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All Posts by GameByNight

All Posts by GameByNight

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96 posts found
Originally posted by sanatkumara

I have a Corsair K90; and I'm very happy with it. It Has Cherry MX Black mechanical keys, but can come with the silent [red] ones... it is backlit with blue LED, which can be set to three brightness levels (or turned off); it has 18 deicated macro keys on the left handside, as well as 3 switches to scroll through entire keyboard/macro setups. It has video player controls, and a volume scroll wheel. The K90 is totally feature-packed, and it has a standalone console/app that lets you program and switch macro sets, reprogram any key, and pretty much tweak any input.

My friends have praised Razer gaming keyboards, and Thermaltake's... but I think Corsairs, as decent, feature laden keyboards are the best. The keys are just so responsive and solid. (Although those cool specialized WASD keys on Merc & Z Board are eniviable)

 

I agree that Corsair's are also excellent. I tried the K70 with MX Reds and returned it because I couldn't get used to the linearity. I recently picked up the K70 RGB with MX Browns, however, and am in love. I still think the Ryos TKL Pro has a more satisfying typing experience but the Corsair board is a close second, and I'm a fan of the aluminum top plate.

Originally posted by Lazarus71
I guess I am just a different kind of pc gamer. I have no issues playing all my games on a standard run of the mill logitech keyboard lol. I don't need a fancy "gaming" keyboard.
 

I used to feel the same way. It's true what they say, though: Once you go mechanical, you never go back. The keys are so light to the touch and it makes typing a much more satisfying experience.

Originally posted by Seelinnikoi

All keyboards these days are crap, the best one and the REAL GAMING keyboard is either the Zboard or the Merc.

The other keyboards have all the same crappy WASD keys and these ones are the only ones with different keys, they are amazing.

Sadly they are out of stock everywhere!

Man, I have used a ton of gaming keyboards, and I have to say, you couldn't be more wrong about this Roccat. Every key is programmable and with the Easy Shift tech you can make every single key a macro without losing to original functionality of the key. That means that it can mirror the functionality of any macro-key keyboard without less hand movement to trigger those actions. Not to mention, both of those boards you mentioned are rubber domes, which makes them feel all together more squishy and less satisfying.  Even over other mechanical gaming keyboards, I'm liking the Roccat more. Just the feel of typing on it is hands and shoulders above other boards I've tried, including the Razer Blackwidow with MX Blue/Green, Corsair K70 with MX Red, Logitech g710+ with MX Brown, and the Razer Chroma with Razer Greens. I'm not sure what it is, but it is seriously a dream to type on and FAR from crap. This thing is built like a tank.

Originally posted by cheyane
Sorry it was a mini keyboard but it looked so cool

They do offer a full size version called the MK Glow.

Originally posted by kilun
You want to game?  Get your kids playing.  Simple. Done.  To many people are about lets take our kids here, play date here for what?  To spend zero time with your kids.  Yeah your doing stuff with your kids, but are you actually being active.  Oh, we took the kids to the park and went to build-a-bear.  Did you play with them?  "I watched them, while I facebooked my friends, play lameo app, and let the clerk at build-a-bear help my child while I did the same."  95% of the parents in the world right there.

Me?  We slayed 3 sets of bounties in D3.  Blew up mechs in Mechwarrior online, and then I got rocked by a 5 year old in King of Tokyo after I showed my 7 yr/old son who is the King.  After that we had a Nerf battle.  Who's the better parent?  

 

I can't wait until my son is old enough to enjoy playing games. Child-appropriate for us, I mean, but I totally remember playing Mario and Super Metroid with my dad. It will be a blast to share that fun with my boy.

Originally posted by Cryolitycal

You seem to have written an article to justify the way you have to play MMOs these days. Some might be fitting for this playstyle, some aren't though, and you gonna be left behind all time. How is that remotely fun?

Easy to say "don't even try to keep up", yet you will always be an undergeared, underskilled (cause lack of practice of high end gameplay) player from now on.

And yes, MMOs do begin at the endgame. It's either raiding (which LFR is not, as you can't die in it) or competitive PvP, or else, why bother? Questing? Too easy.  Dungeons? Too easy. If things aren't challenging, then there's no fun in losing time on it, as games are just a loss of your time, after all. Bioware's games are better for immersing in a world at your own pace. Witcher 3 will be awesome as well, soon. 

 

I can see your point, but I think you're writing from a different perspective. You can choose to hold yourself to a competitive standard or accept that you're not going to be able to compete at the pace of other players. I hold nothing against anyone who wants to be competitive. It's fun! It's also just unrealistic for a lot of us who, quite honestly, are aging out of that hardcore bracket. But the answer isn't to go play single player RPGs. Why? If someone likes playing MMOs and can find the fun in them without needing to commit to a raid schedule or ranked PvP, then they should be able to do that. (That said, I don't think MMORPGs should be designed around players like myself, since I agree that some of the best payoff from these games come from the extra investment).

 

I also take a lot of issue with "the real game begins at endgame" mindset. Please understand that this isn't a directed attack at you, but it's completely and utterly stupid. Let's say it takes 100 hours to get to level cap in a given game. That's no less than five complete $60 single player games and probably closer to 10 with today's ~10 hour campaigns. All of that time isn't the real game? I take even greater issue with it because I actually enjoy leveling. Maybe not multiple times, but that first experience of progressing a character and building him up from nothing is fun. The dings, hunting through dungeons, improving your skills... that is RPG 101 right there. Raiding really isn't. It's a trial and error gear hunt primarily focused on completing dance steps. I enjoy raiding too, for the record. 

 

The point is, leveling is the point of contact for every single new player to experience a new MMO. If that's not the "real game" then the game has failed. Players who die on that statement do so from their own narrow corner of the world and mostly seem to be unwilling to understand that other players may enjoy different things from them.

Originally posted by winter
Originally posted by jdilling00


The quality of writing on this site has really dropped off.

 

 SO much this. Clicked on the thread before I saw it was written by Chris Cook. If I never read another crappy article of his it will be to soon

 

Good to see you guys again. Had a good Christmas I hope?

Originally posted by Gravarg
If we're doing RPGs, number 1 should be Legend of Zelda Wii U...but maybe I'm biased :)

I considered that since I'm looking forward to it too. Do you really think it's an RPG? I've included action-RPGs here because they include character progression but Zelda... that's more item progression (and hearts). Zelda was definitely one I sat on and ultimately decided to leave off, but it was a tough call.

 

Originally posted by Alber_Gamer

Quite funny that some shooters with barely upgradeable weapons are considered "RPGs to watch in 2015" and there's no mention of great, true RPGs like Torment: Tides of Numenera or Blackguards 2.

I sure hope the number in which they were listed doesn't mean their importance or ranking, because listing Pillars of Eternity as 18 under all that bunch of fake RPGs would have me write to the site's staff to kindly replace the RPG ignorant person that made this list.

Blackguards 2 is number 19, and thank you for adding Planescape. That's definitely one to look forward to.

 

This list is not ordered by importance :-)

 
Originally posted by DMKano
Originally posted by Iselin

In games that feature romance between the player's character and other non-player characters, characterizing gay / lesbian relationships as "making a political statement" shows a pretty regressive and antiquated point of view.

 

This characterization by the OP IS the political statement-- not Bioware's reflection of the romance possibilities that have always existed as long as there have been human beings.

 

And no, I am not gay. I just have a low tolerance for homophobic BS disguised as arguments to keep "politics" out of games.

 

Well said!
 

I can see how you would think that since I used Dragon Age: Inquisition as an example. A more accurate way to characterize what I believe Bioware specifically is doing with DA:I is a welcome evolution in the freedom of artistic expression. But, to say that Bioware leading the charge on same-sex representation isn't noteworthy is wrong. It is, especially considering America's long history of intolerance. It is  a political statement, the same way not including it is.  There is nothing homophobic here, just a relevant example that many people can relate to. As other commenters have said, most stories have political implications by their very nature. Spec Ops: The Line is another great example with a direct political commentary not related to these themes at all and the same still applies. Assassin's Creed 3 and Unity are the same. Any Call of Duty.

 

Don't misunderstand, I'm not taking an issue with Bioware for it's representation of relationships. Midway through the editorial portion of this column, there is a paragraph about why equal representation is a good thing. It is. I firmly believe that games are for everyone. No matter what path you walk in life, you should be able to come to a game and enjoy it, without feeling like the developers have deliberately left you out (as I'm sure has been the case in RPGs with relationship options in the past). 

 

The only issue I raise, and with it I acknowledge that it is in the fleeting moments where I turn to games for escapism, and even then I acknowledge that it is a result of being connected to the games media and social networking, which is a willful choice, is that the prior escapism of games is sometimes elusive as a result of their evolution as an expressive medium and the heightened volume of developer voices.

 

When I say that I pause to consider the developer's choices and it takes me out of the game, I'm not just talking about relationships. I'm talking about the allegories and cultural parallels too. And I'm not saying I'm making these considerations from a negative place. Just as in reading, when you're taken out of the narrative and reminded that you're reading (or in this case playing a video game) then that's a negative for breaking your immersion. The reality there is that with 24-hour game coverage and instant Twitter communication, there are so many inputs regarding modern games that virtually anything can take you out of a game to make that consideration. Voice acting, art direction, animations, frames-per-second, what the developers promised versus what was delivered. I hope that clarifies.

 

If my use of Dragon Age: Inquisition made it seem as if I took issue with same-sex relationship options, I apologize. Frankly, a game could have any relationship options under the sun. It's a roleplay, you choose the option that fits your character.

 
 
 
 
 

Hi Everyone,

I wrote this article and I'd like to thank all of your for contributing to a civil, well thought out discussion. Agree or disagree, it's good to see people talking instead of shouting each other down :-)

 

I would like to respond to one person in particular, just to clarify a bit.

 

Originally posted by JJ82

Gamergate is not a left vs right issue. Gamergate is about GAMING JOURNALIST CORRUPTION. It has nothing to do with sexism no matter how many times you corrupt journalists trying to say it is.

 

I would love to agree with this, because that is what it started as, however it's clear at this point that the GamerGate movement stands against progressivism in the games press. Subreddits like KotakuInAction prove as much. And you know what? That's cool too. Everyone has their own flavor and you don't have to agree with every site out there. 

 

Gamers don't care about the sex of a character, they don't care about the RACE of a character...outsiders do, because they are not gamers, not in the community and really really need to be victimized.

 

I'm not sure what you're saying here. Is it that they deserve the hate they often get for speaking up? Because if you're rationalizing death threats because they're outsiders, that's insane. Or are you saying that they have a need to play the victim? I don't know, but it feels like a stretch to make that assumption about people you've never met and at best have read very limited scope articles from. How do you know they're not gamers? Some YouTube videos about Anita Sarkeesian? 

 

Hey, come to think of it, didn't you just say this was about ethics and not politics? Because, honestly, I don't know many game writers who have ever made themselves out to be a victim. That kind of clashes with the whole social justice WARRIOR thing.

 

And NO, we do NOT "have to" take the criticism of people that DONT PLAY GAMES...put down your knightly sword and LISTEN to yourself.

 

Actually, yes. You don't have to respect their opinions. You don't have to agree, but the minute something becomes a cultural artifact, everyone has a right to comment on it, even if they're ignorant. That just means you can dismiss their opinions and hold fast to your own. But again, this is about ethics, you say, so why even care about these commentators? Surely the "journalists" you're referring to can be considered gamers because their job requires they be gamers. Right? Or wait.. are we not really talking about ethics anymore?

 

Another false dilemma, "The obvious answer would be to purge ourselves of gaming media and accept games on their own merit; but doing so robs us of the community". Or, we just toss out the opinions, hype and reviews of the media and maintain our community using their forums or just turn to using actual gaming communities where people have actual close ties like Steam.

 

Down with the system, man! Yeah, I'll agree, the innerworkings of the games media is a unique thing that's open for a lot of debate. Then again, doing away with it? No thanks. I prefer to have sites to read with interesting content. Especially opinions. Do you really want pure news? Because let me break this down for you: the gaming press would not survive if it was based purely on investigative journalism. Sites would get locked out from developer access, which would mean less content, less page views, and, ultimately, fewer sites. What that means is that PR agencies would control the message, save for opinion articles written without any actual inside knowledge or hands-on time.

 

And here's the other thing. Even if we put bridge-burning to the side -- and to be clear, I'm all for investigative journalism, it needs to happen, if for nothing else consumer advocacy and accountability -- most other gaming "news" is rehashed press releases. Entertaining, yes? Certainly worth killing editorials for. That said, yes, news should be news and opinion should be opinion. I agree that they should be kept separate and, yes, ethics in this regard is important. No argument there.

 

Another false dilemma, "Games are at a point where they can no longer exist in isolation. Game makers, like college professors, are political figures: what they do ripples through the discourse. The further games push into the mainstream, the harder it will be to separate games from culture."

 

What a CROCK that is. no longer exist in isolation...from WHOM? I question you being a gamer having said this pure BS. Gaming hasn't been "isolated" since the early 80s and has been mainstream since the GAMEBOY was released.

 

Games have a greater impact on mainstream culture today than they ever have. There are more commercials, more coverage, more discussions in every venue than we have ever had before. Games are part of the public zeitgeist. You don't have to look any farther than Call of Duty or World of Warcraft for that. 

 

Just as importantly, game makers are public figures now, more connected with their fanbases than ever before thanks to social media. A game often does not exist in isolation from the actual voices of the people who made it. It is much more difficult to get a game having heard nothing from the actual men and women behind it, which sadly, often involves some form of controversy these days. No female avatars in Assassin's Creed, for example. How many people do you suppose shook their head over that? These are, yes, small things but also sources of drama that didn't exist before. Today, well, you hear developers and publishers commenting on issues of inclusion and representation, equity and fairness. These are good, laudable things. But can you honestly say that being a gamer and approaching and playing games today is the same as it was in the 1980s? It would be naive to say yes to that.

 

As for the final major false dilemma of yours...Bioware making a political statement with DA:I...and before anyone says I am white knighting for them...I have already said on here last week that the game BLOWS, has horrible combat, the UI is FUBAR and the story is bland as hell...so, no, they are not pushing anything as you can go back to Origins and find GAY CHARACTERS!

 

They only came out bragging about their transgender character to shut the fundamentalists up. They didn't do it for them, they did it because Bioware has been doing it for a long time already.

 

Two things. First, good on Bioware for being decent people and recognizing their diverse playerbase. That's awesome. Second, I think your comment about their deliberately including transgender characters to "shut the fundamentalists up" pretty much proves the point that the times have changed and we're not in the 1980s anymore. Times have changed and that's as much proof as any.

 

Though, and this is important, it's only ignorance that would lead one to say they included a transgender character to "shut the fundamentalists up." Do you know there wasn't a transgender person on staff? A relative or friend of the team who was transgendered? Or hey, maybe just an honest desire to help a group of people not feel left out of an already inclusive game? 

 

Get off your high horse and stop white knighting this madness, never in history has another industry been attacked in such a way and for an industry with the most open-minded culture there is.

 

Do you see this article as an attack? Why? It poses a question about the role of video games in modern culture. It posits that they are art and should be allowed freedom of expression.

 

Also, it's worth noting, since this is all about ethics, of course, that "white knighting" and your previous term, "SJW" (Social Justice Warrior), are so closely tied with anti-progressive and anti-feminist arguments that they only add weight to the left vs right, progressive vs conservative (in terms of gaming), point. Both of those terms are used to tear down pro-feminist voices. But again, ethics, so maybe you misspoke. 

 

Oh, and just to make it clear, I'm not a journalist. Anything you've read from me isn't journalism. It's editorial. Opinion. I am a gamer. You can check five years worth of MMO blog entries on my website if you don't believe me -- put a dot com after my username in your address bar. And on top of being a gamer, I'm also not a feminist. What I do agree with is not treating women like objects. And really, being a decent human being that thinks people should be allowed to share their opinions without being shouted down because they're not "a real gamer." 

 

That's all. Thank you everybody for taking the time to read and comment :-)

Originally posted by JRRNeiklot
If it has action combat, it's not an rpg.

I totally disagree. It's not just the combat system that makes a game an RPG. Dragon Age: Inquisition, The Witcher 2, Mass Effect 2 are three big examples that come to mind. JRPGs are a little closer to what  you're getting at but even that's not totally consistent.

First comment got eaten:

I wrote this editorial. I just wanted to point out that the larger point, which I spend a good amount of time discussing, and which I believe is the larger issue, is that Destiny is an example of how non-sectioned review scores are inherently flawed and a poor way to represent games. Destiny deserves its 76. I think it is undeniably a disappointment, though I do find it quite fun. But to sum it up as a 76 alongside other games of a similar score doesn't do justice to *why* and the fun value of the points it *did* earn. Reviews have nuance, blanket review scores do not and the level of post-launch activity 30 days out easily demonstrates that nuance is *required* to get an accurate picture of Destiny. Sales are one thing, hours played per day is entirely another and completely atypical for a mid-70s console game. And to those comparing against mmo playtimes per day, I would caution you not to. MMOs are complete outliers in their time requirements and do not compare against the average console multiplayer title. Try to find hourly data on similarly compared console games and you will be hard pressed to find anything at all, so saying three hours a day isn't important because it isn't unusual for you as a PC MMO player is a false comparison.
Also, that 500 million price tag is virally taken out of context. That is not the cost of development. That is a total, for marketing, development of this Destiny, and presumably future iterations in the series. FYI.
I don't feel bad at all! I personally want it to be long. Read what's there and then come back.
xAPOCx? You missed the point entirely. Thankfully, you did make clear the difference between satire and trolling. You are what not to do.
Hey all, I wrote this thing. Glad most of you liked it :-) Those of you that don't are obviously too casual to hang out here. Just kidding!

Seriously though, the difference between trolling and satire is intent. This was not intended to outrage because, well, it's outrageous. It was meant to make a few people smile and maybe spark some conversation. Big difference :-)
Originally posted by Benbrada
Originally posted by Plageron

ok this post is weird...

 

2.8 is live right now not coming....it was released a few days ago....they also had a mini-patch yesterday to address some issues that cropped up...like a weird bug where you couldn't use a button in the auction house screen among other things.

 

Ok again....seriously.....this isn't coming out its out....as of 2 days ago......did this community day happen over a week ago?

 

Seams like an article that should have been posted a week or longer ago......

 

ok forgot the link: http://community.riftgame.com/en/2014/08/06/rift-2-8-madness-wakes-is-live/

sorry I am not good at using the link thing...seams to lock up my browser when I attempt to use it.

I think the 2.8 on the server now is prequel to prepare for the expansion was what I thought I heard.

See opening paragraph here:
 
http://www.mmorpg.com/newsroom.cfm/read/32086/v28-Madness-Wake-Released.html
 
 

Yes, that is exactly right. Patch 2.8 is live with one expansion dungeon and some story content to bridge the gap (and lots more, of course). Patch 3.0 is expected later this year.

Originally posted by pein_carbon

if i meet chrisptober i beat the crap out that noob.

my girlfriend and i have worked building some of the best games there is out there.

Here is the deal ladies and gentlemen having a dick or not means nothing.

it's all about taking the risk testing yourself to the limits the person that do most mistakes will have bigger chance to create something good.

 

 

note that nobody know how many black or white peoples making games... it's impossible...

because companies tend too hire outside peoples to support coding that they cannot do... so lets say there is a report of 50 peoples building the game well it could be 300 but they are just making some specific coding the rest of the team are unable to do...... so FAIL

like a old pal used to say in guild wars 2

WOW MASSIVE SHIT

 
 

So, I'm guessing English is your second language. That's cool and all but would that be why you didn't read the article? Because, if you had, you'd see that I was making the same point as you. Also, it's "Christopher." (Or Chris if we're not on a byline).

 

Guys, let's be clear here -- there'a lot of talk about why this shouldn't be news. I'm glad that so many of you have the inherent belief that women are equally capable as men. Believing anything less is a nice mix of ignorance, narcissism, and sheer stupidity. But the fact remains that for years, the games industry has not been a welcoming place for women. Listen to the recent episode of the DLC podcast over at 5by5 where they had the Game Director of Fable Legends on. He talks about their struggles recruiting women and the historical basis for why it's such a boys' club. And that's just one of many examples of developers openly acknowledging that, yes, there is a problem in our industry.

 

What GMG is doing is newsworthy because their program is a direct answer to the gender inequality in the games industry. They are working to raise female game makers from an early age; a grass roots effort for the benefit of all of us. This story was not included because "look *gasp* it's possible for girls to make games!" It is a celebration of good work being done and an effort to honor these young ladies for their achievement. And frankly, how many of us will make a game in our lifetime? They've done it by age 16. That's worth honoring.

 

And to those of you downplaying the issues that women face, all I will say is applying your own life experiences to those of others is a mistake for reasons that should be obvious. Do some research into what women in the game's industry have written -- or hell, women in general -- on how they're treated or spoken to by men "just trying to be nice." Ask some female Let's Players how many comments they get complimenting them on their looks rather than the content they've just uploaded. You, as a man, don't have a whole lot of place to say their feelings are invalid just because you haven't experienced them yourself.

 
 
Originally posted by ryvendark
Originally posted by Scot

This is a game by girls called The Hole Story. Somebody needs to wake me up I thought it was April the 1st.

Title aside I hope they do well, but then I hope all teens do well in games, not just those society has decided we need to "do something about".

I checked the website, guys are not all scowling faces as the they portray us, if you are going to complain about stereotypes best not to perpetuate them, no?

My first thought was why should I care if a girl makes a game...how is that news ?

A bunch of teenagers doing it is, but how is a girl any more or less qualified to do it than a man ?  People trying too hard to break stereotypes often just create new ones for themselves.

I can see what you're saying about the fear of perpetuating a stereotype but this is an issue that's only recently been receiving attention. To rectify it, there need to be concerted efforts such as these to draw attention but also promote change. I agree with your line of thinking on why this should be a story though. That's an inherent acceptance that, yes, of course men and women are equally capable. Why should it be news if a team of girls makes a video game? The fact is, it is newsworthy and that's what groups like GMG are working to overcome. 

Originally posted by adam_nox
We really need more females designing, writing, and managing big game development.  This focus on gender for the making of a small title is really the exact opposite of what would help gaming today.

Very few people hop into designing, writing, or managing AAA games without prior experience. Likewise, there is a disproportionately small amount of women in the development side of the games industry at the current time. This is exactly the kind of thing that will help gaming today and in the future.

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