as a community. This article lays put the loose guidelines on what is in and out. The definition I have laid out, bolded and underlined, rules out games that are clearly more action, shooter, whatever, from being included. I will not be writing about Battlefield, for example, just because you level up a soldier.

 

That said, if your own perceptions are so limited that you can't see how a game can occupy two genres at once - and have a depth of design beyond turn-based dungeon crawling - then I sense the future of gaming is going to be unkind to you. If, like is being intimated by some commenters here, I did not acknowledge the evolution of the genre, games like Dragon Age: Inquisition, The Witcher 2/3, and Borderlands would be ruled out because they are also heavily into the action and shooter genres.

 

 

Originally posted by Scorchien
There is a huge difference between Role-playing and Playimg a Role ... this is where people confuse the definition , and cant figure out the differences or how to distinguish/seperate the two..

 

Roleplaying is stepping into the shoes of a character and having efficacy over their development in a meaningful way. Playing a role is any time you play a character period.

 
Originally posted by Sulaa
Originally posted by Kajidourden
Lol @ this article.  Everything is everything! 

 

 
+1
 
No,  all games are not RPG and all online games are not MMO.  
 
 

I think we can all agree on that. How would you define an RPG in 2015?

Thank you for your reply. I've considered those lines of thought myself (and share them for some games, definitely).I'm curious, would you preference just be to not see discussions about those games in this column, on the site,  or is it a matter of framing for you? If I were to take SoM, for example, and refer to it as an action-RPG?
Originally posted by Samhael
I think this site is now really in danger of losing focus. First the change in coverage to RPGs and now the drastic widening of how RPGs are defined. It's a shame, too, because the MMO coverage used to be pretty good but the quality isn't consistent now.

I know Bill has said this in other articles, but our coverage of non-MMO stuff is very, very small compared to the amount of MMO coverage we provide. It may seem otherwise due to the current site's layout (this is changing soon) but if you go through our RSS, there is no possible way you can conclude that the vast, vast amount of our coverage remains on MMOs.

 

I may be incorrect here, but I don't think there ever was a definition of RPG we put on the wall here. Opening up to RPG coverage period is pretty recent (I wrote the RIFT column, The Tourist, and PVP before taking on RPG Files). The definition I provide here is my structure for this column because I have to have it to shape what I will and will not cover. For the larger site, that's a decision for our News Editor and Manager :-) 

 

Tell me, though: how would you define an RPG that would be suitably large to encompass all of the many variations on the core formula but also accept innovation and fresh/blended ideas for new games that come along? I don't think there's a way to do that while still pleasing everybody. I'm asking earnestly, what would your take on it be?

 

The RPG Files exists to cover three things: 1) core RPGs; 2) games that tread closely enough to core RPGs to be of interest to RPG fans; and, 3) to recap the big weekly RPG news. Any structure in place has to allow for those three things. 

Let's hear some alternate definitions. I'm open to it.

FWIW, Dying Light is as much of an RPG as Borderlands, minus exploding chests of guns. That series is widely regarded as an action-RPG and so to should be Dying Light and Dead Island before it. I am not arguing that it, or other games, do not also occupy other genres. They do. I will outright say, however, that if you don't see how modern games now DO cross genres and may (intentionally) target different audiences at once, you're completely ignorant of game development these last ten years.

Sure, there are clear cut entries in any genre but it's not always easy to put a hugely intricate game on a nebulous scale and see whether it is "more this than that." Thankfully, most players never need to consider such things and can just be thankful for the fun, deep games that come their way. In the business of games writing, we have to decide what is of interest, what crosses over enough or is entirely spot on to be something our readers might care about.

I mean none of this negatively, by the way. This is a tricky topic. But as a thought exercise, spitball some definitions that you think could capture every time of RPG and title that an RPG fan would want to read about and play. If a better definition arises from these comments, I am completely open to adopting it.
 
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