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All Posts by SuperXero89

All Posts by SuperXero89

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2503 posts found
New engine, same old shitty 1999 downloader.
Originally posted by DAS1337


For the sake of all that is holy, do not play the game on consoles.  I tried and in less than an hour of play, I boxed it back up and haven't even considered looking at it again.


Compared to PC, the controls are worse, the graphics are way worse, the UI is worse times infinity +1.  You can't MOD the game at ALL.  The voice overs did not work at all.  Maybe it was a bug, maybe it wasn't, I don't know. 


The only remote redeeming quality was the locational VOIP, which seemed to work fine.  Massive waste of money.

Don't listen to this guy.  The graphics are almost exactly the same on console as they are on PC.  if anything, they look a bit sharper on consoles, but that may just be due to my TV.  The real downside to the console version is that you are limited to 30 FPS whereas the PC version has no limit.


Secondly, voice overs work fine.  Not once have I had any issues to where I didn't hear the voice overs.

Control-wise, the game is probably better on PC, but the gamepad controls are fine.  It's only slightly more involved than Skyrim or Oblivion for consoles in that you have special abilities mapped to the four face buttons and two shoulder buttons.

I don't see how the UI is "worse" on console considering it's the exact same menu-driven UI that is on the PC version only there's no mouse pointer.  Even without a mouse pointer, it's not like it's difficult to manuever around the screens.

True, you can't mod the game, but for some people, that's a positive.  At least everyone you're playing with is on equal footing.

Honestly, I think it comes down to how you plan to enjoy the game.  I've played on PC before and am currently enjoying the game on console, but I can already see ways in which it's going to be hard to enjoy console ESO without a lot of friends playing alongside you.  No text-based chat means virtually no communication with players you don't already know unlike the PC version which has text-based chat allowing you to communication in and outside of groups without a headset and to ask questions and for support in zone chat.  



There have been things Blizzard has done since the days of Wrath of the Lich King that have worked to hasten this game's demise, but by and large, this is just an old game and the MMO genre is dieing.  World of Warcraft will be around for years to come, but aside from brief spikes in player count every time a new expansion is released, I don't anticipate anything that they do will grow their playerbase at this point.
Originally posted by Entinerint
Originally posted by momodig
Still turns me off I that I have to look at a tablet.  I was enjoying the game greatly, till I found out about maps and having too look for shards.

You don't have to. Skyshards are not vital to your character.

In a single player game, I would agree, but in an MMORPG, whether or not it is integral to character development depends upon the expectations of the playerbase.  If the majority of the playerbase collects all the skyshards than it is a requirement by proxy.

Blizzard really nailed it from a design standpoint with the progression from vanilla WoW, to BC, to WotLK.


I swear it seems like 90% if other MMOs exist for the sole purpose of proving Blizzard wrong.  Absolutely nothing sans level cap should be required for entry to the expansion.  What SE is doing will kill the long term growth of their game.  As the game ages, catching up to the vets should be made easier and not more difficult.

WoW didn't gain millions of subscribers by locking players out of expansion content unless they completed all content in the previous game beforehand.  The only requirement should be that a player is max level, and even that's debatable (expansions should provide content for all areas of the game).  Completing the main story content shouldn't even factor into the discussion.

Every new expansion should effectively reset the endgame, allowing new players a chance to catch up with the veterans.  Otherwise, you end up with a situation like EverQuest where new players had to run through 2-3 years of backlogged raid content to ever be viable at max level.  At least in that game, it took awhile before you hit that wall.


People don't talk enough about optimization when it comes to console gaming.  It's a lot easier to get mileage out of a universal hardware configuration that is dedicated to gaming.  A PC is certainly more powerful hardware, but PC equivalents of a lot of top of the line console titles require much more powerful hardware than what is in a console.


Originally posted by Azaron_Nightblade
Originally posted by SuperXero89
Why are they so fixated on making appearance armor a credit sink?

I wouldn't worry about that. Dulfy's got the numbers on that link - it takes 880k credits to get all 16 outfits, which is very easy to get nowadays at level 60. Just doing the 55-60 storyline will get you there easily, with some pocket change to spare.


Then you still have to pay every time you set a new piece of gear on the tab, but even if you only paid for the outfits, again I ask, why are they so fixated on making appearance armor a credit sink?

Why are they so fixated on making appearance armor a credit sink?

These are difficult questions to answer.  By and large, there's next to no MMO content that is "too hard" in and off itself.  "Too hard" in MMOs is generally defined by the amount of effort expended to complete a task.  I've not encountered an MMO where I was simply incapable of completing something based on mechanics alone.

Generally, anything that must be repeated on a regular basis (questing, dungeon grinding, crafting) becomes massively tedious if repeating these tasks requires mental, physical, or organizational effort.  

Raiding is something that is done infrequent enough and stands as the ultimate goal of the game, so this can be as challenging as it needs to be to encourage time spent in the game and to provide a sense of accomplishment when an encounter is finally completed.

This balance is what I think WoW does so well.  Too many MMOs simply make questing and dungeon grinding tedious to the point of where I just get annoyed and quit after awhile.  


why does there have to be a death penalty?  It's not always about the skill of the player.  There's plenty of ways MMOs stick you with cheap deaths that can't be avoided.  Why lose hours of progress or be forced to AFK for 10 minutes just because extra mobs decided to spawn on top of you?

I feel like DAoC is probably the easiest game to jump into these days.  I don't really classify Lineage II in the same area as EQ, DAoC, Ultima, Anarchy Online etc, but it did release before WoW.


EQ1 is the best of the bunch, but it'd be very hard to catch up to the majority of the player base with their max level toons and thousands of AAs.

Originally posted by astronautz

Enough of the whine.. here are my general tips for a great new mmorpg..fitting the decade we live in.

Leveling is hard.. levels get blocked if you dont defeat some bosses/time trials.. for every 5-10 levels you are faced with that Challenge.. one player can be stuck on lvl 40 for 3 weeks.. i dont give a f.. he better play better.

Gear is extremly hard to get by.. but they look good.. and rewards you.. 

Politcal Parties.. yes you heard me.. tax issues/housing/war/sales etc.. you vote for what suits you best. 


I want new players to look like ordinary soldiers..i dont want them to be a Hero from lvl 1.. i.e WoW is like big friggin circus.. everyone has purple dragons.. and 2meter long swords.. there are actually 100 Heroes per like 1 NPC inhabitant.. logic much. (not just wow every game.. just a town with 100s of heroes)


maybe its the beer..or maybe its the boredom.. nothing to play.. maybe i just cheerish the golden years of MMORPG EQ1>WoW.. but that was that Decade.. why are we forced to play the old.. when we have all that takes to make it better&new.


Please let the game be expensive, monthly aswell.. id rather have a fine community than circus.. 

I want to face Dragons... knowing that if i die i might not be able to ressurect 24h.. but if me and my mates manage to kill him we get the epic treasure chest behind him..which will enrich us. But you think thats all? you failed to kill the Dragon and you cant rez for a long time.. hell no.. that Dragon revenges and flies away to your house and burns it down. 


First of all, leveling in EQ was not hard.  It was just long.  Hell levels meant you spent weeks/months grinding out 1-2 levels, but all you were doing in that span of time was standing in one area auto attacking, occasionally clicking one of 8 spells.  The only class in EQ that comes close to a class in a modern MMO was the bard.  Twisting meant you had to continue cycling through a rotation of songs in order to keep up buffs/DPS.

I could literally tank a mob, hold a private /tell conversation, chat with my group, and chat with my guild all at the same time.  Can't do that in WoW.

Secondly, get off your L2P high horse.  Video games are time wasters.  Getting some sort of high, feeling superior because you have skills in a video game is laughable.  There's a challenge in every game if you seek it.  Problem is, the same people that claim MMOs are too easy have probably never set foot on some of the highest end raid content in their MMO lives.

This bothers me too.  The zones feel like movie sets frozen in time.  It's especially noticeable in some of the set pieces where republic/sith soldiers are forever stuck in a gun firing animation even after you've killed all the NPCs of the opposing faction.


Most of the zones are massive for the sake of being massive and are relatively devoid of content.  You'll ride your speeder across miles and miles of identical terrain, and it all feels mass produced as hell.  No heart or soul went into designing the zones.

Lastly, I hate the fleet centers.  I understand their purpose.  They're easily accessible, have everything necessary in relatively short travel distance, and nearly all flashpoints are accessed from there.  The problem is they just look so boring.  The Republic at least has the potential for the most impressive hub world in any MMORPG on the market, and yet you're there for about 5 levels before you blast off and never have a reason to return.

You know, one of the most striking revelations that I experienced from my recent foray into single player games was that when you buy a highly anticipated single player game, you can actually go home and play it day one.  You aren't having to sit in login queues and you really don't even have to sort through massive amounts of bugs and performance problems (unless you're playing Assassin's Creed Unity). 

World of Warcraft is one of the most popular games on the planet.  This isn't like an expansion for EverQuest II where 3,000 more players might populate the servers for a couple months.  Millions have purchased Warlords of Draenor as millions do any time WoW releases an expansion. 

If anything, Blizzard's handling of the Diablo 3 launch disaster should show all of us that they're not interested in the consumer as much as they're interested in the dollars they can suck from us.  They know there's no point in guarding against a DDoS attack (as those have occurred across several MMOs recently) or upgrading server infrastructure because in about a week or so, when the hype dies down, anger will subside and we'll continue to fork over our money to grind away like hamsters on a treadmill.


It wouldn't be a Blizzard launch without massive launch day issues.  You can get away with this kind of thing when you are the king. 
Originally posted by Gwahlur
Originally posted by Gregor999

Solo all the way to max with button spamming combat.

Hm, I know they had started making it more solo friendly when I left, but during my time there that's so far from how it was I have trouble believing you. Has it changed that much?

It's certainly a lot more solo centric.  The majority of that is due to overhauling the leveling experience over the years.  There's now fairly consistent quest-hub grinding from level 1 to the max level where that certainly wasn't always the case.  Also, the game is 10 years old and doesn't have the constant influx of new players that WoW has, and a lot of low lvl players powerlevel their way through the majority of the leveling content.

Now having said that, SOE just released level agnostic dungeons that last from lvl 20-89.  They're essentially dungeon queues that don't require a particular combination of roles.  Low lvl players scale up to match the higher level players for the duration of the dungeon.  They offer pretty good loot and great XP.  Queues pop pretty fast now especially because it's new.

I think you could do a lot worse than EQ2 right now.  It still feels pretty lively to be so old and is still getting plenty of attention from the developers.

I find it humorous how there was such mass outrage over the SWG CU when Blizzard basically has a CU for WoW right before every expansion.  People who have been playing since Vanilla have likely had to re-learn their classs 5 times over the course of the game's life.

This latest revision seems to be the largest, most sweeping nerf I've ever seen in an MMORPG.  I don't really think their goal is to dupe more people into buying the instant 90.  Anyone who buys the expansion gets an instant 90.  The game, in essence, begins at 90 now.  I just don't think they're all that concerned with scaling the low lvl content.  

I believe history will say that a botched launch killed Vanguard, but bad design decisions didn't help matters.  The game was undeniably top heavy, and the game's structure made it virtually impossible for new players to break into the game.  The majority of the quests were group centric, and some of the most important quest chains in the game required a full group to complete.  This made it very hard for new players to progress through the game past a certain point.  At some point, SOE should've developed a single solo quest line from 1-55 similarly to what they did for the SWG NGE.  

Secondly, the game world was just too big.  If they consolidated the game world, they could've spent more time squashing bugs and polishing content.  Because the population died off, it became difficult to locate players within the massive gameworld and 90% of the content was virtually useless.

Well these poll results are telling.  For me, I finally realized that all modern MMORPGs are just cash grabs designed to keep you running the hampster wheel so you can either pay them 15 dollars every month or buy lots of random crap on their cash shop.  I've been playing tons of single player games I've missed over the years, and it's hard to look back on MMOs.

I can start a new game, finish it in a week or two then move on without feeling like I'm falling behind or missing out on some new content patch.

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