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All Posts by Illyssia

All Posts by Illyssia

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1407 posts found
Neverwinter on paper could be great. However, there is all this daft stuff coming out from cryptic about it such as Foundry system (aka as used in STO). Fearing we could be talking cryptic bucks and other lunacy too at some point in this one and a buy-to-win cash shop.
Originally posted by Syno23
Originally posted by teotius
Best troll of the day <3

yeah there you go. How do you cancell your sub?

I guess you could stop buying xp buf from the buy to win cash shop?

NCsoft have just closed down City of Heros MMO, so you would have to say no. 
Originally posted by Vesavius
Originally posted by Rabenwolf

I hate to say it, but Arena Net has utterly failed with this launch. Still love the game, but it is clear the game should not have launched until... the services were ready

 

I agree, it hasn't been smooth, buuuut...like I said before;

 

http://www.mmorpg.com/discussion2.cfm/post/5260347#5260347

There have been problems, but you have to remember GW2 is ultimately run by NCsoft...NCsoft keep their games on tight budgets and deadlines, heck the just closed down City of Heros!

Based on the screenshots so far Bill has gotten to 18 or so? That's very slow for a game so easy to level in.
Originally posted by Weretigar

Current Torstatus statistics show

US servers. After Combining. 5 servers total at current state.

1 almost dead Rp pvp

1 full pvp

1 full pve rp

2 full and 1 heavy pve

EU servers. After Combining.  4 Servers total at current state.

1 rp pve full

2 pve full

1 pvp full

Pacific Asia. After Combining. 1 Server total at current state.

1 pvx heavy.

It shows that SWTOR at current state could be ran with 10 server World Wide. Not only did they peak but the whole game can currently be ran with less server then they have just in the us atm.

I think your thread is a bit meaningless as the term server can mean so many things in an mmo. EA/Bioware upgrades the capacity and merged, so while yes some casual players left, as an actual player on one of these servers it has heald pretty steady numbers, through GW2 launch even (which I played). SWTOR looks solid at the moment, certainly EA/Bioware aren't panic at the present moment with bribes to players right now (which Blizz has done in WoW), and things are pretty steady with everyone looking forward to patch 1.4. That may hurt you to know, but SWTOR has a strong player base at the moment, and with free to play may re-attract the casual player base that left because they didn't like paying subs.

Originally posted by Belly1974

I've been a little dissapointed with the game so far.... I'm only level 15 or so though, so here's hoping it gets better for me... I'm happy for all the fans that are liking it though. Just for me it feels a little lacking (pretty much seen this all before tbh,  maybe I was expecting more after all the hype I don't really know)

 

Fingers crossed it gets better for me... :(

 

GW2 is a very immediate mmo. You can PvP, WvWvW, crafting, and do the Dynamic Event PvE from the start. That's most of the game, though there are a few dungeons that kick in from level 30, so at 15 you likely will have experienced most of the things you can do to some degree or another. I like to play GW2 very casually as a secondary game, but if you want more then this likely isn't the game for you.

I'd just be careful not to go crazy with the review, Garrette, since if  in 6 months time we are talking a few hundred thousand playing every day then we will all be chalking GW2 up as a nice, but just another, high fantasy mmo.
Originally posted by Rider071

I love the game, but the way they are handling communication between dev and player is pretty horrible.

Those that say they use twitter and facebook, that is not communication. Those are 'extras', that those of you that decide to subscribe to may use. Not everyone in the world wished to open their privacy to FB and twit.

ANet has a game site, it has been closed since release, nothing goes there of any worth other to sell the game because they don't want bad news to hurt sales currently, let's keep it real. And that fact has now got me worried, they haven't released any valid form of communication with their stamp on it, because they don't want to be held accountable for some reason. Why?

Fix the forums, and start communicationg like a reputable company and not a bunch of teenagers texting. Total fail for a company that has put out such a great product.

 

I think part of the reason they closed their forums is to snuff out any criticism it might generate. That also kills of effective player feedback for now. It's the problem with NCsoft games, they want what's in your wallet, but don't want to know what's in your head.

It's improtant to remember at this stage that GW2 has about 1 million sales, thats 5 times more than TSW which is considered a failure of an mmo. The diferential between success and failure for an mmo is quite a narrow one. Kinect + Adventures sold 18 million and revolutionized console gaming in 2010. SImply stated GW2 isn't big enough to deserve the tag saviour, it just hasn't sold enough copies.
Originally posted by ZeGerman
Originally posted by Illyssia
Originally posted by kaiser3282
Originally posted by Illyssia
Originally posted by kaiser3282
Originally posted by Illyssia
GW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.

As i stated int he thread about the 1 million sales... that was pre-purchase (fully paid for game for access to beta + head start weekend), which were available until a few days before the head start weekend. That is not counting regular pre-orders + actual sales on launch day. Guessing it will be much closer to, if not at least a little over 2m once all those are added in.

The 1 million sales and 400K playing concurently is probably the high water mark for the game. Yes, the number of box sales will go up over time post-launch, and especially when game box cost is slashed, but I don't think they will get to 2 million concurently playing, Proof of this is the lack of servers at launch and the use of overflow servers. 

You think pre-launch is the high mark? I dont think your egetting what I (and the article) are saying. That was PRE-launch sales. that doesnt account for people who just threw a few bucks down to pre-order it and picked it up yesterday, or regular sales. Game wasnt even officially launched yet with 1m sales and 400k concurrent players.

Pre-launch is where most of the action is for mmo games. People don't buy older games in such volume. Reality is the numbers of servers ArenaNet/NCsoft has for the game, not so many, so clearly they aren't seeing a 10 million game anythime soon. No, GW2 has done alright...it just hasn't blown everyone away in the gaming world 1 millioni is a long way from the 10 million DIablo 3 got. 

 

you know diablo 3 only had 1.5 million prepurchase right? and WoW even fewer.  Most people do not prepurchase games.  They wait till they can see videos and read reviews before buying.  That or they just dont pay attention go to the store and see it.  plus about a month after diablo 3 came out they only had 5 million users so while i havent seen the 10 million stat if its true it completely invalidates your argument as that was post one month growth.

Diablo 3 holds the pre-purchase record to date for PC, heck over 2 milllion played beta. It also racked up its 10 million sales in 3 months. No way GW2 will even come close.

.
Originally posted by kaiser3282
Originally posted by Illyssia
Originally posted by kaiser3282
Originally posted by Illyssia
Originally posted by kaiser3282
Originally posted by Illyssia
Originally posted by fivoroth
Originally posted by Knightblast
Originally posted by Illyssia
Originally posted by xpiher
Originally posted by Illyssia
 
 Originally posted by Badaboom
I see recall reading that ncsoft was expecting 3-4 million in the first year. Can't find the source, but did read the financial report.

 

  

 

 I think the numbers are a bit low for NCSoft to be happy. Remember since there is no sub to the game there only other method for making more money is the buy to win cash shop. 1 million is dwarfed by Diablo 3, so while GW2 is doing good sales it isn't blowing away the competition by the looks of it.

 

You must not have played GW1. It is likely that GW2 will have a similar content delivery modle. Every 6-9 months a b2p content expansion will be released, that will expand the game greatly, and drive profit since the initial system is what represents the cost of most MMOs.  And since ANET owns their servers, and was making money off of GW1 while developing GW2 without sinking much money into it (sparse content patches), the inital pre-sales probably have already netted a profit. Remember AoC initial sales = 2mil in profit, and they completely re-wrote the engine.

This is where the GW2 fanboi fantasies start to emerge in fact ArenaNet stated in public interviews that they didn't want to do standalone expansions for GW2. They have not announced any plans for them.

Likely for the next months ArenaNet will focus on bugs and gameplay/server issues. Their two main means of generating money box sales of GW2 and cash shop.

If ArenaNet had smashed sales records with 10 million you could fairly right that this is the greatest mmo game to ever hit, as it is though it looks likely to be smaller game than that with maybe a few hundred K of poeple logging in every night in a few months of time after all the hype dies down.

 

 

 

What they actually said was that they do not plan to make any STANDALONE expansion (i.e., expansions that can be played without the base game).  They have certainly not ruled out traditional expansions which require the base game to play (like EQ, EQ2, WoW, etc.).  See:  http://www.joystiq.com/2011/06/15/guild-wars-2-to-avoid-retail-mmo-expansion-model/

This. There's no way GW2 will not get any xpacs. That will be one of the main sources of income. 

They haven't, though, announced any to date or even that they might want to make any. What seems more likely is DLC-type content through the cash shop, I think.  That is much less risk orientated and profit effective, which is likely the direction NCsoft wants...i.e. the strong cash shop driving profits beyond GW2 inital purchase. After all, you could pick up a DLC dungeon and some in-game enhancements at the same time by this model.

 

 

The game officially launched 1 day ago.... why would they be announcing new expansions already? Knowing Anet theyve got some general ideas planned, but are waiting to see more feedback regarding current content to really solidify what theyll do for the next release. They have a tendency to listen to player reactions and feedback much more closely than most companies out there.

This is where the fanobois let their fantasies run riot. ArenaNet were doing interviews pre-launch where they stated they didn't want to do stand alone expansions. 

Day 1 is actually also when GW2 sales will peak. The hype and headstart prompts folks to reach out for their credit cards and make that purchase. After launch the hype deminishes and so does the sales. 

 

Standalone expansions is what they had in GW1. As in you could buy any of the expansions and play it alone, with its own seperate content and leveling from the start without having to buy the original game. No Standalone expansion does not = no expansion.

BTW, this is where trolls let their hatred blind them to even understanding the meaning of their own words and give them a wonderful ability to misunderstand and misinterpret nearly anything said by anyone.

Except GW2 is a different game from GW1 and they have gone on the record stating they didn't want to make GW1 style expansions for it. As I wrote above I think smaller DLC content is likely path as it involves smaller overheads and maxes out cash shop potential, cash shop is NCsofts prefered means of generating post-box sale revenue for games.

I should also point out that 1 million sales isn't that much for a game, it's much less than SWTOR for example last year. GW2 will do alright, but this isn't a Diablo 3 with 10 million box sales most likely any time soon.

 

I really dont know how else to explain this to you. We KNOW theyre not doing GW1 style expansions. Those were stand alone expansions, like i explained, which allow you to play JUST the expansion. You dont have to purchase the original GW1. JUST the expansion. Thats what stand alone means.

GW1 = stand alone expansions

Most MMOs in existance, including WoW = regular expansion, not standalone, still need to purchase the original game AND the expansions to play the expansion.... this is what they will be doing instead of what they did with GW1

Well, whatever, but I will bet you that ArenaNet go down the path of smaller DLC for the game that can be bought via the cash shop. This is much cheaper for them to do and will maximize their profits. After all GW2 didn't do 10 million in pre-sales, so any stand alone expansion to the game would likely do far less thann 1 million in pre-sales.

Originally posted by kaiser3282
Originally posted by Illyssia
Originally posted by kaiser3282
Originally posted by Illyssia
GW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.

As i stated int he thread about the 1 million sales... that was pre-purchase (fully paid for game for access to beta + head start weekend), which were available until a few days before the head start weekend. That is not counting regular pre-orders + actual sales on launch day. Guessing it will be much closer to, if not at least a little over 2m once all those are added in.

The 1 million sales and 400K playing concurently is probably the high water mark for the game. Yes, the number of box sales will go up over time post-launch, and especially when game box cost is slashed, but I don't think they will get to 2 million concurently playing, Proof of this is the lack of servers at launch and the use of overflow servers. 

You think pre-launch is the high mark? I dont think your egetting what I (and the article) are saying. That was PRE-launch sales. that doesnt account for people who just threw a few bucks down to pre-order it and picked it up yesterday, or regular sales. Game wasnt even officially launched yet with 1m sales and 400k concurrent players.

Pre-launch is where most of the action is for mmo games. People don't buy older games in such volume. Reality is the numbers of servers ArenaNet/NCsoft has for the game, not so many, so clearly they aren't seeing a 10 million game anythime soon. No, GW2 has done alright...it just hasn't blown everyone away in the gaming world 1 millioni is a long way from the 10 million DIablo 3 got. 

Originally posted by kaiser3282
Originally posted by Illyssia
GW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.

As i stated int he thread about the 1 million sales... that was pre-purchase (fully paid for game for access to beta + head start weekend), which were available until a few days before the head start weekend. That is not counting regular pre-orders + actual sales on launch day. Guessing it will be much closer to, if not at least a little over 2m once all those are added in.

The 1 million sales and 400K playing concurently is probably the high water mark for the game. Yes, the number of box sales will go up over time post-launch, and especially when game box cost is slashed, but I don't think they will get to 2 million concurently playing, Proof of this is the lack of servers at launch and the use of overflow servers. 

GW2 is good casual fun, and I enjoy playing it. But, long-term will head to other games. One million sales at launch isn't a jaw dropping number so I think we have to think now the game is good, but it isn't going re-write the record books, more add to what was already there on the mmo landscape.
Bill, it surely is the end of Funcom as we know it. They have crashed and burned on TSW and will now head in a different direction.
Originally posted by kaiser3282
Originally posted by Illyssia
Originally posted by kaiser3282
Originally posted by Illyssia
Originally posted by fivoroth
Originally posted by Knightblast
Originally posted by Illyssia
Originally posted by xpiher
Originally posted by Illyssia
Originally posted by Badaboom
I see recall reading that ncsoft was expecting 3-4 million in the first year. Can't find the source, but did read the financial report.

 

I think the numbers are a bit low for NCSoft to be happy. Remember since there is no sub to the game there only other method for making more money is the buy to win cash shop. 1 million is dwarfed by Diablo 3, so while GW2 is doing good sales it isn't blowing away the competition by the looks of it.

 

You must not have played GW1. It is likely that GW2 will have a similar content delivery modle. Every 6-9 months a b2p content expansion will be released, that will expand the game greatly, and drive profit since the initial system is what represents the cost of most MMOs.  And since ANET owns their servers, and was making money off of GW1 while developing GW2 without sinking much money into it (sparse content patches), the inital pre-sales probably have already netted a profit. Remember AoC initial sales = 2mil in profit, and they completely re-wrote the engine.

This is where the GW2 fanboi fantasies start to emerge in fact ArenaNet stated in public interviews that they didn't want to do standalone expansions for GW2. They have not announced any plans for them.

Likely for the next months ArenaNet will focus on bugs and gameplay/server issues. Their two main means of generating money box sales of GW2 and cash shop.

If ArenaNet had smashed sales records with 10 million you could fairly right that this is the greatest mmo game to ever hit, as it is though it looks likely to be smaller game than that with maybe a few hundred K of poeple logging in every night in a few months of time after all the hype dies down.

 

 

 

What they actually said was that they do not plan to make any STANDALONE expansion (i.e., expansions that can be played without the base game).  They have certainly not ruled out traditional expansions which require the base game to play (like EQ, EQ2, WoW, etc.).  See:  http://www.joystiq.com/2011/06/15/guild-wars-2-to-avoid-retail-mmo-expansion-model/

This. There's no way GW2 will not get any xpacs. That will be one of the main sources of income. 

They haven't, though, announced any to date or even that they might want to make any. What seems more likely is DLC-type content through the cash shop, I think.  That is much less risk orientated and profit effective, which is likely the direction NCsoft wants...i.e. the strong cash shop driving profits beyond GW2 inital purchase. After all, you could pick up a DLC dungeon and some in-game enhancements at the same time by this model.

 

 

The game officially launched 1 day ago.... why would they be announcing new expansions already? Knowing Anet theyve got some general ideas planned, but are waiting to see more feedback regarding current content to really solidify what theyll do for the next release. They have a tendency to listen to player reactions and feedback much more closely than most companies out there.

This is where the fanobois let their fantasies run riot. ArenaNet were doing interviews pre-launch where they stated they didn't want to do stand alone expansions. 

Day 1 is actually also when GW2 sales will peak. The hype and headstart prompts folks to reach out for their credit cards and make that purchase. After launch the hype deminishes and so does the sales. 

 

Standalone expansions is what they had in GW1. As in you could buy any of the expansions and play it alone, with its own seperate content and leveling from the start without having to buy the original game. No Standalone expansion does not = no expansion.

BTW, this is where trolls let their hatred blind them to even understanding the meaning of their own words and give them a wonderful ability to misunderstand and misinterpret nearly anything said by anyone.

Except GW2 is a different game from GW1 and they have gone on the record stating they didn't want to make GW1 style expansions for it. As I wrote above I think smaller DLC content is likely path as it involves smaller overheads and maxes out cash shop potential, cash shop is NCsofts prefered means of generating post-box sale revenue for games.

I should also point out that 1 million sales isn't that much for a game, it's much less than SWTOR for example last year. GW2 will do alright, but this isn't a Diablo 3 with 10 million box sales most likely any time soon.

 

Originally posted by kaiser3282
Originally posted by Illyssia
Originally posted by fivoroth
Originally posted by Knightblast
Originally posted by Illyssia
Originally posted by xpiher
Originally posted by Illyssia
Originally posted by Badaboom
I see recall reading that ncsoft was expecting 3-4 million in the first year. Can't find the source, but did read the financial report.

 

I think the numbers are a bit low for NCSoft to be happy. Remember since there is no sub to the game there only other method for making more money is the buy to win cash shop. 1 million is dwarfed by Diablo 3, so while GW2 is doing good sales it isn't blowing away the competition by the looks of it.

 

You must not have played GW1. It is likely that GW2 will have a similar content delivery modle. Every 6-9 months a b2p content expansion will be released, that will expand the game greatly, and drive profit since the initial system is what represents the cost of most MMOs.  And since ANET owns their servers, and was making money off of GW1 while developing GW2 without sinking much money into it (sparse content patches), the inital pre-sales probably have already netted a profit. Remember AoC initial sales = 2mil in profit, and they completely re-wrote the engine.

This is where the GW2 fanboi fantasies start to emerge in fact ArenaNet stated in public interviews that they didn't want to do standalone expansions for GW2. They have not announced any plans for them.

Likely for the next months ArenaNet will focus on bugs and gameplay/server issues. Their two main means of generating money box sales of GW2 and cash shop.

If ArenaNet had smashed sales records with 10 million you could fairly right that this is the greatest mmo game to ever hit, as it is though it looks likely to be smaller game than that with maybe a few hundred K of poeple logging in every night in a few months of time after all the hype dies down.

 

 

 

What they actually said was that they do not plan to make any STANDALONE expansion (i.e., expansions that can be played without the base game).  They have certainly not ruled out traditional expansions which require the base game to play (like EQ, EQ2, WoW, etc.).  See:  http://www.joystiq.com/2011/06/15/guild-wars-2-to-avoid-retail-mmo-expansion-model/

This. There's no way GW2 will not get any xpacs. That will be one of the main sources of income. 

They haven't, though, announced any to date or even that they might want to make any. What seems more likely is DLC-type content through the cash shop, I think.  That is much less risk orientated and profit effective, which is likely the direction NCsoft wants...i.e. the strong cash shop driving profits beyond GW2 inital purchase. After all, you could pick up a DLC dungeon and some in-game enhancements at the same time by this model.

 

 

The game officially launched 1 day ago.... why would they be announcing new expansions already? Knowing Anet theyve got some general ideas planned, but are waiting to see more feedback regarding current content to really solidify what theyll do for the next release. They have a tendency to listen to player reactions and feedback much more closely than most companies out there.

This is where the fanobois let their fantasies run riot. ArenaNet were doing interviews pre-launch where they stated they didn't want to do stand alone expansions. 

Day 1 is actually also when GW2 sales will peak. The hype and headstart prompts folks to reach out for their credit cards and make that purchase. After launch the hype deminishes and so does the sales. 

 

Originally posted by fivoroth
Originally posted by Knightblast
Originally posted by Illyssia
Originally posted by xpiher
Originally posted by Illyssia
Originally posted by Badaboom
I see recall reading that ncsoft was expecting 3-4 million in the first year. Can't find the source, but did read the financial report.

 

I think the numbers are a bit low for NCSoft to be happy. Remember since there is no sub to the game there only other method for making more money is the buy to win cash shop. 1 million is dwarfed by Diablo 3, so while GW2 is doing good sales it isn't blowing away the competition by the looks of it.

 

You must not have played GW1. It is likely that GW2 will have a similar content delivery modle. Every 6-9 months a b2p content expansion will be released, that will expand the game greatly, and drive profit since the initial system is what represents the cost of most MMOs.  And since ANET owns their servers, and was making money off of GW1 while developing GW2 without sinking much money into it (sparse content patches), the inital pre-sales probably have already netted a profit. Remember AoC initial sales = 2mil in profit, and they completely re-wrote the engine.

This is where the GW2 fanboi fantasies start to emerge in fact ArenaNet stated in public interviews that they didn't want to do standalone expansions for GW2. They have not announced any plans for them.

Likely for the next months ArenaNet will focus on bugs and gameplay/server issues. Their two main means of generating money box sales of GW2 and cash shop.

If ArenaNet had smashed sales records with 10 million you could fairly right that this is the greatest mmo game to ever hit, as it is though it looks likely to be smaller game than that with maybe a few hundred K of poeple logging in every night in a few months of time after all the hype dies down.

 

 

 

What they actually said was that they do not plan to make any STANDALONE expansion (i.e., expansions that can be played without the base game).  They have certainly not ruled out traditional expansions which require the base game to play (like EQ, EQ2, WoW, etc.).  See:  http://www.joystiq.com/2011/06/15/guild-wars-2-to-avoid-retail-mmo-expansion-model/

This. There's no way GW2 will not get any xpacs. That will be one of the main sources of income. 

They haven't, though, announced any to date or even that they might want to make any. What seems more likely is DLC-type content through the cash shop, I think.  That is much less risk orientated and profit effective, which is likely the direction NCsoft wants...i.e. the strong cash shop driving profits beyond GW2 inital purchase. After all, you could pick up a DLC dungeon and some in-game enhancements at the same time by this model.

 

 

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