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Originally posted by Dolmong
Stop worrying and start doing. If you want to get into the pvP side of things, well there's never been a better time since maybe 2005. T1 frigates and cruisers are very well worthwhile these days - the T2 ships aren't really much better now, especially for just solo boatviolence. Pick a ship you like the look of - it really doesn't matter all that much which one, and buy a bunch of them. Start looking for fights. At first you'll lose all the time. Then you'll nearly win. Then you'll start occasionally winning. Each fight is one you should learn something from, about traversal, drones, range, tracking, whatever. The point is that you'll really get to know the capabilities of your ship. When you feel that you've mastered the Rupture or the Moa or the Punisher or whichever ship you've picked, try another one. This one should be a lot easier to master, because you'll be able to apply many of the insights and piloting skills. There it is. As soon as you stop worrying about your space ISK or your killboard stats or your SP per hour any of the other irrelevant bullshit, the sooner you can have fun. If you want honoured 1v1s, join Red vs Blue and use that for you first 20-30 practice fights. later, venture into lo-sec and try pirating, or NPC 0.0 and try hunting. Pretty quickly, you should come into contact with groups who like doing similar things. Once you join a group like that, EVE really takes off, and you can start learning gang tactics too.
EDIT: If you want some good fits to start off with, look here: http://failheap-challenge.com/forumdisplay.php?15-Ship-Setup-Hangar
The FHC guys are the bitterest of bittervets, but they know what they're talking about when it comes to this kind of thing. |
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I wonder which group of brave internet rebels DDoS'd EVE this time?
No doubt we'll find out soon enough. Meanwhile I got a bunch of chores done :) |
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Originally posted by taus01
Er, that's pretty much what they've been doing since Incarna. The list of stuff that has been fixed or updated since then is monumental. |
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Love it or Hate it, EVE Online is still the ONLY GOOD News in the MMO World.
Jita (General) « EVE Online 6/01/13 4:36:24 PM
Originally posted by Mannish
Wut? EVE has more of that than any other MMO there is. By orders of magnitude. Well I mean you do have to leave hi-sec, I guess... |
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Originally posted by Shadanwolf I'm sure that was immensely useful to them. |
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Originally posted by Broverpowerd Your wish is granted. Log in and start your skillqueue. |
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Love it or Hate it, EVE Online is still the ONLY GOOD News in the MMO World.
Jita (General) « EVE Online 6/01/13 3:02:29 PM
Originally posted by simplius
EVE is growing at the fastest rate in it's history at the moment. It gained ~20% subs in about 15 months. I think CCP are pretty pleased with EVE's commercial performance right now. DUST I don't know, I'm not really involved with, except that it's seeing roughly 25% of Planetside II's login rate. That's not outstanding but not disasterous either. CCP have said right from the start that they're going for the "slow and steady" growth model for DUST, just like they did with EVE. Who knows, maybe that's what will happen. |
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Free to Play has never and does not exist
The Pub at MMORPG.COM « General Discussion 5/28/13 8:51:52 AM
Originally posted by Scot I am totally OK with fewer "AAA" releases (whatever that actually means) if we get more "indie" releases. What's an "AAA" game anyway? One developed with a budget so large that it can't be allowed to take any risks whatsoever, so we get another big budget, overhyped, bland, lowest-common-denominator gameplay MMO with nothing in it that hasn't been leeched - sorry, market researched out of other games, plus a well known IP bought and paid for purely to scam brutally overpriced pre-orders out of pre-existing fans of that IP. If not a single MMO was ever released on that model ever again, I would not shed one tear. |
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Originally posted by kakasaki Just like you will have the option of rerolling a character with the same class and stats, calling him the same name and carrying on as if nothing had happened. Presto! Oh wait, that suggestion sounds really patronising and stupid when it's applied to you, doesn't it? Because it completely misses the point, and doesn't take into account game balance, gameplay parameters, mechanics, drop rates, and so on and so forth. But no, you want to make sure no one has the option of playing a perma death game. This despite formal and informal polls clearly indicating that some people do want to try out this game style.
I hope this has helped you understand that spouting forum catch-phrase talking points does not advance the discussion, does not improve your reputation and does not persuade anybody of anything. |
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Originally posted by Jonas_SG I don't like paying high prices for stuff that market PvPers buy up and resell. I presume that these non-PvPing corps and alliances will not be able to price gouge me, and will have to sell stuff at the NPC mineral prices? Also I don't like it when people mine out the asteroids I want to mine. Obviously these non-PvPing corps can't engage in that kind of activity either. And it's a direct attack on my industry and R&D activity when other people use scarce station slots. I naturally assume that these non-PvPing corps will be barred from doing this?
Look, you can see where this is going. Everything in EVE is PvP in one form or another. You can't just demand to be immune from being shot at whilst being able to "shoot back" in other ways. |
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Would "gold battlecruisers" bring more casual players to eve ?
Jita (General) « EVE Online 5/23/13 3:17:21 AM
Originally posted by apanz3r
So you're agreeing that they're not an effective "I win" button then? |
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Originally posted by Lethal920
Um. OK It sounds like the first thing you downloaded wasn't the actual client but the installer. The client is about 5Gb. Then it rather sounds like you ran the installer again. Have a look and see if you have a C:\Program Files (x86)\CCP\EVE folder.
Chances are your game is installed and ready to go.
However. CCP have also just released a new game launcher and there are a few problems with it... https://forums.eveonline.com/default.aspx?g=posts&t=238145&find=unread |
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EverQuest: EQN Details to Be Revealed at SOE Live 2013
News & Features Discussion « General Discussion 5/21/13 9:29:35 AM
It'll be fascinating to see what actual facts emerge from this.
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Originally posted by Elsabolts Money talks, bullshit walks I'll take that bet: I bet that CCP will not make EVE F2P by 23:59 GMT, Dec 31st, 2013. How much do you want to lay down? I'll accept PLEX btw. Let's see if you actually believe what you say? |
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Originally posted by rawfox
You'll have far more fun and success if you try things and sometimes fail than if you never risk failing. Always assume that someone is out to get you. There's no such thing as paranoia in EVE, and you shouldn't trust people with more or your assets or your information than you need them to have. But don't assume that everyone out to get you. There's definitely such a thing as friendship and camaraderie in EVE and the game gets a million times better when you find it. Good luck mate. |
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Raven from 400mil to 650mil, Machariel from 740mil to 1.2 bil. Nice wellcome for new players
Jita (General) « EVE Online 5/20/13 9:47:44 AM
Originally posted by Phry Virtually everything in your post is factually incorrect. The new Fleet Phoon will be hugely superior for mission running, because the extra mid actually makes it viable to shield tank it for missions, leaving 7 low slots available for damage mods (6 after the DCU II) The Phoon gets far less than 50% of its DPS from drones, even if you don't fit any damage mods. |
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Originally posted by Loktofeit Thargoids!
It's worth remembering that long travel times aren't put into EVE as an arbitrary way for CCP to increase your suffering. They're a part of the game design. The price differences that said freighter pilot is exploiting as his profession are only present at all because of travel time. If travel time was removed, then everything would cost the same everywhere. There would be no niches for new players to exploit. All the markets would be completely owned by the high skillpoint, highly capitalised players. Of course that effect would be small beer compared to the effect on the strategic map. No travel overhead = the single most powerful group rules over everything. |
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DUST 514: Launch Day Celebrated with New Packs
News & Features Discussion « General Discussion 5/20/13 6:36:59 AM
Originally posted by Caldrin What revenue stream would you prefer? |
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Raven from 400mil to 650mil, Machariel from 740mil to 1.2 bil. Nice wellcome for new players
Jita (General) « EVE Online 5/20/13 6:00:09 AM
Quite a few alliances are using Navy BS as fleet ships (the extra EHP is really nice) The rise in price will stimulate production; more will be made; the price will fall back to a new slightly high equilibrium.
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I Have As Much Fun NOT Playing EVE As I Do Playing EVE....
Jita (General) « EVE Online 5/20/13 4:59:05 AM
Originally posted by Ecnali See here for more information. He's overstating the case just a little bit: https://forums.eveonline.com/default.aspx?g=posts&t=226648&find=unread |
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