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All Posts by Asamof

All Posts by Asamof

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511 posts found
Originally posted by Nitth

I remember when Rift was the "talk of the town"...now not so much..

On the surface, it has everything and more you would want from a wow generation themepark. And Yet it lacks something at least for me, and apparently others.

Maybe the community is just moving past this era, 2 raids, 2 dungeons does not sound very appealing to me.

 

One of the big turn offs for me was the lack of personality/charm in everything. Everything was done well for the most part, but Rift felt like such a 'paint by numbers' fantasy.

Originally posted by Tierless
 OMG Star Was MMO history is repeating itself! Feel bad for the loyal people that paid for it.

it's going to as long as scummy greedy companies keep picking up the franchise (SOE, EA)

Originally posted by Davynelord
Originally posted by Asamof
Originally posted by Sleepyfish
Thats nice, now all they have to do is make the actual game feel like Star Wars and not the RAID boss whack a mole nonsense it is now. There is just so much about the game in its current state that is not very Star Wars ish that if someone is not currently developing another Star Wars mmo for 2017 or so, they should be. 

It's people like you who convinced SOE to destroy star wars galaxies. You just need to get over the fact that no MMO will ever 'feel' like star wars, and they shouldn't even attempt it. Those 'ur da hero' illusions are best left to single player games.

Actually SOE failure with SWG came not because of players complaints but because of internal issues with changing development team.   If you think SWG shutdown because SOE listened to some players about changing SWG to be more star warsy, then you don't know what your talking about.   In fact, no game to day has felt more star warsy than SWG did LOL....

 

I agree that it felt more 'star warsy' than any other SW game! There were a lot of SW fanboys that were livid that they couldn't be like luke or vader, and that you had to work your way up as an average citizen. Eventually John Smedley agreed with those people that it was boring, and the disastrous NGE was conceived. 

The whole point of NGE was being more 'star warsy'. You had a new tutorial where Han was yelling at you to man the turrets, chewie giving you a high five, and Darth Vadar was personally cursing your name as you shot him down as a lvl 1 nobody. 

After alienating their old fanbase and not generating enough of a new one, they had to shut it down. Good riddance

 
Originally posted by Sleepyfish
Thats nice, now all they have to do is make the actual game feel like Star Wars and not the RAID boss whack a mole nonsense it is now. There is just so much about the game in its current state that is not very Star Wars ish that if someone is not currently developing another Star Wars mmo for 2017 or so, they should be. 

It's people like you who convinced SOE to destroy star wars galaxies. You just need to get over the fact that no MMO will ever 'feel' like star wars, and they shouldn't even attempt it. Those 'ur da hero' illusions are best left to single player games.

Originally posted by grimgryphon
If they canned Smedley I would probably take a second look at EQN. I just don't trust the guy. Too many lies and manipulation over the years. My gut says EQN will be another bottle of snake-oil. 

 

People aren't going to realize this until after they buy EQN and have their first real experience with SOE

Countdown to the inevitable and embarrassing F2P conversion is on now. I just wonder how the marketing team will try and twist it as a positive thing when it comes to that XD
Originally posted by strellok
Originally posted by Boldyn
Originally posted by Razeekster
I refuse to pay a box price for a game without being allowed to try it first.
 

Just....wow, so sad. I am sure you ment to say you refuse to pay a box price for a game without getting to help find bugs and get the game as stable as possible for launch?

 

Spoiled, ignorant, selfish generation....yuck

If you buy games without playing them first, you are a regular sheep.

If you watch market closely, you will see how MANY terrible games have achieved high preorder numbers because of good marketing.

 

People who preorder without playing it, or knowing exactly what the game provides are the reason we get bad games.

example: star wars the old republic

remember how INSANELY defensive the fanboys were for that game? (until they realized it was garbage a month later) it's happening again, this time with wildstar

Originally posted by Maisson

WoW in it's current state is not bad, however a lot has changed since the beginning days. There was no quest helper, you had to read the quest text to figure out where to go and eventually if you could not figure it out you went to thottbot or wowhead. Also there was no XP boost except resting from Inns. So leveling to 60 took a lot of time, even for the elitist ones. You invested in your character,  crunching numbers from gear to talents, and getting to end game meant raiding for epics. Dungeons didn't have any epic gear you had to raid for those. So showing off your epic gear was epic in itself to show how hard or focused you were (or lucky) at gaining epics. People used to truly show off their gear and mounts.

 

Now I will say WoW for vets is easy and fast to get to end game with little to no number crunching and Epics handed out at every corner. For new players it still is a great experience, however I feel like they will never get to truly be attached to their character and have that feeling of showing off that special mount that dropped, which only had a 1% drop rate, or the gear to show off your hard work.

 

Seems like with each expansion Blizzard makes it easier and faster to get to that expansion level for new players and alts so they can focus on the expansion instead of what all of what Azeroth had to offer.

 

Completely agree with all of this. There's a definite shift in making content for skilled players over to making content for no skill players, and IMO they haven't found that happy middle ground just yet.

People always clamor for vanilla WoW and spit at any dumbing down of the game, but they forget that vanilla WoW was the ultimate dumbing down of the MMO genre AT THE TIME.  Vanilla WoW was considered  the super easy 'babbys first MMO', tailor made for players who couldn't cut it in the 'real' MMO's at the time. Just remember where you came from, vanilla WoW players.
I really don't know why Carbine went with subs. Now they're going to inevitably live that embarrassing FREE2PLAY conversion, where the marketing team desperately tries to sell it as the best thing ever to happen to the game (and not because they either had to or be forced to shut down permanently)
Originally posted by Xarko
I think they tryhard with the humor a bit too much now, other than that nice vid.

This. I really wish unfunny gamedevs would stop trying to be comedy writers 

 
Originally posted by newbinator
Originally posted by Asamof
Lineage 1 looks hilarious. It's like diablo if they removed 90% of the inbetween animation frames. I'm not even joking, the original runescape had smoother animations

The graphics and animations were absolute garbage, yes. But the gameplay was fantastic. And the reason I played it for many years.

What did you enjoy most about it?

Lineage 1 looks hilarious. It's like diablo if they removed 90% of the inbetween animation frames. I'm not even joking, the original runescape had smoother animations

There goes all my interest for the game!!

 

Guess Carbine DOES want that embarrassing countdown to F2P conversion. Sad.

Originally posted by OldManFunk

It's painfully obvious that SOE has problems with nepotism where JR. gets the job! or gets a government tax break for hiring the blind to do their MMO artwork. Yes, SOE characters are ugly and more often than not the animations look fucking awful. Surprise!

 

What was most surprising about EQN was that the characters looked like they belonged in Wildstar... I mean... how? The animations were good, the art was good (aside from Tony the Tiger .. LOL.. dude, WHY THE LONG FACE!?) ... but the art direction for this game is more reminiscent of Free Realms than Everquest... and so is the game-play.

 

I think EQN will do well, but I have to wonder how much longer these guys will have their jobs.

I was pretty surprised to see that EQN was pretty decent visually, though I have a feeling the optimization wont be great (their own debut demonstration had really low framerate...) not to mention SOE has a bad history with this kind of shit. Also check out the vaulting animation on the chick again, classic SOE animations XD (which I'm sure this game will be full of)

Originally posted by Rockniss
Im in the same category as Micheal Bitton, I tried to play eq when it first came out my pc was not good enough. I tried EQ2 once I got bored of WoW. It would be great if it was more responsive, but the lack thereof kills it for me especially compared to WoW. Now here come Eqnext and it looks like responsiveness is not going to be a problem and neither is wow clone, nor gw2 clone speaking of clones. The eq franchise has a nice core group for backing, but I am glad they arent calling the shots because I like what I have seen already and from the sounds of it, the core veteran group would have made a completely different game, one thats much like the old ones.

It's most certainly a GW2 + Minecraft clone. Did you watch them talk about the game during the debut????

Originally posted by Thorqemada

Really MMORPG.com, do you look at actual picutres when you state obviously wrong things like WoW Looks better than EQ2 ???

What is you jdugement based on?

Modelling, Texturing, Colouring is not involved i guess.

 

What is wrong about the femal mage?

It does not look like a mage - ist a female Ship Boy out of "Treasure Isle" or "Peter Pan".

I have also no clue what is wrong about the Eyesight of the Designer using this Colours they do - where is the fidelity?

 

EQ:N is EQ:N when they successfully transport the Lore of EQ into the Gameplay in a meaningfull way while avoiding to be mistaken for Disneyworld.

What they want to do with the world is impressive - now its about how they do it.

it's based on the fact that WoW, hate it or love it, has a confident and cohesive art direction. EQ2 decided they would rather have the best technical effects over good art direction, and now it suffers from some of the worst uncanny valley ever seen in a game 

Originally posted by ste2000

Why people keep saying that WoW Art-Style aged better than EQ2?

EQ2 graphics are awesome, problem is that in 2013 still few PC can run it at Max detail (and that's also one of the reason why EQ2 has never been that popular)

 

That's an EQ2 Warrior

 

WoW Warrior

It takes a blind man to say that WoW Warrior looks better than EQ2.....................

 

now show us the EQ2 warrior without the helm, zoom in on the face :)

realistic art style

Originally posted by giga1000
Originally posted by Panther2103
Originally posted by Nanfoodle
Gota love SoE still looking after a game for almost 15 years =) Says a lot about a company. 

Man there are definitely two sides of that coin. Some people think they are the worst company ever for dropping support for vanguard for so long and shutting down SWG. I agree with you for sure though, they are supporting the heck out of their old titles.

Uh it was Lucas Arts that made them shut down SWG and also it was Lucas Arts who made them do NGE becuase they wanted WOW numbers.

SWG was Lucas Arts IP SOE can't do anything to it unless they agree but Lucas Arts can make them do anything to the IP because they own it. its the same issue that happened to Warhammer Online. Mythic wanted to go more like DAOC route but Games Workshops Said no FU its our IP you do what we say not we do what you suggest. These IP's like StarWars and Warhammer etc all get ruined as MMO's because of the IP owners not the companys trying to make a MMORPG out of them.

The only way to make a good game is to make a original IP and actually own it so you can do it however you want.

um, no? There was an article about Smedley sitting down to play the original SWG then following up with 'It's not very fun' 'It's boring'. It wasn't long after till the NGE was conceived by him, which would end up shutting the game down years later. 

 

One of many reasons why people to this day are still wary of SOE's business and development practices.

Everyone saying they're not playing now are as believable as the Modern Warfare 2 boycotts (for anyone who doesn't know what this is, google it)

Reminds me of how D3 managed to continue to sell millions of copies despite being one of the most poorly received  PC games of all time

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