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7/08/08 12:59 AM
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Viewed 866, Replies 51
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Originally posted by rasgrix
I like WoW, and I'm also a MMO vet. There are a lot of very experienced MMO gamers playing WoW. I've played nearly every graphical MMO that has come out since UO, and before UO I was playing MUDs. Let's face it, WoW is 'the' PvE raiding game out there at the moment and this is what draws in many of the old school gamers, raids are the most important aspect of MMOs for me personally. In terms of the WoW community. My guild has an average age of over 25, and the people I associate with within the game are much more refined and articulate than the majority of the posters on these boards. |
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7/07/08 2:25 AM
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Viewed 1838, Replies 61
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Well, I've had similar things happento me in WoW. On the first week of our 25-man raiding a GM reset Magtheridon for us that had died instantly after phase one with no loot. Two days later after the instance reset the same thing happened and we got one of these 'I can't help you have a nice day' guys. I guess in every industry the same truth holds true, there are those few who are extremely dedicated to their professions and then the majority that doesn't give a toss. |
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7/02/08 3:33 PM
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Viewed 3375, Replies 90
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Originally posted by xxreaper008
Stop running windowed mode. EDIT: Get more RAM. |
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6/30/08 10:31 PM
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Viewed 363, Replies 18
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Originally posted by UNATCOII
That's the biggest load of BS dumped, tonight, especially the "I never had an alt". You know darn right alts and playing them at the same time is as common as Big Macs in MMOs. Just because SOE requires buying a second account to do it, doesn't mean other games won't allow it or it isn't done. F2P, especially if it has severe space and weight restrictions, it's even required -- and those aren't "multiboxes", they launch within the same rig, and can even be played as such.
You are wrong. WoW holds around 65% of the playerbase and also requires seperate accounts for multiboxing. This means multiboxers are few and far between in the gmae. When you consider that SOE , as well as nearly all of the new pay-to-play MMOs, also require seperate accounts for multiboxing, this means multiboxing simply is not as common as buying Big Macs, if the whole player base is taken into account. I would say that in WoW one out of fifteen active players has multiple active accounts and one out of a thousand actively multiboxes. Back to the point. Mutliboxing can have its benefits in world PvP, consider five rogues with excellent gear all doing the highest damage opener from stealth at precisely the same time. This is bad news for any single player. Also with macros multiboxers can become very effective indeed. My opinion is that multiboxing with multiple accounts in games where multiboxing requires a seperate account is not something I look highly upon. Simply put, this is not how the game is supposed to be played. However, as long it is permitted by the developers, it is not something I will worry about or protest against. |
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6/26/08 10:53 PM
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Viewed 3734, Replies 54
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Originally posted by jeffpenney
Actually, there are runes from three IPs present in the picture: Warcraft, Diablo and Starcraft respectively. I still think the game will be Diablo 3, however. |
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6/26/08 10:48 PM
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Viewed 2363, Replies 15
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Originally posted by jsherm
Links work for me. |
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6/21/08 5:50 AM
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Viewed 3045, Replies 62
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EDIT: Bah nevermind, my bad. |
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6/05/08 8:52 PM
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Viewed 2514, Replies 54
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Originally posted by TsukieU I rofld. One of the best retorts I've seen on these forums. |
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6/05/08 6:39 PM
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Viewed 1147, Replies 33
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Originally posted by nariusseldonOn the other hand, Halo 3 does contain some pretty innovative features, which bring added value to an already strong FPS title.
Innovation is needed to turn out the most mundane of products, if they are to be successful. In terms of MMOs, it might be just that small change in the combat system which makes your game that much more enjoyable and a big seller. You never know... |
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6/05/08 2:55 PM
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Viewed 1237, Replies 57
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Originally posted by Blackswordsm I'm sorry to burst your bubble, but AoC takes repetitive button smashing to the next level. |
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6/05/08 2:52 PM
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Viewed 1237, Replies 57
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Originally posted by Blackswordsm I'm referring to the game breaking technical issues that took Blizzard around a week to fix. Players also received free playtime for the downtime.
In terms of AoC, there are simply too many things that are broken, the game doesn't feel fluid and immersive but rather glitchy and unresponsive. |
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6/05/08 2:50 PM
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Viewed 1237, Replies 57
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Originally posted by Blackswordsm Let me pose this question to you; How long have you been playing? Do you have a level 80?
I have been playing since the beginning of this year in beta, yes the game has improved by leaps and bounds, but it is simply not there yet. Give it a month and your opinion might change drastically. Totally unrelated to our argument, might I suggest that before replying angrily, you could maybe weigh in what the other person has written and try to come up with a more thought-out response. This would make your posts substabtially more credible. |
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6/05/08 2:45 PM
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Viewed 1237, Replies 57
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Originally posted by GoldknyghtLet's compare WoW and AoC at release. The release of WoW was riddled with technical issues and bugs, class balance was much poorer than it is today and there wasn't that much end-game content. However, all in all once the technical issues were solved, it was damn fun to level up your character and play the game. The release of AoC was technically superb, no major issues except standalone technical problems on specific machines. However, all in all, when taking in consideration the enviromental bugs, the combat system, ui and overall design coupled with the missing features at release, the game feels more like a fully functional open beta, a husk of a game, if you like. After the first 20 levels your options for progression are still very limited and content quickly runs out. For me the game feels hollow, not immersive and the fun factor certainly isn't there.
Again this is a matter of opinion and you might disagree completely. |
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6/05/08 2:37 PM
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Viewed 1237, Replies 57
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Originally posted by BlackswordsmRight, right, a truly open mind we have. 1. Late game class balance was not this jinxed in WoW at release, for example. You'll realise just how useful your necro is once you hit 80. 2. Game mechanics are not THIS repetitive in most games. Again, this is a matter of opinion. 3. Never come back? This truly shows what kind of attitude you portray towards people with differing opinions. I'm sure you are a valuable part of the AoC community. 4. I am a paying subscriber to AoC and also a long-time member of MMORPG.com so I have every right to make my opinion heard on the AoC forums here. Just because you disagree does not give you the right to be dismissive and over-bearing. |
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6/05/08 2:31 PM
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Viewed 525, Replies 32
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Originally posted by redbug Lose the speakers and get a good pair of headphones instead. Its an ok gaming rig, but not the best value for money. |
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6/05/08 2:29 PM
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Viewed 1237, Replies 57
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Originally posted by Aka-Shadows And this is why I think my opinion needs to be out here as well, as I am an AoC 'veteran'. I think most intelligent people are able to browse through the posts and reach their own decision about the quality of the game. And frankly, if someone takes a forum post here word for word and doesn't do any analysis of their own, they deserve their faith, whether it be subscribing or not trying the game at all.
To an MMO veteran I would suggest trying the game out if money isn't an issue. |
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6/05/08 2:25 PM
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Viewed 1237, Replies 57
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Originally posted by Blackswordsm You misunderstood me. I do not mind bugs and glitches at release. The fact of the matter is, that late-game class balance is still broken, the game mechanics are horribly repetative and the overall enjoyment factor is just not there for me. Like I said, this is a matter of opinion. I loved the game msyelf at first, but it got old very, very fast and the game breaking flaws just grew on me until I realised I was simply not having fun playing the game.
That having been said, I still think AoC has huge potential to becoming a great game, and I truly hope Funcom takes fast and decisive steps to get the game back on track. I have an open subscription at the moment, but the way things look now, I will definitely not be paying for a second month. |
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6/05/08 2:21 PM
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Viewed 348, Replies 9
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Oh how I miss the days of being an entertainer in pre NGE SWG. Now that was cool! |
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6/05/08 2:18 PM
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Viewed 1237, Replies 57
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Some of the anti-hater criticism is valid. That does not change the fact that AoC did not live up to the hype. Again this is a matter of opinion, you might like it. I was the biggest AoC fanboy back in the day, before I got into beta.
I'm willing to come back in around six months to check out how the game plays then. Funcom still has a bucketload of work on their hands to making this game a quality title. |
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6/05/08 2:13 PM
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Viewed 348, Replies 9
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Because the dance animation is crap, as is the game in a large part. |
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