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All Posts by Ivylena

All Posts by Ivylena

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618 posts found
2014-7-12   ArcheAge   ArcheAge Beta 1 Invitation    (thanks MMOHUT)
Think I'll try it before I decide on it. :-)
Money spent: $0.00

1. Self Entitled People.

2. Immature Brats.

3. Keyboard Thugs.

4. Mean People.

There are more "worst common features" I'm sure.

I like what I see.
Originally posted by Rusque

Are you . . . a GIRL? OMG!

Just kidding had to get that out of the way so you can get real replies.

I not a Girl, I'm a Woman.

I'm serious, just had to get that out of the way. ;)

Hi all,

I'm looking for someone who wants to start a brand new Co-Op campaign. I use a Public Vent server for chat. For those interested please PM me with your expectations ingame.

I do plan on following the Story, Lore, Crafting, everything.

So time invested will be long. Just looking for a friend who wants to have fun and is NOT in a rush.

I want to start from scratch. Only made it to level 2 as single player so far.

Thanks for your interests.

Playing Divinity: Original Sin

Originally posted by Gel214th

I bought this, but I am finding it very difficult to get into.

the user interface needs a lot of work, and the game could definitely have benefitted from some of the more modern advancements in user interface design.

Right now to disarm a trap you need to open your inventory, find the disarm tool, click the disarm tool, move the inventory window out the way, find the mine on the ground, click the mine.

Totally ridiculous, and that sets the tone for just about everything you need to do in the game. About 4 clicks more than should be necessary. UI is fairly awful and seems to hearken from a time when the more work the player had to do before eventually being able to do what they want was considered "hardcore" and "value". 

Quests are another issue. There is a LOOOONG quest log, where a quest entry can be a page of text. There are no summarised objectives with locations etc.

If you put this game down for a week say to work on a end of fiscal year report, or to go on vacation (it's summer) might as well start it over. You're never going to be able to pick up from where you left off. In fact I see people suggesting you keep a notepad next to your keyboard while you play. Might as well use a Quill, parchment and ink while you are at it? 

I picked up Borderlands 2 after 6 months of not playing it yesterday. Quickly perusing my quest log I figured out what I had to do, where I had to go, and I was up and running in ten minutes. After about thirty minutes most of it came back to me.

In contrast between yesterday morning and now I'm a bit lost in Divinity. I know there was a lighthouse...a church somewhere...where are they? Oh right let me read through these pages of text...maybe I have to go all the way back to the actual dialogues to try to figure it out. Oh goddamit, I am actually writing this shit down in a notebook. I am summarising the quest objectives myself, so I don't have to go through this again. This is the "Hardcore" RPG experience that the developers wanted players to have. Really? This is value? 

That's a real failure to address the way the gaming public has grown and developed since the days of Ultima. I mean holy crap even Arcanum and Baldurs Gate 1 had better user interfaces and quality of life. 

As for the game mechanics themselves? Completely obscure and opaque. The game gives you just about nothing to go on , and there is no manual. There is also very little information online, because between the Beta Sessions, First Access and launch a fair amount has changed. For example one of the core Wizard spells, Flare, was nerfed.  If you try to follow information for Witches, wayfarers etc.  it no longer applies since the hybrid classes are apparently not in the same place they were during Beta. 

So you are looking at a LOT of time just figuring out how all the different parts of the game work, what combinations of characters will be effective and which will make life more challenging. 

I would actually give this a Wait And See. 

The developers aren't going to fix the quest system, as this seems to be an idealistic concept with them, but maybe the players can fix some of the other things like the lack of info on classes, powers, progression (what do the second and third groups of spells look like for the classes?). Hopefully mods *might* fix some of the other things like quest objectives. 

Sometime today I might get back to it, and try to remember where the NPC that sold the quests I wanted might be in the first city, since vendors don't have any notification on them or nameplates either. You need to remember where you saw them last, and what they sold. Fun fun! 

Everything else in the review is spot on. Graphics, quality, detail, character development and interaction , excellent and deep combat system, turn based done right. 

But the User Interface and quality of life pitfalls will frustrate me so much that if I were reviewing, that alone would drop the overall score for me. It's 2014. The people that played RPGs in the days of Ultima have different lives now. I need a developer that understand that, and tries to help me along. And I really want to like and play this game. Why couldn't an easier way to interact with the world (ever heard of right click context menus?) and note quests (the "hardcore" can't turn this option off in options screen if they don't want it?) be included? 

I have high hopes, because this has the potential to be another great classic like Neverwinter Nights. Multiplayer Co-Op and what is supposed to be a robust Game Editor and creation kit? The sky should be the limit. 

But...we'll wait and see.

If you have the cash and you weren't in the kickstarter, I'd buy it just to support the genre and efforts such as this, but be prepared to be frustrated if you are the average gamer like I am. 

Sorry, but you want to be "hand held" thru games.

This one is working as intended.

Bye now. :)

/shuffles you out

Until ANYONE has actually played EQN, the 2nd line in my signature would like a word with you.

Have a great day all. :-)

Originally posted by Quizzical
Because nothing else pushes a player to quit quite so quickly as being completely stuck on something and unable to move on.

Sorry, but if players weren't so content in being "Hand held" thru games, they would never get stuck.

It's called Laziness, nothing more, nothing less.

Like right now in WoD Beta....No addons allowed. People have to use the default UI, Logs, everything. There is a constant "Where can I find this?" or "How do I do this and that?" People do not read the Quest log to get the answer, they are too lazy. They would rather get the instant gratification in hopes that someone will tell them the answer.

THAT is the problem in MMOs today..."Handholding", which in turn leads to "dumbing" the game down for the masses of Lazy.

Why is this thread not locked/closed yet?
Originally posted by time007

Ok I just bought Founder, Silver version, now what?  Will I have a shot at getting Alpha?  When is beta btw?

It doesn't show you the access levels when you bought it?


I can see where it shows Alpha/Beta access.


Hope that helps.

Good bye
General Discussion « ArcheAge
7/05/14 9:00:22 AM

When "gankers" start finding choke points on trade routes in game, noone will be safe to pass thru with any wares.

It will become well known and PvPers will flock to them sitting in wait to gank you and take your wares.

Best bring friends to protect you while you travel with a pack full of goodies...Just like the Old UO days.


Seen it happen and it WILL happen!


I'm sure there will be APKer's (Anti-Player Killer) guilds ingame also to help those in need or to pursue a known PK.

For the record: I am an APKer but if it all works as intended, I sure will watch my back (or hire players from an APK guild) while traveling down the road with freshly baked Apple Pies for the mayor of the adjacent town. :)

Just have to be smart, travel light if you know you will be going thru dangerous territory. Always have backup weapons, gear, tools in your bank/house in case you DO meet your demise.


You can make this game fun if you just get away from the "hand holding" mentality. Do things, learn from them, get better.

In a PvP centric game you will not  "level" to max fast, you will die...ALOT.

Have fun, learn and move on. You will enjoy it.

So what if you get ganked, keep getting back up. :)

Good luck all.

Sorry, just adding a little humor. :)


Originally posted by ArcheAge2014

the problem is i didnt get a single beta key, sitting on the comptuers to click refresh for 2.5 hours or more straight.

i work my ass off for a single key but no i didnt get one. heck i even have my clock watch, and soda and chips.


thats 3 hours of my life on the computer ill never get back.

So tell us, WHO put a gun to your head and forced you to do all that?

Originally posted by Ludwik
As a member of this small minority group, I feel that I must share my affiliation with you as it clearly gives me the superior moral high ground.

2.7 million members is not small. :)

More people should use spell check. It helps others better understand what you are typing.

It is simple, built in and shows a red underline in the shape of a zigzag if you misspell a word which you will see and be able to correct before you click "Post Message".


Just trying to help. :-)


Also on topic: EQN will be great, I hope. Time will tell. :)

Originally posted by TheQuietGamer

...So my opinion is clearly more credible than yours.  

Is this possibly the most irritating statement regularly seen on, or are there others?


The second line in my signature.

Originally posted by SEANMCAD

I just did some research on this game and I like it. Very few games have gotten the tradition of RPG correct over the past 30+ years.

Turn based, player created campaigns.

Why does it take kickstarters to get games right I dont know.

I will say however I am not a fan of the art style choice. Looks like its designed for those who like that style.

Fixed. :)

I'm thinking of trying it, but I'd like a Co-Op player to have fun with. :)

Originally posted by blankfaced

The most pathetic excuse of a "giveaway" i've ever seen. You don't post a link on the home page, you us the same page as the old giveaway, your website couldn't even handle the load of less than 4k time you do a give away make sure you don't fuck it up like this time.


Well done amateurs well done.

No wonder new posters like you whine. Don't like it? Leave. I hope none of you got keys. Serves you right coming here acting all high and entitled as NEW signups. You are here ONLY for the keys, otherwise we would not see you.


So, no need to whine in the first place. Just leave and act as if you were never here.


Bye now :)

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