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All Posts by sschrupp

All Posts by sschrupp

8 Pages 1 2 3 4 5 6 7 » Last
152 posts found

The Chronicles of Spellborn, Asheron's Call 2, Earth & Beyond, Seed, and Ultima X: Odyssey would top my list of games I wish had made it. If I could pick more than 5 I'd through in Tabula Rasa and Auto Assault.


Vanguard I'm actually playing with a friend and there are a good number of people playing it seems to me. It's such a huge world. They definitely need to update their quests though. Too many "Go travel for 30 minutes to kill 100 beasts because I want 5 items that are rare drops and only one person in the party can loot it. Then travel 30 minutes back to me so I can send you 30 minutes in another direction to do the same. This time kill 200 things because I really only want you to kill 5 things, but they're rare spawns so you'll need to keep killing things until they spawn."


Release? No. 24/7 beta? Go for it!

It still has issues, but I would happily continue to play it until it is released. I had more fun this weekend and played with more people than I have in a LONG time in MMOs.

I wasn't even really looking forward to this game. I assumed I'd buy eventually just because it doesn't have a subscription, but other than that I barely paid attention to any of it until I decided to pre-purchase because I was bored this weekend. I'm hooked! I don't want to play anything else now and I'm having withdrawals!

It's been a long road and many games since 1999 with each game losing a bit more of that magic. Plenty of fun because I simply like these games, but it's been a while since I've felt any excitement to play. This game... for some reason it's there again.

Originally posted by Mellkor

 


Originally posted by PieRad
I jumped!
I have paid 50 bucks for games before that I found out wasn't for me anyway, it's no different than paying 50 bucks for playstation- or Xbox360 games, if notihng else, I'll get a months worth of entertainment.
As for all the extra stuff, I'm not that worried, I didn't pick any of it, usually the in-game items you get for paying extra isn't as good as you think, the xp boosts are usually time limited, the items are only good for the first week, after which you'll replace them with stuff you find in game.
Aion comes to mind, only thing useful at max lvl was the pre-order wings, which could fly a bit longer than the regular ones.
It had xp boosts, amulets, ear rings, and much more, but all of it was #¤$!
 
Character slots? no thanks... 3 chars who can do it all is fine for me.
Name reservations? no thanks, if I can't get my name I'll find another.
Lifetime sub? never... You gotta be pretty damn sure you'll play it for a loooong time, to jump on that boat.
Cosmetic cash shop..  debateable, RP'ers might find that annoying, but for me personally, better than P2W.
 
 
I'm looking forward to try this game, mostly because of the puzzle like nature of the game, but also the setting, very different from what we have seen so far.
 
Anyone else take the plunge? :P


 

Yes. I bought the standard game.
Will possibly by the Grand Master Pack(lifetime sub) pending my experience in beta.

Ditto. I most likely will get the lifetime sub, but if they're giving me the option on holding off on buying that until later I'm going to take advantage of it. Just in case. ;)

Yeah I'd agree that it wasn't a totally finished product and it had various technical difficulties it would have to fix. It kind of sucks that games cost so much to develop, produce, maintain, etc. So many games that have failed pre and post release have had some great ideas and simply needed more time and money to come to their full potential.

This game was awesome. The combat was unique, incredibly fun if you actually understood it, and ahead of its time. Between the PEP system, skill effectiveness being determined by your stats VS enemy stats, and the revolving skill deck there was a great complexity to combat that you could really take advantage of to great effect if you bothered to open your mind a bit.

With so many games now going with the Freemium model it's a shame they shut down this game when they did.

I think today's average gamers would finally be able to understand the complexity of the combat system and the lack of a weapon/armor grind (replaced by sigils to augment your equipment instead). I know those were deal breakers for some less experienced gamers and gamers stuck in a rut from older game philosophies.

I think the meta-game of twinking can be quite fun in itself. I haven't played in forever but I remember spending quite a bit of time trying to get the right items just to let me get into some other items just to let me finally get into some other items. I'm sure for some people that's a hassle and not seen as fun, but to others it's a mini-game of sorts.

Also keep in mind you don't HAVE to twink. You can play the game without any appreciable twinking just fine, you just go slower. Back in the beginning lvl 50 people messed around with content close to their level and enjoyed it. You don't need to be doing content a hundred levels above you to enjoy the game.

Originally posted by Asm0deus

I have one question.

Where was it ever mentioned that this was indeed Neverwinter NIGHTS 3 ?

 

As far as i can tell it was always Neverwinter ONLINE,  i dont see the NIGHTS part.

 

I think people just assumed it was NWN 3 when it never was .

 

Just because something has Neverwinter in its title does not mean its a continuation of NWN 1 & 2.

 

I dont get how people can overlook this SIMPLE fact, unless im mistaken and the company actually said it was NWN3, if so give me a link !

I have a feeling people are saying NWN out of habit instead of saying NW. Nobody in this thread has actually suggested this is Neverwinter Nights 3 have they?

Originally posted by Rokurgepta
Originally posted by Malakhon

bummer!

 

There are none you can get that are repeatable?

 IIRC that is one hour in quests. If you finish a quest in say 20 minutes you should still have 40 minutes of time on that hireling. Timers stop in public zones.

You are correct.

Originally posted by Wicoa

I disagree about the comment regarding mmorpg players not enjoying "action" the game had a very healthy population from the mmorpg crowd but we as in I and friends left because of the underdeveloped critical features like the UI and other bugs such as the ones in the first raid.

My friends and I were in the same boat. We are all long time MMOers and enjoyed the action play of DCUO quite a bit. However, we absolutely hated the UI. No, I'm not saying I want 20 hotbars which is the usual negative response to people saying the UI is poor. 

It also felt like it really needed to have spent a lot more time in developement, even taking into account all games lately are released too early. I imagine it is better in that department by now though. Or at least I hope it would be.

I was hoping that given some time it would improve. From reading this post it kind of sounds like that's not happening too much.

I'd definitely play it if it were F2P and I'm positive a few of my friends that loved it would do so as well.

However, considering they are killing SWG instead of going F2P... it just doesn't seem likely. You really have to wonder what sort of jackalope is in charge over there.

Definitely not a Commodore 64. Maybe a Commodore 128 though. That thing has some major power. In the unlikely possibility that it wouldn't work on THAT then I'm afraid you'll have to upgrade to an Amiga 500. I'm pretty sure that'd be overkill for WoW though. Might have to run a CPU killer program to slow it down some.

I'm one of the unfortunate souls that bought a lifetime sub for the original. I'm excited this is back and have no problem paying a whopping $4.


heh, I thought it was stating there was a new mage class as well. Got super excited over that news! Still a cool trailer though. Especially the annihilation of the bunny!



Originally posted by WolfClaws



Ya'll MUST be blind.  If they lost only 7.5 million this year as opposed to 17.5 million this year, then they MADE money.  10 million more this year.  Are they still negative? Yep, but at least not as much as last year.



 


Not to mention development costs of NWN. I hope they can continue to improve and become profitable. I know it's popular to hate CO and STO but I think they're fun games to play. CO more than STO, but everyone has their preferences. And a NWN MMO could be an awesome thing so it'd be great to see what they can manage to come up with.



Originally posted by Arienai



 




Also we can all agree on one thing, the misleading term f2p must disappear, because no game is actually 100% free, developpers need to eat too.




In the end gaming is an investment on the fun we have for the price we paid, so game should be rated this way. We should count how much it costs to obtain and play 100% of a game and include it in the final decision for the grade, and for time sensitive costs I think it can be extrapolated from the reviewer playstyle to different type of gamer playstyle (harcore or casual, etc...)



 


I totally agree. F2P is just misleading and has turned into a dirty word. Maybe "Full Subscription" and "Optional Subscription" (Modular? ) or something along those lines would be more accurate.


I think the pay model should just be another category. In rating a game shouldn't it boil down to "Is the game fun?", "Is the game visually appealing?", "Is the game stable and mostly free of bugs?", and "Does the game use music and sound in an appealing way?"


I think the only thing that needs to be expanded on as far as pay model is if it isn't a straight subscription then what can your money get for you, is money required for a casual player to enjoy themselves, is money required for a hard-core player to enjoy themselves and if so how much? 


One of the biggest fears many people seem to have about F2P is whether or not you "need" to spend money to be competitive. Then there are those that don't care if they're competitive as long as they can have fun. Those are issues that should be brought up in a review, not whether a game is good or not depending on if it's P2P or F2P.


I've been hoping something would come out some day to be the next Anarchy Online. Nothing quite like it has come out since.

Uh... what do you mean you wish you could see names and guild names, not just the faction name? You DO see their names and guild names, not their faction.

Er, I'm not bored and I've been playing since beta. I'm having a great time with my guild. Sorry that you are bored though!

Sorry to hear you didn't enjoy the game, OP. To me it feels like a breath of fresh air. The class customization system, rifts, and invasions don't seem to me like any other game.

I have to admit the first 10 levels seemed pretty average, like any other MMO. However, once I got out of the tutorial part of the game and gained another level or two the game just sort of opened up. You start to realize the incredible possibilities of building multiple roles for your character with various souls, and begin to partake in some of the exciting invasions and rifts.

I've played every MMO since 1996, and beta tested most of them as well. This is the first time I've felt like a child digging under the Christmas tree to pull out the biggest shiniest present with my name on it.

Anyhow, hope you find your shiny present some day. I think I've found mine! I can't wait to get back into the game!

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