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One of the reasons I think it has potential as an MMORPG is because the long history of the game world gives plenty of rise to player lead diplomacy between different regions of the game world. Players could rise to high levels of government and influence the actions of governments which players can then be a part of or shy away from. Furthermore, the darker forces within the game world (which players could become a part of if they choose) can always attempt to bring about the downfall of Tamriel. Players could form their own Daedric cults if they so choose.
I think it would be brilliant to see a world largely based on PvP suddenly turn to a PvE world when players unite against a PvE threat that could destroy everyone.
That leads me to another point - permanent death. I find myself constantly saving whilst playing Oblivion, and the real 'death' factor is probably what makes the game so exciting, even though I know I can just reload.
As such, I think an Elder Scrolls MMORPG would need to break the mould and have permanent death. It actually gives your decisions more meaning.
Yeah I know what people are going to say: "I don't want to work my way up to level 50 just to have my character die!"
Well that attitude is the exact problem that I think most MMORPG's suffer today. People want to be superman - they don't want to be forced to take calculated risks. They want to be able to go through hell and walk out with minimal consequences. As such, their interaction in the game world is inherently meaningless.
I first experienced The Elder Scrolls with Daggerfall. Absolutely loved that game.
I've been playing Oblivion recently and it's rekindled my love of Tamriel. Now I'm just thinking: "How awesome would a Elder Scrolls MMORPG be?"
Or should I say, how awesome COULD it be.
Surely there's millions of other people thinking along these lines?