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Originally posted by Rinna You may want sub pay models, but the overwhelming drive is moving towards F2P models or hybrids. Wildstar may start out sub, but within 18 - 24 months it will go F2P or hybrid. There is just so much more money in it. You can either adapt or move to a different genre. |
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Originally posted by healboot Please back that statement up with actual evidence. Clearly you don't like the FTP micro-transaction model, but don't lie to support your argument. |
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10 people are kicking the guy, guess I should too
General Discussion « Elder Scrolls Online 4/22/13 8:54:10 PM
Originally posted by furbans Pretty much... Trolling grounds for the fanboys and the haters alike. Anything constructive gets drowned out or hijacked. Semi-decent site for basic MMO news and a few decent blogs. Beyond that like you said nothing but forum PvP. I have all but stopped posting here because of it. No point... everyone shouts, no one listens. |
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I found the support skills to be situational and about on par with the other moderately powered support skills. For example Call Owl is a decent support skill to add extra dmg on a warrior (works best with swords or rifle). Has a short cooldown too (20 sec) which means it is up quite often at the start of combat. |
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Originally posted by travamars GW1 was not an FPS so it could not have competative PvP. [mod edit] GW1 while not a traditional MMO, did have servers and operational costs similar to a traditional MMO. It was proven to be a sustainable revenue model which they have transitioned to GW2. They have financial people which almost certainly are more qualified than you to determin if this revenue model will work... [mod edit] |
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I voted yes for a cheaper price, but I would have prefered a different option (have them released in expansion packs). I think individual content is more profitable, but it almost certainly would take away from resources to push new expansions. In the end what you get is some minor content addition with subpar expansion areas. |
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Originally posted by travamars Yeah... It's not like they have a previous game using the exact same revenue model and a cash shop with no competative advantage... Oh wait they DO! |
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Is it just me or are female characters a little bit oversexualized?
General Discussion « Guild Wars 2 7/08/12 1:37:25 PM
Originally posted by Rohn Is that a joke? This is not even debateble. Tera...
And the winner for pedobait...
GW2...
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Originally posted by Kothoses
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Would you play a 100% PVE MMO, No PVP at all ?
The Pub at MMORPG.COM « General Discussion 7/08/12 2:06:47 AM
What is the point of an MMO without PvP? You can get the same experience in an IRC channel. Maybe if it was geared around world manipulation along the lines of a minecraft MMO. I just don't see any other reason to do it. No need for different factions, territories, or any conflict at all for that matter. AI especially in MMOs is subpar challenge wise. |
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Dark Age of Camelot: What if... Dark Age of Camelot 2
News & Features Discussion « General Discussion 7/08/12 1:59:04 AM
After WAR and TOR... I definitely do not want a sequel. DAOC2 would end up being some frankenstein monstrosity. I have no faith in either development group after those products. Things can change, but they will have to earn my respect again. Until then I am more than happy to let DAOC2 sit on a back burner. |
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Originally posted by Drakxii No, raiding sucks because it creates a vicious development cycle which ruins MMOs. Guilds run raids until their fingers bleed kitting out their characters. Once kitted out they get bored as there is no new shiny carrot for them to obtain and flaunting (at best) or ganking players (depending on the game) who have no chance because of gear innequality. They rile their guild to start slamming the boards and customer service demanding bigger and more shiny carrots. Developers see this as easy money as these guilds will buy new raid content through expansions no matter how poorly made the raid content is. Raiders go back to holding a 6 hour job every night banging out the new content for a chance at gear bliss. Now this would be fine, but this cycle causes new gear to be obnoxiously overpowered compared to existing gear. The gear innequality continues... The longer the game goes the more idiotic the gear power becomes... The game starts to revolve around gear forcing anyone who wants to stay competative to raid. Tell you what... I would be completely fine with raid content in the game as long as there was no rewards other than xp and karma... You know how many raiders would do the content... none. HC raid guilds care about one thing only... getting their next gear fix. Take that away and they have no reason to raid. Like the previous poster said... Raiding is boring... After running the same content 20 times there is no challenge. It is just another form of grind. It simply has no place in GW2. Those that want raiding in the game will eventially demand GW2 become gear centric. It happens in every game where raiding is implamented. |
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Lots of PC responses.
Raiding is the single worste idea in the MMO genre to date. It is a blight that ultimately takes over games to be nothing more than raid farms. Having spent time in hardcore raiding guilds it has made me jaded towards any raiding endgame centric MMO. Sorry, but there is no redeaming value in scheduling your life around 5 - 7 nights a week spending hours running the same content over and over. Once the HC raiding guilds kit out thier inner circle they send their minions to demand "new" content with "better" gear. Ultimately this creates an elitist class of raiding player that thinks they know how YOU should play your character and even if you follow everything THEY demand it is still not good enough because THEY could do it infinitely better. |
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Curiosity, a ftp MMO with a $50,000 cash shop item
The Pub at MMORPG.COM « General Discussion 7/07/12 9:18:00 PM
I can break blocks in minecraft for free. Why in the world would I compete against a 999,999 other people spending cash on an item for something that is ADVERTISED as being life changing. A pile of dog crap in a box can be life changing, does not mean I want to spend $50,000 for a chance to open it. $50,000 or $.50 all but one person will have wasted their money. This is an expiriment in stupidity. |
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Originally posted by Kothoses O.o So many things are wrong in your response. 1) Wow came out six months before GW1. In fact devs from Blizzard that worked on WoW jumped ship to develope GW1. So your timelines are a bit suspect along with your point. EQ1 AND 2 also released well before GW1. I beta tested WoW for about 9 months before release... In beta they had quest markers, but hey... You have been spot on with everything else I am sure you are 100% accurate on this as well. 2) How you got minority from what I said is beyond me. You need better reading comprehension. The MAJORITY of players out there now, especially the ones that came in with WoW have gotten use to hand holding. Now I never said it was a bad thing, I said in MY opinion I think it is a waste. I cut my teeth in AC and DAoC... I am use to having little to know hand holding. So it is not MY cup of tea however as I already stated I can understand why ANet put the system in. 3) MY OPINION. I stated that several times. I never said hand holding sucks... I never said quest markers sucked. I in FACT said the heart system was well done, but feels out of place from the key features of the game. You response was that I was evangelizing. So yes you were using hyperbole and exageration in your response... AKA Drama. Shall I go on. Do you wish to continue to derail this thread with innane attacks on me? I was trying to add my opinion peacefully per the OPs questions. You have some sort of delusion which places meaning in my words that were never there nor ever intended. I don't expect that to change, but I will be ignoring you from this point forward as I find no value in anything you have said and as pointed out above you are clearly incorrect on several points which can easily be found. |
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Originally posted by Kothoses Please point out where I was "evangelizing" ANet. As to GW1 how is that in any relevance to GW2? BTW both WoW and EQ2 were released before GW1... Those are two prime examples of MMOs with quest markers before GW1 was release so lets not pretend GW1 coined the idea. Devs have been on record as saying the heart system was put in in response to feedback. So no, I don't think they originally intended them. They feel out of place compared to everything else in the game which has a focus on exploration. It was my opinion, but please feel free to keep going at me without reason. What this forum needs is more unwarranted drama. |
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Is it just me or are female characters a little bit oversexualized?
General Discussion « Guild Wars 2 7/07/12 1:48:48 PM
If you want to see sexualization... look no further than Tera... I hear one of the bosses is pedobear. |
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Originally posted by Leonona I don't know what to tell you there. I had a completely different experience with the actual DE system (which should not be confused with the hearts events). Wandering around I jumped in on a number of DEs which is the beauty of the system. You can miss multiple stages and still be a part of it... You can go through an entire area and not see all the DEs which makes replaying in those areas interesting. I ran through Norn, Charr, and Human zones up to 20 - 25 on three chars between the two BWE. Each character had new experiences in zones I overlapped and only a few of the true DEs did I repeat. Maybe that is the bad side to this system... It is quite possible for a player to miss a large chunk of content by either bad luck or not recognizing when they stumbled onto a DE event. |
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Originally posted by Leonona This is where I have to disagree with you. Nothing from my playing time so far indicates any of the systems are 1/2 baked. The systems themselves even when new changes are brought in have been pretty polished. Also even if the number of features took away from quality (which I don't believe they have)... They certainly appear good enough to build on. As good as I think the game is right now... given the normal evolution of an MMO... It should be even better 6 months to a year down the road. |
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I am torn on this one. I personally feel they did waste resources implamenting the heart system, but I can understand why they did it. There is a large population of players out there that have come to expect hand holding in MMOs. If you just dump them in a huge map and tell them to go explore it can overwhelm. My guess is that ANet did not want to put them in, but did it to appease a wider segment of player base. They are afterall in this to make money. I think the hearts system is well done, just unnecessary for my personal playing style. If it stems some complaints from the masses I can live with it though. |
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