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All Posts by Malcanis

All Posts by Malcanis

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2978 posts found
Originally posted by Dolmong

Hi guys, I am itching to want to play again!

 

However, after like 1-2 years of playing, I can say that I can't even know how to do combat !!!

I just don't have any ideas and people keep giving me out stats and stuffs makes it even harder for me to enjoy!

All I did was trying to get some money from trading market, or mining sometimes.

 

Now I like to come back and play the combat part of the game!  Either low sec or PvE that gives me lots of money!

 

Please let me know how to enjoy the game !!!

 

Stop worrying and start doing.

If you want to get into the pvP side of things, well there's never been a better time since maybe 2005. T1 frigates and cruisers are very well worthwhile these days - the T2 ships aren't really much better now, especially for just solo boatviolence.

Pick a ship you like the look of - it really doesn't matter all that much which one, and buy a bunch of them. Start looking for fights. At first you'll lose all the time. Then you'll nearly win. Then you'll start occasionally winning. Each fight is one you should learn something from, about traversal, drones, range, tracking, whatever. The point is that you'll really get to know the capabilities of your ship. When you feel that you've mastered the Rupture or the Moa or the Punisher or whichever ship you've picked, try another one. This one should be a lot easier to master, because you'll be able to apply many of the insights and piloting skills.

There it is. As soon as you stop worrying about your space ISK or your killboard stats or your SP per hour any of the other irrelevant bullshit, the sooner you can have fun.

If you want honoured 1v1s, join Red vs Blue and use that for you first 20-30 practice fights. later, venture into lo-sec and try pirating, or NPC 0.0 and try hunting.

Pretty quickly, you should come into contact with groups who like doing similar things. Once you join a group like that, EVE really takes off, and you can start learning gang tactics too.

 

EDIT: If you want some good fits to start off with, look here: http://failheap-challenge.com/forumdisplay.php?15-Ship-Setup-Hangar

 

The FHC guys are the bitterest of bittervets, but they know what they're talking about when it comes to this kind of thing.

I wonder which group of brave internet rebels DDoS'd EVE this time?

 

No doubt we'll find out soon enough.

Meanwhile I got a bunch of chores done :)

Originally posted by taus01

Horrible attempt at being funny but the info was at least interesting.

What really grabbed my attention was the Dual character training. So now we are not limited any more to train only one character per account?

Wonder how those null sec changes are going to look like.

 

What really pisses me off is that they still have not fixed any of the old problems with towers, outposts, modules, Wormholes and many other things.

STOP FRIGGIN' CREATING NEW CONTENT AND FIX THE OLD EXPANSIONS!

 

 

Er, that's pretty much what they've been doing since Incarna. The list of stuff that has been fixed or updated since then is monumental.

Originally posted by Mannish
Eve Online lacks one of the major things that makes a mmo what it is. It lacks exploration and discovery. Big open space that has nonthing out there in it. Eve to me is more like a online rts game.

 

Wut? EVE has more of that than any other MMO there is. By orders of magnitude.

Well I mean you do have to leave hi-sec, I guess...

Originally posted by Shadanwolf
The last time I tried to like this game and i filled out the survey as I was leaving I told the developers I would rather have a root canal with  no anesthesia than play this game for another minute.

I'm sure that was immensely useful to them.

Originally posted by Broverpowerd
I am a new player, but I feel like a good way is to have ongoing skillpoint accumulation. Aka, while your account is active, you are accumulating skillpoints. 

Your wish is granted. Log in and start your skillqueue.

Originally posted by simplius

EVE looks to be fine, but only at the first glance

how many accounts are PLEX driven? the very few EVE players, i know, all use

alt accounts, with PLEX, that they earn on their mains

so, ccp tries to get into a new market with dust 514, and that doesnt seem to be going so well

i dont think EVE will be shutting down, but i dont think its growing either

 

 

EVE is growing at the fastest rate in it's history at the moment. It gained ~20% subs in about 15 months. I think CCP are pretty pleased with EVE's commercial performance right now.

DUST I don't know, I'm not really involved with, except that it's seeing roughly 25% of Planetside II's login rate. That's not outstanding but not disasterous either. CCP have said right from the start that they're going for the "slow and steady" growth model for DUST, just like they did with EVE. Who knows, maybe that's what will happen.

Originally posted by Scot
Originally posted by duuude007
Originally posted by Icewhite
Originally posted by duuude007
Originally posted by nariusseldon
Originally posted by duuude007
Originally posted by nariusseldon
Originally posted by Axehilt

The simple truth is free to play games are free to play. Lying about it won't help your cause.

Exactly.

I have been and always will play some of these games for free. I have yet to drop even a dime. Tell my wallet it is not free.

Just because you are an exception to their intended profit margin does not make it false. Nearly every game that claims to be F2P has a catch: ads that can be removed with sub, or P2W cash shop, or somewhere in between.

That is all the OP was trying to point out.

More than half MMO players do not pay.

It is well known that most money are spent by whales. So it is certainly false that F2P MMOs are not free to many, or to me. They are.

The catch? The catch is that whales subsidize my gaming, which makes it free for me.

Free for someone willing to accept penalties =/= that the game is truly free. Merely that you chose to exploit a loophole.

Does "free" have any contextual meaning, outside of the space I call "me"?

Who cares what the other guy does or does not pay? Free (as a concept) is only meaningful in relation to my wallet.

Now from the company's pov, it's quite the different story.....but that's their (and your, other guy) problem.

Ideally? Nothing. And granted, a number of F2P games can pull this off.

The problem is that if a P2W function exists, it is going to affect anyone in a game in which it has been implemented.

It can range from an unfair advantage in accessing content, to allowing the "whales" to monopolize content, prohibiting access to those who cannot afford the price.

The F2P players do not care and the companies do not care. But those of us who pay do. So vote with your feet, don't pre-order, don't buy things in cash shop until the game has launched. Be very careful about what you put into as a Kickstarter. If you don't like what the cash shop lets you buy don't play that MMO or game.

It is what I do. Trouble is the last one, only playing MMO's which has a cash you like was only viable up to about two years ago. Since then P2W has become the norm.

I know what you F2P guys are going to say, why sweat it, you can play for free. True, but you are playing MMOs which will get worse as time goes on. How many years before there are not any more MMO's to play that once were quality P2P MMO's? Serious funding in the MMO genre is drying up, we had three or four AAA releases last year, I don't see that happening this year or the next.

I am totally OK with fewer "AAA" releases (whatever that actually means) if we get more "indie" releases.

What's an "AAA" game anyway? One developed with a budget so large that it can't be allowed to take any risks whatsoever, so we get another big budget, overhyped, bland, lowest-common-denominator gameplay MMO with nothing in it that hasn't been leeched - sorry, market researched out of other games, plus a well known IP bought and paid for purely to scam brutally overpriced pre-orders out of pre-existing fans of that IP.

If not a single MMO was ever released on that model ever again, I would not shed one tear.

Originally posted by kakasaki

The funny thing is that the "perma-death camp" have the option of including perma-death in any game the play. Their character dies? Go to the log in screen and delete it. Presto!

But no, they want to force perma-death on everyone. This despite formal and informal polls clearly indicating the majority of the gaming public does not favor permanent character death in their MMOs.  

Just like you will have the option of rerolling a character with the same class and stats, calling him the same name and carrying on as if nothing had happened. Presto!

Oh wait, that suggestion sounds really patronising and stupid when it's applied to you, doesn't it? Because it completely misses the point, and doesn't take into account game balance, gameplay parameters, mechanics, drop rates, and so on and so forth.

But no, you want to make sure no one has the option of playing a perma death game. This despite formal and informal polls clearly indicating that some people do want to try out this game style.

 

I hope this has helped you understand that spouting forum catch-phrase talking points does not advance the discussion, does not improve your reputation and does not persuade anybody of anything.

Originally posted by Jonas_SG

Removing or changing Wardecks, so that they only effects thouse Coporations and Alliances that want to PvP.

Personal Space instances - like housing in other MMO's.

Changing Planet status from " space decoration " to "excual planets with NPC population" - kick starting a more real Space Universe, than it is atm.

 

I don't like paying high prices for stuff that market PvPers buy up and resell. I presume that these non-PvPing corps and alliances will not be able to price gouge me, and will have to sell stuff at the NPC mineral prices?

Also I don't like it when people mine out the asteroids I want to mine. Obviously these non-PvPing corps can't engage in that kind of activity either.

And it's a direct attack on my industry and R&D activity when other people use scarce station slots. I naturally assume that these non-PvPing corps will be barred from doing this?

 

Look, you can see where this is going. Everything in EVE is PvP in one form or another. You can't just demand to be immune from being shot at whilst being able to "shoot back" in other ways.

Originally posted by apanz3r
Originally posted by Malcanis
Originally posted by apanz3r
Originally posted by jimdandy26
Originally posted by apanz3r


I am sorry the toppic is not about what i want, but about if gold battleships would bring new players. For all you know i may not play with them.

Because the damage done would outweigh the benefit of those players. And yes, it really would which is why you should look at how economies actually function. I hoped that was why you bowed out of the discussion a page ago, but rather clearly not.

You keep derailing the thread. This thread is not about economy but about casual players that may come to the game if such gold ships would exist.

Those players are already pl;aying WoT

 

Where gold tanks aren't free at all, I might add.

 

CCP have already put in a mechanism to give you what you want, and they've put a cost on it to keep it balanced so it doesn't get abused: you're just too cheap to pay for it. For all your BS about PLEX being an "I win", they're not so "I win" that you'll use them, are they?

 

 

Yeah i don;t want to pay hundreds of $ per month to pvp. Sorry for  not throwing my money on the window.

I rather spend this money on my car than on pixels.

 

 

So you're agreeing that they're not an effective "I win" button then?

Originally posted by Lethal920
I just installed EVE last night, and began downloading a 5.03 gig patch. Started it up again today, and it's now downloading a 5.03 gig patch from the start again....Unless there are two patches that are both that size, am I having a problem here?

 

Um. OK It sounds like the first thing you downloaded wasn't the actual client but the installer. The client is about 5Gb. Then it rather sounds like you ran the installer again.

Have a look and see if you have a  C:\Program Files (x86)\CCP\EVE folder.

 

Chances are your game is installed and ready to go.

 

However. CCP have also just released a new game launcher and there are a few problems with it...

https://forums.eveonline.com/default.aspx?g=posts&t=238145&find=unread

It'll be fascinating to see what actual facts emerge from this.
Originally posted by Elsabolts
Originally posted by Dihoru
Originally posted by Wizardry

HONEST answer??

If a different developer took over and announced they have just licensed the Unreal 3 or 4 game engine and will port it over with improvements.

Best thing that could happen to this game and imo the RPG genre would be if Epic games started making these games.

 

To translate what he said above: I hate CCP, want a carebear friendly game where the game engine cannot evolve so I don't have to buy a new cheapo computer every few years to play it (CCP do a fantastic job, the carbon engine is both flexible and allows for the game graphics to evolve gradually through patches, don't believe me? take a look  at 6 month old screenshots at full detail and then boot up the game and check how they look now and what improvements could be made to a sandbox title beyond iteration I have no bloody clue).

" Right On, Right On, Right On " With Sony bringing out the PS4 later this year CCP will most likely take EvE and make it F2P and keep Dust 514 upgraded adding item shops too both.

Money talks, bullshit walks

I'll take that bet: I bet that CCP will not make EVE F2P by 23:59 GMT, Dec 31st, 2013.

How much do you want to lay down? I'll accept PLEX btw. Let's see if you actually believe what you say?

Originally posted by rawfox

Hey ^^

 

the last years i tried it with Eve 2 times already, but never got in.

This time, i followed the tutorials by the letter and finally the universe has opened.

 

If you like to know about what experience i made so far, feel free to ask me a question :p

 

cheers ^^

 

You'll have far more fun and success if you try things and sometimes fail than if you never risk failing.

Always assume that someone is out to get you. There's no such thing as paranoia in EVE, and you shouldn't trust people with more or your assets or your information than you need them to have.

But don't assume that everyone out to get you. There's definitely such a thing as friendship and camaraderie in EVE and the game gets a million times better when you find it.

Good luck mate.

Originally posted by Phry
Originally posted by Malcanis

Ravens are getting a massive speed buff. typhoon is going to lose a little speed, and in fact the fleet phoon will be 1m/s slower base speed than the Raven (It's still a good bit lighter than the Raven, so it'll be faster wiith MWD/AB)

But seriously, have a look at the proposed changes to the Fleet Typhoon - it's going to be a VERY powerful ship now and they're still pretty cheap (275M in Jita)

https://forums.eveonline.com/default.aspx?g=posts&t=235324&find=unread

TYPHOON FLEET ISSUE
With the Typhoon Fleet Issue we wanted to offer a home for the heavily trained Minmatar pilot who loves the extreme versatility that Matar can offer. To make that possible, while also picking up some of the new flavor from the tech 1 Typhoon, we are giving this ship the same treatment as the new Scythe Fleet Issue by making the split weapon bonus stronger. The Typhoon Fleet Issue will also be the ‘attack’ battleship, and like its former version, it is extremely fast for a battleship.

Minmatar Battleship Skill Bonuses:
+7.5% to Cruise and Torpedo launcher damage
+7.5% to Large Projectile Turret rate of fire

Slot layout: 8H, 5M(+1), 7L(-1); 6 turrets(+1) , 6 launchers(+1)
Fittings: 13000 PWG(-125), 660 CPU
Defense (shields / armor / hull): 9500(+1296) / 9000(-316) / 9000(-316)
Capacitor (amount / recharge rate): 5800(+800) / 1100s(+12.5s)
Mobility (max velocity / agility / mass / align time): 138(-5) / .11(-.0001) / 102600000 (-1000000) / 14.93s(-.059s)
Drones (bandwidth / bay): 125 / 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+5k) / 115 / 7
Sensor strength: 23 Ladar Sensor Strength(+.5)
Signature radius: 320

 

gaining an extra launcher slot at the expense of a low slot is a bit of an extreme nerf tbh, as it really is reducing its ability to either tank, or damage output, not that the Fleet Typhoons main damage dealing is from launchers or guns anyway, more than 50 percent of the damage is usually from Drones. The changes you've just mentioned actually makes them less effective for mission running and takes away a hell of a lot of their previous flexibility.

Virtually everything in your post is factually incorrect. The new Fleet Phoon will be hugely superior for mission running, because the extra mid actually makes it viable to shield tank it for missions, leaving 7 low slots available for damage mods (6 after the DCU II)

The Phoon gets far less than 50% of its DPS from drones, even if you don't fit any damage mods.

Originally posted by Loktofeit
Originally posted by noncley
Originally posted by dave6660
Originally posted by Robokapp
Originally posted by dave6660
Originally posted by mastersomrat
One word...Travel!  I know it's a bit more realistic for travel to forever; however, this is a game.  Most people simply don't have the time for one hour of game time and three hours of travel.  Maybe some sort of StarTrek transporting tech. 

What exactly are you doing that requires 3 of every 4 hours devoted to travel?

if he's a marketeer freighting things from jita to amarr and back I can see trips adding up to several hours...I regularly do a 3-system trip back and forth in a freighter and it takes 15 minutes.

If he's running a freighter between market hubs then he intentionally chose a profession that revolves around travel.  Why complain then?  Trade in the station in Jita if you don't want to travel.

Let's not get defensive - or indeed aggressive - about the length of time it takes to travel in Eve. It certainly does take a long time to get about. What might make the game better if there were activities that a player could undertake *while* travelling. I don't know what those activities might be.

I dunno, seemed like a reasonable reply to me. However, I like your suggestion of things to do while in flight. I usually chat with corpmates, go through assets or browse the regional markets but I can see how others would want something more.

Maybe rats that can pull you out of warp?

Thargoids!

 

It's worth remembering that long travel times aren't put into EVE as an arbitrary way for CCP to increase your suffering. They're a part of the game design. The price differences that said freighter pilot is exploiting as his profession are only present at all because of travel time. If travel time was removed, then everything would cost the same everywhere. There would be no niches for new players to exploit. All the markets would be completely owned by the high skillpoint, highly capitalised players.

Of course that effect would be small beer compared to the effect on the strategic map. No travel overhead = the single most powerful group rules over everything.

Originally posted by Caldrin

oh no I hope this is not a sign of things to come for Eve and word of darkness..

lets charge for content that should already be in the game..

What revenue stream would you prefer?

Quite a few alliances are using Navy BS as fleet ships (the extra EHP is really nice)

The rise in price will stimulate production; more will be made; the price will fall back to a new slightly high equilibrium.

 

 

Originally posted by Ecnali
OP HERE, what's a scraper? Is it really against the Eula? Omg, I learned about both evemon and eft from the official eve forums!  

See here for more information. He's overstating the case just a little bit:

https://forums.eveonline.com/default.aspx?g=posts&t=226648&find=unread

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