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All Posts by atziluth

All Posts by atziluth

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244 posts found
Nice vid for the new people coming into the game. 
Originally posted by Iselin
Originally posted by atziluth
 

I tested Sorc and Temp with similar results. Sorc has the lowest burst and sustained DPS of all 4 classes, but not by as much as some claim. 

The problem with Sorcs in 1.6 is not their DPS output it's the drastic nerfing of the self-heals off critical damage with the changes to Critical Surge - the DPS is fine.

 

It's also something most Sorcs won't notice until they get to the high-level content. My advise to any new sorcs is that they definitely need to level the summoning line quickly to get at the damage shield in the 5th slot and always use a Resto staff as one of your weapons.

 

AOE farming using Impulse + Critical Surge + Inner Light is dead.

Not quite true. When 1.6 first released on PTS critical surge was useless for magicka based sorcs. They have since patched the heal back in for the magicka morph of critical surge and reduced the cool down on healing proc. While it is not as good as it is pre-1.6, the AOE farming days are back again to an extent. I agree with the DMG shield though, a must have even before 1.6. 

Magicka based DPS for sorcs is still an issue. Pets are now viable, but magicka management compared to stamina is night an day. Even with dodging, blocking, CC breaking I find myself with far less issues managing stamina than magicka. This hits sustained DPS particularly hard. 

I have yet to see a magicka based sorc in 1.6 come close to a stam based sorc or any other class for that matter. Same goes for the other classes, nightblade which is my main class is like night and day with the morph changes. I see no viable reason to play nightblade using magicka. Higher armor, health, DPS (sustained/burst), better morphs, and more CC breaks/dodge/blocks using stamina. Stamina nightblade is superior to magicka nightblades in just about every aspect (healing being the only category magicka tops stam for NB). 

Originally posted by Gdemami

I can see they made a lot of changes on abilities to scale on stamina but the root issue of stamina builds as far as I understand it, is stamina as a resource pool itself - used for movement, mitigation, avoidance, cc break, leaving little room for offensive use.

So what is the point of having those abilitites based on stamina when you won't have enough resource to use them anyway?


Also, it seems stamina still does very litle for light/heavy attacks so overall there isn't much of point in stamina as "offensive resource".


Am I missing something? Can someone explain please?

Both Magicka and Stamina increase spell power/weapon dmg respectively. Now that stat caps are gone this is very noticeable on basic attacks end game. 

Stamina builds in general now hit harder than magicka builds. On my nightblade I tested a 2H/Bow stamina build which averaged around 6.5K DPS and had spikes as high as 23K DPS. The Magicka equivalent nightblade with destro/heal staffs averaged around 5K DPS and had spikes as high as 10K DPS. 

I tested Sorc and Temp with similar results. Sorc has the lowest burst and sustained DPS of all 4 classes, but not by as much as some claim. What I have found is weapons have large gaps in DPS, specifically 2H runs away with the title just by using wrecking blow and rally. I expect 2H to get toned down before patch releases. 

Using stam reduction jewelry and stam champion abilities gives me an almost limitless stamina pool to dodge, block, CC break, and damage with. If there are no significant changes on PTS, I already have my build set. 

I will add that the way they implemented stamina based class abilities is horrible. It takes build variety away and in may respects railroads you into specific abilities and morphs to be viable depending on resource being used stam/magic. This is by far the biggest change they need to do on the PTS. Morphs should not change the resource, the skills should change based on which resource is the highest... Some already work that way, not sure why the rest are hard locked to the morph itself. Horribly broken at the moment IMO.

I am having trouble understanding why someone who would not recommend a game to others has been playing the game steadily since beta. I always have trouble giving credence to a 1st time poster giving the "honest low down" of a game. Maybe this is your honest opinion, maybe it is a dummy account. 

My experience differs greatly from yours and apparently from the latest polls I am not alone. It is not perfect by any stretch, but it is a solid AAA MMO that has been and is being improved. It is the first MMO in a while where I took a break and found myself missing it. I could only stay away for a couple of weeks before realizing there is very little out there better and nothing I would rather play at this moment. 

Posters crying foul at a subjective contest because it does not match with their personal views, pretty funny stuff. 

I can always count on this site to have people with popcorn level narcissism. It was a fun series of head to head polls which ultimately means very little. TSW, LOTR, and ESO will not suddenly get a 20% population boost over this or really any meaningful boost. 

I say good job MMORPG for having a bit of fun. All of the games in the contest have their merits and the winners have had some strong support on this site. 

The new South Park episode sums it up nicely.

I am failing to see the issue here. He posted something to his facebook friends which was not intended for public view. If this is the worst he has said as a CEO about his customers, he is better than 99.99% of the other CEOs out there.

Originally posted by Outhi
Name the MMOs and what do you find in them that makes it deserve the adjective in quotas!

Ultima Online

Asheron's Call (DarkTide)

Eve

Shadowbane

 

That is about it in my view and sadly all but one are dead.

Tasos Flambouras = Shady

There are plenty of gamers that have heard of Darkfall or DF 2010 or DF 2.0 or DF Unholy Wars. This is not some new game, the original which DF:UW is simply a revamp of took 8 years of hype and broken promises to release.

Lets not forget the whole eurogamer debacle...

or how about the NA transfer debacle...

or the flat out website removal of promised content in order to get the game out of the door...

 

Darkfall: Unholy Wars is far from unknown... it is well known with a well known developer who is no longer trusted by many.

 

That being said $14.95 is pretty cheap for anyone wanting to give it a shot. I personally won't touch anything that has Tasos involved ever again though.

There isn't one. 

Playing around a couple of racials which add minimal bonuses is not going to give the boost many imagine. Racials in this game add flavor, but are so far down the lists of things that will affect the outcome of a fight as to be inconsequential. 

 

No.... It does not even make sense. Every ES games has been about conflict and strife between the races... PvE or PvP that conflict should not be restricted. There is no "after" the war... It is ever evolving with emperors rising and falling as each alliance pushes for control. 

There is plenty of PvE content even in Cyrodiil. I loved leveling in the borderlands of DAoC... Sure sometimes you got rolled, but the risk and sudden small skirmishes got your blood flowing. I have not had that feeling since this game.

Perfectly articulated. 

The issue here is not the changes, but testers in CBT that approach the game like it is fully released instead of a work in progress. 

Nothing really new in that read that has not been stated for the past month. 

As he affirmed several times, these are his personal opinions and preferences, not an objective view of the state of the game. There was some pokes at the game that leads me to believe the most recent changes have left him bitter towards the development team.

I am rather apathetic to the whole faux outrage by some over the UI Mod changes. Watching the streams and videos after the NDA was lifted showed how far mod developers had gone in abusing the information available. After release it would have only gotten worse. While I feel these changes should have happened much earlier in development of the game, I can also understand why they were left in. Knowing how much something debuffed or the averages of enemy player stats helped with tester feedback. Now the game is going live and that information clearly gives an advantage to those that know how to exploit it. Allowing mods is a tricky balance and I am sure access to information will be subject to future changes. I don't see this as a lie as much as the development team coming to their senses and making a sensible change. 

I agree with his concerns over paywalls and transitioning payment models. I feel my money will be returned in entertainment so it did not stop me from buying. How long the game keeps me is entirely up to the developers though. 

I disagree on his statement that the game lacks vision and this was in many ways an indirect shot at the UI Mod complaint. I think this was a much harder port than everyone was expecting. This is a AAA franchise built around single player experience in a sandbox world. That is about as far away from a successful road map for an MMO as you can get. While the direction they took is not to his liking, I have not read anything that leads me to believe the development team had/has no direction. The game has evolved in many ways to the better as far as relation to previous ES styling and game play.

In 40 days he went from calling the game addictive to leaving it. The main points he raised were not new and existed back on 2/15. So what took place in that time span? It is possible he got burned out, but my guess the real drive is the UI mod restrictions. Something he dedicated more space articulating  indirectly and directly than all other issues combined in his farewell. 

At the end of the day, the game was not for him. I wish him well and hope he finds something more to his liking. 

I think this thread shows a distinct lack of creativity.

Nightblade healer for only 30 pts. 

http://www.esohead.com/calculator/skills#cczz9MIPq48heaj8heam8IPSd8IPU48IPww85ov7XLanU6LanW6Mhy3D6Mhx0n6Mhx0y6Mhx0l6Mhx0B8D7X68F7XrzrJ6rzrO6Lbux6Lbut6MIPNU6MIPAh6MIPAT6MIPAv

I would personally pair with Dual Wield for stam usage, CC, and AOE damage to clear trash.

11 points more gets you full light armor passives. 

41 pts out of 300+ is not exactly a burden to get.

What I am curious about is how many will get cured once they dig deep into PvP... Lots of fire dmg abilities out there. 

You can already see the shift happening with cross platform gaming. That is just a stop gap for the transition... as PC sales shrink, tech shrinks, and other platforms/peripherals continue to grow companies will drop the least revenue generating avenues. What we know as a desktop PC today will be one of them.

That is not to say MMO/online/PC gaming is dead... Think on this, the top tier smartphones now hold enough CPU and memory to run a 100 zone EQ1 server. 

What we will start seeing is developers moving peripherals to the next gen and PCs morphing into tablets that blow by everything we have in a big box today. Google Glass/Oculus Rift are just a few examples into that area. Controls are getting better and allowing more freedom. In many ways we are on another cusp of innovation... 

1980 - 1GHz PCs were science fiction.

1990 - High definition tablets were science fiction

2000 - Smart phones were science fiction

Just imagine, what we think is science fiction today will be widely used reality in a decade. 

The PC is going to die because it is quickly becoming obsolete... gaming as we know it will adapt and bring even better things moving forward. 

 

Better than AO... Still without a doubt one of the worst launches for an MMO. Beyond that it is all speculation at best until the game actually does launch. 
Originally posted by Shadanwolf

Can someone clarify if the Kajiit racial bonus helps bow users damage output...and exactly how it does  help ?

 

Thanks.

Stealthy: yes - 10% dmg increase for attacks out of stealth or invisibility

Carnage: no

Originally posted by Lord.Bachus

I found templars make great mellee healers and protectors...

 

but which of the three mellee weapons has most synergy with a healing templar... I will have 2 healing skills equiped,,, so there is 3 skills left.... I need atleast one weaponskill in my setup to dump the stamina... ( seccond weapon will be healingstaff withCC and healingskills)

 

so what weapon would you choose?

and why?

I would have to say dual wield and here is why. 

1) Blood Craze (Twin Slashes) has a self heal for help soloing and topping you off without self healing with mana. 

2) Whirling Blades (Whirlwind) is a decent AOE skill that can be spammed while being pretty stamina efficient. Great for clearing out trash mobs in dungeon runs where healing is not all the necessary. 

3) Ember Explosion (Sparks) adds to your AOE dmg while also giving a nice miss chance debuff when things get tight. 

4) Shrouded Daggers (Hidden Blade) once again can help tackle multiple mobs and has a moderate duration snare for tactical retreats  and kiting. 

So all in one package you get an AOE Snare, AOE Blind, Spam AOE attack, and Stam based Self Heal/Bleed. 

While damage output might be better with 2H, dual wield has far more versatility and AOE utility. Lets face it, as a healer you should not be trying to top DPS charts. Sword and Board will be used by most tank builds so there very well could be reduced utility due to overlap.

None of the melee passives are terribly impressive so dual wield at least holds up to the others.

While you will not use all 4 skills at once, you can mix and match to your needs, but I would raise all of them for a Swiss Army set for as few as 8 skill points.  

two cents given.

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