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All Posts by impiro

All Posts by impiro

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196 posts found

Besides that the combat animations in some scene made the combat seem dull, I have to admit that I LOVE the visuals. Hope to see some detailed beta impressions soon, so I can make my mind up on this one. Had little interest in this title so far, but...

...damn...look at the prety colors!!! :D

What a rediculous, flawed statement. Really this one is used way to often. Like you can tell nothing from gaemplay videos or dev interviews. All point out that it will be entirely different from GW1 on many grounds.

The "not out yet, so you do not know yet" argument is wrongly overused.

Originally posted by ProfRed


Wow way too much over hyping of GW2.  A lot of you guys are going to be dissapointed.  If you don't love GW1 and you think GW2 will be the best MMO ever you are delusional.

Rift for me, and I love GW1, have hundreds of hours in it, still play it, and am stoked about GW2.

 

GW1 and GW2 seem to be very different from eachother...

Originally posted by Malickie
 

If you read the interviews on this out there, you will see that one way they plan to combat such things is by making their crafting take longer than normal MMO's. Which IMO could mean days to craft certain items.

If someone is going to take the time to level up enough alts as well as craft all of this stuff, why should they be deterred? It's their 15 bucks a month if that is how they want to play, that's their choice.

Another goal they have is for players to be able to reach a level in crafting others simply won't, because it takes to much time and effort. I assume this means it will be something like SWG was, while there were hundreds of crafters, only a  select few made the really good stuff.

This should also help deter those who plan to play as Zep was pointing out.

Thanks for providing the info. If this is indeed the case then this sytem seems to be very interesting. I must admit that this aspect is actually making my interest in ToR live up somewhat again as I love crafting and trading. 

Originally posted by maskedweasel
Originally posted by Malickie
Originally posted by Zeppelin4
 

The question that is still not answered is can a level 1 alt max crafting with a npc crew? If I have a maxed out character that can supply my level 1 alt can he reach the same crafting level as my main character?

I'll just paste what maskedweasel replied with when you first asked.

"Not possible... in order to level up crafting you need cash.  You need money to send your characters on missions.  You also need schematics, and the best schematics you won't get from sitting around all day doing nothing.  You also need... y'know, companions.  You'll have to go through the story to a certain point before you have enough companions to start a decent crafting/gathering train."

Thanks Malickie, but I think I'm invisible....   

Thnx for this. It  would make alt crafting less of a problem. However since it is likely that most players will have numerous alts considering the very high replay value of ToR's stories, I still see a problem in crafting without player attention. If recources can be gathered while offline on 3 alts, that seems like an easy way to be self sufficient to me. See my post above.

Btw, at first I was worried that a player couldn;t gather themselves, but this seems not to be the case. However player gathering should be more effective so that it is valuable for the player to do so and players who liek to focus on crafting and trade can distinguish themselves from those on auto craft.

Originally posted by Foomerang

 


Originally posted by Zeppelin4


Originally posted by Foomerang
 



Originally posted by Zeppelin4
I read most of the posts and didn't find anyone talking about this. What is to keep a player from creating a bunch of alts with all the crafting professions covered and be self sufficient? Level requirement on crafting skills based on your level? This really concerns me the most. I don't want another Fallen Earth where everyone can pretty much craft everything. 



 
You're really concerned about this? Have you played mmos for longer than 5 minutes? Every game allows players to do this. If someone takes the time to create multiple alts then yes, they can become self sufficient.



Yes it does concern me. If everyone can level up crafting without doing anything I will just pass on the game. 


you might wanna do yourself a favor then and pass on the genre.

 It is not about the alts themselves it is about the fact that it can be done without actually doing anything. You don't have to pay attention to it and it can actually be accomplished while you are OFFLINE. Here lies the problem, being self sufficient in other MMO's still requires time...this system suggests it would take a lot less time to be self sufficient. Actually it seems that most of the time consuming work can be done for you when you PvP or even when you are not logged in. This makes crafting useless from a trade perspective, or at least a whole lot less necessary.

 5 alts with offline crafting could make it so that crafting is mostly usefull to be self sufficient and the value of crafted items would be useless compared to drops.

We need more indepth info on the subject to see if this 'problem' would actually be there at all. However, Zeppelin never stated that it would be, he is only posting critical doubts to the info we know so far.

Hmm, I really like the gathering aspect when it comes to crafting, actually I loved to mine in WoW. While this system does seem fun as it gets rid of the boring aspects of crafting, it also cuts of some of the good things for me.

It is what we call a lack of imagination. This is an ongoing trend in the growing population of people playing games. They can not identify with anything else but that what they already know. For example, most casual gamers prefer any realistic FPS over a SF FPS (eventhough UT or Q3 are much better in creating the competitive environnement they crave than any realistic FPS) and even when it comes to mere visual style these people tend to prefer realism over SF.  These people, lets call them the mainstream, woudl rather have the next CoD to have a similar setting as the previous titles (modern warfare) than a SF setting. Why? Lack of imagination. Lack of the ability to identify with anything else that goes beyond their personal, daily experience.

Games, imho, are created to escape from realism. To be different from the boring things we already experience every single day. However, the big gaming crowd seems to disagree. They prefer not to put effort in learning or apreciate something different or refreshing, and prefer to consume the same content presented to them in a slightly different color or shape. This is why you see the ongoing trend in the game industry pooping out sequel after sequel for the main reason that they sell. You can actually read some recent statements by big companies like Ubisoft claiming they will focus more on sequels for this very reason.

The prove might not be scientific, but just by looking at the games of these days you can clearly see this tend. Games like Psychonauts that have original and refreshing gameplay sell poorly compared to a sequel that is fundamentally the same as the previous title with upgraded graphics and a new generic story with scripted 'epic' events(CoD, GoW etc).In fact these scripted events is what worries me the most. Really what is that people are so easily impressed by scripted content. Aka gameplay that is in fact not gameplay, but rather footage that will always happen regardles of the player's input. The whole lack imagination comes back here aswell. People prefer to be TOLD that they are a hero and badass in a linear storyline and take this for granted, eventhough every single other player of that game gets told that THEY are the hero aswell, therefore the player never really was a hero by his own actions, but because the game told him so and directed him to be one. As long as the player has the feeling of being badass, it doesn't matter to him how many times he is actually playing the same content. However when he is asked to be creative, to acutally be a hero and to actually create his own story by his own imput in the game, he feels disconnected and found himself not to be entertained at all.

Last example before I end this rant that is fully based on my own opinion and is not fact in the slightest, the monster boxoffice hit Avatar. Avatar is visually stunning, other than that it is actually a rather poor movie. The fact that it still managed to entertain so many people has nothing to do with it having a great script or anything else, only with the unimaginative public it was dedicated to. The script was laughable and actually everything but the effects were. I saw people praising James for being so creative while both the script and the world Pandora were anything but creative. Really, the parallels between our world and Pandora are so big, that its essentially the same planet with a marine style to it. Horses with 6 legs used as primary transportation methods, blue indians that have indian like rituals and behavior, using bow and arrow as their main weapon. Any animal on pandora seems very similar other than a few details to animals living on our own planet. Humanlike indians(do you even know how small the chance is that there is live in the universe that has evolved in a similar way as ours, now imagine, if you can, the chance that they are at allmost in the exact same point in evolution as us). The script was a poor version of Dances with wolves (a prety long movie that the public would probably find boring) in space with epic battles and retarded dialog trown in to appeal to the crowd. It was one big actonflick cliche that people had seen for at least a 100 times before put in a nice visual jacket and the people loved every singly second of it. Really this was basicly like someone on a stage telling the public they were retarded idiots without any personality or creativity and the public answering with applause and praise, confirming this very statement. To think people actually killed themselves over the pathetic movie that Avatar was it rather depressing....

 

Got exactly the same feeling as the other gameplay vids, boring. The walking animation has been mentioned enough, but I still think the combat animation looks horrific aswell. I thought there was suposed to be collision detection? Or is this only for weapon clashing? Cause I see people drop dead while the weapon clearly does not hit the target. The rest is most likely due to the player being low level and Im sure combat will be much better on higher levels.

The environnement looks rather dull, but I guess this is because its a beginners area.

VO looked very nice, but I couldnt care less at this moment.  VO would be great if the rest of the game is fun and polished, and I am still not convinced by the available footage. I hope there will be high level footage soon, because that will prety much clear the doubt I have, either in a positive or a negative way.

Originally posted by kaydinv

Oh hey, this is like when people took the word "ganking" and made it synonamous with PKing, even though someone that PK's isn't necessarily ganking (ganking means to do it with far greater numbers btw you fucking WoW retards).

 

Someone actually thinks bunny hopping is simply running around jumping constantly? That's funny, cause it's not. Bunny hopping is timed jumping that increases momentum. It is unique to certain FPS games and has nothing to do with jumping for the sake of jumping.

 

Who cares though, right? You WoWheads never cared for what terms meant in the first place. You just change something from one definition (that makes sense) to another (that doesn't)!

 

...Like MMORPG.

Kind of what he said...

Furthermore, I havn't played any MMO in which repetitive jumping had any use. I also havn't noticed a lot of players that constantly did it within the MMOs I played. So for me there is really no issue....

There is one thing I would like to point out to the fan side of the war between the fans and the haters. You do realize dat there is and will be no loss on the hater side right? While you have high expectations and the haters have low expectations with similar intensity, the hater will not be bothered by the possibility of being told 'I told you so' (this seems to be what it is all about on these forums lately) and will not miss out on anything, as he or she can still play ToR when it turns out the fans where right. If the fans are not right however, not only will they have to suffer the torture of 'I told you so', they will also be utterly dissapointed and will grief over their $50 not well spent. In fact the insane intensity of this defending of ToR against any form of criticism, kind of makes one wonder whether these people will ever be able to smile again when this game does not live up to their expectations.

The reason why I point this out is not to rub it in or to provoke (aka troll), but it is more to show you the stupidity that is defining this raging war between the fans and haters of a video game. It is not about rational discussion anymore, but more about trying to dicredit and ridicule the people who hold a different opinion than you do. These intentions will not accomplish anything as there is nothing really at stake here in this discussion. So I really do not see the point in trying to discredit, bash or ridicule anyone, as is clearly tried by the OP and praised by some, and the above was means of showing this (again not to offend you or troll you).

Pay 2 Win?
General Discussion « Guild Wars 2
10/24/10 6:19:12 AM
Originally posted by Assassin1152
Originally posted by cinos
Originally posted by Shinami

The answer to your question "How is it possible?" Comes from personal experience.

 

If a developer optimises gamecode, one can bitstream a lot of code. Bitstreaming means that you make a program consume more client side processor resources in order to turn questions the server ask the client into "Yes" or "No" questions. The placeholder for YES is 1 and for NO is 0 in binary. Bitstreaming is about asking questions, organizing the bits together....and sending them as a packet. YES also means (TRUE) and NO also means (FALSE). 

 

Suppose your connection uses 7,000 bytes per second. One bit equals eight bytes. So we have 56,000 bits per second. This was the definition of 56K. The truth is that when one used dialup (56K), it wasn't 100% 56K and it by the time you did reach the server, you would only have around 1,000 bytes left in the server. (8K) 

 

What efficient netcoding does is allow more data to be send in less packets. 

 

Ok, now we go into servers. As a person who modded RYL for netcoding and even ran my own MMORPG server for three years that had over 8000 accounts registered, we can have a discussion.

 

The number of accounts in an MMO is irrelevent. 12 million Worlds of Warcraft accounts, or 5 million Guild Wars accounts means nothing to the server world outside of bragging rights. What matters is the total amount of players logged into the server at any given time. You will never have 12 million WoW players or 5 Million GW players logged in at the same time. 

 

As far as bandwtih goes, every player has a MAX CLIENT RATE. This is the maximum amount of bandwith a server gives to a client (one of us playing the game). LOTS OF CLIENT-SCAMS exist....A Good max client rate helps with framerate and ping. 

 

Suppose I have a 100 mbps Upload/Download Connection. Given a Max Client Rate of 7,000, how many players can play simultaneously? The answer is 100,000/56 = 1785.71. In server bandwith you do not ROUND UP, since you will RUN OUT. The answer is always an Integer.....1785. Then there is the fact I need to keep the connection alive....and use some bandwith for the databases...Thanks to multicore computers I can use LESS computers to hold the game world. What it means is that the connection can support 1785 players before everyone gets disconnected from lack of bandwith. 

 

Client rate really means if you have 56K upload on your connection, I have to use 56K upload on my connection to give to you. If you have a Connection with 2mbps upload, tough luck. Im limiting you to 56K but its not like dialup since its continuous and not 1K out of 7K. 7KB in pure text editing....is enough to write 56,000 characters....you can write a book per second!

 

RYL had five maps....Human Map 1, Human Map 2, Akkan Map 1, Akkan Map 2, Caernevoron (the main battle/neutral map split evenly between the two). I used to use one computer to run Caernevoron and another computer to run the other four maps....with databases accessed from a third computer. Thanks to Technology....I was able to actually reach a point I Could build One computer and run the entire server with all the maps without it lagging from processing. 

 

Suppose I installed a monthly fee, you know to preserve the connection strength of the server....and I decided to charge everyone $10/month. (Yes, im getting into Client-Rate Scamming which many companies do)...

 

It means that since the average amount of people who play in my server would be around 1000...I would still collect money from all subscribed...So 8,000 x 10 = $80,000 monthly. Due to the fact a SERVER does not need a video card, as its really pure processing..:), One can make a well cooled server and put in a well cooled room....

 

Client-Rate scamming is something that many companies do. A lot of companies will say "WE JUST UPDATED OUR SERVERS TO PROVIDE MORE ROOM FOR PLAYERS!!!! LOG IN AND HAVE FUN" and you log into the server and find you have more lag, and see more players and crowdedness....

 

The truth is they DID NOT UPDATE ANYTHING...what they did was lower the client rate, so everyone else gets less bandwith. Everyone gets worse performance and higher ping due to the crowdedness and the parent company makes more money from SUBSCRIPTION FEES. Of course its nice to feel you are loved since it helps people undergo a nice placebo effect. 

 

It requires less than 1% of all the money collected monthly to maintain an MMORPG server. Most processes are automated...:) The first 1 million Guild Wars players paid full price for three games + expansion. That is $200. This means $200 million dollars....and that along with promotions and their in-game store which gives you more options without having a gameplay advantage (like more character slots (I have 12) and more storage panels (I have max), really did a lot for the game. Before the In-game store came, people had to BUY 2 copies of Guild Wars, make 2 accounts, unlock everything on both and trade between accounts. It was a pain in the ass...Today one can just buy Guild Wars trilogy for a second account. 

 

The point is that thanks to technologies today...Today a Server Computer can hold 16 - 24 cores :) and requires less power to run than servers back then that were on one core. You can use one computer with instances of the server running on different cores to control different parts of the world and the Entire 15 server Ragnarok Online world with 50,000 server population can be done with one of those server machines and reach near 100,000 people per server with no problems. :)

 

In short....any MMORPG that takes 1 month of Fees, has enough money to actually keep the servers alive for 8 - 10 years....1 million subscribers who pay $50 for the base game and 15 for the first month is 65 million dollars. A year of fees..is enough to keep a server running for a lifetime. In short, MMORPGs are just moneymaking scams for the most part....to convince you that you SHOULD PAY TO PLAY and then make you FEEL GOOD that you are PART OF SOMETHING.

 

Before GW 1 came out, everyone said that YOU HAVE TO PAY TO PLAY AN MMORPG OR IT WILL DIE. After GW1 came out, everyone said "OH GW IS NOT PERSISTENT. SO IT DOESNT COUNT" but Instanced Games take more bandwtih to actually run than non-instanced games.....so when GW II is released and you have a full persistent game...if it succeeds...

 

The world no longer has an EXCUSE to hide behind. No longer will anyone be able to defend why a game needs monthly fees to survive. This is why I want GUILD WARS 2 to succeed.

 

This is the best post in the thread.

All those people asking how ArenaNet are going to 'pull off' GW2 without subs need to read this.

Looking at you Rynne. :)

Agree

Because one can never quote the truth enough....

 

(and people on these forums tend to only reply on things that are either in sync with their believes or easily challenged and ignore any post that might jeopardize their extremist opinion)

Originally posted by Elikal

I am not sure what this article is about to do. First I read nothing new in there. Second, I see it is full of generalizations, like "it is no Sandbox" or "it is no WOW killer". I haven't seen any real debate about this. I have seen lots of people who want certain ELEMENTS of sandboxes and ELEMENTS of open world and space. The number of people really want to change TOR all around into an UO/SWG like sandbox is microscopic. So for whom is this sermon supposed to be?

I just fail to see the target audience here.

Finally. It is Star Wars. People will be passionate about their wishes, like playing SW alien races. Period. They are Star Wars fans and as such they have the right to bemoan that something they love in Star Wars isn't in the next SW MMO.

So again, for whom is this written? What is this article supposed to do? I just fail to see the point.

When potential customers have wishes, want features, like playable aliens or open world or real space, it isn't up to some editor to berate them why their wishes are meaningless. Wishes exist. Yes you can say Bioware won't fulfill them. Great news. But going to us and telling our wishes are not valid or you are tired of hearing them is just... pointless. Products change all the time because customers voice their wishes. A MMO is in constant flux. So why should be not say our wishes and hope at some time something of it is added? It is what customers always do.

 

It just sounds like the age old brush off "it isn't for you". Well see how good THAT worked in the last 15 MMOs which were launched and fell on their faces because they ignored a larger part of the fanebases wishes.

 

And personally asking the OP: Don't you ever feel, when you look at SWTOR "Wow, they got 300 million dollars and THIS is ALL?" Not once? I mean sure it looks ok, and some things look even cool. But don't you ever think that with SUCH a huge investment a MMORPG (about STAR WARS!) could and should be... more than just half baked stuff in so many areas? More that just "more of the same"? Well at least I think a bit more creativity and out of the box thinking wouldn't be so much to expect.

 

If I take what the OP writes, it essentially says developers are doing what they like, we don't need to discuss, because it doesn't make a difference. Might I ask you: Why then are you hosting a MMO forum? So that we blindly praise every decision made by the great game devs? I am sorry if I mistook the purpose of MMO forums so much.

I made this "bold", because I really want an answer to this.

To me it all reads like one big "critics STFU" article. I don't feel well with the overall belittlement towards critics, like we all were silly or trolls.

And again people deny the post that actually has a point. God I just love reading these forums, sometimes it can entertain me for hours.

Originally posted by ZERMINUS
Originally posted by WhiteLantern

So why are you commenting on a Massively article here? Shouldn't we do that over there?

No, let's do it here.

After all, massively.com expresses the views of many of us in the forum who have been relentlessly attacked and baited by the fanbois trying to drown out the questions and worries we have had about this game.

QFT.

Some people see it as a holy duty to defend this game and fight every single comment that is slightly negative or critical with rediculous arguments. Even for having concerns you will het jumped from at least four directions...

These are exactly my concerns. However whenever I post them on mmorpg forums, I am apparantly a hater with no clue about this game. It are just conerns, no predictions.

Just created a facebook account so I could follow this. My guess though is that they won't be very specific about what people will get, unless they already planned this event a while ago ofcourse.

Char :)

Really the first two posts makes crafting sound absolutely awesome. I would play a game just for the crafting alone if such systems were used. I can now see why there are so many SWG vets who are still angry over the changes made to it

Originally posted by Kriosis
Originally posted by impiro
Originally posted by cyphers
Originally posted by impiro
Originally posted by cyphers

2 Sorry, but I must admit I do nto post often but do read a lot of the forums. You always jump on anyone being critical and go in full defense mode and most of the time it is totally unnecessary.....

Nope, uninformed gut-feeling comments, or hate campaigns as some disgruntled SWG vets and sandbox lovers hold or overtly biased repetitive criticising just because a game isn't their type, is what can get me annoyed. Sometimes it just makes me roll my eyes or chuckle, but when the annoyance reaches a threshold or when the mood strikes I post.

WOW, again you prove to be someone who takes things out of context. I;m clearly not the only one was refering to the previous sentence.. I do not think this will be a SRPG at all, I do not think anything. I just havn't seen anything yet, that tells me otherwise. That doesn't me it is not there till I see it, it means I do not know till I see it. Clearly I have missed info though. So what? Is this some kind of contest? Or maybe this wasn't a discussion but a debate?

Maybe you read my post wrong: you said you weren't convinced SW:TOR would be a full blown MMORPG, right after that you say "I'm clearly not the only" and then you use as an example people saying SWTOR is a SRPG with some multiplay elements. The way you worded your comments highly suggest that you consider yourself to "not be the only one" but to be among other people saying that SW:TOR isn't a fullblown MMO and/or a SRPG. That is what your post led to be concluded. If that is as you say the wrong interpretation, alright, no problem with that. That's what discussions are for, sharing insights and viewpoints and where needed clarifications.

In orangy

Well thanks this repsonse.. What I meant with the context issue is that I am not convinced this is a full blown MMO and that other people also arn't and SOME actually think that its just a SRPG, proving that people really arn't convinced at all. I do not think it will be a SRPG, yet I am also not 100% convinced it isn't. The outcome will be either release or actual proof (that I have missed clearly :P).

I might have come of a bit pissed, but really I was just trying to have a discussion with these people here but they kept twisting my words (which are sometimes indeed poorly chosen as my spelling in english sucks so I use a more limited vocab) and pulling things I said out of context.

Contradictions, we twist your words?

Then you admit to your english being rather bad?

I never said my english was bad, I said I suck at spelling and therefore I use a limited vocab to avoid mistakes. I actually am bad in spelling in my native language :P.

Clearly you are twisting my words here and I never said my english is bad at all.  Evenmore so you try to use this to refute my claim that you twist my words. While you just proved that you do in fact twist my words. Also I you read back the enitre conv. there are multiple occasions, starting with your very first reply to me that was limited to only on sentence and pulled it out of context.

Also twisting words means you are actually twisting the things i am saying. My reference to words here was that my words are sometimes poorly chosen, as in WORDS themselves. I am nto saying that the way I am voicing my opinion is poorly chosen and therefore it is easily minsunderstood. Note that i say VOCAB as in the actual words and I clrealy said my vocab was limited because of my spelling. It was kind of a joke on myself tbh.

 

And didn't masked link you something or explain to you group play has been demonstrated a few times? Destroying "It's a SPRPG" theory?

Never was my theory to begin with. This yet again proves that you are taking the things I say out of context, Also one feature does not make a full mmo, the thing I WAS talking about,

YOu do it again right here. Twisting my words...

Originally posted by cyphers
Originally posted by impiro
Originally posted by cyphers

2 Sorry, but I must admit I do nto post often but do read a lot of the forums. You always jump on anyone being critical and go in full defense mode and most of the time it is totally unnecessary.....

Nope, uninformed gut-feeling comments, or hate campaigns as some disgruntled SWG vets and sandbox lovers hold or overtly biased repetitive criticising just because a game isn't their type, is what can get me annoyed. Sometimes it just makes me roll my eyes or chuckle, but when the annoyance reaches a threshold or when the mood strikes I post.

WOW, again you prove to be someone who takes things out of context. I;m clearly not the only one was refering to the previous sentence.. I do not think this will be a SRPG at all, I do not think anything. I just havn't seen anything yet, that tells me otherwise. That doesn't me it is not there till I see it, it means I do not know till I see it. Clearly I have missed info though. So what? Is this some kind of contest? Or maybe this wasn't a discussion but a debate?

Maybe you read my post wrong: you said you weren't convinced SW:TOR would be a full blown MMORPG, right after that you say "I'm clearly not the only" and then you use as an example people saying SWTOR is a SRPG with some multiplay elements. The way you worded your comments highly suggest that you consider yourself to "not be the only one" but to be among other people saying that SW:TOR isn't a fullblown MMO and/or a SRPG. That is what your post led to be concluded. If that is as you say the wrong interpretation, alright, no problem with that. That's what discussions are for, sharing insights and viewpoints and where needed clarifications.

In orangy

Well thanks this repsonse.. What I meant with the context issue is that I am not convinced this is a full blown MMO and that other people also arn't and SOME actually think that its just a SRPG, proving that people really arn't convinced at all. I do not think it will be a SRPG, yet I am also not 100% convinced it isn't. The outcome will be either release or actual proof (that I have missed clearly :P).

I might have come of a bit pissed, but really I was just trying to have a discussion with these people here but they kept twisting my words (which are sometimes indeed poorly chosen as my spelling in english sucks so I use a more limited vocab) and pulling things I said out of context.

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