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MMORPG.com Discussion Forums

All Posts by 1niceone1

All Posts by 1niceone1

2 Pages 1 2 »
28 posts found
Originally posted by Scot

I supported this site doing ads for Dragon Age but thought the one on the article pictures was a bit much. But now we have an article about the game too. What lessons did Bioware draw from MMO’s? This seems a thinly disguised excuse to have an article about the game to me. Stick to MMO’s guys the list of dubious articles just keeps getting longer: The Aion score, how the new pets in WoW are not RMT’s really and now a review of a solo game.

What’s next? How Call of Duty MW brought MMO design into its game? Or how about dlc for Dragon Age, we really need a feature on that too. Sheesh.

 

I agree whole-heartedly, as much as I love this site, the fact that MMORPG.COM has done much advertising on their site for Dragon Age makes my suspicious sense tingle. I mean seriously guys, this is an MMO site, don't fall into the back pocket's of all those big shot companies that shell out the cash. MMORPG.COM should stand for more than just the bundles of green paper, that's why it has such a large fanbase, not to mention the fact that talking about Dragon Age and its similarities to real MMO's, a poorly veiled reason for advertising the game, is not only deceptive but just insulting to the people/fans that read the articles on this site. Don't drive away the very people that make this site what it is.

Pick up your game MMORPG.COM

Above all, it's the news for me, mmorpg.com has an unparalleled news feed, I like to be kept updated with all the latest tidbits of info.

The henchmen/heroes/companion system is in to create variety, you play how you want to, be that alone or in a group of friends or NPCs. One of the heavily criticized elements of GW was the lack of solo play, it generally meant that your hero felt less important and "free". The new GW will be made up of a majority of persistent play which ultimately means it will be geared much more towards solo play. The interview where it was implied that solo play isn't really solo is taken from old information. The plethora of other interviews contradict it which suggests that there will be available "real" solo play. The whole mentality of Guild Wars 2 is giving the players what they want. They created Guild Wars 2 as a whole new game simply because they wanted to go about and do things right, learning from their mistakes. OP don't panic, it's not the end of the world.

Originally posted by ntrust
Originally posted by Salvatoris

The more information that is released about a game, the lower it's hype goes.  The same people giving it 10s today will rip it to shreds at launch because it isn't the game they wanted it to be.  As long as we don't have any information about it, it can be everything to everyone.  With every bit of solidly confirmed information about the game, another subset of rats will jump ship.  Until they tell us otherwise, the pie-in-the-sky MMO nerds will assume it's the pinnacle of game development and the answer to all their prayers.

I don't know why anyone expects it to be an MMO, the first one certainly wasn't.  It was a co-op RPG with multiplayer arena matches.  An it's only real appealing feature was the lack of a monthly fee... but then again, you get what you pay for.  If GW had a monthly fee, everyone would have derided it for what it was lacking... and compared to other premium MMOS, it was lacking an awful lot.

 

 It's absolutely right. I've watched some movies about developing , the few out there and it was dissapointng. Hight expectations, but it's gonna be total crap.  They tend to make underwater explorations crap - :P only this sound deadly boring and anoying. I'm playing wow, i don't say this must be like wow but apparently this ppl can't understand that if they want success they must have everything that other games have and to have more. 1/3 of the game underwater ( i find underwater gameplay boring and unrealistic and restricting my character to play normal). All the spice part, the little fun stuff in other games ... mounts, flying  - MISSING at the stage of development. I'm sure that a good and complex crafting system will be totally opposite to the simplicity of this game (i mean it's a piece of wood) and it won't have one.

The best things in life are free  - i see now this don't work for a mmo. You pay nothing, you get nothing.

 

 

After untangling your post of convoluted reasoning and bad English, it's fairly obvious have not read the latest information properly or you're just trolling. Jump off the Wow fanboi wagon for a little bit and actually read what this game has to offer. Even a trip to http://wiki.guildwars.com/wiki/Guild_Wars_2 contradicts what you have to say.

You say that to be successful, Guild Wars 2 and all other new games must "have everything that other games have and to have more", so if Warhammer online had brought in a system where players attacked each other with giant bananas all other games would have to have that as well to be successful? Give me a break, even at a reasonable level, having games that just copy what other games have done is terrible. Non of us want to be playing the same games over and over, we want new creative ways of doing things, we want to be surprised and challenged, not told to go out and collect 300 rat tails for some exp over and over.

Just as a side note, I find it quite funny that the new expansion for WoW is introducing underwater content. The very game you play and the very content you dislike.

Can't wait for Guild Wars 2, just hope it doesn't get hyped too much and therefore people complain about it not descending from heaven as the "chosen one".

 

 

Originally posted by tanoril
Originally posted by mmaize
Originally posted by Dragonalf
Originally posted by mmaize
Originally posted by mmaize

This question is to Jon Wood: Is the intent of this site to let every review stand on it's own? Or do you guys shoot for a score that compares the new games merits to those that have come before it ... i.e. a relative scoring approach?

Based on the data posted by xyzax, it appears you guys are using a "vacuum" approach to reviews. The reviewer fairly admits that the game does nothing new which screams "average", 7 out of 10, a 'C' grade to most people. He unabashedly admits he likes the art style and there is a general overly-enthusiastic tone to the whole piece. A neutral reader can't help but come away from the review thinking that the meat of the review does not match the tone and final score of the review.

I believe in order for reviews to mean something beyond being a fanboy or hater dissertation corroborating their point of view, there has to be meaning to the scale. A relational approach is more useful in that one can, at a glance, look at the rating of a new game and be able to compare it to the highest (and lowest) rated games to get a relative feel of it's place in the MMO universe.

From the body of evidence around the web and within the MMORPG review itself, the consensus is that Aion is a solid but generic MMO title but certainly not a trendsetter as the MMORPG rating portends.

 

Answer these questions.  And no I'm not being smart@ss.  What other major MMO title has done aerial combat/character flight (meaning no mount.)  What other major MMO has a combat system that allows for chains to be connected in such a way that you don't have to worry about putting them all into your tool bar?  What other MMO has a world that is comprised in layers and has an abyss that is also comprised of layers and a multiple artifact system that can turn the tide of a pvp raid?  Personal hand crafted guild icons?  The rift system? 

Again I'm not being smart I'm really asking what else is out there that does some of these things really?  Because if not then I'd call some of these things if not all in it's entire package trend setting for it's genre.

 

Still waiting on answers...

Not meaning to be flippant here but what you're asking is really irrelevant to the discussion about the validity of the rating as pertaining to the content of the MMORPG review and then comparing it to other MMO reviews on this site.

You may feel these are exceptional points to make but apparently the MMORPG reviewer did not feel the same way. I can only assume that if he personally felt these were worthy of mention, he would have. Yet, he does go out of his way to point out that, in general, Aion does nothing really new or spectacular ...


 

The point is completely relevant considering the fact that people keep mentioning innovation as a sticking point.  So if there's no contest to the questions of what Aion brings to the table then obviously it is innovative and therefore should contribute to the rating regardless if the reviewer that is being critiqued did so or not.  In otherwords if someone is going to use that against the reviewer then they better be able to answer to the things that are indeed innovative.

 

It's not innovative.  Rifting actually is limiting since it's not true open world PvP.  I'm not sure what you mean by a layered gameworld but you can make the argument that the abyss is just one huge Battleground.  Wings are nice, but again innovative?  Hell, we can say WWIIOnline has aerial combat because it has planes. 

The reviewer himself says that Aion doesn't do anything new.  What it does do it does well.  I think that makes it a very straightfoward, vanilla game.  There's nothing wrong with that, but the review score doesn't indicate that. 

 

 

In the end a dildo with wings is innovative, that does not however mean it is a good idea, or good in practice. 

 

I am actually not a little disgusted in this review of Aion, sure it's polished and clean but ultimately it is far from deserving of a score of 8.7! I smell something fishy going on here...smells like...tuna. I suppose, in the end, the review is entirely subjective and should be treated as such but I expected more from mmorpg.com...

Although I think Aion follows the mould that has been beaten to death with a shovel, from what you've said, it is far more your game. It embodies very much that epic quality, especially in the large PvP, that you've said you desire. The lore isn't bad and it is far more of a traditional fantasy game than Fallen Earth.

 

Personally I would choose FE. But I'm not you. I'm after something a little different, getting tired of the wave after wave of bow wielding, pointy eared elves and wizard fire balls that I'm used to. Hmmm wizard fire balls, sound kinky?

Just going to go straight out and say Warhammer, that's just me though. I disliked AoC on launch and never really went back though. Not that I'd play either if I had the choice. I'm just waiting for the perfect MMO to descend from heaven and lead us all to the holy land.

On a totally different note, how cool would an Elder Scrolls MMO be, or a Bioshock MMO.

Fairly sure this rules out any immediate, if any, play of Dwarves as a race. They will most likely return, but I think chances are they will not do so as a playable race.

"Onlinewelten: Will the charr cults play a role in GW2? What about the remaining dwarves?

Ree Soesbee: The charr have changed a great deal since the original Guild Wars, and have reestablished their Legions and their original culture. The Flame Legion, led primarily by the shamans who were in charge during the Searing, still exists, but they are reviled by the other Legions.

The dwarves have left the surface of Tyria to hunt Primordus and the destroyers below ground. There is one dwarf active in Tyria, and the players can interact with him, but the others have not been heard from in generations. They have become little more than legend to those races who remained behind."

http://www.onlinewelten.com/games/articles/interviews/4666-guild-wars-2-arenanet-im-interview-teil-2/6/

Somebody call the fire brigade, The flames are a comin'. But in all seriousness, you want grind? Go play Maple story...

Like a lot of people have said, the kind of people that respond to a poll like this are not a good sample of the overall community. So I'm a little bit skeptical. I think we just have to wait and see what they do about the Q's, Gold farmer spamming, Q's...and ...well the Q's, then in a couple of months we can really see how Aion has done. Hopefully not too many people abandon ship like it's the titanic.

Call me crazy, but the only thing I'm really looking forward to is Guild Wars 2...Ok maybe swtor...and Elder Scrolls online sounds amazing in case you haven't heard the rumours, not that it's even in production. Oh and the new MMO blz is releasing. Non online, can't wait for Assassin's Creed 2, that looks pelvis shatteringly good. 

Hehe so I bit more than I expected.

I agree with the thread article to a certain degree. I do not, however, believe that the restaurant analogy is an accurate metaphor for the MMO industry. If anything, other restaurants are like other games, for example RTS or FPS games. Fast food chains however are the MMO’s of the market, so while a nice Chinese restaurant could be like Halo, and therefore should not compared with McDonalds (WOW). Burger King, as a representation of WAR, should be compared with McDonalds.

The thing is, they should be compared. No one should expect the same things that WOW delivers to be delivered in all other games. Just like you don’t totally freak out when you don’t get fries with your meal from Subway as you would normally get from McDonalds. They do things differently.

Just because WOW is popular and seemed to get a few things right (ok it got a lot of things very right) doesn’t mean there aren’t other ways of going about things. I’m sick of whingers in nearly every new MMO complaining about how different it is to WOW and as a result complaining about how wrong or bad it is.

In the end, WOW did a lot of things right, sure compare other games to WOW but just because they are different, don’t immediately assume they did it wrong.

Wow I didn't know they were using Havok. Can anyone confirm this, I mean I know it may be logical, but even so I didn't think they had said anything about that. Well Dx11 Cards have come out like the XD 5870 so I wonder if they are going to be using 11. Anyways, graphics aside, let's hope it plays well.

 Thanks for the video link, I think most of the information said has been previously stated but it's always good to get it confirmed. I like how he says they want Guild Wars 2 to be the best game ever, no more filling a niche in the market like they said with Guild Wars the original. Can't wait.

Originally posted by jondifool

ouch different serves !  why go away from one off the best feature that GW1 had . That i always could meet and play with everyone i know! I am not sure that is a wise move at all

 

The game will not follow the typical server system of other MMO's, as said in some of their earlier interviews, it will be not unlike the servers of the original Guild Wars, where one can click through America 1,2,3 etc. in a matter of seconds.

I also heard Guild Wars 2 has magic...eugh how cliche is that! No but seriously it's a fantasy genre, dragons and the like are what define the genre, and admit it, dragons are pretty bad ass. I have also seen quite a large amount of information that shows Guild Wars 2 is also breaking the mould of fantasy styled MMO's, like the use of flame-throwers and guns. I'm far more concerned about how the game plays than the excuse for wielding a sword or fire ball.

 I think you misunderstand the whole concept of hype, it’s all about the possibility, and at the moment Guild Wars 2 looks very promising indeed. Sure it can’t justify its hype but that’s only because it hasn’t been released yet. When it’s released it will receive a rating, in which case you are free reign to rant till your heart’s content about how unjustified it may or may not be. I think that is where the biggest problem of this post is, I don’t think you really understand the difference between a “rating” and “hype”.

I’m also a little bit confused about your argument as to lack of content in guild wars the original; you yourself said you had racked up over four thousand hours of gameplay. I’m sorry, but personally I think that speaks volumes about a game that has a heap of content. Sure the main story may be linear but that doesn’t mean that playing the main storyline is all you can do, and I hardly think anyone could clear all three factions and the expansion in two days…let alone one.

Sorry, got a little sidetracked. The thing is, the Guild Wars 2 trailer was, simply put, amazing, and that’s where a lot of this hype stems from. There was a very clever integration of concept art and in game footage which really blew many away. Compare the cataclysm trailer (which may or may not be a better game) with the Guild Wars 2 trailer and you get what I mean. They seriously put a huge amount of effort into it, just with the pace of the editing and music, you really get a feel as to the epic quality of Guild Wars 2.

Eugh, I'm blown away by the tunnel vision nature of so many of the posts I have read. First let's look at some of the problems when dealing with such an issue, as I believe some earlier posters have stated, it is by far too much of a generalisation to name the entire player base as the "consumer" and assume that each of the individuals that make up this player base have the same views. In the end it’s all about personal preferences, and these personal preferences are almost certainly varied between each individual. While one person may like PVE and grouping up another may prefer solo play and PVP. To pretend a developer could possibly please each and every one of its costumers by catering to their desires is naïve.

For simplicities sake, let us assume that the customer represents the average player; or more, the averagepoint of view, whatever that may be. The issue that should be addressed now is that: players do not ultimately know exactly what works. Sure they know they want to have fun and enjoy what they are doing, but how many people out there have thought something was a totally stupid idea until they actually tried it, at which stage they loved it. Don't get me wrong, I think that some developers have got this totally wrong, for example SWG which just makes me angry to think about. While the customer might know roughly what they feel "works" and "doesn't work" I think it is downright arrogant to assume that they, as the customer, knows exactly what works in a game.

The entire issue of the player developer relationship is a far more complicated issue that many people assume. I’m not one to say that I know exactly how it should be done but knowing a fair bit about human nature, it is very much apparent that some of the posts are totally ludicrous and often babyish in nature.
 

Everyone keeps saying I'm going to be a necromancer or warrior etc. but we don't know how they are going to be doing the classes, hate to burst any bubbles.

I've been lurking here account-less for quite some time, decided to make an account so I could throw in my two cents every now and then. Very new on the account side of things.

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