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All Posts by Asamof

All Posts by Asamof

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414 posts found
Originally posted by djazzy
Originally posted by Chrisbox
This game wont flow if their end game is arenas and raids and 40v40.  

Isn't that kind of how WoW's end game is? seems to be a fairly popular game

every wow clone tries this endgame and ends up under delivering

followed by everyone quitting in the masses and resubbing to wow

when you look past the fact that she's a total cutie...

does anyone else cringe when felicia day tries to be funny?

Originally posted by rodingo
Originally posted by Nephaerius

Now I'm forced to wonder if Guild Wars 2 non-editorial reporting will continue to remain unbiased now that you have a "partnership" with ArenaNet.  Just sayin'.

rofl if you literally think companies buying out journalists is something that doesn't happen in real life

Originally posted by Nephaerius

Now I'm forced to wonder if Guild Wars 2 non-editorial reporting will continue to remain unbiased now that you have a "partnership" with ArenaNet.  Just sayin'.

heh, reminds me when any post criticizing TOR around release was removed

and articles showing up for ME3, a single player game XD

is there hype?
Originally posted by Spezz
Will we get a /pizza command?

yes

Originally posted by Nadia
Originally posted by Asamof

all of the magic people remember about EQ was before SOE took over, and the hate only began when smedley started interfering with game design

Smed had the idea for Everquest

 

some history from Brad McQuaid aka Aradune

http://www.silkyvenom.com/pages/devtracker/index.php?go=posts&get=thread&fromsite=1&id=51141

Smed and I founded Verant. We started our own corporation, with him as President/CEO and me as Vice President.

 

business article from 2002

http://otherworlds31279.yuku.com/topic/1208/Business-20-magazine-history-of-EverQuest#.UbdwSZzCkYs

After 18 months at San Diego State University, where he was studying computer science, Smedley dropped out to write games on contract for Alien Technology Group. In 1993 he finally took a full-time job at Sony. He needed the salary to support his own online habit: By then, Smedley was running up $600 monthly bills on CyberStrike, one of the first graphic action games played online against others.


He knew that CyberStrike, while primitive, was on the right track. If he was willing to pay to play, he reasoned, there were probably lots of other gamers out there who would be too. So in 1996, Smedley pitched his boss at a Sony-owned PlayStation development studio on the idea of an online role-playing game. It would involve thousands of players at a time, he said. It would be three-dimensional. It would make a fortune.


Smedley recalls, "I got three minutes into this huge presentation, and he just flat out said, 'No.'"


But a few months later, a new boss, Kelly Flock, arrived. Smedley tried his pitch again. He pointed out that programmers at other companies were already working on virtual-world games like Meridian 59. And while he didn't know it at the time, Electronic Arts was already working on Ultima Online. He got the green light: EverQuest was a go. Smedley hired McQuaid and Steve Clover, two ace game programmers who were slaving as corporate systems administrators. Within three years, the small San Diego skunk works grew into a team of 56 developers and one of Sony's most expensive game projects, with a development budget approaching $5 million.

so basically he's like george lucas then

Originally posted by Shadowguy64
Since we literally know NOTHING about this game, it seems strange to have so much hype surrounding it. I mean, is there even a web page / official site for the game yet?

not to mention SOE doesn't exactly have a clean track record

all of the magic people remember about EQ was before SOE took over, and the hate only began when smedley started interfering with game design

Originally posted by JemAs666
Originally posted by elocke

Battlefield Barrens was great the first time.  Second time, I just logged off in boredom and really didn't feel like chasing down annoying champions for a few pieces of lumber, meat and stone.

The legendary quest, I'm still stuck on getting the 10 mystic legendary pieces and the 10 other ones I can't think of the name of.  I've had 2 drop in a total 2 weeks of running LFR.  They need to make the droprate for a quest like that higher if not 100% just so I can get to the next step in the legendary questline. 

Brawler's guild, for me at least, is horrible and not fun.  But I'm not a challenge player, never have been and this facet of the game seems to be all about just beating a really hard boss solo.  Fine for those who like it, but I just can't stand it personally.

Why in the world should something labeled as "Legendary" be simple to get?  This is why MMOs are basically garbage now because it takes no effort to get anything anymore.  It should take you months to get something "Legendary".

and yet when games do make legendaries super rare, you get nothing but wow players that scream and whine to make it easier to obtain

Originally posted by drivendawn
Originally posted by blohm86

2013 will probably be the year of dissapointment; NOTHING new and innovative so far. 

 

Not impressed.

No offense but I think that is the problem now days. People always wanting new innovations all the time. Tons of games are fun without being innovative. Just because a game is innovative doesn't make it fun. 

I completely agree with what you said, but he's probably referring to the fact that the majority of MMOs just copy wow without putting any other thought into it. There was that time before WoW where many MMO's felt distinctive and had their own game mechanics (although at their core a lot of them were EQ clones)

Originally posted by VirgoThree
Originally posted by Asamof

I'm so confused

at what point did we decide that smedley was for the gamer? did people forget about SWG NGE??? the hundreds of EQ1 expansions that came out 5 times a year? Free users being able to pick up rare drops but not being able to equip them until they pay?  

One thing is for certain. SOE knows how to polarize their audience. I'm personally on the positive side of the spectrum for them. I've always liked SOE games starting with EQ (although SWG was the one I never played) and I still like them to this date.

Having gotten into MMOs from the original EQ, I would love for the series to be reborn and do well. If SOE and the smed really turn over a new leaf for EQN the it's a win-win for everybody. I'm just saying, basing this on past experiences, i'm more cautious than optimistic. I'm totally down for EQN being crazy awesome, if SOE can deliver

I'm so confused

at what point did we decide that smedley was for the gamer? did people forget about SWG NGE??? the hundreds of EQ1 expansions that came out 5 times a year? Free users being able to pick up rare drops but not being able to equip them until they pay?  

There's people out there that still have hope for SOE? Bizarro world up in here
did anyone else feel that GW2 HUGELY under delivered with the story? not to say that stories in MMOs matter at all, but it was a huge drop in quality compared to the original GW
Originally posted by Whitebeards
Originally posted by rodingo
Lol, man these articles recently are really stirring up the haters.   Of course, those who don't like the game are going to say that it isn't true that GW2 is growing.  Those of us who do, will say it is.  However GW2 is a gift that keeps on giving.  Not only has it supplied me hundreds of hours of enjoyable gametime (without a monthly sub), it has also provided me with hundreds of humorous rants on this site from haters who say we shouldn't be enjoying the game because they don't and that the game is dead/dying.  Thank you Anet and MMORPG.COM! 

Umm no one even said anything negative or it was just a pre emptive damage control? 

that sir is pre emptive damage control at its finest

50 dollars for the standard edition is a reduced price?? whut??
Originally posted by McGamer
I love how good this game is looking so far. It really goes to show Blizzard how real stylized art and animation should look without the bad clipping and sad animation WoW has currently.
 

lmao if you really believe that wildstar is going to be completely free of armor/weapon clipping

I have a soft spot for double jumping :3~
Originally posted by Vlacke
Originally posted by Lord.Bachus

The game deserves some good re-reviews

 

Its the most immersive themepark MMo available, for those that just love great stories

I agree completely.

When it comes to story SWTOR is second to none in the AAA MMO market.

I feel completely the opposite

The dialogue, questing plots, and overall story are insanely cheesy and cliche. The voice acting is SO campy. Every thing that comes out of my characters mouth is so out of context for the choices they give you. It's really a disaster on every level. 

I love KOTOR 1 and 2 so much, what a way to go out : /

Originally posted by JeroKane

It's just funny to read that they try the old diablo approach, but then fail misserably in the way that you actually feel more superhuman in Diablo III (for example) then in this game with "actual" superheroes lol.

It's strange... as the fun in action rpg's like Diablo (III) that trash mobs are just that... trash... so you practically one shot them into oblivion. Perfect for Action Hero stuff and make you feel heroic. No matter what level you are.

The actual challenge in action rpg's comes from either the sheer number of trash mobs thrown at you or from (mini) bosses that take a bit longer to kill.

So I am actually completely stunned how they managed to fail so badly on this critical part, reading your report.

D3's metagame is garbage, but the surface game of actually just killing monsters is so amazing/satisfying that it pretty much ruined all other ARPG's for me. Okay well not really, marvel heroes is allright, but the animation feedback sorta stinks

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