|29 posts found|
Originally posted by DKLond
To me that sounds like "It feels wrong that the game word doesn't revolve around me".
Just a guess but i'd assume the dat is a container file (kind of like a zip) with all content in it.
Originally posted by papardelios
That statement is based on what rule?
If that was anything like a rule why are there still deadly car accidents?
Cars were invented over 100 years ago. How can they still screw up like that and not make them safe or still have production errors requiring recalls?
Why are there server fails? ISP or Power outages? etc .
Humans walk for how many thousand years on 2 legs already? Why are there still cases where people stumble?
World full of fails....so sad...
PS: I didn't purchase GW2 so no raging/defending fanboy
Mythic wants to make Ultima Online 2
The Pub at MMORPG.COM « General Discussion
8/25/12 3:26:45 AM
Originally posted by Tibernicus
sorry couldnt resist, beside that I think your definition is a bit... let's say unusual *cough*
On topic: I played UO from before 2nd age until a few months after aos and have no idea how the game changed since then, but I doubt that a true UO2 has a real chance for success.
In times of everybody wins, everything must be balanced and fair, everything is too inconvenient if it's not instant gratification I can't see how a successor of UO would fit in.
Originally posted by Kopogero
I disagree your thread is can be reduced to "dcuo rocks everything else sucks" so not gw2 specific .
You need proof?
OP first real line: "By now it makes me vomit to play another fantasy (warrior/wizard/hunter) themepark with average IP at best."
Plus not once did you mention GW2 in OP if i see that right.
Can we all just finally admit that the MMO Consumers are POWERLESS in the market?
The Pub at MMORPG.COM « General Discussion
8/15/12 9:02:00 AM
With the hype-lemmings running towards the flashy ads and trusting rigged ratings just to fall into the sea of disappointment after release again and again,
with the "I'm bored and its just 50 bucks"-people who buy despite knowing it's just some mediocre game,
with the "Good for a month"-crowd who play mmo's like single player games,
it takes so much longer than needed to change the direction...
Some even think they show the devs their dislike when they shelve the game a week after purchase.
They don't see that the first message that reaches the devs&publishers is: "High amount of box sales, well done!"
It doesnt hurt enough that they lose subs a month after release if they made a profit from box sales already.
...or maybe this is completly wrong and the people who dislike the direction mmo's have taken are a very small minority and just don't count.
Leaving out if my analogy works or not, I do agree that negative expectation affects experience.
about your new example you need to add :
"I heard about a popular book called The Hunger Games. I picked it up and gave it a try. After reading it I think it's the worst crap ever! Now I'm puzzled why so many people talk about it!"
And many other versions as ofcourse it's no black and white case what people think, there are at least fifty shades of grey...
My main point was just that you basically said "People who enjoy something like it"
That's universally true and proves nothing in regard of the topic "Diablo 3 is the best since sliced bread".
Because you can't forget the other side of the coin which says "People who don't enjoy something don't like it".
Yes I do compare it and it was a random "negative thing to do" example.
I didn't say anyone enjoys being menally ill, I said some enjoy the self harming which is true.
They may hate themself for doing it in general but at least some (I personally know 2 who did it) enjoyed the act of hurting themself.
PS: Unless you asked every single mentally ill person or at least know the symptoms of every mental illness and what happens in the mind of those people it is assumptive to say that no one enjoys it.
On top of that I think your statement is wrong as I have a different experience.
PPS: I'm fully aware that my examples are a bit extreme at times.
Originally posted by Psychow
People who have fun doing something have a positive experience?
I never would have guessed...
I heard there are people who enjoy skin-cutting and other forms of self harming.
Does that mean that's maybe the next awesome mainstream thing to spend time on too?
If anyone disagrees just say "Haters gonna hate!" thus point proven and all is good?
Originally posted by Kuinn
Look at eg. swtor using cgi trailers for tv ad's, i'm pretty sure many thought that's what the game looks like.
Like a draw between dumb masses and false advertising.
I hope the future of rmah is in the virtual graveyard.
And on it's tombstone you should read :
Here lies one of the worst ideas of gaming history.
Originally posted by fiontar
Your words scare me...
Because i fear this might become true, but i sure hope it won't be the case.
I see lagged games (because you just can't defeat the laws of physics),
ad inserts covering up half your screen or completly paused gaming for ads,
and a generation of fanboys blindy defending and supporting it just like almost every crap today has its crowd of fans that do.
I hate all cloud stuff with a passion.
They are at most times intrusive centers of personal-data theft which are increasingly forced upon people.
Imo it should be deemed as pure evil, made illegal and throw everyone supporting them in a dark hole to never be let out again.
When i look at how sloppy the masses are with their stuff on facebook&co, how addicted many already are to be permanently online and connected, it seems the broad use of clouds with no alternative anywhere is sadly very likely and makes the future look grim.
Originally posted by Myrdynn
Does slow reading make books better too?
How does the game quality increase by playing less?
To me your statement sounds like "It's awesome that i have little time to play that way i can pay the sub longer"
Originally posted by Axehilt
How good is it for immersion when you see those "tourist groups" walking into the same hole in a mountain but when you go in there and pass the magic line of instance entrance you only see yourself/your group?
Did the mountain eat the others because they were not worthy or did they all take the wrong turn during the loading screen?
That's assuming you still walk to the instance entrance, not sure if that is needed still.
If that's not the case, then it's probably getting teleported there by grouping tool now, which is even worse immersion wise.
Now about your dislike of respawn in world dungeons, let's look at instanced dungeons:
Why YOU? There are thousands of heroes in the world just as talented, powerful and well geared as you are.
Why do YOU and your friends have to cleanse this ancient undiscovered place from evil?
Ok let's pretend you are just the better hero for the task.
But what's that silly talk from that random dude there at the bank?
He claims he was in the same dungeon and killed the same bosses but he wasnt with you in your group. How can that be?
Then in 24 hours or one week (whatever the reset time is) again the same?
The very same dungeon every monster every boss as if you had never been there?
The massive immersion that's caused by that is almost unbearable *cough*
I agree that in not only world dungeons but anywhere in the open world the respawns should be done more elegant than:
*pop*, here i am evil monster #383492 to bring havoc over this place!
Respawning just a few steps away from where evil monster #383491 died.
But whole instances resetting on a timer is far from being better in my opinion.
Want to try the game, but don't have 50 to put into a risk.
General Discussion « The Secret World
7/25/12 5:17:23 AM
Originally posted by Kost
With all the unfounded hype and hate, paid reviews etc. how is anyone supposed to know what's true and what's lies?
The only real way to find out if you like a game is to try it yourself.
With your attitude you are part of the problem the gaming industry has.
Buying every shit like a braindead zombie (commonly called fanboy now i think) causes the shallow crap that is produced.
Paying for a product which you then maybe throw away a day later still means money for the producer.
Which translates into: "Good job give me more of that!"
So to take your words:
"God I miss the days when players just informed themself if a game was good and then didn't purchase if they disliked it. Now everyone blindly pays to be able to try games, which (frankly) is utterly absurd.
Times have changed, and not for the better."
http://www.mmodata.net/ maybe helps
Originally posted by jpnz
you criticize my comparison but put stuff like music and games on the same level as in game items likely farmed by a bot and spawned by an algorithm?
Originally posted by jpnz
thats your opinion...
Originally posted by jpnz
well let's see:
rmt ---> in most games bannable offense "illegal" within the game world ---> blizzard now made it a supported feature with their ah and takes fee on sales
drugs ---> most rl govs rate it illegal "bannable offense" within gov borders ---> gov declares drugs are legal and takes tax on sales
yes i compare selling crack to kids with rmt items to gamers
both can be dangerous for health and money for ppl whose mind is let's say not so mature
or do you want to tell me ppl buying pixel items with rl money are compeltly sane?
ppl are willing to do x and not hurt anyone? does drug abuse usually hurt anyone but the person him/herself ?
Originally posted by Uhwop
yea why hate it? it's all cool what game companies do these days
and while at it suggest your government to sell crack to lil kids as it is happening anyways...
they would just make it safer right?
just because something "happens" doesn't mean it should be picked up, supported and brought to the wide public