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All Posts by Megilindir

All Posts by Megilindir

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82 posts found

It will be an awesome game from a heartwarming company and staff : )

Pretty excited about it.Wanna try it!!!

I would return if combat animations had improved and if they ever re work economy, added enchanting and the infamous 4. Class lines

Great post indeed.Would you mind if i ask for links of these add-ons? Thank you.

 

Edit: I personally found them all just asked for the others to access easily.

Go play Darkfall.Much more sense.

This is absurd you cannot basically sue one thing over imitation.Everything created in this universe is a simple example of this. The greed and jealousy are astounding. Then again why dont wotc make a game like cryptozoic makes? Its not virtuous. Every artist for instance has an inspiration point where they imitate one another. Simple crap. I hope Wotc will lose this case hard and i hope Hex will flourish. Ive been a magic fan since i was a child and look at this nonsense. Then, Wotc should stop using imperialistic approach on crappy duels of the planeswalkers every frekking year and start doing what cryptozoic does. Pathetic, absurd and ridiculous.

 

 
Originally posted by Renoaku

http://forums.archeagegame.com/showthread.php?7075-Is-AA-a-true-SandBox

They need to make the game a "True Sandbox" and stop limiting players on what skills their character can learn because it doesn't make sense.

Based on the video I watched players can change their skills by paying a NPC Gold to change skills or something like this, but in games like "Dark Fall" & "Final Fantasy" or "Guild Wars 2" Players do not have to pay to change skills anymore they can just freely reset them, so why does "AA" charge in game currency to change some skills.

A Sandbox also allows players to freely level every single craft to 100 in the game, this game does not, which is very annoying.

I haven't played "AA" yet, I could buy the founders pack, but I think the game is going to be a failure because of how the game is not sand-box based, perhaps it won't be a total failure as long as its F2P players are going to play it, but after I download it give it a try I will likely be uninstalling after 3 days just like I did with Tera, and ESO which turned out to be failures in my opinion of course many different problems like crashes, UI bugs and so on.

So what they can do to make "AA" Successful,  is remove the restrictions from the game and allow players to freely Learn every skill/craft in the game and max everything as well as swap classes/skills in the safe zone without having to pay in game gold.

Also after looking at the game "media" and "feedback" from other players there really isn't anything innovative that I have found yet in the game only things like 2 Player Mounts, and Gliders, which have all been done before in other MMO's.

http://en.wikipedia.org/wiki/ArcheAge

I really fail to understand how the game is listed as a "Sandbox" but yet the game has restrictions which make a game a Sandbox.

Alas FF and gw2 are far from sandbox style. I believe the illusion of marketing nowadays forces people to confuse concepts. A sad story...

 

 

Come on guys really? D3 can't be this addictive...I played it myself too to the end of the worlds and shitloads of paragon levels but in the end it repeats and repeats and it's kinda pointless...I wonder which aspect of the game drew you in that much?

I think after this kind of positive and exciting attitude of us playerbase, it is hard to think that many western publishers are not drawn to it.There may be near future plans for this shiny pearl but lets hope from some good company...

BTW it is frekking mesmerizing.I wanted to vomit joy and freedom out of my stomach.

You guys should read more before posting here.

The game is changing and its changing good for good.And they said that a big change is coming in the next week etc.OFC we shouldnt be mesmerized about air weight words but they are showing it with deeds of what  they have been doing.

Oh and for those who always said "The game will be dead by the end of the year" it's not and it's growing more then it's capable of.AV doing a really good job for the past couple months and the price of the game has dropped down to 19 bucks with a %50 off 6 months system.So comparing the price with value i find it a thing of consideration.

In my opinion, the effects of mass psychology of whose playing carebear mmorpg's are affecting the vision of those nowadays.So many same shit has been served lately that we couldnt see other diffrent things out there.DFUW is a different thing and it deserves to live.Not a Fan of it, but enjoying it more than any game out there, with the well balanced value system out there.

You should embrace yourself a little bit and give this game a shot.It won't be easy, but the fruits will rather be sweeter.

It is better then grinding senseless quests that other games have to offer.I personally find peace afk-skill gaining in any game, makes me go do other things like reading books or practicing my music.Then i can spare some real time and do some good PvE or PvP.just enter a clan and you'll be fine.

They are really good at making single player games.

Sadly they suck quite brutally making mmos or online games.

If there will be a bard class or dual-claw type class i will definitely return.

I believe your problem will be more serious and critical if you come with the right material and questions that brings with  it.You may indicate some facts about pvp and how they can be improved, then suggest a thing like avatar weapons appearance.Yelling "WHY" won't be helping you since serious players wont be taking you seriously.

If you think you have a good point, then come to table with ideas that backs you and suggestions that will be influencing your primary subject of concern.

They did not add a system or aspect like that because i believe it's just simply not necessary. You can read my post above which i edited and hope that will light your way a bit more.

 

P.S3 : BTW showing both weapons on Avatar would be cool only with cosmetic means.And that is luxury so i dont think making a thread about it is necessary at all.

Anger management bro..See you have to really calm down.No need for aggression.Im just saying you trip on the wrong subject...

And then again you wait for a legit response to an absurd question, who could possibly tell you why don't they implemented or think an aspect like that at the first place? It is less than a minor thing and you make a thread about it, posting with big capitals...Anyway good luck finding the answer friend = )

 

P.S : You need a serious brainstorming about how the dynamics on TESO PVP works.It is not some hardcore action based side-terrain fluenced game.It's just another carebear MMO that doesn't require minor aspects like that to achieve pvp goals/objects.There are 

1-Zergs= You wont be seeing who equips what,

2- Group PvP = Same above, it will be happening faster than you can make so called strategies with your friends,

3- Solo PvP = Which you could be right but it wont be helping it even if you can or cannot see the weapons.I mean what use does it give when you see someone elses weapon sets? Will you be going back to wherever you came, equip the right combos to counter and then gonna come back?

The things people gets obsessed about nowadays...

Just calm down man. You can't see your inventory either..Never wondered where all the weapons, armors and stuff goin? In TESO you have a guardian imperial pony angel that keeps the stuff for ya.Chillout.

 

[mod edit]

 

P.S : When they zerg your keep, you will be dead before you see who uses which weapon, and that would be the only time for you to need to see it if you ever do.

Originally posted by Plageron

People are going to hate what I have to say about this so-called game.

This is another you go around a world filled with other players...with nothing to actually do....you can collect food in fact this is what you have to do.....since you have the typical food meter that runs out in 30 minutes or less and then you lose health.

There is no incentive to work with other players or do much of anything....you can build things...and for what...to say I built this fort or I built this set of trees....to as usual have someone end up killing you for no reason.

I find this not a game but more or less a pathetic attempt at a simulation.

I truly wish they would remove these titles as games as there is no reward for killing other players or doing anything....oh gee...my reward is I found food to allow me more time to look for more.

Like I said people wont like that I wrote all this. 

I actually liked this state of consciousness.I personally believe and choose the negative statement of 1 player over +100 positive statements.When you tell what you tell with lack of emotion, you tell the truth and the root of it.I didn't played this game, only heard of it and with this man's reply i suddenly could see what this game is about.

Greetings good folks of MMORPG.com.I've been thinking that i should write an honest suggestion and neo-view about Darkfall so you might think before you buy and play it.I strongly recommend for new players and players who might wanna sub as well as themepark players for a leap of faith.And btw this will be something like Darkfall for Dummies = )

What Darkfall Offers;

1- SOCIALIZATION

I've been tinkering around games for a while now ( 12 years of gaming and mmo experience) and im 25 years old.I played and enjoyed both themepark style games and sandbox style games while enjoying the themepark experience more.It is a good thing to do sometimes, being lead by the game and being into raids, grinding, getting the best gear and long story short, experiencing the whole lot.

Now if we talk about what DFUW offers, i can say it does not offer a leadership.It is not a game that you are being lead to someplace and then the other one and then the other one etc...

But the second you enter the game you will find actual players who lead you instead of the game itself.

I've been reading and hearing this kind of thing from all the players who are frightened about being alone.You will not be alone.

The game itself has it's own dynamics that forces you to socialize while the other games not and you will be playing entire game socializing and making friends, making enemies a lot.

The problem with MMORPG's today is they are not giving the feel of an MASSIVELY MULTIPLAYER ONLINE experience while in Darkfall UO you can taste it from nail to toe.

 

--------

2- SOLO PvE, GROUP PvE, SOLO PvP, Group PvP

Don't believe some people who say that Darkfall has no contents at all.It has an immersive, beautiful world that you can travel, solo PvE for gold, materials that you can salvage/craft, and valuables, treasure maps you can tinker with if you want.

Which game amongst all does not have grind after all?

You grind quests, you grind story you even grind lore in most games nowadays.In which popular game out there you don't grind for something that will make you more powerful?

In Darkfall, you grind as well but no quests, no story, no lore, only mobs,As well as any other game out there, you grind mobs, both solo and with a group.Don't be fooled by some unprofessional players out there. YOU CAN AND WILL SOLO PVE IN THIS GAME.

---------

3 OPEN WORLD HOUSING, PLAYER CRAFTED EQUIPMENT, FULL PLAYER DRIVEN ECONOMY.

---Other games still try to implement some housing features but DFuw has that already.You can make money if you want to buy a house, go for treasure chests for rare loot and/or can loot house deeds by random chests appear on the land.

--- All the equipment from potions to bows, from ships to mounts are player crafted in this game.There is an auction house-like market system that you can purchase stuff.There are also rare weapon/armor loots from monsters as well as other games.

 

4 ACTION BASED COMBAT REQIRES SKILL BUT NO HIT 1-2-3 BUTTONS

Needless to say, DFUW has a combat mechanic that requires skill to execute.It is not a carebear style combat that you push the same buttons again and again.

5 CLASS SYSTEM WITH/WITHOUT HOLY TRINITY

A healer class is available in the game that if you choose it , will be likely to help a lot during both PvE and PvP events, other than that, every class has minor healing abilities that provides them efficient amount of survival.The Holy Trinity system is there if you want to play it that way, and it's not there if you choose not to.The same thing applies for tanks, dps, and whatever else left.

------------

Why you can chose to play it

1- It has everything that a game can offer.It doesn't have a shitty storyline or quests that you don't read ( im a hardcore lore fan of video games btw, but very few out there provides a good story or lore therefore i don't bother reading because im not impressed by most of them) it doesn't have a basic system that you can reach to high end in no time ( you have to grind much but most of the time it's not boring because either the rewards are really useful/good or you playing with your clan and chatting nicely on teamspeak during that time) but it has everything that other games has to offer and don't offer.

And it's 20 bucks nowadays. I'd say give it a shot. ; )

Thank you for the Read.

 

 

 

Yeah.Sorry for being mean in this thread.Didn't mean to sound that rough.It's just so many people out there stating that the game is actually good and how they felt.I'm a hardcore elder Scrolls fan and i hatefully watch the game how it corrupts the base feel.

Again, sorry.You can of course say what you want to say.It's just.. i have a complicated relationship between ESO and ES and how they became a marketing toy.

I played the game till level 15 in Umbra with sub-par PC. I Loved what ESO offered but it Really ( believe me i mean it ) REALLY doesn'T worth the sub-shop-box trilogy.

Therefore not in it.But don't hate it anyway.Eso does good what it does.

Originally posted by Redhawk2006

it has now become the industry standard to release games in a buggy, dysfunctional state and take forever to fix longstanding bugs. The reason for that is obvious. Whenever a developer pulls this crap, the response from the hallelujah chorus is always:

"Name a game that hasn't released with bugs" as if the fact other developers have released bug-ridden games somehow justifies the practice.

I wish for once gamers en masse would call BS and ask for their money back and punish developers that do this. Any major bug discovered in Beta should be squashed before launch. The only bugs you should be seeing are those that didn't surface until after the game was launched or other changes were made. If this game launches with broken Mainline quests or quests that can be bugged out by having trolls standing around the spawn point dancing naked (as I saw this weekened) then that's grounds for some serious flak being fired their way, not more fawning adulation.

Can't agree more.Amen

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