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All Posts by Jagarid

All Posts by Jagarid

21 Pages 1 2 3 4 5 6 7 » Last
410 posts found

There is a reason the "classic" style that Brad wants for this game is no longer being made, for why the genre has changed so much.

There is a reason the kickstarter failed so miserably.

There is a reason no investors are biting.

Almost no one is interested in playing a game like Brad envisions.

This type of game always was a "niche".  The industry moved on and changed because along with that change came a LOT more people playing the games.

Going back to the classic days, the MMO space had far, far fewer players.  And MANY of those players only played what was available at the time back then because it was ALL that was available. They'd never play a title like this today, because there are other choices that appeal to them more.

The audience for this game is a very small subset of what was already a small player base back in the day. 

It's that simple, whether those who DO have interest in such a game are willing to admit it or not.

 

I don't play any F2P games...because they ARE bad. I try most of them worth trying...not once has my takeaway been anything other than "yep, they are still bad".

I totally disagree with the premise of this editorial. It is based on a very, very, very flawed premise:


So, whenever I see yet another statement to the effect that (almost) every offering in the entire category is bad, I can't help but ask whether their players agree. Invariably, my answer is that they don't

This is like saying that McDonald's must be "good food" because they've served 100's of billions of burgers. There is no world in which ANYONE with any clue what good food is considers McDonald's a fine dining experience. Heck, most people, if you get them to be truly honest about it, will agree that they don't even make a particularly good hamburger.

McDonald's has served 100's of billions of burgers because it it is CHEAP. The f2p market is exactly the same. Many people are great at convincing themselves that something is "good" if it saves them a few bucks. Human psychology; people can convince themselves of anything if they have the motivation to want to convince themselves. Money is one of the most powerful motivators on the planet.


I fund a lot of Kickstarter games...even ones I don't think I will play but look good. I didn't fund pantheon because of Brad...plain and simple.

He has shown in the past that he can't run a business and just blows through tons of money. I doubt this game would have seen the light off day even if the ks had been successful.

This has nothing to do with being a "hater" as some have said....it is just using my knowledge of the industry and people in it to make a decision on how to spend (or not spend) my money.


Originally posted by Kuviski
Adventures seemed like Rift's Instant Adventure, a feature I greatly despise because it takes leveling out of the world and so separates players to even more instances, rewards you for brainlessness, doesn't encourage memorizing your questing route to optimize future character leveling, introduces more level-scaled content, discourages exploration and finally the feature just makes no sense.


Originally posted by Kuviski
Now personally I have been looking forward to Wildstar because it seemed like a game made for a raider

The two statements I quoted above make you come off as a bit schizophrenic. People who play this type of game for raiding don't generally give a rats ass about "memorizing your questing route for future character leveling" ... or anything else to do with the progression TO the end game. Wildstar is clearly made for people with a normal mind set about that sort of thing...you're just wierd.

P.S. Wildstar is not my cup of tea either, btw...I just found it a little wierd how on the one hand you seem to be claiming to be a hard core raider and on the other hand you seem like a casual that spends all their time just leveling alts and ignoring end game.


Originally posted by SunwolfNC
Deliverance looks REALLY nice! Any word on how open it is? Can I build my own house/farmstead?

Sucks that it's locked into FP mode, though. Much prefer the option to switch between 1str and 3rd.

 



It is still very early in development. We're talking release not being expected until late 2015. Who knows what will change between now and then.

Meh, I agree with the folks saying you shouldn't really compare the two games. Having played both, it's pretty clear they are not targeted at the same people.

Honestly, I don't think either is going to do all that well long term though.

Wildstar is too much of "the same" to permanently pull people away from whatever MMMO they have already invested a lot of time in. I've been in the beta for it since they started beta, and I acknowledge there's a lot of innovative stuff there. But once you cut through all the "oo" "ahh" newness of it, it's still just a standard progression ThemePark MMO.

As for ESO, the clunky combat WILL hurt it long term. TES games get away with it because all the moddability keeps the rest of the game "fresh" . . . The MMO won't have that advantage.

But both will probably do "well enough" to be around a while. They are both solid games in their own right. I think ESO will remain popular with a core crowd of die hard TES fans (of which their are a ton) and WildStar will do very well with a core group of people that miss the days of vanilla WoW (of which there are also a ton). Those two groups of people will keep the lights on for each game.


Originally posted by dontadow
I've never sat down with a dungeon master and the dungeon master didnt have material, or a plot or any campaign material prepared.

Then you never played with a GOOD dungeon master. The best "campaigns" I ever ran where completely ad hoc. So Much so that my players got to the point they were disappointed if I came to a game session with pre-prepared material.

The reason, of course, is simple...having nothing prepared ahead and making everything up as you go means the players and their choices shape the entire experience.

It is the whole sandbox vs. Theme park thing...yep, it predates mmos back to their pen and paper roots.


Originally posted by Ninjamasteryoda
It's like when you eat a sandwich im sure you would expect butter in it. 


I hate, and I mean HATE butter on sandwiches.

Point being, in all things, not everyone has the same preferences or expectations. Your metaphor served to prove the other person's point rather than your own because of this.


Originally posted by Rockniss
While I agree with Judge above you get out what you put in, if you're someone who has played ES games before, you're not used to that $15/month clock ticking away as you stroll at your own pace through in my case, Skyrim. Though I prefer the sub model, it does not fit a game like the ES series provides one with. The ES games are truly a walk in the park rather than a sprint to the finish.

Your logic here is totally flawed...just because you are paying a sub does not in any way mean you have to "rush" through the game. If that makes the game less enjoyable I would say your an idiot if you rush it while at the same time paying for it.

Stop thinking of a sub fee as paying for quantity and start thinking of it as paying for quality...and don't rush.

Btw, this article put thIs game on my radar...I hadn't been following it at all but now I'm interested. I prefer Sub over F2p but am tired of mmos that are all about rushing to end game than just grinding for gear.

Anyone who buys a game based on an acronym alone, who doesn't find out anything about the game or its features before buying it, is an idiot....not a victim of scamming.

Most gamers don't care if developers get a little creative with using the acronym, the people who do care do so because they are anal retentive and it drives them nuts (no offense intended, by the way...I'm one of those people).

Don't try to pretend it bothers you because it's a "scam"...just accept the fact that one facet of your personality is that you can't stand terms being used incorrectly.


Originally posted by Lord.Bachus
There is currently a game on ipad and android named flappy bird and its frustratingly hard..  And everyone is playing it.

 

so now bring back the challenge to the mmos both in single player as in groups parts...



The problem with what you are saying is that a vast proportion of mmo players already think today's mmo's ARE challenging...

Games have gotten easier because gaming has become mass market and the "masses" aren't very skilled or intelligent from what I've seen in mmos that have dungeon finder tools.

You will have to live with the fact that you're an exceptional player and what challenges you would just infuriate the masses.

Data in the original post is completely irrelevant without also listing how many Games are in each category.

How much income was made PER GAME?
Has there been a decline in p2p vs. f2p games on the market?

Both of those questions are essential to CORRECTLY interpreting the data that was provided. Without that information OP is just meaningless spin put forth to give the illusion that p2p is less profitable than f2p without actually providing enough data for that conclusion.

For those who have trouble thinking logically... what I am saying is that if Ten sub based games made 1 billion dollars combined and 100 f2p games made 2 billion dollars combined...the Sub based games are WAY better off, despite having a lower Combined total.

I think charging for early access makes total sense, and it is not being done because companies are greedy...it is because players were treating betas like a chance to play for free.

Before the whole charge for early access thing started most players signing up for beta had no desire to actually be real betas testers, they just wanted a chance to play the game. They provide developers with little to no feedback if they get in the betas, they just want to play the game. Given that this mentality is so common, developers need a lot more people in the betas to get enough people who actually understand what being in a beta means...which is expensive. Just makes sense to charge for it.

Besides, it always makes sense to charge for anything if people are willing to pay for it...no amount of disagreement changes that simple truth.

Ultimately debating this question is pointless and a waste of time. If you like it, feel free to pay for early access. If you don't like it...don't.

I kinda have to laugh at the people whining about this. The constant posts from a handful of upset people have driven up the viSibility of the game, right before launch. I had stopped even following this game quite some time ago...but posts like this one have caught my attention. Basically, the whiners may be resulting in the game getting MORE initial sales, simply because they got attention from many people who hadn't been paying attention before.
The replies here are missing one key point, I think. The people complaining the loudest are also probably the same ones that play the "greet new" mmo for only a couple months, then move on to the next one. Hopping mmos Constantly, like a large chunk of current mmo players seems to do now, gets expensive with box price plus sub fees, especially when you consider they don't stick around long enough to see the content updates those subs (allegedly) help pay for. Obviously people who treat an mmo like any other game, where you play it a few months, at most, and then move on, think Subs are too expensive. No other games require a sub for what is, to them, the same short term experience.
The decline of roleplay in rpgs is the fault of the role players, not those who have no interest in it. I am all for it, but in the post ten years the Role play communities in every mmo I have played caused me to avoid them like the plague. 8 out of ten "role players" have ridiculously over the top back stories, often involving being at least part vampire, part demi-god...or both....even when said back story makes no sense in the game's lore. The other 2 in ten thinks Role play means cyber sex... Obviously I am exaggerating a little, but the fact is I avoid roleplay in online games because most of the people who role play in them are horribly bad at doing it, completely over the top such that it ruins immersion, or only interested in cyber sex...the roleplay community itself killed role-playing.
I am in the beta and have been since the first beta invites went out. I think it is a very well done game, but it doesn't really feel any different to me than any of the other MMOs out there. I.e. I probably won't drop the one I'm playing to pick it up once it release...there just isn't a compelling reason to do so.

In all fairness though, I am in the camp that doesn't find cartoony graphics appealing, so I have a built in bias against it.
In answer to the column question, "when was the last time you made a friend running a PUG?", this past weekend for me.

In fact, 10 members of my FC in FFXIV are people I met in dungeons formed with duty finder. Not something to sneeze at considering duty finder is cross server such that most of the time you can't recruit or friend the folks you get grouped with.

I'd say that if Chris thinks dungeon finder tools limit friendship opportunities he might want to look at how his own behaviors and attitudes are affecting the group social dynamic...I get asked regularly what server I am from at the end of pugs and have made many friendships through them.
Blame them for the fact you used your current email to make an account but don't remember the password? That certainly sound like what is going on to me...

FYI, I had an old account for them as well, created years ago for some non MMO of theirs. I am glad I keep track of passwords for any site where I set one up.
Shit, I forgot to lock it behind me on my way out.
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