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All Posts by Asamof

All Posts by Asamof

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506 posts found
this is what happens when you literally steal a companies game code, run away with it, then try to publically make profit with it a few years later. can they really feign innocence on this one?
Originally posted by waynejr2
Originally posted by trancejeremy

This game is absolutely dead.


It's a friday night, it's a double XP weekend (only the 2nd since the F2P switch, so in a year), and all the servers are green, save Virtue which is red, and two are yellow (justice and freedom).


Unless you play on one of those 3 servers, there's really no point in playing the game.  It makes no sense to have what, 16 servers when 13 of them have less than 50 people playing on them


If they want to fix the game, they need to merge the servers. Or offer those of us on dead servers to have free transfers and move our slots to servers where people play.


MA ruined the world gameplay.

I havent played much since MA, does anyone actually create fun or interesting maps? or is it all just power leveling?

I want to see how this looks with a humanoid race
Originally posted by Drigus
Game will be f2p within a couple of months. I don't see this one going very far.

ive been waiting for this to happen, or at least a rift style desperation sale where the game becomes $5

'Removed Class Restrictions: We removed the class restrictions for all races. You can now create that special combination of character that you dreamed about making!'

only after you cough up some $$$ to unlock the rest of the games classes lol

wow has such staying power, it's crazy. the fact that they're still holding on this many subs so many years after launch


heh, I remember when so many fans used to defend the game by claiming it was a single player RPG with a monthly fee. I'm sure those claims just stirred more player resentment, for those who would much rather have a single player KOTOR 3

when bioware spent years of development (and $300,000,000) to make the first MMO with the true 'fourth pillar' as they love to call it, I was dumb enough to believe that they were going to actually try to find a way to make story telling work with MMO mechanics. I didn't think they would actually just make world of warcraft with voice acting and a mass effect dialogue wheel.

Originally posted by

I love Aion, and think it's the best F2P model out there. NCSoft really did a great job with the F2P model, but sadly everyone is playing TSW right now, then GW2 when that comes out.

not sure how that's a sad thing

got to experience how amazing ragnar is with TSW beta

now I gotta grab the longest journey sometime...

bioware-mythic is developing? Pass.

rofl at the dwarf models

I wish all mmo's had quests like TSW does

Originally posted by Chronis

Sure, be blinded by the FTP stuff...  not one person mentioned what an utterly despicable person Brad is.   He lost interest when Sony bought verant, just completely stopped coming to work for huge periods of time.  No one mentioned his huge salary while cutting his staff to support his lifestyle.  Remember Sigil games?  Yeah, what a fiasco that was.  He thumbed his nose at Sony, Took most of the decent staff with him, leaving behind a lot of people that struggled to keep up, promised his new staff lots of things, none of which came true.  Then remember that day when Sigil just abruptly locked it doors, shutting out all employees, who could not even obtain their personal effects.  Over 150 people literally dumped on due to Brad.

Yeah. great guy.  Whatever, how soon we tend to forget past history....

lol did you even read the topic? it's basically a brad bashing party now, with a few loyal fans defending him every now and then


also since obviously none of us were there during the games development, nobody can say what happened 100%, but I have a feeling brad wasn't being malicious. I think he's just a dolt who wasn't prepared at all for the real thing and he panicked

Originally posted by Wizardry

ONe thing i never liked in any game is easy handouts.I don't like the way i was playing EQ2 and getting the best drops pretty much 1/2 tries,that is NOT a rare system and just makes that gear ho hum because everyone esle that can use it has it.


This sounds to me like so many other devs are doing the same and that is just hand out great rewards to keep them coming back.

I would rather see developers use their brains a bit and think of CREATIVE ideas for games,you really do not need to hire a 100k salary guy to just give free handouts.

I can use one example without even trying to think too much.How about have drops that require constant upgrading,parts that require players to go all over a game world to fully update them to a RARE status.Then you can go even further,you want to imbue your weapon?Great have secret trainers throughout the game world that can offer imbue ideas.


Even better if you can have the npc's and drops and upgrades move around the game world ,so they are not static locations that soon any player can look up on the internet.This not only enhances the exploration part of a game but gives players a long road to improving their player.



I remember hearing all the hype about vanguard being the hardcore old school MMO, so I gave the free trial a go. within the first 5 minutes of doing nothing I'm rewarded with what looks like a full set of epic endgame armor/weapons 

that just screams desperation to me

Originally posted by Kost

Why on earth would anyone consider this to be good?

McQuaid was the worst thing that ever happened to Vanguard, and the game didn't start to rise in popularity until his departure and Sigil being snatched up by SOE.

Not good imho, he should have stayed wherever he was.

quoted for truth

Originally posted by Aethaeryn
Originally posted by Asamof
Originally posted by arctarus
Originally posted by Nanfoodle
I like the f2p models but the restrictions for f2p is down right rude. I'm between MMOs right now and I was going see if vanguard could be a new home but not now.


Yap, the restrictions is crazy, hopefully they will change it soon...

it's not a f2p model, it's "freemium" (which is a really dumb sounding term)

freemium models are glorified demos that are designed to constantly tease you to unlock the real game with money

I agree that it is for sure what they are trying to do. . but that is not what they are calling it.



"One of the things we're working on to get ready for the free-to-play (FTP) launch is a re-itemization of the majority of regions in the game."

I commented on this earlier and my post was either deleted or lost into the void...weird

but I agree. I wish these devs would at least be a little more upfront with what you're getting

Originally posted by arctarus
Originally posted by Nanfoodle
I like the f2p models but the restrictions for f2p is down right rude. I'm between MMOs right now and I was going see if vanguard could be a new home but not now.


Yap, the restrictions is crazy, hopefully they will change it soon...

it's not a f2p model, it's "freemium" (which is a really dumb sounding term)

freemium models are glorified demos that are designed to constantly tease you to unlock the real game with money

Originally posted by Sovrath
Originally posted by Asamof

game overloads way too many quests on you at once (a case of quantity over quality), no flow of movement between the questing spots (cataclysm does this really well), and plenty of awful quests that send you to previous zones for no reason other than making you waste your time traveling over there

not to mention you outlevel the majority of them way too fast, the exp curve is completely off sync with the questing system right now

oh well, I guess you get what you pay for! 

I'll sort of disagree with you there. I mean, they are "kill x:" quests but there are some nice quests to be found. Still, even though I have my crticisms, I find that many of the things you find as negatives I find as positives.

Going back to former areas was a plus for me. One thing I absolutely hate is going to a quest hub, grabbing quests like the pez that they are, quickly doing them and then moving to the next quest hub never to visit the previous quest hubs/areas again.

I like the idea that the "world" of Aion (as confining as it can be in certain zones) is a world and sometimes work needs to be done in places you have previously visited.

I also think outleveling quests is "ok" because it means that creating alts allows one to do some quests that you didn't do before.



I personally love just grabbing a few, getting them done, then moving on. Keeps a good game pace, and you never stay in one area too long. as great as the environments are in aion, by the time I'm ready to leave the zone i'm pretty sick of it at that point.

also for the immersion point on having to backtrack, I disagree. I feel like it's a design they picked up on from vanilla WoW before blizz realized how lame those quests are. but each to their own 

going through and picking up skipped quests on alts is a valid point, but I'm really ocd and feel compelled to complete every quest, even if it's way below me. that's definitely my problem though and not the games lol, i'm sure most people don't give a crap

also the the person who mentioned people going back to "slow" games like wow, I don't think it's an issue of slow or fast, but the curve for leveling to questing. it just feels sloppy when they increase the exp curve without considering the other effects it has on the game. it also tells me that they didn't have confidence in their initial design, so they appeased the people who wanted to rush to endgame 

also just because it's an MMO doesn't mean they need quantity over quality. Even if you don't care for the game, TSW and WoW do a pretty great job of having short varied quests that are relevant to the zones story arc (more tsw than wow though)

it's not like it's a game breaker or anything, there's still plenty of other aspects of the game I enjoy. just wanted to rant a little and see other player opinions

Originally posted by Xthos

Brad as leader=bad.

Brad as a idea person, should be good.


People often make the mistake of putting people in charge of things that have no business being in charge of things, an idea/vision person doesn't usually make the best boss....He isn't the boss, so he will be handled/managed.



idea people are worthless, everyone is an "idea person". game design ideas always look great on paper, but usually falls apart in execution. it's the designers who thoroughly and efficiently test their ideas to see if they actually work or not that really make somebody a great game designer or not. brad was cute when he was trying to get everyone hyped about bringing back the old school immersive mmo, but he let everyone down when he made a mediocre product, sold his game to SOE and went into hiding.

also if I remember right, SOE has been very slowly undoing the hardcore design, so at this point it's probably going to be another dime a dozen wow clone.

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