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All Posts by black_isle

All Posts by black_isle

12 Pages First « 6 7 8 9 10 11 12 »
234 posts found

May release please :) Eh i can settle for June too but it would be nice wouldn't it. And yeah, don't forget my invite lol :)


Rift is the best themepark atm imo, the only one worth playing for me, if i was playing mmos that is.





 


Originally posted by Hycoo


Originally posted by black_isle





Originally posted by Hycoo











Originally posted by black_isle









































Originally posted by Hycoo

















































Originally posted by black_isle































I never said the game didn't have original and good ideas or didn't have differences from today's mmos. If i thought that way i wouldn't be waiting for it along with gw2. I only said that it looks more and more similiar to those traditional systems as we get closer to launch. I think it's gonna be a good game nonetheless but i suspect they are making it seem more open-ended than it actually is and i'd like it to be less structured on those topics i mentioned. Otherwise questing and content etc. sounds amazing.
















Oh and the payment model is disgusting. Yes i'm looking forward to it but don't know if i'll purchase it because of the model. I'll just wait and see how it will unfold. They should go either p2p or freemium or f2p.









Then you have set yourself for a dissapointment. Nothing has changed from the vision of the developers had on the game until now. Anything else is hype from media or players.











 




Sorry but there wasn't any ranks on skills before and no mention of skulls on mobs or anything. Also they didn't emphasize the holy trinity setup before. Some things change, it is expected, the thing is how they make it seem and it seemed more open-ended. That's it.



If you are really interested you can go to http://www.darkdemonscrygaia.com/showthread.php?t=24894 and read explanations and discussion about the skill system, and see how it doesn't change anything else than making you not be able to use the best weapon of a weapon type when you start putting your ability points into that weapon type. There are not any ranks on skills.


They have said there would be some way to get an indication on how powerful your enemy is, this was said in a developer diary many months back (think it was the one about dungeons), so it should not be a surprise.


Do you think after such a short play session that they would be able to dvelve into the synergies in the ability wheel? Most previewers play what they know so it doesn't become too complicated, but for example the guy at ZAM tried a hybrid (even tho it was only a healer/healer hybrid):


Throughout all of these encounters, while most press members took up the role of DPSing with Assault Rifles or Elementalist magic, I was given the opportunity to try out healing with my newly constructed Rifle / Blood Magic healer build. Healing in TSW is a rather interesting departure from normal healing, as I needed to build weapon resources (think combo points) by attacking the enemy before I could throw out a heal. Rifle healers seem to be entirely focused on giving lifesteal (called leech) buffs to teammates, while Blood healers are more focused on shielding players and preventing damage. The last healing weapon, Fists, was unfortunately disabled for this event, but I suspect I may pursue the art of punch-healing on launch day.



 


Hey thanks, i'll check it out. It's very probable i missed somethings.



Originally posted by Hycoo




Originally posted by black_isle



















Originally posted by Hycoo























Originally posted by black_isle















I never said the game didn't have original and good ideas or didn't have differences from today's mmos. If i thought that way i wouldn't be waiting for it along with gw2. I only said that it looks more and more similiar to those traditional systems as we get closer to launch. I think it's gonna be a good game nonetheless but i suspect they are making it seem more open-ended than it actually is and i'd like it to be less structured on those topics i mentioned. Otherwise questing and content etc. sounds amazing.








Oh and the payment model is disgusting. Yes i'm looking forward to it but don't know if i'll purchase it because of the model. I'll just wait and see how it will unfold. They should go either p2p or freemium or f2p.





Then you have set yourself for a dissapointment. Nothing has changed from the vision of the developers had on the game until now. Anything else is hype from media or players.





 


Sorry but there wasn't any ranks on skills before and no mention of skulls on mobs or anything. Also they didn't emphasize the holy trinity setup before. Some things change, it is expected, the thing is how they make it seem and it seemed more open-ended. That's it.



Originally posted by Hycoo


Originally posted by black_isle


The game looks more like a traditional mmo as it gets closer to launch. I mean how can you say it is levelless when you have "skulls" for mob difficulty and you are filling bars while killing mobs to purchase ranks of abilities/skills(i.e. Grind) as you vertically progress through content/maps? And how is it so free in building one's character when you need solid holy trinity design to be successful at content? 


Yeah those missions sure sound like standard mmorpgs. I remember in all those games i played i actually i had to think... not

I would personally see the game without skulls, but i guess it would be too hard for most mmorpgs players. If you knew how abilities work you would know the difference from leveling.  Yes there is progression if thats what you mean.


Noone said there wouldn't be grinding, but you don't have to have more than 14 abilities to play the game on an equal level as someone that has all the 600 abilities, so the choice is yours.


Again if you knew how the ability system works you would know you can play as a tank, healer, dps, cc, or as a hybrid of any of those mentioned + cleanser, purger etc.


I understand that it can seem simple on the surface, especially if you look at gameplay videos where the characters are vastly OP compared to the content, but if you look on the mechanics behind it's everything but. You should look it up it's really interesting.

I never said the game didn't have original and good ideas or didn't have differences from today's mmos. If i thought that way i wouldn't be waiting for it along with gw2. I only said that it looks more and more similiar to those traditional systems as we get closer to launch. I think it's gonna be a good game nonetheless but i suspect they are making it seem more open-ended than it actually is and it could lead to a disapponitment at launch if they kept it up like that. personally i'd like it to be less structured on those topics i mentioned. Otherwise questing and content etc. sounds amazing.

Btw no offense but if they showed some gameplay footage or anything at all, we wouldn't have to take other people's word for it so i'll just stick to my opinion until they do exactly that.

Oh and the payment model is horrible. Yes i'm looking forward to the game but don't know if i'll purchase it because of the model. I'll just wait and see how it will unfold. They should go either p2p or freemium or f2p.

 

[mod edit - fixed spacing]



 

The game looks more like a traditional mmo as it gets closer to launch. I mean how can you say it is levelless when you have "skulls" for mob difficulty and you are filling bars while killing mobs to purchase ranks of abilities/skills(i.e. Grind) as you vertically progress through content/maps? And how is it so free in building one's character when you need solid holy trinity design to be successful at content? 



Originally posted by Arquiteto

This statement was released to try and make up for one of there guys saying "fans should really tone down their expectations for d3"



 


Exactly.



Originally posted by jfz133




Originally posted by Neoscrilla




I have been frequenting this site for a couple years now, but this finally got me to find my password and say something. What I really want to see is "Pokket's guide to dealing with bugs and broken raids for over 2 months." I am suscribed to this mess, and do Eternity Vault each week, and more often than not we have to cut it short due to the raid not working correctly.

[Mod Edit]











 



She makes guides about the game she plays. SWTOR happens to be the newest mmo and the main game she's playing right now.





 

Yeah and it is featured on the site because?


"big ass monster" name is the cheesiest thing i've ever heard, but the vistas are very pretty in this game.





 

are you serious, map packs like cod would be such a turn off. cosmetic-vanity stuff, account services and x-packs are all fine but map packs and such make me wanna throw up. they shouldnt lock content behind paywalls and no content dlc please.


I lol'ed at Neo; "Even if there is a server crash and you quickly log back in, he’s still there" LOL.


But domestic violence thing is very offensive and uncalled for, it needs to go.


lol nice video! i returned to check out rift after the Lite thing and thinking of resubbing. the game is just too fun, polished, smooth, content rich and good looking to pass.


I never got it, is this game a sub game or f2p (in EU)?


This game at least deserves a 6.5 or 7. If this would any other hyped game you wouldn't give that low scores for many of the categories (innovation and social 5? really?). I hope mmorpg realizes they are not fooling anyone with these reviews of theirs.


Welcome to the swtor video weekly @ MMORPG.com !



Originally posted by Abdar

I think the think that bugs me more about the expansion is not the pandas.. but the whole asian theme. Just never been a fan of it in any game. Played the starting area at Blizzcon and was just meh.





 


Exactly. I had enough of chinese culture and themes in mmos. That's my issue with this expansion, not the pandas itself.


I always liked warcraft because of it medieval western fantasy tropes mixed with high fantasy. This just ruins warcarft for me and am sad to see a whole expansion dedicated to this and therefore the road the warcarft takes.


I totally, fully agree with this article and am very glad that it's been brought up. I hated it.I


It would be all good if i could just get over the boringness of levelling the 40s. It just feels grindy to me and angmar is not a very interesting zone. On top of that when i think that Moria is next i just go and uninstall the game (altho i purchased both moria and mirkwood). I only heard bad things about moria and i really know what they mean by confusing layout, inadequate map and closely positioned packs of mobs and none of it screams fun to me. So until 40s and 50s are improved and the grind removed significantly (please don't talk about skirmishes to me), no lotro for me sadly.


Very nice trailer. I tried the game for the first time today and liked it more than i thought i would. Gonna stick with it for a while and explore deeper. I think people have nothing to lose for at least trying it out. Worked out for me.



Originally posted by Ozmodan

Well your number one reason flops like a dead mackeral.  Spaceflight is a joke in this game and without it, Hans is a one legged dork.  



 


LOL, HANS!!


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