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All Posts by impiro

All Posts by impiro

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196 posts found
Originally posted by BigHatLogan
Originally posted by impiro
Originally posted by graggok
Originally posted by Volkon
 

THE ELDER DRAGONS ARE ATTACKING QUICK FIND SOME FISH!!!  Somehow considering you are supposed to be a hero of lore fishing seems unimportant

Heroes do not need to eat or sleep either, cause thats not very heroic. Immersion is not heroic, so why have it?

Unrelated, I never understood how people can ever feel like a hero in a videogame. Cause everything is pretty much spelled out and determined beforehand. So you were made a hero, never really became one. Also, everyone is a hero, so relatively nobody is a hero, and the meaning of hero is actually based on relative value, so i dont even.......

You can do heroic things in games like EVE, where what you do matters and leaves a lasting impression on the game world.  Nobody remembers some fool that mines all day but when someone leads their corp to victory against a powerful opponent, that person becomes a hero.  WoW clones don't have heroes though.  They have chumps like like to kill boring mobs all day. 

I was indeed speaking of games like WoW and sp games. Sandbox games with substantial features like EvE do have real heroes. However, i dont really care about being a hero at all. It is really immersion breaking for me when I'm constantly the hero, together with every other player. RPG's are about creating your own stories, not passively following stories.

Originally posted by BigHatLogan
Originally posted by impiro
Originally posted by CujoSWAoA
Originally posted by GwapoJosh
Originally posted by Master10K
Originally posted by CujoSWAoA

I really find it strange how Fishing in reality is considered one of the most boring activities one can set out to do with their day.

And that most people in MMORPGs definitely do not do it in reality...

But yet, ask for it in these games? 

I don't get it either. There are much better activities, other than fishing, that can be added to the game. Yet all the time, people on this site want fishing to be added to every MMORPG. Is there really that big of a demographic of MMORPG fishers?

What's there to get? Some people like me would love a fishing mini game and some wouldn't..

Do you like fishing in reality?

do you like killing animals in reality?

Only delicious ones.

Why are people so much against diversity in gameplay? How in the world can people be exited for CoD 5, 6 and 7, while they offer exactly the same gameplay? HOW?

No one knows!   Why do people like killing mobs for days on end just to reach some sort of level cap and no nothing?  It's insane!

 

Actually that is not insane at all. What I wonder about is why people do the same thing over and over and are against anything that differs from that. Working towards a level cap on itself, no matter how repetitive the conent to get there, is still a goal that one wants to achieve. I have nothing against such a thing and its totally different from my example. Peopel like the goal, not the gameplay. Even if they do like the gameplay, how is it that they like the same gameplay over and over, without any form of diversity. I like shooters and I always will, but I would not be able to only play shooters, I need a break sometimes.

Originally posted by graggok
Originally posted by Volkon
 

THE ELDER DRAGONS ARE ATTACKING QUICK FIND SOME FISH!!!  Somehow considering you are supposed to be a hero of lore fishing seems unimportant

Heroes do not need to eat or sleep either, cause thats not very heroic. Immersion is not heroic, so why have it?

Unrelated, I never understood how people can ever feel like a hero in a videogame. Cause everything is pretty much spelled out and determined beforehand. So you were made a hero, never really became one. Also, everyone is a hero, so relatively nobody is a hero, and the meaning of hero is actually based on relative value, so i dont even.......

Originally posted by CujoSWAoA
Originally posted by GwapoJosh
Originally posted by Master10K
Originally posted by CujoSWAoA

I really find it strange how Fishing in reality is considered one of the most boring activities one can set out to do with their day.

And that most people in MMORPGs definitely do not do it in reality...

But yet, ask for it in these games? 

I don't get it either. There are much better activities, other than fishing, that can be added to the game. Yet all the time, people on this site want fishing to be added to every MMORPG. Is there really that big of a demographic of MMORPG fishers?

What's there to get? Some people like me would love a fishing mini game and some wouldn't..

Do you like fishing in reality?

do you like killing animals in reality? Or killing people? Does someone who likes fifa games have to like real soccer? (no, since im that person). A fishing mini game is most of the time not even close to real life fishing, in fact all gamefeatures resemble some sort of reality yet are not even close in resembling the real deal. Games are not simulators and vice versa.

Fishing in a game brings me immersion, and if its done in a fun way with some depth to it, it can be a nice change of phase while playing. Diversity is important in games, and this also goes fro diversity of gameplay features, not just diveristy in the same gameplay category. Next to diversity in the killing of mobs I also want to do other things than just combat. sometimes you want to do things that are more relaxing etc.

Why are people so much against diversity in gameplay? How in the world can people be exited for CoD 5, 6 and 7, while they offer exactly the same gameplay? HOW?

Originally posted by Lobotomist

This is for the people that played the beta and might be put off by some details they seen there.

Thank you for this post. I was one of the people who was completely put off by the beta, I actually asked myself where all the money and development time went. Especially points 3-5 were gamebreakers for me, as D3beta felt as a very repetitive hacknslash game with very mediocre animations and gameplay. Because of the beta I decided not to buy D3 and wait for T2 instead.

Seeing the points you just brought up, and since I know you were very critical of the beta aswell, I will consider picking up D3 soon. It seems that the open beta was a huge mistake by Blizzard, since I and many other people (even TotalBisquit) judge D3 on the awfull beta. I mean, I expected that Blizzard would have released an open beta only if it was up to their standards and of high enough quality to convince people of D3's quality. Therefore I didn't think the D3 experience wouldn't differ much from the open beta. Guess I was wrong!

Originally posted by MMOExposed
Hey OP you mind showing us some examples of what you are talking about?

Actually sure! In one ongoing thread right now, titled something like "did it meet expectations?", someone just wrote a page long writeup claiming he played beta and that is was very underwhelming etc. A lot of the things he described where not at all how the game was in my experience. Then I read something most peculiar in his post, he claimed to have played engineer, and how it was kind of fun, being able to SWAP weapon-sets (rifle to pistol). This is not possible for an engineer to do in combat. Every class but elementalist and engineer can swap weapons during combat. conclusion: Lies about being beta and saying it was underwhelming.

Other than this specific example, i suggest reading through threads on gw2 a bit. Often when negativity towards the game is challenged, it not responded to by focusing on the reasoning and arguments, but by focusing on the post being a GW2 fanboy. I know you have problems with melee in GW2, and i can not discuss this with you since i didn't play any melee. However people claiming that the combat is a spamfest of abilities are simply lying or not understanding the combat system at all, as explained my multiple posts.

Originally posted by mmodanno

I know this boarders on heresy, but I found it  ...underwhelming.

It was simply travel from point on map to point on map, do the quest there, (Kill 10 of X, gather 10 of Y), and move on.  Sometimes something different would pop up, like escort a merchant, but for the most part it was just grind, grind, grind after a while.  (Now, granted, that's MMOs in a nutshell)

The classes are fun for the most part, some, like the melee classes, tended to be a bit thin on game play.  Engineer was fun, just because once you leveled up a bit you could play around with kits, (mine, bomb, flamethrower, etc.) to find one that worked best for you.

Didn't play any magic user classes, but others that did said they played pretty much the same way as an engineer.  Some of the graphics for the attacks are the the same exact animation, just different color!

Crafting looked like it could be fun, nothing new, nothing to get excited about, but still a bit of fun.  Finding the recipes I think will be as much of the crafting game as actually making anything.

The way to 'customize' your character in GW 2 is weapons.  Each class can use certain weapons, and each weapon has different attacks or defensive abilities.  Not a lot mind you, One handed weapons only had 3, 2 handed weapons only had 5, and off hand weapons only had 2.  You never had more then 5 attack options at any one time.  I think that more then anything this limitation was the joy killer for me.

A neat option was you could have 2 weapon loadouts, and swap them on the fly, (My engineer would use a rifle, but when things got close, he would switch to pistol and shield), which stretched the options a bit.

Every 10 levels you unlock a skill slot.  Skill points are earned as you level and complete some challange quests, and you buy skills with this.  Most skills are simply buffs, attacks, or heals, some actually replace your weapon attack options.  (For example, the engineer flamethrower skill, when it was active, replaced your weapon with a short ranged flamethrower with it's own attacks)

All in all, I found it very slow at first, however it picked up some when you got more skill options and crafting started to come into it's own.  It just never seemed to pick up very much.

I would honestly say GW2 is fun for a bit, but doesn't look like it has a lot of staying power, nothing to keep you coming back.  If I had played it before I pre-ordered, I really don't think I would have bought it.  There are just too many other games that have better hooks.

I would rate it a solid 6, maybe a weak 7.  Slow first couple hours, next couple hours it gets fun, then it all starts to just blur together and become... meh.

My poll response:  * Not what you expected *  (In a dissapointed way)

 

Wow, you go though a lot of effort to lie about this game. When I read your post I disagreed about everything you said, thinking that you didn't play the game much. Then I saw the highlighted line, and really? Why do you try to spread lies about this game? The engineer cant swap weapons, and you clearly state that you did so in beta. You clearly never played the game, and lied about doing so just to make it look bad. Amazing!

Originally posted by Vepgenus

 

It happens to every "hyped" mmo, it's just the way of MMO, there will be haters and there will be fanboys. The most vocal fanboy are those who defend a game blindly, thus they generate the haters. It's the cycle of MMO life!

I realize this ofcourse, but the thing is that any discussion regarding the BW is getting trolled lately. Impressions get discussed, but anything positive can appearantly only be the result of blind fanboism. Dont mind the half page long part of the post upon which the opinion is based, if it is positive and debunking something negative it can only be the result of fanboism and should be regarded as such.

With this thread I want to specifically address the amount of unfounded hate and negativity against GW2 and its fans, and how it derails any attempt at serious discussion about GW2. Especially after the BW, but even long before that, multiple people on these forums are constantly hating and whining on GW2 and its fans. Now this will be seen as a silly attempt of a GW2 fanboy to deny any form on negativity on GW2, but it is not.

By no means do I want to deny or debunk any negativity towards this game for the sake of it being negative about something I like, and I belief this goes for the majority of GW2's fans. The haters on the other hand do make out to be that this is the case, without giving any proper argumentation or reasoning, basing this accusation on nothing more than the fact that we like GW2.

Any attempt to discuss anything in a serious way will be kicked down and burned by the haters, because according to them, the fanbois of gw2 will rationalize anything about GW2 in a way that satisfies their positive view on the game. The funny thing is that the haters keep screaming and crying that this is the case, while very little actual occurrences of this will be seen on the forums. Often people with knowledge of the game will debunk negative attitudes toward it with valid reasoning and arguments, but regardless the haters will just pull the old strawman saying that gw2 fans will not hear anything negative about their game. This is a load of bull, as many GW2 fans, including me, do have multiple concerns and quirks with the game.

The thing is that a lot of the haters base their negativity on false premises and reasoning. It is ok for anybody to like or dislike something. If it is because of the thing at hand itself, it stands as opinion. However, if this opinion is based on some sort of premises or reasoning, then this could be the subject of discussion. Specifically, a lot of negativity comes from not understanding technical details about GW2, and therefore are unfounded. But no matter how hard the GW2 fans will try to explain, all there attempts to do so will be automatically be put down by the haters as fanboy attempts to defend their game.

A nice example is the GW2 combat system that saw quite a bit of discussion since BW ended. A lot of people claim the combat is just a zergfest pressing skills as fast as possible when they are of cooldown and claim that dodging etc is not that important at all. Many people who have played the BW a bit longer than 2 hours disagree with these statements. I've seen posts twice as long as this one explaining in detail why the above sentiments are invalid. Yet, every time someone will take the time to explain the issue extensively, it is shot down as a fanboy attempt at defending the game against any form of negativity. Any underlying argumentation and reasoning behind the sentiments at hand are completely ignored by the haters.

tl;dr: Not every GW2 fan will defend GW2 blindly, and not every post GW2 fans make is an attempt to defend it against negativity. What matters is the reasoning and the argumentation of the post that validates the point it is making, nothing else. This is often disregarded by the haters, who will just blindly assume that any positivity is the result of blind fanboism, regardless of argumentation or reasoning. Even in cases where opinions, that rely completely on technical premises, get debunked by GW2 fans because those premises are simply not true, the haters will pull the strawman and claim that all of it is just the result of blind fanboism.

 

Originally posted by William12

Welcome to the new generation OP where people want to be equal without actually putting the time in and its not just MMOs its our culture now.   Kids in the last decade have been raised to believe they're winners even if the team lost 20 years ago when I played football, baseball, hockey, basketball we were not given trophys for losing.    What this has to do with MMOs ?  The culture people want without actually having to do anything to get it.

 

 

Here's my question though.

Will the aspect of just playing for fun keep millions of people playing this game ?  I doubt it. 

The OP has a point that the GW fans ignore and don't even respond to.  People need an incentive to do things.  Why do you go to work everyday ? Because you get paid to do it.  The same could be said why do people raid in WOW or Rift or SWTOR because they're getting something for doing it.   Doing it for fun is a copout because you dont know if the game will be fun a month after launch or how long it will last before it gets repetitive.

 

Me personally I log on and PVP in games with friends and that makes it fun enough it doesnt matter what game im playing if im doing it with people I like and its the same for gear grinds if im doing it with my guild or friends it doesnt feel like a grind at all.  That is what this generation has cost us the social aspect of games the needed grouping/guilding to get things done the need to make friends and not be an ass to everyone you meet because you dont need them to do what you want.  It's not gonna change anytime soon EQ Next will be a casual farmville MMO where you can get everything done by yourself. 


So I can only cut down you sentiment here in two assumptions:

1. Guildwars 2 will not offer trophy's to achieve.

 False, it actually offers more genuine trophies than most other MMOs. Why? Because the trophies are actually trophies and are not required to play the game. it is a status symbol, just what a trophy is supossed to be. Herefore, some trophies can be made much harder to get, because there arn't required to play. People can't complain the content is to hard if it doesn't give them any disadvantage. Have you heard the press whining about the dungeons being so haaaarddd. They have, and this is good. The dungeons will be difficult, and for you to get the trophy, you need to use your skill and experience, which, in real life, is also the requirement to achieve throphies.

2.Trophies should give power that will give an advantage. So when I have won the Fifa world cup, all players of the team should be giving magical power that will give them an advantage over the other team that do not have won the world cup.

Do you realize how silly this sounds?

What I get from your post is that you don't want REAL trophies, but rather trophies that are actually nothign but power enhancers. Real trophies arn't worhwhile to you and don't give you incentive to play the game. Explain to me how a tedious grind/ very hard content for special FLUFF gear is anything less progressive or less of an achievement than POWERFULL gear? The time spent on it and the exclusiveness of the achievement are still the same, the only thing is that it doesn't give you a SILLY AND UNFAIR ADVANTAGE over other players. Skill should determine who wins, don't you agree, mister sportsman?

 

Originally posted by Superduper69
Originally posted by impiro
Originally posted by Superduper69
Originally posted by impiro
Originally posted by Superduper69
Originally posted by impiro
Originally posted by Superduper69

Wait till the excuses like..... but it is B2P!!

Nice trolling

More like a fact. And it is a good justification. 

Nope you were refering to gw2 fanbois' anything goes sentiment. The funny thing is, that you keep refering to it, yet it isn't there at all.
 

 

People read what they want to read. I am glad you were able to write one whole paragraph about one simple line i wrote. And yes call it an excuse or justification or whatever else you want to call it but being B2P makes a big difference.

Actually, I have seen multiple posts of you refering to this, no just in this thread either. I think it was the one about the exclusive skill? In which you pretty much said that GW2 fans will just about defend anything anet does. Nice tryin to make me look the one who is inferring things that arn't there.

Being B2P is an excuse for what? That the price is exactly the same as any other game? B2p is no excuse or justification, if anything at all, it shows how rediculously good the pricing is. The price is the same as mmos that are p2p, yet in this case it isnt b2p, which is better.

Nope it wasn't that topic, read again.

B2P is a good justification and excuse for the 150 price tag which if any other company was in question would be ripped to shreds by same people who have no problem paying for GW2 CE...that is what i meant. And you just agreed with me because it is infact B2P so it is better deal.

Whatever topic it was then.

But thats the point isn't it. Other companies DO IN FACT CHARGE THE SAME PRICE. The b2p doesn't justify the pricing, the fact that every other company does it does this already. it is how the industry has evolved, and if thats a problem with anyone, thats what their rage should be directed at. Besides that, a CE price can be doubled and people would still have no riht to complain, because of the fact is just that, a limited CE that offers no additional gameplay at all. It is not about the actual woth of the products that the CE involve that make people consider buying them, it is the worth they feel the products have for them. Therefore CE's are for huge fans who are COLLUECTORS OF EXCLUSIVE ITEMS. Whining about the pricing of CE's is rediculous because you can't really put a price on it to begin with.

So again, the B2p is no excuse nor a justification of the price, becasue the price never needed one to begin with. You infered that GW2 fans will excuse GW2's CE price because of b2p while they flame the b2p games that have the same price. I disagree, i think a lot of GW2 fans actually still think the CE price is way to high for their liking.

OP is rediculous.

If there is anything shocking here, its the fact that the prices arn't much, much higher for exvery edition. Since prety much any mediocre game has the same pricing, the fact that Anet is holding on to the same price eventhough it is offering much more quality is shocking indeed. Even more shocking is the fact that GW2 is b2p, yet has the same box prices as other mmos which are p2p. Its like, you buy one of those mmos and get a lifetime sub for FREE.

Shocking, shocking indeed!!!!

Originally posted by Pivotelite
Originally posted by dinams
Originally posted by Superduper69
Originally posted by impiro
Originally posted by Superduper69

Wait till the excuses like..... but it is B2P!!

Nice trolling

More like fact. And it is a good justification. 

It is b2p is actually a fine explanation, its only a one time purchase, in short term you spend more and in long term you spend less (theorically)

 Except when you feel the urge to buy things in the cash shop to keep up with others or because other people have things you don't, cash shop is a mind game and it's worse than any sub, most people will spend more money on a game with a cash shop because it mentally tricks you into buying things one way or another.

 

 

You are not forced to pay a sub fee anyways, it is entirely your choice if the game loses it's value you just stop playing.

 

Besides, in GW2 you'll be paying for expansions anyways.

 

I also find $60 and $80 for digital downloads with very few perks quite a rip-off.

I think it is hilarious that people still try to infer that GW2's shop will be like an asian ftp mmo. Do you know how Gw1's shop worked? if you did, you would know that the above sentiment is wrong. If you dont, you are still wrong, since that is how GW2's shop will be like. 

Also how is $60 a rip-off exactly? Since pretty much every mediocre console games costs $60? Not only that but allmost any new "AAA" mmo cost this much, and with those you only get 30 days to play it before you have to pay again.

Surely, if you just think that all the pricing in the games industry is a rip-off, you might be right. However, it seems ot to specifically point this criticism towards GW2's pricing, since its the same as with any other game. in fact, its actually better than the standard in the gams industry. So it is just rediculous to complain about GW2's pricing in particular.

Originally posted by Superduper69
Originally posted by impiro
Originally posted by Superduper69

Wait till the excuses like..... but it is B2P!!

Nice trolling

More like a fact. And it is a good justification. 

Nope you were refering to gw2 fanbois' anything goes sentiment. The funny thing is, that you keep refering to it, yet it isn't there at all.
Reminds me of SWToR threads in which TOR fanboys said things like: Inb4 gw2 fbois come to complain. And multiple other references to GW2 fans, eventhough none had commented till that point at all.

You constantly act as if GW2 fans will defend GW2 no mather what, which is not true at all. Moreover, if it were true, then it really holds no connection to this subject at all. The point is, that, for the CE no excuse has to be made. Or at least not for GW2 in particular. CE prices have been rediculous for a while now in the entire gaming industry. The things is that, there is no need for excuses for this being done by ANET, because ToR's CE was the same price. People act as if Anet just did something horrible and act as if this bites GW2 fans that preach the b2p model in the ass somehow. The CE price is in line wiyth other CEs today. I find the price rediculous, but that goes for the entrie industry, and if people are crazy enough to pay of it, fine by me. But people shouldn't act as if ANEt is ripping people of, while in fact what we are talking about is a limited CE, that nobody who want to enjoy GW2 to the fullest has to buy.

 

 

Originally posted by Uronksur
Originally posted by forest-nl

 



 

I did not know WoW was free i dont realy follow that kind of games sorry for misunstanding hehe.

But i think the difference is that here in europe different rules apply becouse majority here in europe don't have or use creditcards and i know many use gamecards-paypal or bank number here as i see them always in gameshops here those gamecards. With WoW and Darkfall we did not have this kind of rules we jsut had one month and after month finished we needed to active or it auto stopped.


Sure thing, I don't really have any idea how things are done in Europe, but in the US and in my experience, all P2P games require you to setup a subscription with a payment option so it'll autorenew at the end of your included-with-the-game month.

There is barely any difference between the US and Europe regarding payment options and requirements for the free 30 days. Coming from the same country as Forest-nl, if nl stand for Netherlands at least, it is required for any mmo to give up some sort of payment option in order to enjoy the free 30 days. I personally experienced this with both WoW and WaR, and if I'm not mistaken with Aion aswell. It is true that many Europeans don't use creditcards, but this doesn't mean that in europe the 30 free days are available without choosing some sort of payment option beforehand. In order to use the free 30 days in WoW or WaR, I first needed to enter a prepaid gamecard code or fill in the info of my bank account, or some other payment option. In fact, in the case with WoW, I bought it in the early days in which there were no other payment options other than gamecards or creditcards, meaning that I did in fact had to pay for a 2month gamecard before I could enjoy my first 30 days.

Regardless, the OP is being silly. In every MMO the free 30 days require some kind of payment option beforehand, and you don't actually get billed as long as you cancel it before the 30 days end. So there is no problem at alll as the 30 free days are actually included and does not require any actual payment in order to enjoy it.

Originally posted by UrzaElent

)

GW2 is just like GW1 in the only aspect that matters. It will end up being nothing but a over hyped moba with just enough mmo in it to so they can call it such. 90% of all the GW2 hype I have read about it is based on nothing more than how its gonna be a PvP festival. About 99% of its player base will most likely be doing just what they did in the first GW, PvP. Sorry, but I get my PvP fix just fine from LoL and thats even better than GW2s B2P cause its F2P lol.

And I just love the "clone" bull shit you guys are always ranting about lol. GW2 will have.....

Levels, check

Classes, regardless of what little pr spin you guys try to put on them, check

Class skills, check

Quest, those these will no doubt not be anywhere near the quality that SWTORS will be, check

PvP, lol, yea guess what, GW wasnt the first game to have PvP in it, check

"Dynamic Events", lol, this one is my favorite....

"Enter the living world of Guild Wars 2 - filled with thousands of dynamic events that ebb and flow through the course of your adventures. One day there may be a thriving village filled with vendors and townspeople, the next day that village may be a smoking ruin overrun by centaurs."


Wow, where have we heard that line before? Oh yea, here it is......

"Whether it’s a previously peaceful farm being ravaged by demons, a tranquil forest glen suddenly ripped apart by a violent rift, or merely an unassuming traveling merchant with astounding wares, spontaneous events are taking place all across Telara for you to discover and take part in."

GW2s soooo innovative and creative "Dynamic Events" meet Rifts "Dynamic Layered World" and we all know which came first dont we?

Fantasy setting, which btw is just funny since this right here could put GW2 as not only a WoW clone, but a clone of just about every other mmo that has ever come out, check

So yea, maybe you guys should be looking at your GW2 the next time you want to rant about something being a clone of something else.

 

 

What is this i don't even.....

I've never seen someone so frustrated trying to win the argument with poor reasoning.

You can all say what you want, but the responses to the OP are mostly filled with frustration and hostility. Typical fanboy behaviour: Pulling specific parts out of context so you are able to label OP negatively, constantly trying to directly attack the op instead of his arguments in a very hostile manner to try to make his OP seems false....

uhg...

@popinjay

The first movies followed a much simpler storyline that had elements at the background such as the darkside etc. In the very first movie the sith were barely mentioned at all, and DarthVader was more just an evil villian who had once been a jedi. Never was it implied that the sith was some kind of cult or movement at all. As i recall correctly it was also not mentioned that the emperor had anything to do with the force.This was all fine, as the story at the forground was interesting enough.

But i think the later 3 movies were simply poorly written. First of all the whole purpose of those movies is very unclear when you look at the result. Very little was actually explained and the depth of the characters was minimal at best. Especially ep1 had very, very little impact on the overall storyline. Basicly all the crucial stuff from ep1 could be put in a few short dialogue scenes within ep2. imho the result of the poor writing is the that the sith are poorly explained and therefore not understood by people who are not interested in the extended universe. I could spend pages on this, but I rather refer to the redlettermedia reviews, especially the one on ep3. Many starwars fans simply bash these reviews without even watching them, or pick on the first one because it is the most easy to pick on. Imho the review on ep3 explains very clearly what went wrong with the prequels and by that also draws the light in which one should understand the other reviews on ep1 and 2. its a very technical perspective on filmmaking, but notheless very interesting.

this is not to bash starwars fans or anything, but check the review on ep3:

http://www.redlettermedia.com

Seriously MMORPG.com, why isn't there more moderation on these forums? At least, don't give new members the rights to create threads. Give them no posting rights outside the new members area either, so they are forced to introduce themselves first etc. Also, monitor new threads more carefully to avoid duplicate threads and warn people who create duplicate threads. Emphasize the search button...........

 

I've seen this topic discussed to death....

I just love the people who bring up the argument of the "content updates". By that argument I was once convinced to pay for WoW. During my time in WoW I never really thought about the sub and the content I was given for it, but by the time I had quit WoW I went over it and was shocked how little extra content was actually added.
 
Basically the "content" updates included some patches with little refinements, and every once in a while a new dungeon was added with some new tier gear. But that kind of content doesn't really add any depth to the game; it just solves some problems and extends the mindless gear grind. I personally hoped for added content in all the areas, content that didn't just grant better stats, but actually some real gameplay that was intended for fun and made the world feel richer and more interactable. None of that was added, just more of the same, that used old templates. The time that went in the so-called content updates of WoW is so minimal it could hardly be called an effort. The only real content that was added in WoW was with the expansions, which cost about as the initial price of vanilla WoW. It is ridiculous when you think about it. You pay for access to your account and have to buy any substantial content on top of that.
 
Blizzard's WoW is a work of genius when you look at it from a business perspective.
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