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Developers are trapped in their own games
The Pub at MMORPG.COM « General Discussion 11/02/09 11:04:20 AM
Originally posted by Cephus404 Which just means these developers are going to go hungry because the majority of players who only want fun won't buy a sub. You have to be realistic about things. Besides, the last thing we need is epicness, it just doesn't work in an MMO setting. It's great as a one-time thing, but if Bilbo had to stand in line to throw his particular version of the One Ring into Mount Doom, it wouldn't be epic at all. Further, "epicness" represents a single event, a one-in-a-lifetime thing, not something you do every day. After you save the world a few times, it stops being fun and starts being more of a chore. "Epicness" works perfectly fine if these events are one-time only for 1 person (or a group) to experience. This is how i'd like to see it as just the chance of something like that happening as a result of your actions in-game would be awesome. |
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Developers are trapped in their own games
The Pub at MMORPG.COM « General Discussion 11/02/09 3:50:41 AM
Originally posted by Hyanmen The OP might have clearly stated that, but in reality a 3d chatroom is what the 'game' would be like. Uhh, wrong. Just because you isn't holding your hand through a competitive progression doesn't mean it will have game-content. Take a look at Wurm Online for example! It's all about the community and projects initiated by people. There is a skill-grind, however you often forget about this because you are constantly achieving things in the world that everyone can see. What's good about this "grind" is that pretty much nobody can max a stat out, and nobody really cares about them in the same way cause they are too busy doing various world-projects. If Wurm Online had proper funding to write an engine that doesn't suck and more polish it would surely be the best mmorpg on the market for community-feeling, no doubt. |
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Non-competitive, community centric MMORPG
The Pub at MMORPG.COM « General Discussion 11/02/09 1:29:08 AM
Originally posted by FikusOfAhazi I have yet to see any competition in Wurm Online |
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Non-competitive, community centric MMORPG
The Pub at MMORPG.COM « General Discussion 11/01/09 10:33:22 PM
Originally posted by SunLightLove I would suggest what last poster said, Wurm Online or A Tale In The Desert. Both great cooperative games where levels aren't who you are, but an addition do things faster. A person with a maxed out still in wurm (no, nobody probably have a maxed out skill yet) could easily play with a person who has a new account. |
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Single server, no instancing. That's how you shake and bake baby.
The Pub at MMORPG.COM « General Discussion 10/30/09 1:42:40 PM
Originally posted by Burtzum About the huge maps: I love that, especially when it takes hours to travel from one side to another |
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Poll: Are you turned off by a busy UI?
The Pub at MMORPG.COM « General Discussion 10/30/09 1:40:35 PM
I prefer UO's UI as you can drag/drop/remove components from it as you wish |
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Blizzard, SOE, NCsoft, CEO suits, 200,000 clones, your killing the soul
The Pub at MMORPG.COM « General Discussion 10/29/09 9:45:08 PM
Originally posted by Roin
There are plenty of good MMO's. Just because you don't like what's currently out. Doesn't mean there aren't any good ones. Correct, it just means there aren't any high production-value and polished games for the niche groups, which is terrible. In food there's something for everyone, in movies there's still genres for everyone and the same applies to music. Why isn't this the case when it comes to mmorpg's? |
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Single server, no instancing. That's how you shake and bake baby.
The Pub at MMORPG.COM « General Discussion 10/29/09 7:22:52 PM
Originally posted by SnarlingWolf Welcome to the beautiful world of server-clusters. |
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Flying works in modern-day mmo's simply because it's all zone-based depending on your level. You will rarely go back to an old location. This is yet another reason i hate modern mmo's |
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What WoW has done for the world of MMOs
The Pub at MMORPG.COM « General Discussion 10/29/09 9:52:28 AM
Originally posted by Josher
And doing 1000 "Kill/collect X amount of X" quests in WoW wasn't a grind?
It's in all MMO's in some form. If you ONLY did "Kill/collect X" quests you soloed the whole time, never went near a dungeon and basically were led around by your nose...and who's fault is that? You didn't have to do quests. You could grind mobs the whole time if you wanted and often that was even faster than doing quests, because we had guildies doing that. Also, there were plenty of quests that were not just about collecting 10 wolf teeth;) If you didn't do any of them, you never looked or you never actually played. Besides, back in 2004, traveling around the zones, doing 1000 kill/collect quests for reward and EXP was still 1000X more interesting than standing in one spot and pulling the same mob for days or weeks for no rewards, because thats exactly what I was forced to do in DAOC and EQ, where I came from. You had NO OTHER OPTIONS!!! Spawn camp solo or in a group or you were NOT ADVANCING. That was your choice. So no, doing quests alone when I didn't have too much time and with my friends when I had a few hours was NOT a grind for me, because I already knew what a grind was from playing older MMOs. WOW was not even in the same ballpark. It gave me choices in how I could advance and they were much more fun than anything seen at that time. Now In WAR and AION doing those same types of quests does feel like a grind, because the environments are so linear and closed in and the lore is not as developed. Blizzard just does it better. Their quests are more varied & certainly more creative. So, YOUR experience in WOW differs greatly from the majority. Because if the majority weren't having fun, the majority would've quit in the first month like they do when playing MOST MMOs. Thats the facts. Uhh what? UO had ALOT more ways to advance than WoW. In WoW you have one goal and that is combat. In UO you could choose what your "endgame" would be, ranging from tailor, carpenter, trader, animal tamer, thief, etc. That's what i call choice! Hell, you didn't even need to partake in combat at all if you felt it was boring. There was always something else to do. |
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Good game design brings the community together not divide it
The Pub at MMORPG.COM « General Discussion 10/28/09 7:14:07 PM
I agree 100% |
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Richard Gariott, Mr. T and Hugo Chavez. |
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MMORPGs that are going it "right"
The Pub at MMORPG.COM « General Discussion 10/28/09 6:39:25 PM
The only game in my book that has the potential to succeed (as in features not only related to dull combat) are Dawntide and Mortal Online. Wurm Online got it right as well |
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What WoW has done for the world of MMOs
The Pub at MMORPG.COM « General Discussion 10/28/09 6:35:58 PM
I still stick by that the game lacks content not related to combat (like most boring mmo's today), which makes it a very shallow mmo to RPG-players |
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Originally posted by PhelimReagh
There are going to be tiered zones in Dawntide, with the starter areas being PvP free, if I understood it correctly. However, I think the rest is very much like EVE, with essentially a "low sec" area and then a "a lawless" area, with the lawless area being all-out full loot PKing.
So technically you're not forced to do combat, but you'll be restricted to about 5-10% of the game if you choose not to go PvPing. You can also avoid the PvPers or create a group to protect yourself |
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Uhh, a sandbox doesnt neccessarily need full-loot, this one has it though. Sandbox is about not just being forced to do combat, it must have a player-driven economy, housing, etc |
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Originally posted by zaxxon23
Such a shame. When will devs realize that full loot attracts only an extremely small niche of players? A niche that hasn't been filled by any modern game yet (also i wouldn't call around 100k people "extremely small") |
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WoW vs. EVE. The ultimate showdown.
The Pub at MMORPG.COM « General Discussion 10/26/09 9:23:21 AM
From poll i chose fantasy, however EvE is still 500 times better than WoW |
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What is it about MMO pvp that you prefer over FPS games?
The Pub at MMORPG.COM « General Discussion 10/26/09 8:48:35 AM
Obviously risk vs reward, if i kill someone i want the glory of taking his stuff. Sadly this is rare thesedays as all we have is boring themeparks. That said, crafting is my main task in a mmo, so i can play sandbox games without PvP just fine. |
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What movie would make a GREAT MMORPG!! Part II
The Pub at MMORPG.COM « General Discussion 10/24/09 6:12:59 PM
Not movie-based but book-based in this case. I'd love to see David Eddings world come alive in a sandbox mmorpg. Imagine running around killing murgo's for sport! |
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