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All Posts by Cyflym

All Posts by Cyflym

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29 posts found
Originally posted by DKLond

It feels really wrong that I have to search randomly, hoping an event is currently on-going.

To me that sounds like "It feels wrong that the game word doesn't revolve around me".

Just a guess but i'd assume the dat is a container file (kind of like a zip) with all content in it.
Originally posted by papardelios
Originally posted by korent1991
Originally posted by papardelios

...WoW will always live and rule among all mmo's. Every new mmo attempt is a failure in the end (or at very start), despite the hype etc.

Once more i have spend money for nothing. After Warhammer / Rift / SWTOR its GW2 this time. At least this one has no sub. Its something...

Back to basics, back to Mists of Pandaria...

See you all there as usual, once more...

hahaha... I guess you weren't there when WOW launched... It was a disaster for, what, 2 months?! It took them alot to fix the login queues and the server crashes, not to mention the lag was terrible... so yeah...


i was there but this is 2012, not 2004. It should be a far more better launch

That statement is based on what rule?

If that was anything like a rule why are there still deadly car accidents?

Cars were invented over 100 years ago. How can they still screw up like that and not make them safe or still have production errors requiring recalls?

Why are there server fails? ISP or Power outages? etc .

Humans walk for how many thousand years on 2 legs already? Why are there still cases where people stumble?

World full of sad...


PS: I didn't purchase GW2 so no raging/defending fanboy

Originally posted by Tibernicus

Themeparks are safe.


sorry couldnt resist, beside that I think your definition is a bit... let's say unusual *cough*


On topic: I played UO from before 2nd age until a few months after aos and have no idea how the game changed since then, but I doubt that a true UO2 has a real chance for success.

In times of everybody wins, everything must be balanced and fair, everything is too inconvenient if it's not instant gratification I can't see how a successor of UO would fit in.

Originally posted by Kopogero
Originally posted by yaoming36
There's plenty of games coming around end of august - september start :) Enjoy your game but just curious why you're posting in the GW2 section and not the general

Cuz this thread is not about general things about MMORPG's. It's directly about GW2 and how my plans on it changed thx to the awesomeness of DCUO :)

I disagree your thread is can be reduced to "dcuo rocks everything else sucks" so not gw2 specific .

You need proof?

OP first real line: "By now it makes me vomit to play another fantasy (warrior/wizard/hunter) themepark with average IP at best."

Plus not once did you mention GW2  in OP if i see that right.



With the hype-lemmings running towards the flashy ads and trusting rigged ratings just to fall into the sea of disappointment after release again and again,

with the "I'm bored and its just 50 bucks"-people who buy despite knowing it's just some mediocre game,

with the "Good for a month"-crowd who play mmo's like single player games,

it takes so much longer than needed to change the direction...


Some even think they show the devs their dislike when they shelve the game a week after purchase.

They don't see that the first message that reaches the devs&publishers is: "High amount of box sales, well done!"

It doesnt hurt enough that they lose subs a month after release if they made a profit from box sales already.



...or maybe this is completly wrong and the people who dislike the direction mmo's have taken are a very small minority and just don't count.

Originally posted by Psychow

I don't think your analogy works here. Again having negative expectation can affect your experience.


How about instead we use:


"I heard there is some book called The Hunger Games. It's a bout a teenage girl. I hate chick books. I read the first chapter and was bored to tears and threw the book into the trash."




"I heard about a popular book called The Hunger Games. I picked it up and gave it a try. It ended up being so awesome! Now I'm reading the rest of the Trilogy!  Yeah!!"


Leaving out if my analogy works or not, I do agree that negative expectation affects experience.

about your new example you need to add :

"I heard about a popular book called The Hunger Games. I picked it up and gave it a try. After reading it I think it's the worst crap ever! Now I'm puzzled why so many people talk about it!"

And many other versions as ofcourse it's no black and white case what people think, there are at least fifty shades of grey...


My main point was just that you basically said "People who enjoy something like it"

That's universally true and proves nothing in regard of the topic "Diablo 3 is the best since sliced bread".

Because you can't forget the other side of the coin which says "People who don't enjoy something don't like it".



Originally posted by zymurgeist

 You're comparing a enjoying a video game with symptoms a mental illness. No one enjoys being mentally ill.

Yes I do compare it and it was a  random "negative thing to do" example.

I didn't say anyone enjoys being menally ill, I said some enjoy the self harming which is true.

They may hate themself for doing it in general but at least some (I personally know 2 who did it) enjoyed the act of hurting themself.


PS: Unless you asked every single mentally ill person or at least know the symptoms of every mental illness and what happens in the mind of those people it is assumptive to say that no one enjoys it.

On top of that I think your statement is wrong as I have a different experience.


PPS: I'm fully aware that my examples are a bit extreme at times.

Originally posted by Psychow

People starting with a negative outlook (OMG, RMAH, it's not D2 and always-online) will come away with a negative experience.


People who just play the game and have fun, will have a positive experience.


I have had a positve experience and still play almost every night. The game is fun. Sorry haters. 


Oh really?

People who have fun doing something have a positive experience?

I never would have guessed...


I heard there are people who enjoy skin-cutting and other forms of self harming.

Does that mean that's maybe the next awesome mainstream thing to spend time on too?

If anyone disagrees just say "Haters gonna hate!" thus point proven and all is good?

Originally posted by Kuinn

I personally like CGI trailers a lot, simply because "short films" set in these fantasy worlds are fun to watch. I think people fail quite a bit who gets hyped for the gameplay based on CGI trailers, or compares the CGI trailers to the gameplay. It should be very obvious that they are just short films setting the mood more or less, unless even telling a story.


Only thing I dont like about the CGI trailers is that they left me wanting for more. Star Craft really made me want to see a movie based on that universe because of the CGI, same for WAR, SWTOR had very nice ones too. WoW and Blizzard generally speaking always has very nice CGI trailers and cut-scenes.


It's true they have nothing to do with the gameplay, but they also shouldnt be watched as if they did.


Look at eg. swtor using cgi trailers for tv ad's, i'm pretty sure many thought that's what the game looks like.

Like a draw between dumb masses and false advertising.

I hope the future of rmah is in the virtual graveyard.

And on it's tombstone you should read :

    Here lies one of the worst ideas of gaming history.
    May it rest in peace and never be resurrected.

Originally posted by fiontar

Eventually, most games may be played this way, but we aren't there yet. TERA has a free trial that forces you to use this technology. I found latency to be acceptable, but video quality was horrible. As bandwidth continues to expand and more and more of the net inrastructure becomes fiber, this time of thing will get better.

We are already transitioning to digital delivery of multi-GB content. Eventually, most gaming will probably be cloud based and there will be no compromise in quality.

Your words scare me...

Because i fear this might become true, but i sure hope it won't be the case.

I see lagged games (because you just can't defeat the laws of physics),

ad inserts covering up half your screen or completly paused gaming for ads,

and a generation of fanboys blindy defending and supporting it just like almost every crap today has its crowd of fans that do.


I hate all cloud stuff with a passion.

They are at most times intrusive centers of personal-data theft which are increasingly forced upon people.

Imo it should be deemed as pure evil, made illegal and throw everyone supporting them in a dark hole to never be let out again.


When i look at  how sloppy the masses are with their stuff on facebook&co, how addicted many already are to be permanently online and connected, it seems the broad use of clouds with no alternative anywhere is sadly very likely and makes the future look grim.

Originally posted by Myrdynn

I for once am so glad I didnt rush to cap, luckily for me I really have no time to play much, maybe 10 hrs a week, and absolutely enjoy every aspect (save crafting) so far.  I am only about 80% thru Savage Coast 1 month in, so maybe for a casual player this is a perfect game to dive into


Does slow reading make books better too?

How does the game quality increase by playing less?

To me your statement sounds like "It's awesome that i have little time to play that way i can pay the sub longer"




Originally posted by Axehilt
Originally posted by Loktofeit

Why is it that you feel the multiplayer dungeon experience can only be a 'tourist' event, rather than cooperative or competitve gameplay? 

It certainly doesn't have to be but we're talking about immersion, and certainly there's nothing immersion-breaking about going into a dungeon alone or with a group.

Whereas you're more likely to have your immersion broken if you pass "XxXLegolasXxX" heading out of the dungeon after killing your boss mob and you have to wait for a dead boss to respawn.

I played a lot of pre-WOW MMORPG dungeons and "immersion" doesn't spring to mind regarding how they played out.

Really just having respawns in the dungeon at all is a strike against immersion.  Not a big enough reduction for me to really care, because the gameplay justification might be there, but from pure immersion standpoint it's pretty jarring to have monsters attack you because they materialized out of thin air nearby.

How good is it for immersion when you see those "tourist groups" walking into the same hole in a mountain but when you go in there and pass the magic line of instance entrance you only see yourself/your group?

Did the mountain eat the others because they were not worthy or did they all take the wrong turn during the loading screen?

That's assuming you still walk to the instance entrance, not sure if that is needed still.

If that's not the case, then it's probably getting teleported there by grouping tool now, which is even worse immersion wise.


Now about your dislike of respawn in world dungeons, let's look at instanced dungeons:

Why YOU? There are thousands of heroes in the world just as talented, powerful and well geared as you are.

Why do YOU and your friends have to cleanse this ancient undiscovered place from evil?

Ok let's pretend you are just the better hero for the task.


But what's that silly talk from that random dude there at the bank?

He claims he was in the same dungeon and killed the same bosses but he wasnt with you in your group. How can that be?

Then in 24 hours or one week (whatever the reset time is) again the same?

The very same dungeon every monster every boss as if you had never been there?

The massive immersion that's caused by that is almost unbearable *cough*


I agree that in not only world dungeons but anywhere in the open world the respawns should be done more elegant than:

*pop*, here i am evil monster #383492 to bring havoc over this place!

Respawning just a few steps away from where evil monster #383491 died.

But whole instances resetting on a timer is far from being better in my opinion.


Originally posted by Kost
Originally posted by Munkyman1
Lol silly...not a matter of having 50 its matter of sending 50 to funcom on goodwill. Was hoping wAs a way to try b4 buy. Thank you for the snarky comment toad.


Buy it or don't, there is no goodwill involved in this decision. God I miss the days when players just bought a game and then regreted it afterwards if they disliked it. Now everyone expects to be able to try games for free before they buy, which (frankly) is utterly absurd.

Times have changed, and not for the better.

With all the unfounded hype and hate, paid reviews etc. how is anyone supposed to know what's true and what's lies?

The only real way to find out if you like a game is to try it yourself.


With your attitude you are part of the problem the gaming industry has.

Buying every shit like a braindead zombie (commonly called fanboy now i think) causes the shallow crap that is produced.

Paying for a product which you then maybe throw away a day later still means money for the producer.

Which translates into: "Good job give me more of that!"


So to take your words:

"God I miss the days when players just informed themself if a game was good and then didn't purchase if they disliked it. Now everyone blindly pays to be able to try games, which (frankly) is utterly absurd.

Times have changed, and not for the better."

Originally posted by jpnz

I dunno man, considering you equate 'selling drugs to children' with 'selling virtual items'..

I see a lot of stuff on this forum but my god; that was probably the worst comparision I've ever seen.


Once again, this is 2012 and lots of people pay $$$ for digitial goods. Heck, I just bought an album from Itunes and a game from Steam today.

you criticize my comparison but put stuff like music and games on the same level as in game items likely farmed by a bot and spawned by an algorithm?

Originally posted by jpnz

I buy pixel items with RL money and I consider myself sane.


 thats your opinion...

Originally posted by jpnz
Originally posted by Cyflym


yea why hate it? it's all cool what game companies do these days

and while at it suggest your government to sell crack to lil kids as it is happening anyways...

they would just make it safer right?


just because something "happens" doesn't mean it should be picked up, supported and brought to the wide public

Last I checked, RMAH isn't breaking any laws.

And did you really compare RMAH with 'sell crack to lil kids'? REALLY?

If people are willing to do X and it doesn't hurt anyone else, making it safe to do 'X' is actually a good thing.

well let's see:

rmt ---> in most games bannable offense  "illegal" within the game world ---> blizzard now made it a supported feature with their ah and takes fee on sales


drugs ---> most rl govs rate it illegal "bannable offense" within gov borders ---> gov declares drugs are legal and takes tax on sales


yes i compare selling crack to kids with rmt items to gamers

both can be dangerous for health and money for ppl whose mind is let's say not so mature

or do you want to tell me ppl buying pixel items with rl money are compeltly sane?


ppl are willing to do x and not hurt anyone? does drug abuse usually hurt anyone but the person him/herself ?


edit:  typo

Originally posted by Uhwop
Originally posted by zymurgeist

I don't understamnd it but it's nothing new either. People have been buying stuff for years. Blizzard just made it safer.


Not that most of the people hating on the RMAH will ever accept the obvious.  Hating on Blizzard is like the cool thing to do.


yea why hate it? it's all cool what game companies do these days

and while at it suggest your government to sell crack to lil kids as it is happening anyways...

they would just make it safer right?


just because something "happens" doesn't mean it should be picked up, supported and brought to the wide public

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