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All Posts by Malcanis

All Posts by Malcanis

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3158 posts found

What the "hardcore players" didn't like was that for almost 2 years the actual game that we were playing was virtually ignored while all the dev resources went into a fantastically mismanaged project that forced us to be in a shitty motel room until our video cards caught fire.

CCP spent an incredible amount of effort re-inventing the wheel because some senior people there thought that they could invent a better 3D 2nd person engine than anyone else and refused to listen to any feedback they didn't like right up until Incarna went live and the playerbase went into meltdown.

The Incarna project team had literally no idea what they wanted to do apart from "awesome" and barely any ability to deliver it even if they did. Their engine wasn't even capable of rendering more than one figure at a time without breaking down under the load, let alone the actual multiplayer experience that anyone wanted. If they'd lisenced an existing engine and put that work into actual gameplay that was interesting, entertaining and challenging, the "hardcore players" would have been A-OK with it.

As it is, the whole avatar gameplay concept has been tarnished so badly that it will almost certainly never happen - CCP would literally have to restart the project from scratch to deliver something that allows us to talk face to face. But the blame for that is 100% CCP's, not the players who waited for years for even trivially easy fixes to be done while cocaine-sniffing egotists prated about "dynamic new experiences" and the like.

Originally posted by Wyrdfell

Sorry but I don't buy it. I don't believe that you play this game for 4 years. This is why we play this game. Eve is not a game that combat matters or fastest player always wins. Eve is a pure strategy game. The skill that you're talking about lies in the preparation period. You need to think about all possibilities, learn really how to play and remember all the different variables. This is why we love this game. Deal with it.

 

Allow me to translate the OP for you:

"I blapped red crosses for 3 years, 11 months and 27 days then took my faction fit pirate battleship into lo-sec and promptly got murdered by someone who knew how to fly his ship in PvP. Therefore EVE is bad."

Originally posted by Kommo

Let's just say it's different kind of sandboxy elements. I can relate with Beatnik59. EVE has the sandbox tools for trading, logistics, PvP, politics, corps, building ship components, specializing skills etc. That kind of sandbox experience... but I'd, too, rather design cool jackets and color my ships, at least sometimes. That's different kind of sandbox experience.

EVE leaves cold in all it's amazingness. I want to have fun when playing games, in the end of day. EVE is only work and worries, while that is important in good MMORPG, but EVE just takes it to extreme. If I just want to play around and have fun, EVE has very little tools for that. Even the exploration part is kind of meh. Exploration would be more fun if I could stumble into more interesting creations... be it of game developers or players.

 

The better run nullsec alliances are tremendously supportive of casual play. Over and over the same underlying assumption that I see from people complaining about the kind of game they imagine EVE to be is that they invariably implicitly assume that they'll be acting alone.

Originally posted by Agent_Joseph

Bigger ship what I am use is  Battlecruiser with main character 50+sp mil,but in last half year  & more I mostly playing with alt 15 mil sp, FW & use t1 frigates with t2 fit,  every 3 months bought one plex and sell for 600-700 mil coz I am not farming isk, I am have no time for that & it is bored for me.

It is wonder how peoples have misunderstanding about EVE,it is free form game ,can play how liked & what liked ;New players & veterans mmo players just need forget & drop all what they make in other mmo's.

 

This can't be overstated. Most of the people I know who did best in EVE didn't have an MMO background.

Use interceptors with warp speed rigs for rapid travel: you will move a lot faster than in a pod. Time To Warp is no longer the most significant factor in travel speed these days.

I wouldn't say that accumulating ISK is the aim of the game, but accumulating ISK is certainly one perfectly legitimate goal.

For many, perhaps most of other players in the game, ISK is simply a tool to use in achieving whatever other goals they have.

(You can make a lot of money from players like this!)

It's news to me that CCP laid of "30%" of their team this year. Can you link that?
Star citizens won't see their game for AT LEAST a year, and it'll probably be longer than that.

Elite and No Mans Star, now - those are real competition
Originally posted by Loktofeit

The OP is a great example of one of the reasons why MMO devs don't give out sub numbers. As soon as they stop giving them out the assumption is that the game is losing players. "Many lost in past year." I must've missed that memo. ;)

 

The PCU records were often the result of multiple events at the same time in EVE, and were in no way indicative of peak averages at the time. If they were, the records probably wouldn't have been such a big deal. I think several of the records were on days when there was a tournament going on at the same time as a lot of activity in game. PCU records were always the result of player activity. CCP "aren't even trying to break it" because, to the best of my knowledge, they never did.

 

Anyway, it's July. EVE players are always less active in July. They're probably on a beach somewhere with their families or BBQing in their backyard. My educated guess is that the same is true for most MMOs. 

 

Whatever the case, welcome back from your 3.5-year hiatus.

 

 

Oh come on man, be real.  APC numbers are down to the level of the Summer of Rage.  And there are other factors as well.  You know as well as I do that the outlook for the next 9-12 months is pretty grim.  I'm prepared to believe that Seagull's plan will work and that people will return but to try and deny that player numbers are through the floor is pretty insulting.  If CCP want people to stop making wrong assumptions about subscription numbers, they always have the option of returning to their long-standing policy of publishing those sub numbers.  If there's nothing to hide, then why not?

If nothing else gave the game away, then the announcement of the CSM9 election results did.  For the first time ever, CCP did not announce what percentage of the players voted, which in the past has been considered an important statistic.  Why?  I think you know perfectly well why; we certainly do.

Don't get me wrong, I'm not on any kind of "grrr CCP" kick.  I know perfectly well that the dev teams are working hard, I know that there's a valid and sensible development plan, I agree it makes sense.  But have the courage to admit that right now, there's an issue.

Originally posted by Gdemami

Incarna in 2011 was their last successful expansion, since then the game is struggling to increase the player base or just add any (expanding) content at all.

The 500k mark is just a marketing gimmick as they added the numbers from chinese re-release.

Imo, the issues with development direction/management go long back to 2008(icelandic crisis and Quantum Rise failed expansion).

Current EVE is a very sad reminiscent of it's former glory...it was a blast, alas nothing lasts forever.

EDIT: I am in no way agreeing with OP, the numbers are off and ridiculous.

The game isn't dying, it is just a sailing ship without a captain...or a crew...

 

I think you may be the only person ever to describe Incarna as a "successful" expansion, even as a troll. Incarna was an utter disaster in every respect.

As the OP says, CCP haven't released figures, but it's pretty obvious that numbers are down.  By how much is guesswork; historically speaking, the APC and the number of subscriptions have not been closely linked.  However in the past, the PLEX system has helped to buffer the effects of player discontent; a lot of players who weren't logging in would convert ISK into game time and keep the skillqueue ticking over against the chance that they'd return.  Now that PLEX are over 800M ISK each, that's an expensive proposition.  Anecdotally, a lot of the people I know in EVE are trimming down their accounts because of PLEX prices.

I think it's helpful to distinguish EVE as a piece of software from EVE as a dynamic player community.  On the software side, EVE is the best it has ever been: CCP has made a giant effort to refactor and debug many of the game's features.  However, the features that they have fixed are not the ones that most urgently needed fixing.  That choice has been dictated by development constraints rather than game design considerations, and I have considerable sympathy for the EVE team for the unpleasant choices they've had to make for the long term good of the game.

On the community side, things aren't so good.  I can't speak for hi-sec, but I can confirm that nullsec is utterly stagnant.  There's just not much to log in for while the "Cold War" between the CFC and N3PL drags on, and I have let my subs lapse and many others have done the same until things change there.  I know for a fact that CCP are aware of this situation, and CCP Seagull confirmed yesterday that there will be a change to sov mechanics this year.  I very much hope that, whatever this change is, it provides a powerful incentive to break up the mega coalitions and drives a more diverse political map.  If it does, I'll happily start giving CCP my money again.

Originally posted by Betaguy
Originally posted by Prokaryotik

I understand where you're coming from, I truly do. But you have to realize that the world of New Eden that CCP has created is supposed to be an emulation of a completely dog eat dog society where almost anything can happen. For all intents and purposes you should be happy there are even Hi-sec areas in my opinion.

I have played this game on and off here and there for some time and I am by no means an expert in any way shape or form. But what I absolutely love about this game is that it truly is a vitrual world: one server, go anywhere, do anything. It is trying to portray a futuristic society in space where there is no government. Just those who may or may not be your friends.

I understand you have to pay a subscription, I understand that you've put a lot of time and effort into the game, but this is something that they make you very well aware of and is something that makes the experience something that is truly unique. That fear of griefing, that fear of losing everything. But that's what makes it awesome, the fact that can actually happen, anytime, anywhere, and if you can't handle that then this game isn't for you. Can't you guys imagine that if a world actually did exist like New Eden in space there would be those griefers, those pirates, those scammers? That's what our world is like believe it or not. Just most of us don't see it as we live in a priveleged society where we play video games all day... It's sick but its an accurate portrayal of what that society would be like (I think at least). So CCP, please don't change it. Don't corrupt this immaculate world of no holds barred, deception, profiteering, piracy, backstabbing.. ugh I could go on.

I think a lot more people  would play if they did change it...

You think CCP might be able to emulate the incredible commercial success of Star Trek Online?

If you're worried about being ganked then use a Procurer. They can have BS level EHP.

As for the rest, what should CCP do? Leave skills useless?
If PLEX make EVE "pay to win" how come all the guys who are actually "winning" are the ones who are playing for free?
Originally posted by Rommie10-284
Originally posted by Salio69
im getting pretty fed up with eve myself. i've been playing since 2005 and im getting tired of the racism in this game. i've noticed a large increase in racists yelling things like "white power" and degrading and ridiculing people who aren't white. its the main reason why i dont join null sec alliances anymore. i guess in game where the majority of players are white and male, its to be expected. all i can say at this point, i cant wait for star citizen to release so these racists can have the game all to themselves.

It's an open secret the EVE power-blocks will try to dominate Star Citizen.  Trying and Doing are not the same thing, and their success is more dependent on how the Star Citizen devs react to them than what they'll try to do.

IOW, they've stayed in EVE for so long because an alternative hasn't presented itself - and that's about to change.  If the SC devs haven't prepared for what's coming, they'll be Fools and Tools and have no excuses.

 

How do you "dominate" an instanced polyserver game?

Originally posted by grndzro

I dont think I can support a company that has shown a complete disreguard for it's own fanbase.

Dust should have been on PC, and in the end it wasn't very sucessfull.

I don't have much hope of them pulling off anything more than an arena battler.

 

That's an odd thing to say just after they've announced that they're moving Dust to the PC.

Originally posted by Mors.Magne
Originally posted by Dullahan

Is it just me, or does it seem like CCP is feeling threatened by the upcoming Star Citizen?  First they're planning a ground shooter and now a dog fighting game, both of which are cogs in the giant Star Citizen machine that stands to make Eves battles for galactic supremacy look like childs play.

 

 

I think CCP are worried about both Star Citizen and Elite: Dangerous. However, the threat from Elite: Dangerous is far more imminent.

 

Well yeah, Elite Dangerous might actually be released, for one thing.

Say hello to the newest pirate faction in New Eden, Mordu's Legion.

https://forums.eveonline.com/default.aspx?g=posts&t=343971

Ali Aras was the hero of CSM8 and she well deserves her top 2 slot on CSM 9.
Originally posted by Mors.Magne
Originally posted by Phry
Originally posted by Mors.Magne

This discussion is interesting but it's a moot point, like most discussions about Eve - The central, insurmountable, problem with Eve is that it's becoming obsolete.

 

Why bother with 3 separate games (Eve Online, DUST, Valkyrie) when you will be able play a game that aims to do all 3 facets in the same game (such as Elite: Dangerous and Star Citizen)?

 

Eve becoming obsolete isn't a question of 'if' - it's a question of whether it will happen in 2015 or 2016.

 

 

Eve is nothing if its not a game that evolves over time, but i think your misreading the situation, and while Dust may be a lost cause, and Valkyrie an unknown factor, games like Elite; Dangerous and Star Citizen are more than capable of existing side by side with Eve, i don't think its going to be a question of either/or in whether people play them, if anything it just broadens the spectrum of Sci/fi games, which is currently very sparse, with few successes and more than its fair share of failures. I don't see Eve changing in that sense, it will in all probability remain the niche game that has always been, what may happen though, is that the games that people play alongside Eve, are dropped in favour of those games, that i could easily see happening. If their successful enough, it may even have a positive effect on Eve too, though i have to say, the stranglehold fantasy themeparks have on MMO's does need to be loosened. As an Eve player i am really looking forward to both those games, but it won't change whether i play Eve or not

 

Eve will not be evolving over time - the 6-monthly expansions will not happen from now on.

 

 

You don't think that the 6-weekly release windows will allow change?

tl;dr: CCP have essentially been turning EVE into "EVE II" on the fly for the last couple of years.
Originally posted by Mors.Magne
Originally posted by Jakdstripper

to me it sounds like CCP is very well aware or what the emerging competition is offering (SC and Elite) and have realized that EvE needs to evolve, and quick, for any chance to survive.

i mean, SC alone has already 10 times the "paying supporters" that EvE has on it's best days, and it hasn't even launched yet. 

If CCP manages to truly tie in all their 3 games (EvE, Valkyre, Dust), perhaps add walking inside stations, Oculus support, maybe walk inside large ships, i think EvE might actually survive the incoming wave of space mmos. They have by far the best economic model for a space sandbox, not to mention a very loyal fan base. However, the game has become stale after 10 years and it needs major changes. 

i'm very happy that CCP is going down this road, and i hope the existing EvE players will embrace these changes. there are no a lot of other options right now. it's try and stay with the competition or risk becoming the UO of space mmos. 

 

 

CCP have no intention to tie in Eve, Valkyrie, and DUST. If they had, all 3 would be in the same game.

 

However, CCP will get a lot of money if they give a convincing enough impression that this is what they hope to do.

 

It's propaganda. There is a huge amount at stake because CCP have made lots of really big mistakes. And now they should have some serious competition.

 

Well CCP've certainly got competition in the "get people to give you money for making a convincing impression" market.

Competition in the "get people to give you money in return for playing a game that actually exists" market is still a little thin in the space sim sector, however.

If there's one thing that almost 8 years of EVE has taught me, it's that what counts is what actually gets released. CGI reminds me very strongly of of CCP during their most :awesome: era. The very little I've heard about Elite : Dangerous indicates that there's a far better work:hype ratio, but I'll start playing attention to it the day I can play it.

With respect to EVE, well by the time either of those two appear, CCP will have had at least another year to push out codebase reworks, rebalances and new features. By then we should have had a structures rework, a corp/alliance rework and be close to or even actually in receipt of a sov rework.

The hill any competitors have to climb to compete with EVE will be that much higher, and it's not like CCP will slow down if & when a serious competitor actually appears. And because by then they should have cleaned up the biggest sections of legacy codefucked features, new development will be considerably easier for them. Any stuff they want to change or new stuff they want to add will link to their new "pretty" code, and that, I am told, makes developing significantly easier*.

I've also been wondering for a little while now just how much of a coincidence it is that Seagull's plan should** come to maturity and give CCP the first new EVE "Jesus Feature" for 6 years to announce at about the same time (give or take a quarter or two) that SC is due to launch. I suspect that even if it originally was a coincidence, CCP are now going to make damb sure that it isn't one. It must surely have occurred to them.

*A large part of the reason for the development strategy of the last couple of years is that, so we were told in various FF panels and presentations, the expansion strategy has been something like this:

1) Choose gameplay area for expansion theme (eg: crimewatch, FW, Industry, exploration, structures, sov)

2) Scout out just how badly the feature is codefucked. If it's too codefucked and links to too many other codefucked features, pick an easier one.

3) Map out a model for what this horrible unreadable uncommented code actually does in game: this input under those conditions gives that output. This is a non-trivial process, and when it affects another feature that's still codefucked, it's extra horrible bad.

4) Write meticulously commented, modular, pretty code that replicates those functions, and also take the opportunity to fix any longstanding "This happens because we have no idea how to change it" type issues, eg: secret aggro timers, rebalance things, and maybe add in a few relevent longstanding feature requests. This is the visible part of the expansion that people dismiss as "Huh, another 'Fix expansion' of minor tweaks, man CCP are so unambitious these days, remember when we used to get 1500 lines of patchnotes?"

5) Optional section: Rework or merely tweak the UI as required if the features has a particularly awful UI and make it into something that looks as if it was made this decade. (eg: industry)

6) Have a couple of teams doing low-cost, high-return stuff like "Little Things", Ship balancing and so on. Stuff that only needs a small amount of actual developer resources to have a relatively large in-game effect in order to up the feature:effort ratio of the expansion cycle. Also ongoing stuff like Gridlock's work on performance, etc.

So: every codefucked feature that gets this treatment makes reworking every remaining feature that touches it that much easier. So the work done on Kronos will for instance make reworking the corps & alliances feature code that much easier, because corps and roles link to industry in quite a lot of ways. All those links will be much easier to write code for when CCP start the Corps & Alliances rework, and likewise the Structures rework.

CCP Greyscale told us in the industry panel that Kronos required basically a complete rewrite of the S&I code, over 10,000 lines, and that it was the biggest rewriting project they've done so far. Vaster and more horrible than the science & industry code used to be is the Structures code, and then the C&A code is the horriblest of all. That's why they've basically been left until last.

As you will have already worked out, once Structures and C&A are reworked, then doing Sov code is going to be relatively easy; the Sov project is actually a bigger game design challenge than a code challenge and I'm sure you'll all be as pleased as I was to learn that Greyscale is working on that as his "20%" project. With luck, a sov rework will follow pretty quickly after Structures and C&A are done.

At this point, CCP will be in a position to roll out genuinely new stuff relatively easily. Relatively. Writing pretty code when you care about making it actually work properly with other parts of your code intrinsically takes longer than shotgunning a few Gulls and shitting out a bunch of fuckcode as fast as you and a few other beer-addled vikings possibly can because hey, :awesome: right?

EVE will still be outrageously complex, and the game design part of any new content is going to be kind of a Big Deal. But they'll be working with better dev tools on much higher quality code, and once the decision has been made on what they want to do, then it should be significantly easier for them to deliver it.

Timescale: who knows. But you can bet your ass that CCP want the new stargates part of the plan ready to go live when (if ) Star Citizen appears on the horizon as a game that actually exists on people's computers. Or, more credibly, Elite : Dangerous.

**Standard :CCP: disclaimers apply, of course, but we also need to apply :CGI: disclaimers also so v0v
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