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All Posts by impiro

All Posts by impiro

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196 posts found

I have to agree that the graphics are actually very good. I'm no fan of the artstyle though, mainly because of the way the character models look, kind of plastic-ish.

A very good OP pointing out some pretty crucial elements of today's mmo market.

Like the fact that you referenced the RLM reviews, which imho are spot-on.


A thing that always gets a lot of attention when it comes to MMO's is endgame. In many games this basically comes down to raiding and to lesser extent PvP. Let's take WoW as an example, just because its probably the most well known MMO and therefore allows us to discuss the endgame more easily. 

I personally never understood how so many people could ever enjoy the raiding in WoW. For me it was the main point why I never was motivated to continue leveling my character to the point where, according to many diehard WoW players, the game really shines. Because what is the point of raiding in WoW? In the end, it is acquiring gear. Now this is not my main problem with it, it is the fact that the gear is mainly wanted for the stats that turns me off completely. To me it seems entirely pointless and totally out of sync with the idea behind mmoRPG’s. 

In these forums, people often criticize Anet’s approach to dungeons in GW2. Which in my opinion, is probably one of the best ways to handle dungeons and raiding. In GW2 the acquired gear is mainly fluff and does not grant the player any better stats than crafted or normal gear. People therefore seem to judge GW2’s dungeons as uninteresting and pointless. But I can not get this point of view, as it is just devoid of any logic.

I will try to formulate multiple points in which the problems of raiding that focuses on improving stats become clear and get contrasted with the solutions and advantages of raiding that focuses on acquiring fluff rewards.


1. Waste of content

Because of the sole focus on stats, all gear gained by raiding will eventually be rendered useless when new dungeons are available with better gear. An important problem that is directly related to this is the fact that the whole raid itself becomes pointless and in the end will see very little player participation. In short it results in a waste of content.


With fluff oriented raiding, these problems have been directly tackled, because fluff is the main attraction and fluff has a static value. Both the rewards and the raid itself remain to be valuable and worthwhile content.


2. The endless treadmill

People are forced to repeat the same content over and over to get the best gear available in the game, only to repeat this cycle till the end of time. Really, if you look at it, this system is probably the most laughable excuse of endgame content, as this can in no way be called true content. It is content the first time played, and by no means does the amount of content increase due to the need to repeat that same content endlessly.


When it comes to fluff oriented gaming, this becomes as non-issue, simply because fluff is no necessity. Some fluff may require grinding or whatever, but it doesn’t matter, as the piece of fluff is not necessary. In fact this is where fluff shines, some of it may be very tedious to get and are thereby more unique.


3. Increase in stats has 0 value

When people have finally acquired the best gear available at the time, what is the point of having it? I have seen people calling this character progression, which I believe is mistaken. Gaining the best gear grants the player a stat increase, yet, what to do with this stat increase? Is it to give and advantage over other players in PvP? That would be ridiculous, as it completely ruins any value PvP could have. PvP should be about skill, playstyle and tactics, NOT GEAR. Also, stat increase is  relative, therefore loses its value when time progresses and most people have acquired the gear. Really what is the value of the stat increase, please somebody explain this to me?


Fluff gear has RP value, achievement value and most importantly static value. It also doesn’t destroy PvP.


 4. Difficulty level and time investment result in player exclusion (and thereby player limitation)

Raiding requires a lot of time investment and alongside that requires quite some skill. These requirements are not by definition problematic, as difficult and time-consuming content is necessary to make a game challenging and fulfilling. However because of the focus on stat improvement, it will exclude casual players from certain content and thereby also gives them an unfair disadvantage when confronted with hardcore players. Both need little explanation: Lack of the required gear makes certain content impossible and thereby also access to the best gear available, (in)directly making the casual playerbase incapable to compete with the hardcore playerbase.


Fluff solves these problems instantly and moreover improves the possibilities concerning raiding content. As fluff is no necessity, it will have none of the problems listed above. Because of this it also allows the developers to add more difficult content, thereby pleasing the hardcore playerbase as well. Fluff oriented raiding keeps all raid content in the game interesting and allows for much harder and rarer content.


5. The playersbase’s competitive approach to the raid content

Due to the focus on the improvement of stats, the playerbase will approach the content in a competitive way that is entirely out of sync with the purpose of mmoRPGs. I can go into great detail explaining this, but this is were WoW comes in handy again. What I mean is simply the behavior of the wow playerbase concerning raiding. And by this I mean all the drama, hate, griefing, ninjaing, the second job mentality, the corporate approach of guilds, the whole competitive gaming vocabulary used in chat, the race to endgame etc. ALL OF IT. All of it is simply because the way raiding plays a role in WoW. Its results in an overly competitive approach to the game, which completely destroys the RP elements of the game.


Fluff simply avoids this problem due to lack of competitive value. It also enhances role-playing greatly, as you can now have unique and cool looking items that will show off what you have achieved in the game. Some can be made very hard to be gained, really making it a prestige to have the item.


6. Out of sync with other game mechanics

Making raid gear the best gear in the game renders crafted items useless. I never understood how developers can choose for a certain system and thereby undermine and limit other functions in their game, it baffles me. This is not limited just to crafting. Point 5 is an example of it aswell: How could you want your game to be a race to end game?


Fluff has none of these issues, as it is only important visually and as achievement. Moreover, fluff can have nostalgic value. Think of rewards that are given during character progression.


All in all fluff oriented raiding puts the focus where it belongs: A fun experience that fits in the game’s lore and goes well together with the mechanics and other content of the game. Remember we are talking mmoRPG’s here. People who play these games just for the competitive elements it offers should be able to partake in fair, balanced and in-depth PvP that is not broken by gear stats.  

Originally posted by bigsmiff
Originally posted by hundejahre

And for all you whiny little white straight men out there crying "Get over yourself!" and "What do you expect?", would you be saying the same thing if they announced thee would be no romance options for blacks? The handicapped? Women?

Yeah, you probably would.

You cannot compare race, the handicapped nor women in this. Those three examples are is not natural. Men and women were designed to be with the opposite sex. And if you call me homophobe, so be it. I will accept that...

You argument is invalid as Humans where not designed in the first place. Along side that, naturallity is a human term and thereby artificial. In reality no human could ever act  unnatural as the therm human covers all that what human is. To call homesexuality unnatural would be silly, as it is impossible for a human to act unnatural. Any human behaviour is human behaviour, there is no right or wrong in this. Any sub-definition of natural is aritifical and based on formality, and thereby not universal.  Our own invented terms to differentiate arn't worth anything, leaving us in the dark when it comes to these kind of discussions. Leave your ariticial and thereby non-univeral morals out of it, as there is no place for it.

While I do not care at all about RA in games, I do understand where Elikal is coming from. When there is straight RA in the game, why not gay RA. Because there are still so many intollerant (or simple minded in other words) people in this world? Those people shouldn't have voting rights to begin with, because there is no valid reasoning to justify such a position. I am always surprised to see how many Americans think they have the right to protest against gay-mariage. Because they dislike something, they are able to take basic human rights of people, as if their opinion is somehow important in the matter. Only objective, rational reasoning has a place in such big affairs, and these should be void of any opinion or belief.

No offense maskedweasel, but I also sighed when I saw it was you who created this thread.

Not to long ago, in an article on this website, I was one of the people who directly questioned your motives. It was about the fact that you kept acting skeptical and doubtful towards certain features of GW2, thereby pretending as if your critical approach to them was justified, even though by then I had seen these features explained to you in particular in detail by multiple members of these forums. My problem is not your critical approach, I actually like that, the problem is that you kept formulating GW2's features in a very skeptical and uninformed way. Uninformed because with full knowledge your skepticism wouldn’t be justified. Regardless of the countless times that people went into great detail concerning the features you were skeptical about, you kept holding on to your initial negative opinion and voicing it in such a manner that did GW2's features no justice. At the time you refused to go in to it, which is fine.

I think a lot of people are skeptical about what your deal is and the overly negative response to this thread, which I do believe is not at as mean-spirited as some here portray, yet also not as innocent as you claim it to be, is probably the result of that.

Besides that, the OP comes off as if the GW2 fan has something to prove. As if the GW2 fan's positive opinion about the game is in some way unjustified (blinded by hype). But while such a claim could be made of ToR, it is much harder to back it up when it comes to GW2. The reason for this is clear, actually posted an article on it very recently. Anet has shown a lot of ingame footage. Footage that doesn't lie. Anet is not making empty promises, they are showing every feature that is currently functional. So how would the view of the GW2 fan be unjustified? By, say, assuming that the videos are fake? That the demo's are a trap? The fact is that people who are excited for the GW2 are so for a justified reason, Anet is delivering. I'm not saying you claim that people are overhyped, it is just that me and probably a lot of others do really see any point in answering your questions when the footage speaks for itself.

Another thing that imo is very important, is the very logical and rational approach of Anet, one which they also clearly communicate to the fans. GW2's design is the result of logic. There is a ton of things in current mmo's that simply don’t work very well. Anet approached these issues in a very logical and rational manner. For example, it is totally ridiculous when raid items are stronger than crafted items, as crafting, a pretty important feature for many people, becomes rather obsolete as a result. The way underwater combat works, also the most logical approach. Anet invests great time in making sure every aspect in the game comes to its right in the game as good as possible. Whether I dislike some feature or not, the reasoning behind the decisions make sense.

Originally posted by Noradin
Originally posted by BigAndShiny

That is just ridiculous.   What you don't understand is that people have become attached to their World of Warcraft or EQ2 character(s).  The have 'owned' them for 5, 6 or 7 years.  They have spent thousands of hours building them.  When they play SW:TOR and see the combat is the same, that the next WoW expansion is comign out soon, and that they have the choice between continuing a character they have spent 100 hours playing and one they have spent 3,000 hours playing, they'll go back to WoW.


And for the record I do not play WoW

All you had to do was post that last statement first, and the rest of us could have saved time by skipping what you typed after that. Your opinion on something you have 0 experience with makes your entire post null and void.

Your clear lack of reasoning skills makes all your activity on these forums null and void.

Originally posted by whilan

Number 5: Don't care for.  It's starting to make every class be able to do everything. Don't care for the direction it's attempting to turn.

Number 4: Cool idea. Not sure if it will catch on though. Nice borrow from borderlands.

Number 3: Yep everyone seems to be donig this as well.

Number 2: Not much of a PvP fan so not a draw for me

Number 1: Good concept i'm skeptical on how it works.  I've heard tales (mind you not confirmed) that you walk into a DE and have to kill X number of enemies to get it to progress. If thats the case it won't seem very dynamic and more just puclic quest like.

Not saying the game won't be good and i'm sure it will sell well. Just hasn't really given me anything to be overly excited about. Still on the wait and see approach for me.

"It's starting to make every class be able to do everything"

You know this isnt true. You know it very well, because you have complained about this numerous times in multiple GW2 threads. Loads of people have explained to you very carefully how this comon perception of gw2's class system is simply mistaken. Yet it seems you rather ignore that and simply hold on to your sceptical view, eventhough by now you should at least understood the reasoning behind it. If you dont care for it fine, to each their own. But you keep saying everybody can do everything, like there is no specialization, while you know that this is far from the truth.

"Good concept i'm skeptical on how it works.  I've heard tales (mind you not confirmed) that you walk into a DE and have to kill X number of enemies to get it to progress. If thats the case it won't seem very dynamic and more just puclic quest like"

Again, I have seen dozens of people explain the dyniamic quests to you. Yet you still pretend like its unclear, while this isnt the case. How exactly is the task that makes up the quest making something dynamic or not? That makes 0 sense. The idea is that the DE is simply a dynamic chain of normal quests. You do a task, and that triggers another event based on the outcome of the task. The DE progresses even without player interaction, or rather it triggers an event because of a lack of player partaking.

I have no problem with you disliking GW2, not at all. Neither do I have a problem with people endlessly repeating the same opinion in every related thread, cause it is a forum after all. However, I have been following a lot of GW2 threads, and you constantly imply that you are uninformed and sceptical. Yet, dozens of people have explained this stuff to you already and you still act as if you do not know how dynamic events work. To me it seems as if you are acting ignorant on purpose just so you can complain about it. Again, if you do not like it fine, repeat a 100 times, fine. You hold on to a sceptical aprouch to GW2 which is fine, but now you are just willingly being ignorant towards GW2's concepts.

Originally posted by Vorthanion
Originally posted by Ceridith
Originally posted by Vorthanion

First of all, why would you even expect amazing stories from a computer developer.  That's what books are for.  What they do produce are good stories that fit within the game context and flow well with the game play.  They may not be Best Selling novelists, but they still write darn good tales and within the context of the game, they are entertaining. 

Either you are expecting way too much for a computer game or you are searching for any way to put Bioware down, along with the rest of the crazies of the crowd.

The reason why there's so much criticism on the story with regards to this game, is because Bioware has by their own admission  made story the focal point of the game.

Aside from heavy focus on story, the game really doesn't look to be all that different from the bulk of the rest of the MMOs released in the last six year. If story is the only reason to play this game over a game like WoW, and if the storytelling becomes stale for this game, then this game will no longer have an edge over other MMOs aside from the IP. A popular IP alone however, has proven several times to not be enough to keep people interested in an MMO.

 Yes and more people would disagree with you than agree.  Putting down other people's tastes because they don't fit yours is really quite rude.



How and where exactly is he puttin down the opinions of others? By the fact that he is stating his own? The problem is that a lot of people here can not accept any opinion different from their own. Therefore they will see those oposing opinions as direct threats or attacks on their own opinions eventhough this is not the case at all. People here tend to disregard any opinion that oposes their own as invalid or unreasonable, eventhough most of the time people actually do have valid argumentation when it comes to explaining their opinion.

Originally posted by Meowhead
Originally posted by whilan

Like i said it's okay. it just didn't impress me.  But thats my opinion..I'm allowed to have that right GW2  fans? :P

Of course you're allowed to have an opinion, but you shouldn't be surprised when people do the same thing with GW2 that you do for SW:ToR.  :)

You defend the game you like, because if you feel it's indefensible, it would be kind of strange to like it. :D

And this is exactly  the problem with the reasoning of the people on these forums. The feeling of a need for defending the things you like, or rather attacking those whose opinion differs. Every single person who only has mild CONCERNS towards ToR will be imidiately bashed and riduculed ("orly, you played yet? [cause i also havnt, but i love it regardless *???*]), thereby destroying any chance of having an interesting and meaningfull discussion. For some reason people find it very hard to use any form of nuance when it comes to forming their opinion, it must always be unconditionally positive or negative, what leads to fanboys vs haters.People are incapable to rationalize their opinions others then by putting down opinions that opose it.

Originally posted by AKASlaphappy

But your logical conclusion and your books on the theory of game design do not make loading screens between zones a fact in GW2. You can say it makes since, but you cannot say it is a fact, unless you are a developer or you are testing the game right now.
So I will put this plainly as I can! We have not seen this occur in game yet, so we can make theories about what we think the game will be like, but in the end we do not have proof either way right now. Even in this thread that everyone points to, there is not a developer or even a CM post confirming what the fans are speculating. And that is exactly what it is speculation since none of them work for ANet.
So unless you are an ANet employee stop saying what you think you know is a fact! As I said earlier if someone can link an interview with the developers saying that there will be loading screens between zones, then and only then will I believe that the game will be that way at launch. I am not going to put my faith in a bunch of fans theory crafting about how the game works. 

Uuh, I think there is a video where u actually do see some kind of loading screen. It was discussed before and it is not sure if it will be like that when the game releases. But I can tell you with quite some certainty that there will be zones. Also, it has been made very clear by Anet that a least the personal storyline and the www-pvp will involve instancing. Also Anet said in some interview something about the size of zones if I recall correctly.

I was actually surprised by this whole OP. I have followed GW2 quite closely and am looking forward to it a lot, and I always knew/suspected that the GW2 world wouldn't be 100% seamless. Anet has never made a secret about it, although they may have not gone into much detail either.

I do not see why you insist so much on people here giving you prove. Nobody is trying to convince you as people dont genuinely care whether  you are convinced or not, since most of them are not bothered by there being zoning/instancing anyway. There are no stakes here.

GW never had EPIC gear as in WoW. The max stats for a weapon could be easily optained, even bought from  NPCs. It is all about the LOOK of the gear. And htat is what makes it so much more interesting and it doesn't feel like a requirement.

I always wanted WoW to have this kind of system. Just make alllthe gear from raids purely aesthetically valuable. This makes it possible to make raids much harder as the gear isn't a requirement to stay competitive. I really see no point in endlessly grinding for the BEST gear of the month, making everybody look exactly the same....

I want to have special looking gear that really shows off that you achieved something. If WoW had this system instead of the mindless treadmill, I would probably enjoy the endgame.

Originally posted by res_1


              EVERY and I mean every landscape seems to be rather dull and uninspired.   The game seems to suffer from a rather LOW draw distance, especially with terrain.  So many videos you see blue fog fade in from a not so far distance, I mean *blue* fog really?!?!?

Never really noticed that fog, I agree it kind of looks odd.  On the other hand, I disagree about it looking dull. I do not need these extreme settings to constantly amaze me really. What ive seen so far never once made it feel dull to me.

            I really can't forgive a newer game that has this low of a terrain draw distance. 

(compare to SWTOR that has great terrain draw distance

That is a funny thing to say. SWTOR terrain is made to look as IF it has a huge open world but seems in gameplay videos much more limited than GW2. In this case, it is way easier to make a static background that looks as if the world has a very big draw distance while this is not really the case. So far I am very sceptical when it comes to the open world of ToR, ill just wait and see.

              The combat seems to be your fairly typical fantasy MMO combat except with a couple of adjustments to make it seem different like dodge and the possibility of something simple like an arrow being affected by someone elses fire....    nothing "revolutionary" about it.

Really? Ok I guess we just totally disagree then. I looks to me as to most fluid and most active combat I have seen so far. I must admit I've never played AoC. But the fact that you can combine class attacks, you can actually dodges etc makes a very dynamic and interesting combat system, regardless some of it has been done before.


            One other thing that bugs the heck out of me from this game is the fact that you can teleport EVERYWHERE to every small village all across the map that you've visited....  There needs to be a sense of travel to give the feeling that we're actually in a large world.

I totally agree with you here. It is a design choise that I am not a fan off. But it isnt a huge issue for me.


            The VO work is presented horribly.  When VO happens, the game cuts to a screen with a picture and the person you're talking to and just STAYS on that screen the whole time and you get to just watch the NPC's lips move..... BORING. 

Couldn't care less about voice overs. Imho they are the least important part of mmoRPGS. A spoondfed, determined story is just for unimaginary people imho.


            The "dynamic events" are already something that's been done before, only improved, nothing revolutionary about it.   In fact, the devs will have a HARD time trying to make the game not feel like a grind fest since you just go out and start fighting stuff.

Hmm I disagree here. I did have my doubts at first, but after watching the 1.5 hour dev talk I understood how it would work and I think it will be very fun and interesting to play trhough the dynamic events.


             I'll give the game one accolade though, I love the fact that you can go out and fight a large boss and start attacking it with any other random people without being in a group and get loot/xp.

Seems to me you should go look for another game then. while I do have some critical notes on GW2, it is the only upcomming mmo im looking forward to. It seem to me as a project that borrows some ideas from past games and execute those in perfect fashion while on the side shakes things up and makes a fresh and new mmo experience.

Originally posted by ScribZ
Originally posted by biogerm

Oh and to say this a last time, teamspeak and ventrillo are readily available to everyone, at any time. If you can not learn to use it to your advantage then I feel sorry for you. If the ONLY way you can win in PvP is through the use of voice chat, then again I feel sorry for you. Your opponent has the exact same advantage/disadvantage in regards to voice chat accessability. If there is an imbalance on this it is caused 100% by the players. If you feel a game requires voice chat to be usable to you, then might I recommend you go find a game that has it and enjoy your time playing it. I for one do not believe it has ot be required to play ANY game. Those from WoW who feel you can't even be a part of a team if you're not on voice chat, well they should just... You get the point. I'm sorry, but voice chat wasn't always around, and while it does make game play EASIER, it is in no way required to play.


I think you are making a mistake here.

Vent/TS is available to everyone outside of the game, thats true. But the problem with PUGs is that your really cant get everyone on a vent/TS server that fast. Such things take a lot of time. Therefore these kind of tools should indeed be ingame. A pre-made group has all the time to get on TS etc. a pug does not. Vent and TS will never be used by PUG's simply because it requires time to get everyone on it etc.

Originally posted by SlyLoK

I guess I am alone.. This video didnt do much for me.

While GW2 is the only game im looking forward to and prety much everything revealed amazed me so far, I wasn't blown away by the vid either.

Just total chaos all over in what seems to me to be the lower level tiers when you look at  the gear and the constant repeating of the same skill. So ye, this vid could have been a lot shorter and had the same impact.

It doesn't blow me away, neither does it turn me of. Always fun to look at ofcourse, so thanks for posting anyway.

Originally posted by Meowhead

That's such a bizarre method of arguing, I don't even know how to deal with it, other than to stare in polite disbelief.

Well, I am used to this type of arguing on these forums. You see it everywhere: People turning discussions into flaming debates, twisting words and attacking people with oposing goes on and on.

The funny thing is when you try to point out the invalid methods the posters use, they will do the same thing on this meta-discussion level. They will ignore the important part of your posts, pull things out of context etc etc. You will always end up walking in circles.

My fav. reasoning posters use here is: "You like the colour red, so you must absolutely hate the colour green". This is used so many times to put words in the mouth of the other posters in order to discredit his/her opinion. Try to point this out and it wil either get ignored or just twisted again.....

People here can not handle opinions oposed to theirs. They will fight them, do everything to WIN this imaginary battle and therefore will ignore any reason that actually proves them wrong.

Originally posted by grimfall
Originally posted by gauge2k3
Originally posted by SteamRanger

Okay, Bill, we get it. You like Rift, that much can be gleaned from your past few columns. To me, you come off a bit starry-eyed over the whole thing, lacking critical objectivity. The take-away I'm getting from these sometimes gushing "impressions" is that Rift is "okay", but I'm not getting the sense that it's something people are looking forward to playing for any extended period of time. Maybe I'm a dinosaur, but I always thought that one purpose of a subscription-based MMORPG was a persistent world that people wanted to come back to month after month. I don't get that feeling with Rift.

I know that "If you can't say something nice, don't say anything at all" is a popular admonition from people who become "fans" of something, but people rely on writers for sites like this to step out of themselves a bit and offer a more criitcal analysis for a product that is requiring such an investment in time, money, and emotion.


Didn't you know, critiques are only allowed to be positive.  In america everyone wins, even the loser.

Here's a quote from the article you two didn't read:

And while I firmly believe that Rift won’t magically please everyone in the gaming spectrum, I can confidently assert that it is without a doubt shaping up to be one of the most polished and stable launches in MMORPG history.

"I don't want to play the game - therefore it should have a bad review",  argument is a pretty poor one.

You clearly didn't read the posts, as your reply to them is not applicable.

Originally posted by SteamRanger

Okay, Bill, we get it. You like Rift, that much can be gleaned from your past few columns. To me, you come off a bit starry-eyed over the whole thing, lacking critical objectivity. The take-away I'm getting from these sometimes gushing "impressions" is that Rift is "okay", but I'm not getting the sense that it's something people are looking forward to playing for any extended period of time. Maybe I'm a dinosaur, but I always thought that one purpose of a subscription-based MMORPG was a persistent world that people wanted to come back to month after month. I don't get that feeling with Rift.

I know that "If you can't say something nice, don't say anything at all" is a popular admonition from people who become "fans" of something, but people rely on writers for sites like this to step out of themselves a bit and offer a more criitcal analysis for a product that is requiring such an investment in time, money, and emotion.

Couldn't agree more.

It seems as if the current MMO players are looking for 2-6 months of entertainment. I do not get why though. The gameplay in MMOs these days is extremely dated compared to the current SRPGs. If you arn't looking for investment but just a quick bite then why not just play SRPGs. I don't play any MMO if i do not see me playing it a year later. Time investment is one of the most important things for me in MMO's.

i'm sorry but this is just bull. No company is paying people to trash some game on some  discussionboard. Lets take a look at Rift, shall we. You really think that the negative threads lately are created by people who got paid by some other company? Really? What MMO is comming out along with Rift? Because that would be the only motive.

I can see people bashing a game they really dislike. I already have doubts about the whole "people with secondary motives as in: protecting their beloved game" theories. i think it is more of an argument people use around here to discredit any criticism.

I can see companies paying reviewers to give positive reviews. I doubt they pay for negative reviews of other games though.But it is a total waste of money for a company to pay people to trash another game on some interwebs. Even when they release it around the same time, it seems like a total waste of money. It is much better to pay people for positive posts about their game than to post negative threads about one of the thousands of other games. And even then, I seriously doubt they even do pay people to post positively. They do not need to as fans already will. Regardless it would be a TOTAL waste of money. The people who read up on forums (one of the how many?) to check on a game and then base their actions upon some random posters are in small number, on the other side, a lot of people base their purchase on review scores.

I hardly every pick human when there are other races, however I do tend to go for the best fit between race and prof.

While my favourite race is Char by far, my favourite prof is Guardian and for me those 2 just dont feel right together. Char is more a warrior / shamanic race for me. So as I really want to play a Guardian, I prob choose human or norn. Humand guardian seems better as the Norn seem more like a power hungry race. I like melee classes so maybe a warrior char/norn. 

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