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All Posts by Hrothmund - 447 found

1/31/08 1:43 AM
Viewed 1989, Replies 23

I'm confident the new MMO from Bioware won't be Star Wars related, don't ask me why, I just am.

1/26/08 8:04 PM
Viewed 441, Replies 17

Online Poker! If you want to spend money, play against me and lose on purpose!

 

Seriously speakingm if you haven't tried EQ2 or DDO, go for one of these instead.

1/26/08 3:53 PM
Viewed 1147, Replies 34

Originally posted by swede2

 

Originally posted by Tutu2

 

Originally posted by swede2

 

Originally posted by Heltern

 

 

Why do you bother Thillian , who cares what the guy thinks .

 

WHAAA< someone says some thing TRUE about this festering piece of crap game and the Vanbois come up with this? The game is awful, will always be awful, and SOE won't do a lot to a game thats loses money but steal some of the few good devs for its flagship EQ2 and let this game die its death.

Look at it this way WoWplayers wouldn't be interested in Vanguard, so where do we get players? EQ1 or EQ2? Why would SOE want to do that? 


No its because i remember the guy hanging around here bashing the game in the past  and i dont believe one word he says about retrying it and not finding any difference and if that is the case, i would say the only thing that hasnt changed is the guys computer

 

Alot of people dont like the game that reminds them there computer needs upgraded , I say if you refuse to turn your settings down to a level your computer can  handle , than your asking for problems . oh and have fun playing any games that come out in 2008

 

Yes I retried it. I can't prove it to you, but I actually reinstall the game waited pretty much an entire day for all the damn updates, then logged onto my rogue and druid. They are level 12 and 14, not very high, but I felt so bored at my current level. I'll also say my computer can run VG, although it is choppy at times. I personally did not notice any technical improvement, but at least I could run the darn thing.

I was kind of shocked because I noticed very little difference when I retried it, the UI still feels unpolished, there is no new character animations, still the really embarassing ones from launch, awful voice acting, really boring generic quests..where's the "next-gen" stuff like ship combat....basically the thing still feels very unpolished and unprofessional. And its been a year. I know they reworked alot of the classes, I noticed alot of improvement with my rogue since launch....but why the hell did they release free playtime in its current state? I personally think it was the worst move they could have done. Its not ready for *any* free playtime for anyone. Now they have probably driven more ex-players away.

And yes I was very angry at the game and bashed it alot in the past...who wasn't? I think everyone had the right to, they released a bad, unpolished beta MMO that deserved every bit of bad rap. That aside... I still hope the game turns into something worthwhile. I guess like the VG fans here, I see the potential and want to see the game reach that potential.


Well for one thing i wasnt Tutu ive been playing the game since day 1 with every setting maxed at 1920 x1200 and the game is much better now even on my computer 

 

And as far as animations and quests and such things i find it about the same as any mmo ive ever played which isnt alot of them but vanguard isnt any worse then any ive seen Am glad you see the potentail and sorry your disippointed but honestly where on far different levels of playing the game If you could seeany of my toons fighting on my 24 inch wide screen with every setting maxed you would be hard pressed to say it looks bad , but they really didnt come into there own till i was past lev 20 when i had most of my chains and abilities

Anyways bro hope you find the game that suits you

I run Vanguard on my 42 inch 1080p tv at 1080p, or my 22 inch monitor at 1600x1050 and it still looks quite bad in general. I have everything else at max, except no anti-aliasing.The color scheme seems to be shades of gray, and the animations are horrid in general.

Sure, there are some very nice technical bells and whistles, but that does not make the game look good.

1/25/08 2:26 PM
Viewed 3763, Replies 133

Originally posted by Thillian

 

Originally posted by Hrothmund

 

Originally posted by Thillian

 

I was talking about mechanics. There are only 5 attributes + varius spell (incl healing) school bonus + critical chance + to hit chance + armor and the resistances. Weapon skills affect only to hit and critical chance nothing else. Why there is no hide/move silenty skill for rogues? It's static equal to your level right? Why there is no listen skill ( to hear hidden mobs around?) What about diplomacy (To get some quests and some don't?) ... etc There are MMORPG games out there that have these. Those games have depth. WoW is not one of them.

 

Mount speed? Can you manage to have 67.2% mount speed? When your mount is wounded or it's old, with varius horseshoes bonuses, or your carry load is too much for him..? No it's static fixed NOT dynamic. You have a 60% mount so you have 60% mount speed. Then you can get 100% mount and that's it.

Are there saddlebags for your mount yet? Or bardings? And what about mounted combat? Nope, none of these I guess.

What about the class system? You are either warrior, paladin... with a minor differences in your build. But you can't become warrior healer (battle cleric), you can't really become plate mail armor wearing mage, .. There is nothing in between the classes, you see? You think WoW has depth? Please explain me where it differs from other generic MMORPG's (AC2...)

Many of the 'missing' features you point out here are actually featured in the game.

 

Vanguard style diplomacy does not feature in the game, you are right. However in the expansion you must ally yourself with either the Scryers or Aldor, and can only complete quests and gain items from the faction you've alligned with. There is also a similar system in a zone called Desolace during the early 30s with two Centaur factions. As I understand a similar, but more complicated system will be featured in WotLK.

You can get items and abilities to boost yout mount speed in WoW. No mounted combat, or saddlebags. However, these features are hardly critical. Mounted combat would be a nice bonus, though.

You can become a warrior healer, enhancement shaman, feral druid or retribution paladin. The different possibilites for classes and playstyles are quite numerous, though again nothing compared to your blissful Vanguard. WoW is a very a generic MMO, just a pretty damn good one. I must say that Vanguard actually suffers from its versatility, as the balancing is very poor, unlike WoW.

There isn't a listen skill in WoW, per se, but hunters have several purpose-set abilities to reveal hidden units. Other classes also have ways of revealing stealthed and invisible units.

 

You say there are MMORPGs out there that have 'real' depth. I would not call a vast array of unbalanced and buggy features and useless extra features and functions depth. I would consider complexity harnessed to purpose depth. Something like Oblivion, or the Witcher as a full-blown MMO. A game like that would take ages to make, but would be rewarding to play for the people that like that more complicated approach. I have no preference for complex or simple titles. I play the games that I enjoy, and are thus rewarding for me to play.


You are wrong. Im not comparing it not to Vanguard really so I dont know why are you coming up with that. Im comparing it to DDo in most of the features. From noncombat skills (listen, hide, knowledge, jump, swim..) to the character customization depth.

 

And no you can't become whatever you want in WoW. You mean shaman is a battle cleric? You got to be kidding me. What if i want to be a healer+elemental mage. Or divine mage or simply illusionist. In WoW you are either fire or frost.

Healer + elemental mage = elemental shaman.

An enhancement shaman is very much like a battle cleric. He can wield a shield and one handed weapon, a two handed weapon or even dual weild two weapons at once. And, he can heal, debuff enemies, remove poison, etc.

WoW is not based on the D&D ruleset so no, jumping does not have a set skill level.

Also, please prove me wrong before stating it.

Like someone posted earlier, it is clear you do not know enough about WoW to make the accusations you are making.

1/25/08 1:12 PM
Viewed 3763, Replies 133

 

Originally posted by Thillian

 

I was talking about mechanics. There are only 5 attributes + varius spell (incl healing) school bonus + critical chance + to hit chance + armor and the resistances. Weapon skills affect only to hit and critical chance nothing else. Why there is no hide/move silenty skill for rogues? It's static equal to your level right? Why there is no listen skill ( to hear hidden mobs around?) What about diplomacy (To get some quests and some don't?) ... etc There are MMORPG games out there that have these. Those games have depth. WoW is not one of them.

 

Mount speed? Can you manage to have 67.2% mount speed? When your mount is wounded or it's old, with varius horseshoes bonuses, or your carry load is too much for him..? No it's static fixed NOT dynamic. You have a 60% mount so you have 60% mount speed. Then you can get 100% mount and that's it.

Are there saddlebags for your mount yet? Or bardings? And what about mounted combat? Nope, none of these I guess.

What about the class system? You are either warrior, paladin... with a minor differences in your build. But you can't become warrior healer (battle cleric), you can't really become plate mail armor wearing mage, .. There is nothing in between the classes, you see? You think WoW has depth? Please explain me where it differs from other generic MMORPG's (AC2...)

Many of the 'missing' features you point out here are actually featured in the game.

 

Vanguard style diplomacy does not feature in the game, you are right. However in the expansion you must ally yourself with either the Scryers or Aldor, and can only complete quests and gain items from the faction you've alligned with. There is also a similar system in a zone called Desolace during the early 30s with two Centaur factions. As I understand a similar, but more complicated system will be featured in WotLK.

You can get items and abilities to boost yout mount speed in WoW. No mounted combat, or saddlebags. However, these features are hardly critical. Mounted combat would be a nice bonus, though.

You can become a warrior healer, enhancement shaman, feral druid or retribution paladin. The different possibilites for classes and playstyles are quite numerous, though again nothing compared to your blissful Vanguard. WoW is a very a generic MMO, just a pretty damn good one. I must say that Vanguard actually suffers from its versatility, as the balancing is very poor, unlike WoW.

There isn't a listen skill in WoW, per se, but hunters have several purpose-set abilities to reveal hidden units. Other classes also have ways of revealing stealthed and invisible units.

 

You say there are MMORPGs out there that have 'real' depth. I would not call a vast array of unbalanced and buggy features and useless extra features and functions depth. I would consider complexity harnessed to purpose depth. Something like Oblivion, or the Witcher as a full-blown MMO. A game like that would take ages to make, but would be rewarding to play for the people that like that more complicated approach. I have no preference for complex or simple titles. I play the games that I enjoy, and are thus rewarding for me to play.

1/25/08 12:59 PM
Viewed 3763, Replies 133

Originally posted by Mitara

Why have WoW seen such big success? Now passing 10 million this is the exact question all us game-developers wants to know. Whats your take?

You really shouldn't make a poll like that if you want objective responses. The choices are not only limited, but also clearly unfavorable towards WoW and Blizzard. I mean, hello, Starcraft was a great game.

The reasons why I think WoW has sold so much and is a continuing success:

  1. The 'Blizzard' and 'Warcraft' brands. An already hugely successful RTS IP combined with Blizzard's excellent reputation for producing extremely well thought-out, polished, themed and balanced games.
  2. No real competiton. EQ2 was more or less a very sour lemon at release. WoW offered the starved MMO consumer base with an aesthetically pleasing product, that was extremely polished and easy to pick up at release, this made it a treat that was very easy to swallow for many. At release most people ranked WoW as the only viable 'next-gen' MMO choice.
  3. A lot of 'first-time' MMO players were introduced to WoW due to the 'Blizzard factor'. You could argue that WoW put MMORPGs into the mainstream gaming scene.
  4. An easy learning curve, and a colorful, humorous game-world with a certain 'cuteness factor' that lowered the treshold for younger gamers to start playing.
  5. Marketing, marketing, marketing. Nobody can deny Blizzard/Vivendi did not do a good job here.
  6. PVE content, WoW is a game that in general satisfies the 'hardcore' gamers as well as the newcomers and casual gamers. At least until the tedium breaks in.
  7. The snowball effect, once WoW became a mainstream article, it was no longer considered weird to be an avid MMO player and teenagers could hype the game to their friends without being considered freaky geeks.

I no longer play WoW, but I did devote a lot of my time, probably too much, to it. I tried to be as objective as possible, but hey, I can't deny that WoW is still somewhat alluring to me, even when I don't have an active account.

1/22/08 1:35 PM
Viewed 2921, Replies 78

Originally posted by Godliest

Here is the reason behind why WoW had such a success.

Why the past tense? Currently, WoW IS a succes.

1/22/08 1:34 PM
Viewed 2921, Replies 78

To the OP:

I don't see the point in your post.  Yes 10 million people can be wrong, no doubt about that. However, the fact that 10 million people agree about a certain matter most probably means there' s some quality about the the subject matter that is generally easy to adopt or agree with. Where there's smoke, there is usually a fire.

 

If you are referring to WoW's 10 million subscribers, I have this to type. You may not like WoW, there are certain polarizing aspects of the game that divide most of us either into lovers or haters of the title. However, you can not argue that the game is not a good game to the the ten million active subscribers. Just because some people get a kick out of the game, does not mean you have to.

1/22/08 9:49 AM
Viewed 1703, Replies 39

Originally posted by Shannia

Last fall, they push out their financials reporting that all is good and on schedule with AoC and less than a week later, BOOM, March 25 is the new delay.  Friday, they have a major press conference that all is well and they are commited to March 25 as the release date.  Then within two days, Funcom pushes the release date back to May 20.  Something stinks at Funcom as one hand has no freak'n clue what the other is doing at that company.  They need to get act together and just be honest with us.

I believe in companies that push back launches to make games are great as they possibly can.  However, I have no respect and will not financial support a company that consistant our right LIES to their community.

This is the 6th launch push back and I can deal with that.  Last fall, I can see as a mistake in financials going out one week and then the delay going the next.  But after a press release where they say they are commited to March 25th as launch day and two days later see a push back to May 20, I don't think so.  Enough of the lies and false information.

The push back didn't lose you customers, the outright LIES to the community did.

 

 

I don't think they have been lying. I work in the software business as well, won't tell you which firm or which field of software, but we had a product launch that was due out today pushed back, the announcement was made today, because we noticed a critical fault in the build that needed to be fixed. I would not call release dates being pushed back lying to your customer base, sometimes these decisions truly are last moment and there isn't much you can do about them.

1/21/08 12:24 PM
Viewed 6867, Replies 187

To the OP:

I've always been one to vote with my wallet, and I salute all the other SWG vets out there who have done the same. However, I think its a bit brash to say we've 'won the war' when all we did in reality is stop playing.

1/21/08 12:18 PM
Viewed 894, Replies 17

Originally posted by markyturnip

from foh

"Well it now definitely sounds like Funcom had a lot of cool ideas that they just didn't know how to implement: Prestige classes axed ("merged"), no bar brawling at launch (you can't even sit on chairs in a bar!), and hell for casters scrapped altogether... we'll have to wait and see if the relatively polished 1-20 game can convince players to remain subscribed."

What? I had thought that bar brawls were one of the signature features of the game, at least in creating an atmosphere. Now it turns out they don't even exist? Someone tell me this isn't true!

I don't think there's anything more than speculation out there in regards to this. I certainly hope bar brawls will be in at launch.

1/15/08 2:40 AM
Viewed 2372, Replies 65

Originally posted by Cerion

 

Originally posted by Hrothmund

 

Originally posted by Oversoul87
Originally posted by Cerion

Well considering WoW is in fact the culmination of failed IP negotiations between Blizzard and Games Workshop, WAR and WoW will be similar.

But wait! WoW is original! Warcraft is Original!  Sorry to burst your bubble.  Years ago, Blizzard was in negotiations with Games Workshop to make a computer game of Warhammer. Negotiations failed, GW pulled their IP, but Blizzard thumbed their corporate noses and created Warcraft instead, copying many of Warhammer themes already in development.

So yeah, WAR and WoW will be similar.  But to the victor go spoils and history. Few will remember that WoW is a direct rip off of Warhammer.


I end up screaming this at so many of my friends who had never heard of this bit of news. Then they laugh, and continue to say WoW had all the original ideas, and I go a little more bald.

I've found no references to failed IP negotiations, but it is obvious the Warcraft universe was modelled after the Warhammer world and is more or less a blatant rip-off, but a good one at that.

 

 

I'd actually like a link with some convincing proof that Blizzard and Games Workshop were actually in talks regarding the Warhammer IP, if you have one handy.

 

You'll likely not find a link as this dispute goes back years, to the beginnings of Warcraft itself. Those of us who've followed the Warhammer table top game for years (since the early 1990s myself) remember the history (though exact details may be lost).

I've played Warhammer since the early 90s and don't remember any negotiations taking place.

1/14/08 4:10 PM
Viewed 972, Replies 39

Originally posted by Loothur

 

Originally posted by thepatriot
Originally posted by Loothur

Ok news flash here kids.

They are producing a copy of this game for the PC which runs on WINDOWS technology.  Guess who makes Windows.  Yep you guessed it.  Microsoft.

So, saying that SoE would not support their biggest competitor (Microsoft as you stated) just makes you look like the idiot.  Not me.

SoE has supported Microsoft for many, many years.  In fact, name one single SoE made MMORPG that does NOT run on Microsoft's Windows platforms.  Go ahead.  I am waiting.

 


Funny, I thought Sony makes PCs that run Windows.  Windows isn't their competitor, the Xbox 360 is.  They both just happen to be made by Microsoft.  The fact is that in the waning years of the PS2, the Playstation brand produced more than half of Sony's revenues.  They have the similar plans for the PS3 and even bigger plans for Blue Ray.  Putting a game that might actually sell PS3 on their biggest competitors machine (the 360 you dweeb, not Windows) is basically abandoning their entire business plan.  Grow up.

Hahaha you crack me up.

 

First you say that Windows and XBox360 "just happen to both be made by Microsoft...   Then you turn right around and emphasize the fact that Sony makes The Agency and the PS3.

So, when it's not the argument you want to win, you say it's just coincidence, but when it is the arguement you want to win, you say it is absolute.

Nice strategy, but you fail.

 

Nice analytical thinking there, except you are **GIANT BUZZER** wrong.

Sony does not compete, but rather cooperate with Microsoft in the PC world, both companies are very actively cooperating in this field, purely out of business necessity.

Now you might just begin to comprehend what's behind Sony's decision making if you try hard enough, their business sense is solid in this matter. Let's say you were the CEO of Six Flags, and found out your R&D team had just come up with the best roller coaster ever. Would you license that coaster to Disney World and Universal Studios, or would you keep it in your parks to draw in the masses? Go figure.

1/14/08 4:04 PM
Viewed 2372, Replies 65

Originally posted by markoraos

 

Originally posted by CCDeathCC

And there you have it. While both games share in their similarities they differ greatly as you look beyond the superficial. The reason I am so excited about Warhammer Online is because it revives the sense of purpose in gameplay that I have not felt since DAOC. Everything I do is contributing to the glory of my realm not just in theory but in practice. My actions, regardless of how small even at level 5 will impact the actions of the level 40's sieging cities. The sense of pride and honor in your accomplishments is further strengthened by the tangible goals and achievements at every turn.

 

 

To OP:

Look mate, I have no idea why the troll headline since your conclusion is that WAR obviously IS NOT WoW.

 

I'm really confused at your motives there. You've obviously given it more time and effort than your average troll post so.. what's the score?

 

If you had actually bothered to read and try to understand the OP's line of thought, you would have realised that the argument you raised was based solely on the misleading title and not the post itself, which is very well put together and a good analysis of WAR and how it compares to other MMOs.

1/14/08 3:58 PM
Viewed 2372, Replies 65

Originally posted by Oversoul87
Originally posted by Cerion

Well considering WoW is in fact the culmination of failed IP negotiations between Blizzard and Games Workshop, WAR and WoW will be similar.

But wait! WoW is original! Warcraft is Original!  Sorry to burst your bubble.  Years ago, Blizzard was in negotiations with Games Workshop to make a computer game of Warhammer. Negotiations failed, GW pulled their IP, but Blizzard thumbed their corporate noses and created Warcraft instead, copying many of Warhammer themes already in development.

So yeah, WAR and WoW will be similar.  But to the victor go spoils and history. Few will remember that WoW is a direct rip off of Warhammer.


I end up screaming this at so many of my friends who had never heard of this bit of news. Then they laugh, and continue to say WoW had all the original ideas, and I go a little more bald.

I've found no references to failed IP negotiations, but it is obvious the Warcraft universe was modelled after the Warhammer world and is more or less a blatant rip-off, but a good one at that.

 

I'd actually like a link with some convincing proof that Blizzard and Games Workshop were actually in talks regarding the Warhammer IP, if you have one handy.

1/14/08 3:52 PM
Viewed 972, Replies 39

Originally posted by Loothur

Ok news flash here kids.

They are producing a copy of this game for the PC which runs on WINDOWS technology.  Guess who makes Windows.  Yep you guessed it.  Microsoft.

So, saying that SoE would not support their biggest competitor (Microsoft as you stated) just makes you look like the idiot.  Not me.

SoE has supported Microsoft for many, many years.  In fact, name one single SoE made MMORPG that does NOT run on Microsoft's Windows platforms.  Go ahead.  I am waiting.

 

News Flash! Releasing the game for Windows is a far cry from releasing it on the 360. The only viable PC platforms are Windows and possibly Mac as well. In the console game, they've got their own product out there, which I have to say is looking better and better as we speak.

1/14/08 3:47 PM
Viewed 5018, Replies 148

Originally posted by Battlekruse

You have to pay for quality. Warhammer Online is the state of art. The highest level of development achieved at the current moment in our life time.

Yeah! Way to go, I'm trying to keep up, but my mouth can't produce enough foam!

 

Warhammer as it is is an unknown. Before a lenghty open beta and favorable reviews, you can count me out if the monthly fee goes above 15 euros.

1/14/08 3:45 PM
Viewed 972, Replies 39

Originally posted by Kyleran

 

Originally posted by Loothur

I realize that SoE is making The Agency and obviously SoE is part of Sony for whom obviously makes the PS3.

But, not including a XBOX360 version is really very short sighted.  The Xbox360 has a MASSIVE online community with their Xbox Live service, and FFXI is a clear example of why MMORPGs should include Xbox360 in their plans.

I would definetly play The Agency if it was made available on my XBOX360.  I won't on the other hand go out and buy a PS3 for The Agency.  That just isn't going to happen.  The PS3 is entirely too expensive and has way too few good games compared to the XBOX360.

 

 

Well, we are talking Sony, the same folks that brought you betamax years ago, and of course, SOE, of SWG infamy. 

Pretty much anything with the word Sony shows a shortsightedness