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All Posts by Asamof

All Posts by Asamof

26 Pages « 1 2 3 4 5 6 7 » Last
511 posts found
If you think the development rate and excessive milking of its customer base is bad now...just wait for EQN to drop. It will be fun to see all the reactions of the hype train people who've never dealt with SOE before.
Originally posted by TerminalDeity
I would play this game if it ran on my i7/660ti machine. I know that's not exactly cutting edge tech these days, but it runs everything else just fine. barely 20 fps at best in WildStar. I don't get it.

because carbine is terrible at optimizing their own game

for a company composed of veteran MMO developers, you think this is something that would have been a clear priority for them. but seeing how so many other aspects of the game were mishandled, it doesn't surprise me really

game was a fluke and notch proved he can barely manage running an indie company with all the resources any company could ever ask for

microsoft is probably going to show him how to properly milk the minecraft fanbase


pretty sure EQOA was mildly successful, and EQ1 would have been god awful if they ported it to PS2. Who wrote this article???

also no mention of wild star? the old republic? the elder scrolls online?

I prefer cartoon styles, but Wild Star looks like trash. There's some good bits in there, but the overall aesthetic left me with a 'blah' feeling. Carbine's style of 'in your face EPIC BACON!!' is a huge turn off for what seemed like a potentially interesting setting.

Originally posted by booniedog96

I've been with them since January 2012 at the beginning of CBT and loved what they were doing with the game. The learning curve was tremendously steep but that was part of the challenge and you ended up being social by asking questions. Once I got around to learning how crafting affected game play with the constraint system a whole new world of possibilities opened up and then started experimenting with load outs and it took up a lot of my time in-game and I found that low level resources were just as valuable as high level resources.


People would come around my thumper and say, "You're so stupid, why are you thumping Q^001 Iron?!" I would just laugh and ask if they wanted in. They would pass then I would hoard up all the Q^001 resources and use them for crafting. Only real crafters can understand the value of a low level resource in FireFalls better crafting system. The problem was that people did not want to take the time to learn it. Even when I give my time to explain not many of them wanted to understand.


I don't know what happened during my time in there but it seemed like there was a mass influx of gamers that needed instant gratification. They set fire to the forums and R5 bent over. Loot drops increased then crafters lost an edge in the market because people were throwing up their loot on the AH at prices crafters couldn't even compete with without taking a loss. More PvE content was pushed out and PvP took a back seat in development. They swore Item decay would stay and the instant gratification gamers began to cry, R5 bent and took it back.


Live came around and they scraped their crafting system, horizontal progression, and a real open world feel by gating sections of the map. New players can't understand what the feeling of FireFalls open world is like because they did not taste it in beta, but the action stayed the same for the most part which is one of the fun parts of it. R5s new revamp on the crafting system and the market is on life support right now due to the Diablo style loot drop system and daily limitation on credits. There is no incentive to craft things because it cost way too much to do. People scramble for loot like rabid animals, so what once was a team effort turned into a solo event because of the ridiculous loot system. I spent $99.00 for 40 days in-game time (of a better version of FireFall), I'm not bitter -- I got my money's worth. This game could have been a Picasso but ended up a smut magazine. I'm just happy that ArcheAge is on the horizon to take up the space on my drive where FireFall used to be.


There goes all interest I had in the game. Zero respect for the devs for being such push overs

Originally posted by Rocketdonkey
My only gripe is that it seems like forever lvling up ... I run out of doable atoryli e cuz I become too low of a lvl and helping everyone in the area is done so that just leaves events which are scattered throughout everything so I feel like everything lvl 10+ drags a little I kinda wish they would add a little more content especially when you can't start the dungeons until lvl 30 I think ... Maybe I'm just lvling wrong

Either lvl between two zones, or level crafting. Leveling crafting will give you HUGE level gains + best gear/benefits for your level

Originally posted by iridescence
Originally posted by DMKano
Gold farmers are potentially the worst - due to the fact that many use stolen accounts and stolen credit cards to run their bot operations.

Scum of the gaming world.

I actually feel bad for gold farmers when you think it's probably some kid in a 3rd world country playing the game as a shitty job for like 50 cents an hour. The people who actually run those gold selling sites can go to hell though.


Nobody ever seems to go after the gold buyers, they're the reason virtual gold farming industries can exist. If you could make some profit off of lazy dumb americans who have fun with their hobby by buying shortcuts, why wouldn't you?

Everything about Wild Star feels so forced. The messy telegraphs everywhere combat, the le epic reddit humor that makes you cringe every 3 minutes, the old school grinding which nobody has time for these days.


Like every WoW killer before it, all the potential in the world, flushed straight down the toilet due to some huge oversights on the developers part. But I guess that's okay, I'm sure carbine is working frantically to convert Wild Star into a MOBA as we speak.

min/max players who care only about efficiency in numbers are the worst


when you get to that point you should just quit gaming IMO (or just play cookie clicker). all the fun and glamour is dead, all that's left is cold mathematics

warlords releases a month after
I thought WoW was the worst with its humor. Wild Star proved me wrong
Originally posted by Kangaroomouse


First of all it is not the Infinity Engine. It is the crappy Unit Engine. Please correct your article, you should do some research before writing.


I have the Beta on steam and it looks very promising indeed.


Wasteland and Pillar's don't have the graphical quality but the game-play is solid so far. I am a little disappointed that both went Unity Engine because it shows not only in visual quality but also in animation and performance. It's just a really low end engine and you can see it. 

that's the point, they're intentionally emulating how lousy the infinity engine looked

Originally posted by Yaevindusk
Originally posted by Siphaed



Hmmm....that's some excitement.


Seriously seems like a lot of reused skins, models, assets from previous years of the game.  The only thing that looked visually different was the weird plant looking creature in that video above that made me 2nd glance it thinking I was looking at a mutated Sylvari (GW2). 


Garrisons, what a joke.  Taking the Mages Tower (since Vanilla, Stormwind), Barracks (since Vanilla, any other human hub), and other same model things to then have players set up specific placement in a "phased" (i.e. instanced) area for them to use as a key Daily Quest hub and centralized feature of the expansion means.....means it's really lazy design overall. 


You can check my posting history to see how disappointed as a whole I am with Blizzard and WoW at the moment.


Though as a whole your post here is entirely wrong, coming from someone who is in beta.


The assets you mentioned are not reused; even the dark portal in that picture was created from scratch.  It is much better than the current portal (roughly 20x the size) and has a lot of intricate details.  In addition, they did not copy paste things from Stormwind and put them in you garrison.  The garrison is completely unique in design -- every building has three levels thus far, and they are all independent of anything in the game.  In high definition and with their own architecture (speaking for the Alliance version here).


The first level of the mage tower is actually a large tent.  The second level, it still isn't a tower, but contains many books and is moreso a round building with no second story.  I've yet to see the third level, as it is no in beta yet.


Even the character models have been made from scratch, as well as each zone, many mobs, etc.  The environment is gorgeous and the art team did a fantastic job as a whole.  One could say many things about the beta of this expansion, but reusing old assets is not (within reason) one of them.



They do reuse art assets quite a bit, but I don't know any MMO that doesn't. Not to mention most of the WoW assets are so well designed these days, I'm surprised people are attacking that portion. Better to attack all development resources going into the garrisons that nobody wanted (and are certainly NOT what people meant when they wanted player housing)

SO stoked for warlords

3 more months...

saddest part about anet's living story obsession is the story is no where near as good as their previous game, the first GW

if you're going to deny us real updates and force feed us story content, can you actually make the story compelling pls? no more of this forced 'epic' bs

remember when anet promised updates that would compete with a subscription MMO's updates? lol

still no variation on weapon skills


sorry not interested

Originally posted by DMKano

Once they showed these classes in combat - ugh. 

I mean it's *really* bad.


And this is the game that MMORPG said would revolutionize the genre - umm, and knock our socks off.

What the hell happened?


ROFL at the running, good to see SOE still doesn't have competent animators. 

As to what happened, if you had played SOE games in the past you would have seen this coming. This game will be the next TORtanic, guaranteed
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