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All Posts by blbeta

All Posts by blbeta

4 Pages 1 2 3 4 »
73 posts found
I hope they get it in. Such weather effects are suppose to be in Planet Side 2 as well and I don't believe they are in yet.

Planet Side 1 had a whole weather map and storms. It was more just visibility issues, but still cool. Unfortunately people were allowed to shut it off.
Originally posted by saker
Originally posted by centkin
Asheron's call had so very many things right.  It even managed to be the only NON-Trendsetter listed here.  I wonder why we have not had an even spiritual successor to it? 

Agree!

No successor yet, but if you have interest soon you can play it all you like for $10 old or new account.

Subscription Model to End in July

 
 
 
Want a good idea of how it might work in EQN? Download and play Planetside 2. Which is quite similar to Firefall in the way transactions work. Access to everything but paying money can get you access to things faster or cosmetic stuff.

Both are excellent examples of how to do transactions in f2p games imo.
I could care less about housing, but I did enjoy it in Asheron's Call. I did not use it much but the housing was part of the world and it was fun to run by neighborhoods, when they were full.
KICK ADVENTURE IN THE FACE!

Wasn't really hooked until I finally died a few times around lv 7 or 8.  Groups of 3+ were actually dangerous to my characer.  I played a few different class/race/weapon/armor combos over three betas.  Many have a different feel.  Hell I can see playing the exact same combo and still having a very different feel, depending on what skills you pick and how you decide to morph said skills.

 

I wasn't sure after first weekend, but the other two weekends just drew me in more and more.

 

I will be playing.

 
Page 2 link not showing up on mobile browser format.
LFG tools are great. Most dungeons today are not. Dungeons in Asheron's Call were fun. With todays open tagging and everyone getting their own loot they would be great.

I miss non instanced dungeons. Not every dungeon had a boss. They were places to hunt and explore. There were more than just a few. It was fun finding people trapped because they were in over their head. You could help out or not.

Would like to see more open dungeons that feel like part of the world. With open tagging and loot the way it works today, I think it is time to return to that.
Originally posted by Solar_Prophet

I would ditch my current game(s) in a heartbeat if they'd give Asheron's Call an HD graphics makeover, combined with a UI that doesn't suck.

No, seriously. The graphics don't bother me nearly as much as the horrible UI. I can't believe I ever played & enjoyed the game like that. I guess modern MMOs have spoiled me in that regard.

Don't know when last you played, but this past summer they remade the UI.  I have not played so I don't know if it is any good.

June was first release of it I think

https://www.asheronscall.com/en/content/2013-events

 

 
Asheron's Call did not have instances. It was usually good to run into people in the dungeons. The only time it was a pain was when you needed a specific mob. Todays everyone one gets their own loot/exp pretty much fixes that.

Of course a lot of Asheron's Call dungeons were just different areas. No big boss, just another area to explore.
Asheron's Call has best loot system that I have played. Half of it is because there are multiple damage types and armor had individual protects to those types on each piece of armor. What makes it great is that you can be hit in the hand and only your gloves matter.

Now knowing that and loot is randomized. All stats on loot is random, other than quest rewards.

Almost all loot is useful because of tinkering (crafting). Loot made from different materials. You could have 5 staffs but all are different materials. If they are useless to you can sell, trade or break them down into crafting materials.

In the end the randomized loot in general is great. Similar to Diablo style loot on the random side.

I forge alone a lot.  I enjoy the solo aspect of MMOs.  Sorry but most non MMOs don't have the world size or complexity of the MMO.

 

What I miss is the good old days of being able to solo, but finding areas that would be much more fun with my friends.  I started my MMO experience with Asheron's Call.  A lot of it could be soloed, but was much more fun and quicker to bring friends along.

 

A lot of the soloing I do today is because my buds are busy with life away from games.  That is just how it goes, especially as we age.  I am still waiting on a new MMO where I can tell them they MUST play this.

 

Never have a been a huge fan of forced grouping, but some isn't bad.  I like "suggested" grouping content so I can test my soloing prowess.

 

I got into Firefall about 2 months ago.  Love the PvE game.  Not sure how long it will last, but it is still a lot of fun.  I do enjoy playing all the different frames though.  The thought of other parts of the world opening up sounds great.

 

I don't care about the PvP at all.  Loved BGs in WoW and I enjoy Planetside 2 a lot too, but have no need for it in Firefall.

 

If they do add PvP back I hope has something to do with the world and not arenas.  I picture something akin to early Alterac Valley in WoW.  Capturing towers and bases and your faction's npcs gaurd it and such.  Of course also still fighting against NPC factions.

 

Although I am fine with how PvE is now.

 

I do feel for the EQ players a little bit.  I was in Asheron's Call for 4+ years.  When they did what they did with AC 2 I thought it was horrible.  I did play the game for a bit and even enjoyed it a little.  The only thing wrong was that it is was not Asheron's Call 2 to me.

 

With that in mind I will completely understand any EQ loyalist's hate of this game.  I did play a decent amount of EQ 2, but not enough to care if they change it up a bit.

 

With they way MMOs have handled sequels vs most other games, changing everything but setting, I don't expect true sequels anymore.

 

A lot of what has been released about EQNext is what I have imagined an great MMO, well Asheron's Call 3, would be.  For me it would be if the AI acts how I imagine it when they said what they did.  It will really make for a lot of different gameplay, and to an explorer like myself that is good news.

 

I also hope the worlds get back to being a bit more on the larger side.  Coming from Asheron's Call I do miss a large world.

 
 

Like everything about the game so far, especially the crafting!  In almost every other game I avoided crafting.  I don't want to spend my time watching bars go by.  Firefall crafting is my cup of tea.  I am not making 500 of something to advance crafting.  You have limited spots to refine, build and research.  Those can take a long time, there by locking that spot for that amount of time.  The great thing is I don't have to sit there and watch it.  I can go out and play the game while my manufacturing que is full.

 

I certainly do not thump all the time, but it can be quite fun.  It can be a fun challenge, especially solo.  I have lost quite a few thumpers already trying to test my solo chops on em.

 

Firefall is the first MMO in a long time that I can't wait to get back to.  There are just a lot of little things that make it all come together.

  • Good crafting
  • Randomness of combat
  • Mobs rarely stop chasing you
  • Hordes of mobs
  • Fast combat
  • Being chased out of areas by Mobs or die
  • Crafting Resources and how they are handled
  • No combat item being permanent past stock equipment
There are other things as well but you get the picture.  I also feel they have really been tweaking/fixing the game since open beta.  Seems as they are starting to add more difficulty to some missions with mini bosses or that is what I call them at least.  I was quite surprised to get down deep in a cave only to see a large creature spiting out little ones.  Those lil bastards were constantly webbing me, slowing me down and covering some of my screen with webs.  This was surprising because I had played quite a bit the week previous and never run across one.  I have seen a few variations on the "mini bosses" since.
 

Lost, confused and intrigued for the first few days.  It has been so long since I have played an MMO that I had to learn.  I was following Firefall and Planetside 2 when they were first annouced.  Planetside 2 came out and I mostly forgot about Firefall.

 

Open beta hit and I didn't really care, but decided I should at least give it a go.  I am so happy I did.  Love the game thus far.  It has probably been since Asheron's Call that I felt "lost" in the world and liked it.

 

Reading a few of the posts here and learning that there are other zones makes it that much better.  I see the potential with the melding and everything.  I have put quite a few hours in and just unlocked my first advanced frame with pilot tokens.

 

As I say with most games, don't listen too much to others opinions and just play the game.  You may be pleasantly surprised as I was.

 

Whatever, the Esports aspect doesn't appeal to me.  The game on the other hand does, I like it alot.  I have seen some speed hackers but that is about it.  Everything else, I believe, has just been the game going a bit wonky.

I have seen nothing like I saw in BF3 where a guy is killing everyone on the map.

 
Originally posted by Caskio
If your only motivation for playing the game is cert points you're going to get bored fast.  I play PS2 because it just plain fun.  The large battles. Flight manuevers. Flash stunts!  I am working on my medic/scythe/lib for my VS character and feel plenty powerful without having the max certs yet.

Agree 100%

I play it because it is fun.  Certs are just a bonus to me, which gives me more options on how to play an already fun game.

 

I am a PS1 vet and I am enjoying the game quite a bit.  That doesn't mean I don't want them to keep making improvements, but I am happy thus far.

 

The game requires time or money.  It is your choice.  Granted if you can afford both you will unlock things at a faster pace.  I don't blame them for making take at least a decent amount of time to unlock things if you have put absolutely no money in.

 
Hated GW1, love GW2.  Fits me quite well.

 


I Agree with review mostly.

The answer if fairly simple for me.  I have been playing MMOs since 1999 and started with Asheron's Call.

Scale & Content

No other games really come close to the size and content that MMOs offer.  There have been a few that feel like it at first, but after some time in them you typically realize they are not.  This is not to say "all" MMOs have great scale and content.

Other reasons that make MMOs attractive to this soloist:

  • Others make the world feel more alive even if I don't game with them
  • Challenge to try group content solo (doesn't always work out too well)
  • Share the experience with RL friends and others if I so choose
Soloist/Group - 80/20 %
 
Even in a game like Planetside I did a lot of soloing.  Great fun taking out objectives alone.
 
As long as it is fun, which soloing is for me, isn't that the point of gaming?
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