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EA Conference call: SWTOR with just under 500k subs, 1.7 million free to play
General Discussion « Star Wars: The Old Republic 5/14/13 7:28:54 AM
Ill be 100% honest. I returned to the game as a preferred player and I was enjoying myself so much that I resubbed. Note, this is only for the story. Whether I get to 50 and do "endgame" is unlikely.
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You can only play 1 mmo the next 5yrs(free of charge)!
The Pub at MMORPG.COM « General Discussion 5/10/13 3:36:51 AM
TSW for current mmos Archeage for upcoming. |
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The Secret World Vs. Star Wars: The Old Republic which is better in your Opinion
LFGame « General Discussion 5/09/13 9:37:56 PM
Originally posted by Sigurd57 Gonna have to disagree. TSW has raids, lairs, and pvp. TO say it "falls on its face" isnt true. TSW also has more content releases then stwor. |
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Lotro, once a great game destroyed...
General Discussion « Lord of the Rings Online 5/09/13 9:33:51 PM
Lotro just like wow had its best days back with the first xpac. MoM era was amazing. Sure it was a small community but it was a FANTASTIC community. Everyone helped each other. Kins focused not on raids or progression but on helping people. I still remember a couple members of my kin helping me with crafting and deeds for a whole weekend.
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The Secret World Vs. Star Wars: The Old Republic which is better in your Opinion
LFGame « General Discussion 5/09/13 8:54:37 PM
TSW hands down. Swtor while it has a nice VO story the rest of its quests are fetch and kill. While TSW has those it has a LOT more variety (investigation and stealth). TSW has a open skill system which lets you make the char you want unlike swtor which has rigid classes. TSW has a more interesting setting (if you like occult lovecraft esque stuff). Just my opinion. |
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The Hero engine 2 years ago sucked. Just look at swtor. Now its a very good engine. Sure its no cryengine or unreal but its not abysmal.
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EA Conference call: SWTOR with just under 500k subs, 1.7 million free to play
General Discussion « Star Wars: The Old Republic 5/08/13 5:21:58 AM
TBH I have nothing against swtor. I do have a gripe for BW and EA. They obviously bit off more then they could chew when getting a PRE ALPHA hero engine. To date I think swtor had one of the most enjoyable leveling experiences (story) while endgame was a COMPLETE disaster. If I remember correctly one raid a boss named RAID MONSTER BOSS 0001 or something like that. Raids were bugged and unfinished, pvp was broken, and Ilum didnt work. Swtor lost its players due to TERRIBLE endgame. To this date I tell people if you want a good story then pick up swtor and sub for a month. Play through a class or a couple of your choosing and as soon as you hit 55 with those chars leave. Im even thinking of doing this myself. |
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Your biggest pet peeves with the genre?
The Pub at MMORPG.COM « General Discussion 5/08/13 1:20:04 AM
Off the top of my head it would be.
Instancing Community Linear world design Lack of sandbox elements (Open world housing, deep crafting, class less system, siege pvp, ect ect. F2P
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GDC - James Ohlen - Voiceovers didn't drive the cost up, it was getting the engine to work right that drove costs (through the roof)
General Discussion « Star Wars: The Old Republic 5/08/13 1:14:26 AM
Originally posted by simplius Ha I love this analogy. Spot on. |
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EA Conference call: SWTOR with just under 500k subs, 1.7 million free to play
General Discussion « Star Wars: The Old Republic 5/08/13 1:07:43 AM
Obviously F2P would net these kinds of numbers. Last I checked BEFORE aion went "truly free" it sat at around 1-2 mil subs in NA and EU. Rift is probably sitting at the same number of subs swtor has and thats w/o a F2P conversion boost.
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What would be the top 7 MMOs in your opinion!
The Pub at MMORPG.COM « General Discussion 5/07/13 11:15:27 PM
WoW (BC early LK days) TSW Rift Lotro GW Aion Warhammer |
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Best MMORPG currently avaliable that doesn't force a monthly sub.
The Pub at MMORPG.COM « General Discussion 5/07/13 11:13:08 PM
TSW: Probably the most unique and fantastic world out there in mmos. IF your a fan of anything lovecraft, supernatural (show and genre) and mystery you will love TSW. It features some of the most interesting characters and quests (IMO) right now. With an skill system (no classes) you can play how you want. While endgame consists mostly of gear grind the rest of the game is fantastic. And at 30$ its extremely worth it. GW: I tell people who play wow and the related themeparks that GW2 is similar and different enough to warrant some attention. Heart quests and DEs while not as special as some make out they are refreshing (the exciting ones atleast). The classes are fresh and fun and WvW is a blast if your on a good server.
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Let me preface this by saying my highest char is level 12. I believe FIRST IMPRESSIONS are everything. This is not a full review but what I like and DISlike of what ive seen so FAR.
What I liked: Graphics: There IMO the perfect balance between high end and conservative. It looks nice until you start focusing on small textures (why would you?) Chargen: Its more then adequate in terms of todays mmos. Its no STO or APB but its not severly limited. You are able to change sized of nearly everything but not to much to look like a clown. I would have liked a little bit more because in the end a lot of peoples chars look the same. Combat: IMO this is where the game shines. Its action combat, no tab target spamming fireball. You actually have to aim. Its not on par with TERA but it sure as hell keeps the game fresh. Foundry: (Preface: I havent used the foundry) Player made content is fantastic. A lot of the foundry instances are extremely well made and offer adequate exp and Items. I can see the foundry becoming a huge deal for this game in the future, especially farger into launch when we see MUCH more foundry postings. Setting: I love the DnD setting. Its not to dark (witcher) or to childish (wow). Note this isnt about WORLD design. This is about the setting and overall ambience the game has. Npcs chat and have some SENSE of life to them unlike swtor.
What I DONT like: Classes: Im having a hard time finding a class that I like. None of the classes seem to fit what I like to play. The Clerics weapon I think is ABYSMAL in terms of model. I would have preffered a staff. Theres no Ranger (my fave char archetype) or dual wielding warrior (2nd fave). This is just a personal gripe. Astral Diamonds: Again another personal gripe. It does have a DEGREE of p2w in the sense someone could buy a shit load of zen and convert it to diamonds to buy gear. Same thing as gems to gold in GW2. Its not huge deal but something the just bugs me. World Design: The game is linear. When I think of DnD i think of a huge open world ripe for exploration not invisible walls or linear town settings. It makes me thing that this reason will make the game boring especially farther down leveling. Item models: At level 12 I have yet to get new looking armor. This annoys me as my char has looked the same for quite some time. A game needs a strong diversity to armor looks to keep players chars unique and fresh. Personal gripe. Crafting: Its seems like its alot like Swtors where you send out skinners, miners, ect ect to do stuff for you while you collect materials. Materials so far are found on chests and little objects which require a certain skill or item to open (thief bags, dungeoneering altars ect ect) While its not as boring as wows collect and hit craft all its not fresh either. In the Middle: Ui: Its not bad but its not the greatest. It gets the job done and does allow a degree of customization. Quests: Quests vary from fetch and kill to more story like quests. Nothing to exciting. The VO can be pretty terrible at times but its better then quest text. Animations: Some are absolutly horrible (undead) while others are quite fantastic (thief).
Well thats it for right now. If I think of more ill add it. |
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Star Wars: The Old Republic: EA Scores Multi-Game Publishing Rights to Star Wars Titles
News & Features Discussion « General Discussion 5/06/13 5:30:41 PM
Only good thing i see coming out of this is a Frostbite Powered Battlefront. Id rather have Bethesda make a SW rpg..........
EDIT And Relic/CA make an rts. |
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EverQuest "Next" and World PvP - email from John Smedley
The Pub at MMORPG.COM « General Discussion 5/04/13 6:26:41 PM
Good to hear. I HATE BG like pvp. RVR or world pvp is the best. Nothing like a small one on one battle turning into a battle betwee factions/guilds. Raid on Tarren mill anyone?
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What MMO will you be playing this weekend?
The Pub at MMORPG.COM « General Discussion 5/04/13 6:17:18 PM
Guild Wars 2 and Defiance. MAYBE Neverwinter but ive heard some unsavory things about it.
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Free to Play is the future of the MMO genre and pay to play is a scam
The Pub at MMORPG.COM « General Discussion 5/04/13 5:57:27 PM
This has to be like the 100th time ive said this. P2P is not dying. Half assed wow clones are. For example if an upcoming mmo turns out to be THE MESSIAH and gets wow like pruchase numbers and it has sub it will retain those numbers. ITS NOT THE MODEL. ITS THE GAME. If GW2 was truly amazing (wow killer) and had a sub you would see millions upon millions of players.
When a game such as AoC, Aion, VG, ect ect. Go F2P its just another way of saying "we failed copying wow or failed pushing a half finshed game and we are trying to recover" If Swtor was truly amazing and kept 2 mil plus active players it would have stayed sub. P2P is by far the easiest to develop for. You make a game, your players pay a sub per month and they GET IT ALL. You dont have to worry about cash shop balancing or different accoutn statuses (free > Elite > Premium). I will always be a HUGE advocate for P2P as its the most BALANCED model. |
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Originally posted by MMOExposed Wow and Halo were released at the PERFECT TIME. RIght as video games and mmos were becoming more acceptable in society. Before that gaming was mainly niche to a small percent of the population. Around the time Wow and Halo released video games exploded into society gaining MUCH more players who just happen to go to those games. |
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The problem with MMOs these days is developers are making games and not virtual worlds.
The Pub at MMORPG.COM « General Discussion 4/14/13 4:49:21 AM
I have to agree. I play mmos and RPGS in particular to dive into a world just like someone would dive into a book. I wanna immerse myself into a world. Not be constantly reminded that this is a game. Swtor leveling got it somewhat right with the VO. But once you hit 50 the story VANISHED. I didnt feel like I was in a world I felt like I was at a job, grinding gear in heroics and broken raids.
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Fetch Quest MMO, how much longer can you milk this cow.
The Pub at MMORPG.COM « General Discussion 4/14/13 4:45:09 AM
Originally posted by rojo6934 This. I hated it when the devs of GW2 said that DEs changed the world. They did FOR 15 MINUTES. The mentality of it is. Awwww I missed this cool event WAAAAAAAAAAAH I WANNA DO IT WAAAAAAAAAAAAH. To see a world evolve and change would be awesome. For example in Kingdoms of Amalur I had an option to clear the area of spiders and save the village or help the spiders and clear the town. Both choices were PERMENANT. Thats how quests should work. A person clears a special named troll out in the forest and it turns out this was a the troll leaders mate which in turns causes the once shy trolls to attack the nearby towns until a group of people (think huge DEs in GW2) come along and clear out the trolls which in turn would make the area change. The once prey of the trolls now thrives and cause new problems. ECT ECT |
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