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All Posts by Malcanis

All Posts by Malcanis

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Originally posted by ennymith

Never played Eve, but have played lots of MMO's.  

All I have ever heard about Eve's community is that it is generally a very competitive, dog-eat-dog world, with player organizations being mostly about power and intrigue.

Is this true? 

Is there any purely social side to this game?

Are there any casual players or guilds that just play for fun and don't stress about how many credits they have etc?




Competition between organisations is often intense and ruthless.

The community within organisations in an environment like that is generally pretty good.

Originally posted by whilan

I know that everyone has the most awesome idea, and I don't by any means think this is one of those save the game idea (nor do I have the knowledge to say it's in trouble), but I'm curious what people would think of maybe a server restart or retire the old server (declare the winners or something) and start up a new one.

This would allow everyone to start on an even footing again and may allow those that feel they started too late to try again and get a real chance at the game.

What are you guys thoughts on this, does this sound like something that might be a good idea?



OK sure, but just to test the idea out, we're going to need you to give up your job and take a paper round instrad so that some 14 year old kid doesn't feel like he's starting life out at a disadvantage compared to you.


Report back to us with your findings and we'll get started on the project.

Originally posted by Smoey
I'd just rather have two accounts so that I could play them at the same time. You should not really have to pay more to level one more character on the same account especially when it's £9.99 a month, more than most pay-to-play mmorpgs.


Which MMOs let you train multiple characters on the same account simultaneously? EVE is more flexible than most in that it doesn't even force you to train on the character you're currently logged in on.

Originally posted by Portiz

I had no idea that they added the feature where you can skill train alts on the side up until last week where I checked on current eve events ,after playing Elite Dangerous. 


So yes you can level a pvper, indi and explorer at the same time now!!!!


That is game changing, no idea why they did not make a big announcement about it.

Correct me if I am wrong. :p



Not only that, they added the Multiple Character Training certs to the Aurum store. So if you still have your Incarna giveaway AUR, you can now convert it into something useful

EVE Uni are definitely still going stronger than ever. Red vs Blue is also very active indeed for all your casual-access PvP needs too. Brave Newbies are recruiting openly if you fancy giving 0.0 a try, and they seem to be having a whale of a time in Catch.

Basically it's a pretty good time to be a new or returning player - there's a really good energy in the community these days.




And now over to Gdemani to explain why this is the cancer that's killing EVE.

What problem do you see this solving?
Jesus christ you people, all this is is some dev's "20% time" project that adds an amusing little option - which a few players will find genuinely useful and no one will be hurt by. That's all. Stop making mountain ranges out of molehills.
As a new player
Jita (General) « EVE Online
10/08/14 12:53:16 PM
Originally posted by Athisar

I've never played EVE before, but I've heard a lot of good things about it, and about CCP.

The question really is, since it's been around so long and is a sandbox game, is it worth starting out as a brand new player?

I many ways it's the best time to start that there has ever been. Compared to, say, 5 years ago the tutorials are incomparably better, the low-cost, easy access ships (T1 frigates and Cruisers) are massively more effective, and CCP have done a giant amount of work improving the UI and general polish of the game.

Two pieces of advice I will give you

(1) Ignore the moaning naysayers who will try and convince you that you "can't" go to 0.0/lo-sec/W-space until you have 50 million SP and 3 carriers and 30 billion ISK. Identify what you want to do and speak to people who are happy to talk about how you can achieve your goals.

(2) Find a group of people to play with. EVE is pretty cold and lonely when you're truly solo. It might take a few tries to find a group that's right for you.


There's a whole bunch more that could be said but if you tune out the negative nancies and find your space-brosefs then tbh all the rest will fall into place pretty naturally.

Originally posted by SoaringBarnacle

There are some people who don't like to scam or join gatecamping corps. Baffles me also.




Courier/Hauler work




Presumably you're not baffled that people don't do these in preference to mining as well. Please do help me understand why? That is if I'm not asking too much for you to hold back on the stupid identity politics bullshit - I realise people can get pretty attached to that, so I apologise if I'm asking too much of you here.


Where the hell do people get the idea that mining is the way for a new player to make ISK? After years of seeing this I am baffled




What the "hardcore players" didn't like was that for almost 2 years the actual game that we were playing was virtually ignored while all the dev resources went into a fantastically mismanaged project that forced us to be in a shitty motel room until our video cards caught fire.

CCP spent an incredible amount of effort re-inventing the wheel because some senior people there thought that they could invent a better 3D 2nd person engine than anyone else and refused to listen to any feedback they didn't like right up until Incarna went live and the playerbase went into meltdown.

The Incarna project team had literally no idea what they wanted to do apart from "awesome" and barely any ability to deliver it even if they did. Their engine wasn't even capable of rendering more than one figure at a time without breaking down under the load, let alone the actual multiplayer experience that anyone wanted. If they'd lisenced an existing engine and put that work into actual gameplay that was interesting, entertaining and challenging, the "hardcore players" would have been A-OK with it.

As it is, the whole avatar gameplay concept has been tarnished so badly that it will almost certainly never happen - CCP would literally have to restart the project from scratch to deliver something that allows us to talk face to face. But the blame for that is 100% CCP's, not the players who waited for years for even trivially easy fixes to be done while cocaine-sniffing egotists prated about "dynamic new experiences" and the like.

Originally posted by Wyrdfell

Sorry but I don't buy it. I don't believe that you play this game for 4 years. This is why we play this game. Eve is not a game that combat matters or fastest player always wins. Eve is a pure strategy game. The skill that you're talking about lies in the preparation period. You need to think about all possibilities, learn really how to play and remember all the different variables. This is why we love this game. Deal with it.


Allow me to translate the OP for you:

"I blapped red crosses for 3 years, 11 months and 27 days then took my faction fit pirate battleship into lo-sec and promptly got murdered by someone who knew how to fly his ship in PvP. Therefore EVE is bad."

Originally posted by Kommo

Let's just say it's different kind of sandboxy elements. I can relate with Beatnik59. EVE has the sandbox tools for trading, logistics, PvP, politics, corps, building ship components, specializing skills etc. That kind of sandbox experience... but I'd, too, rather design cool jackets and color my ships, at least sometimes. That's different kind of sandbox experience.

EVE leaves cold in all it's amazingness. I want to have fun when playing games, in the end of day. EVE is only work and worries, while that is important in good MMORPG, but EVE just takes it to extreme. If I just want to play around and have fun, EVE has very little tools for that. Even the exploration part is kind of meh. Exploration would be more fun if I could stumble into more interesting creations... be it of game developers or players.


The better run nullsec alliances are tremendously supportive of casual play. Over and over the same underlying assumption that I see from people complaining about the kind of game they imagine EVE to be is that they invariably implicitly assume that they'll be acting alone.

Originally posted by Agent_Joseph

Bigger ship what I am use is  Battlecruiser with main character 50+sp mil,but in last half year  & more I mostly playing with alt 15 mil sp, FW & use t1 frigates with t2 fit,  every 3 months bought one plex and sell for 600-700 mil coz I am not farming isk, I am have no time for that & it is bored for me.

It is wonder how peoples have misunderstanding about EVE,it is free form game ,can play how liked & what liked ;New players & veterans mmo players just need forget & drop all what they make in other mmo's.


This can't be overstated. Most of the people I know who did best in EVE didn't have an MMO background.

Use interceptors with warp speed rigs for rapid travel: you will move a lot faster than in a pod. Time To Warp is no longer the most significant factor in travel speed these days.

I wouldn't say that accumulating ISK is the aim of the game, but accumulating ISK is certainly one perfectly legitimate goal.

For many, perhaps most of other players in the game, ISK is simply a tool to use in achieving whatever other goals they have.

(You can make a lot of money from players like this!)

It's news to me that CCP laid of "30%" of their team this year. Can you link that?
Star citizens won't see their game for AT LEAST a year, and it'll probably be longer than that.

Elite and No Mans Star, now - those are real competition
Originally posted by Loktofeit

The OP is a great example of one of the reasons why MMO devs don't give out sub numbers. As soon as they stop giving them out the assumption is that the game is losing players. "Many lost in past year." I must've missed that memo. ;)


The PCU records were often the result of multiple events at the same time in EVE, and were in no way indicative of peak averages at the time. If they were, the records probably wouldn't have been such a big deal. I think several of the records were on days when there was a tournament going on at the same time as a lot of activity in game. PCU records were always the result of player activity. CCP "aren't even trying to break it" because, to the best of my knowledge, they never did.


Anyway, it's July. EVE players are always less active in July. They're probably on a beach somewhere with their families or BBQing in their backyard. My educated guess is that the same is true for most MMOs. 


Whatever the case, welcome back from your 3.5-year hiatus.



Oh come on man, be real.  APC numbers are down to the level of the Summer of Rage.  And there are other factors as well.  You know as well as I do that the outlook for the next 9-12 months is pretty grim.  I'm prepared to believe that Seagull's plan will work and that people will return but to try and deny that player numbers are through the floor is pretty insulting.  If CCP want people to stop making wrong assumptions about subscription numbers, they always have the option of returning to their long-standing policy of publishing those sub numbers.  If there's nothing to hide, then why not?

If nothing else gave the game away, then the announcement of the CSM9 election results did.  For the first time ever, CCP did not announce what percentage of the players voted, which in the past has been considered an important statistic.  Why?  I think you know perfectly well why; we certainly do.

Don't get me wrong, I'm not on any kind of "grrr CCP" kick.  I know perfectly well that the dev teams are working hard, I know that there's a valid and sensible development plan, I agree it makes sense.  But have the courage to admit that right now, there's an issue.

Originally posted by Gdemami

Incarna in 2011 was their last successful expansion, since then the game is struggling to increase the player base or just add any (expanding) content at all.

The 500k mark is just a marketing gimmick as they added the numbers from chinese re-release.

Imo, the issues with development direction/management go long back to 2008(icelandic crisis and Quantum Rise failed expansion).

Current EVE is a very sad reminiscent of it's former was a blast, alas nothing lasts forever.

EDIT: I am in no way agreeing with OP, the numbers are off and ridiculous.

The game isn't dying, it is just a sailing ship without a captain...or a crew...


I think you may be the only person ever to describe Incarna as a "successful" expansion, even as a troll. Incarna was an utter disaster in every respect.

As the OP says, CCP haven't released figures, but it's pretty obvious that numbers are down.  By how much is guesswork; historically speaking, the APC and the number of subscriptions have not been closely linked.  However in the past, the PLEX system has helped to buffer the effects of player discontent; a lot of players who weren't logging in would convert ISK into game time and keep the skillqueue ticking over against the chance that they'd return.  Now that PLEX are over 800M ISK each, that's an expensive proposition.  Anecdotally, a lot of the people I know in EVE are trimming down their accounts because of PLEX prices.

I think it's helpful to distinguish EVE as a piece of software from EVE as a dynamic player community.  On the software side, EVE is the best it has ever been: CCP has made a giant effort to refactor and debug many of the game's features.  However, the features that they have fixed are not the ones that most urgently needed fixing.  That choice has been dictated by development constraints rather than game design considerations, and I have considerable sympathy for the EVE team for the unpleasant choices they've had to make for the long term good of the game.

On the community side, things aren't so good.  I can't speak for hi-sec, but I can confirm that nullsec is utterly stagnant.  There's just not much to log in for while the "Cold War" between the CFC and N3PL drags on, and I have let my subs lapse and many others have done the same until things change there.  I know for a fact that CCP are aware of this situation, and CCP Seagull confirmed yesterday that there will be a change to sov mechanics this year.  I very much hope that, whatever this change is, it provides a powerful incentive to break up the mega coalitions and drives a more diverse political map.  If it does, I'll happily start giving CCP my money again.

Originally posted by Betaguy
Originally posted by Prokaryotik

I understand where you're coming from, I truly do. But you have to realize that the world of New Eden that CCP has created is supposed to be an emulation of a completely dog eat dog society where almost anything can happen. For all intents and purposes you should be happy there are even Hi-sec areas in my opinion.

I have played this game on and off here and there for some time and I am by no means an expert in any way shape or form. But what I absolutely love about this game is that it truly is a vitrual world: one server, go anywhere, do anything. It is trying to portray a futuristic society in space where there is no government. Just those who may or may not be your friends.

I understand you have to pay a subscription, I understand that you've put a lot of time and effort into the game, but this is something that they make you very well aware of and is something that makes the experience something that is truly unique. That fear of griefing, that fear of losing everything. But that's what makes it awesome, the fact that can actually happen, anytime, anywhere, and if you can't handle that then this game isn't for you. Can't you guys imagine that if a world actually did exist like New Eden in space there would be those griefers, those pirates, those scammers? That's what our world is like believe it or not. Just most of us don't see it as we live in a priveleged society where we play video games all day... It's sick but its an accurate portrayal of what that society would be like (I think at least). So CCP, please don't change it. Don't corrupt this immaculate world of no holds barred, deception, profiteering, piracy, backstabbing.. ugh I could go on.

I think a lot more people  would play if they did change it...

You think CCP might be able to emulate the incredible commercial success of Star Trek Online?

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