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All Posts by Chtuga

All Posts by Chtuga

6 Pages « 1 2 3 4 5 6 »
101 posts found

Nice guess! Would be a very nice happening!

 

 

But I do have to say that the pvp now is a ton better than before.

Now today there is real pvp happening here all day, at least on Grim server.

Funcom delivers value for the money here! So far every update has been very good!

Very very nice update!

This is Funcom giving us real value for the money!

 

Update is scheduled for tomorrow 15th november :)

Originally posted by FrodoFragins
  Conan isn't the most marketable IP these days either.  Maybe the next film with Arnie can change that, but in that case just make an MMO based on the film franchise.

 

Funcom has the rights for mmo's on Conan so nobody but Funcom can make a mmo with Conan brand...

I hope to see some great artists play around and make something here :-)

Might I suggest a feature: when you enter the theater, you can select from all servers and thus be able to jump to the theater you want to watch? Maybe even the artists can name it, and possibly set a time for a play?

I would love to see a steady weekly show each friday/saturday

 

Funny enough, if TSW had released today you would have seen hordes of people leaving another certain game to come here... this is obviously the better game released 2012

Originally posted by MMOwanderer

To me, a real open ended exploration game would allow me to go to most locations and zones right from the begining, without hitting walls.

 

Im curious, how long do you expect yourself to play a game that had ALOT of content, but all the content was equal in difficulty and experience. Your character progression would not make you any stronger, because if you did then it would leave some content trivial.

To make a game truly open for exploration you need to throw away character progression as this in it self makes content "locked" or "trivial" 

 

Would you play such a game for years? Or would you just see it made, try it out and then leave it because "its not for you"?

Originally posted by Zinzan
Redesign the entire wheel and rebalance every single ability for pvp or give it up.

I say that you are complete and utterly wrong.

Id simply say that TSW is not for you, and find another less complicated game like battlefield or something... Because in an mmo you will never get the "complete balance" you are looking for

The skill tree makes it possible for each and every one that is playing to be able to make his or her "perfect build".

For me the skill tree is perfect, and while there always will be individual skills that need tweaking up or down this also means there will never be a "nerf" or a "buff" that affects 1 class and makes them overpowered.

In TSW, if a skill is overpowered or underpowered, there is nothing that forces you to use it. Simply use another skill that does something similar but in a different way.

This is character freedom at its best! 

Originally posted by Electrolytez
I quit the game within 2 months of realease had a great time and loved the storyline... but the PvP was bad and didn't have the time to run any NM. So is TSW worth picking up again? Has there been any great changes and more storyline content? 

 

There are many new quests that has been added in the monthly updates, and quite a few that will come next update as well.

If you ask about the main storyline, that has not been expanded further yet if you have completed that. But id say you have alot of content just doing the new investigation quests that has been added.

 

The lairs have been made group friendly, with quests and tougher mobs.

Alot more nightmare instances added, with one more comming soon. And the first 10 man raid as well

 

Next patch will include alot of big changes for pvp, described in another thread here on the forum.

All in all, id recommend you back! Especially after next patch as that will improve the pvp, so if you want the most out of a 1 month subscription id say resub in about week :)  The patch is probably the biggest so far so... :)

 

It's kill a dev event on Wednesday on testserver. :-)
Originally posted by Karteli

Good grief.  I entered this thread wondering what non-GW2 players are playing, and all I get is GW2 propaganda.

 

Quite a long thread too, why did GW2 supporters feel the need to infest a topic that didn't even deal with the quality of their game?  Are they that desperate?

 

This thread is corrupt :(

 

Because they are scared that people might read about the much better games that are out here, and thus leave them!

And god forbid if that game should cost money...

Playing The Secret World, and love it :-)

 

No orcs, elves, or any of the other things that I have been overdosed with.

There is no "godlike" build, as there is always a build to defeat your "perfect build".

You can not make a build that is "perfect", as you by choosing a build or gear combo, will open up a hole for another type of build to utterly destroy you.

And you would also get almost everyone complaining at "no endgame" because, well... what would be the endgame since everyone would be doing what the wanted most and there was nothing after than that!

 

I think gamers asks for alot of things, and want alot of things, but when it comes down to it, the players only want to pay for whats mainstram and familiar. More secure and familiar, and not more unknown because at the end of the day its players that pay for the game. And they have given a clear signal that the more similar to wow a game is, the more it will sell.

Honestly, TSW with their Lifetime subscription offer is probably one of the cheapest MMO's out there.

Ofcourse, that is If you are a gamer like me that play a game for years.

Usually I am at least subscribed to a game for 1-2 years or more, and I always have subscription in 2 games at the same time even tho I play one more than the other. I also always choose a 6-1 month subscription model since its cheaper to buy.

I sincerely hope more game companies will offer a Lifetime subscription model! 

 

 

As I understand it, Tørnquist still works for Funcom as well. The new studio appears to be working from Funcom offices, and Funcom seem have a business deal with Tornquists studio.

As I see it, this is Tornquist doing something he has wanted to do for years part time, and the other part of his time he will still be working with The Secret World. 

 

For me this wont really change anything, as I still see him working for Funcom writing and doing stories.

Before he was writing the stories while beeing game director. Now he have alot more time on his hands.

 

I dont really see a problem here, only good things for gamers, Funcom and Tørnquist

In general, there is no "i win" build. There are always builds that counter other builds... ;)

But ofcourse you can never go wrong with more hp, some hit rating, ability to move around alot, and ofcourse be willing to change build when you face situations where your build doesnt work at all.

The best part about the pvp here is the ability to completely change role and gear going from a dps based to tanking to healing, or a mix between it all based on your personal preferences.

 

There are some interesting changes on its way according to Funcom developers for pvp as well....

 

Originally posted by Lord.Bachus

I loved the DCUO combat system... Espescially how they implemented wepon combos...  But then most people allready think GW2 combat is a bit to active...

 

But the idea of weapon based combats with 4 or 5 (instead of 2) buttons, and clickable skills really shines.

 

Personally i think TSW ruined combat with only 6 selectable skills. And making it feel really cluncky.

 

It is now 8 active skills, and you can completely change your skills whenever you are not in combat. That is total freedom for me. How many active skills do you really use each fight? And gameplay is smooth and very beautifull

Spirit helmet from M59

Veterans backpack from Anarchy Online

 

 

6 Pages « 1 2 3 4 5 6 »