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MMORPG.com Discussion Forums

All Posts by oscarian

All Posts by oscarian

5 Pages 1 2 3 4 5 »
91 posts found

Hi guys and girls,

 

I'm hopeful someone on these forums will see this and be interested.  I'm seeking a gamer who is willing to spent up to 50 hours per month playing Final Fantasy XIV.  I live in the southern hemisphere, specifically in Australia, and I would want someone able to work around GMT+10 timezone hours.

 

I will be scripting some of the in-game character stuff, hopefully I would like to find someone who enjoys playing RPG style in their preferred gaming world (LoTRO players especially welcome - hi main and fudoh.)  So some of your in-game actions will require acting, with or without voice, your choice, but definitely with typed English text.

 

It's a purely voluntary project, and while I am happy to fund anyone's account, please remember that I'm doing this for no $$ myself and would very much appreciate anyone who can afford their own account.  Since I'm after a specific character name I will gladly make up for anyone's costs for an extra character slot, either way.

 

The characters are that of myself (a highlander) an heir to a royal lineage, and my guardian (who is a Miquo'te).  The character's roles are to destabalise the current seat of the monarchy in order to bring about an uprising, and eventually to take throne in his father's name.  But never fear, there will be dozens of tales to tell throughout the lands of Eorzea.  Beasts to fell, herbs to discover, friends and foes not yet known, any many other adventures.

 

Well, you get the picture.  Post me an IM, or reply to this thread if you're interested.  I'll pass you my email address details and we can discuss matters further from there.

 

Looking foward to getting my teeth into this one, it should be fun.

 

-Oscarian

http://lodestone.finalfantasyxiv.com/rc/character/status?cicuid=3204847

http://www.tm-tube.com/video/15867/ManiaCity+-+The+Movie

http://www.youtube.com/watch?v=FalJFjNQN2M to see some of my best runs.

I need PvP
LFGame « General Discussion
8/25/11 8:25:30 PM

In the hope of swaying your interest, please make reference as per my polite request (here) to take a gander at the following post on these very forums:

http://www.mmorpg.com/discussion2.cfm/thread/325291

 

/minusian@gmail.com/-Ian/.

Check this:

http://www.youtube.com/watch?v=7zsdF5oAoUU

 

Now that's how geeky Trackmania players really are...

http://www.trackmanianations.co.uk/

 

/Oscarian ~= minusian@twitter

Originally posted by Gibbonici
Originally posted by VultureSkull

What does it matter?

If you have flying mounts, instant travel and teleport to dungeon/BG etc then you can have a million square mile world and travel across it in in an instant.

 

Originally posted by Scottman

Batleground europe = biggest game world ever

 

Its europe in half scale .......eve is small compared to this

 

I once flew a plane from german frontline to as far west as I could go it took me 6 hours and I was still going ......no end to map I crashed when I got tired EUROPE IN HALF SCALE

Thats way bigger than eve for sure and the fact there was no GATES loading zones ........id say battleground europe is the largest world ever made

In 6 hours in a plane from europe should be getting you near the States if you headed west. Unless it is a fictitious Europe map.

Or a WW2 plane...

Hm, are you certain of this fact?

 

-Ian

Originally posted by xKingdomx

Well I just finished a 3000 word discussion for uni......so I don't want to write anything too long now =\

 

but I just noticed something, a few people likes to have the majority of the world player created, while I think that sounds cool, but isn't the whole point of game developement art team is suppose to be? I would hate to put people out of their jobs just so I can play a game........I like players to be able to change the world more :)

 

A few games mechanics that I would like to see is freerunning, stealth gameplay (not turning invisible, but actualy line of sight and notriety of servere acts)

The advantage of having player made content is that you have enthusiasts coming up with (crazy) ideas which then would have to firstly be reviewed (by a team) and secondly, implimented.  Which would keep any development team busy, no matter how well oiled.  So no fear in anyone losing jobs, in fact you might find you need more people rather than less to handle the load.

 

-Ian

/minusian@gmail.com

Originally posted by nedrith

my game:

 

FvF territory control:  basically a decent size map, probably 150 or so different territories covering it and while you are in this area you are PvP flagged even on a PvE server.  90% of these territories  are minor territories, they can be taken whenever you want if you have enough people to take down the guards that guard the points of control and whatever players.  stronger guards and more guards the deeper you get from the front line and the closer you get to the capital cities.  Major territories are the rest of the territories, these are timed battles, they are shielded by a impenetrable shield(either a spell or machine depending on whether you want fantasy or futuristic) and need a hour or so every week or twice a week to recharge.  also there would be 3 factions atleast.

 

Real factions: the faction leader can designate a certain number of players and give that part of his powers.  Factions would be able to accumulate resources with which the faction leader can use to stregthen defenses or recruit more guards for the territories or build defensive structures.  Factions are no longer a group working together but a immense team. 

 

Guilds:  Not only a nice guild system(leader can set ranks/powers) but also a system that encourages people to be in a guild.  Guilds can take control of the major territories(IE the winner of the territory is both a faction and a guild)  and also the guild leader can vie for leadership of the faction.   Also the guild can level up and also build a guild hall that will provide numerous benefits.

 

PvE with very little instances:  Probably something like 70% of a dungeon outside of a instance the other 30% inside.  however the final boss would appear both outside(with slightly better loots probably the same loots outside with a few more points on them or a better name) of course it would be harder outside and have abilities that would prevent a zerg taking it down.

 

Classes would not only have combat skills but also flavor skills:  I find most MMOs tend to forget the fun stuff like mages having a fast skill to teleport their group out of danger or even just useful portal skills and tend to just use pre-set quick move stuff(like WoW's flight path).  and true flavor skills like a necromancer being able to talk through his revived pet. 

 

skill based crafting: probably something like  EQ2 or vanguard.  Mort importantly most crafts would require crafted items from other crafting types.   Yes you will have to interact with other people in a MMO to craft a large majority of the items.

 

Of course, I could go deeper into each of these points(especially FvF territory control and the powers of the leader of the faction and also guilds)  but I think you get the idea.:)

Some fantastic ideas there, nedrith.  I especially like your take on having players controlling territories.  It made me think of players guarding jump-gates in Eve Online, in a way.

 

Skill based crafting would suit me to a Tee.  I love crafting, and my best crafting experience in an MMO was a skill based game (Ryzom).  Getting the community to interact with crafting is always troublesome, and the only time I've seen it work was in Final Fantast XIV, but not without a whole heap of complaining going on at the time (mostly due to their sucky alternative to an auction house).

 

Overall, a great post.  Thanks for that!

 

-Ian

/minusian@gmail.com

Originally posted by pasi11

well, I started playing daoc and anyone will tell you at the time,, wow was filled with bugs and was terribly unbalanced... like awful.. but they actually put work towards it and here we are about 7 years later... ohh and daoc was super fun,, cept like when it came out their was so much crazy shit goin on with september 11th and whatnot... lol a lot of people stopped playin and worried about other shit..

WoW came out about 3 years after 9/11.  So you must have been playing DAoC for a few years before you saw WoW eh?

 

-Ian

/minusian@gmail.com

Originally posted by Mendel

Have you put together a business plan on this project?  I did one quite a few years back, and I projected much higher development costs (building with a MMO kit and without),  I had anticipated at least a two year development cycle.  I would urge you to double check your anticipated development time and costs.  Even if you can (and intend to) fund the development costs yourself, you might consider running your business plan past a banker, just to see if they think you are being realistic.  At worst, it might cost you a fee for a business loan application, but if the bank is exceptionally leery, you might want to re-assess your estimations.

I hope your project goes smoothly, and you and your development partners have a wonderful experience making your MMO.

Thanks for your post Mendel.  Would you happen to still have your business plan per-chance?  I'd be very interested in taking a squiz at it sometime?

 

-Ian

/minusian@gmail.com

Originally posted by Caldenfor

Perpetuum comes to mind as a EVE-like Mech game.

 

I am not sure how it turned out, but I just wanted to give a heads up incase you haven't personally heard of the game. It may help your concepts out by seeing what worked/didn't work for them.

Cool, I'll check it out next payday.  Thanks for that!

 

-Ian

/minusian@gmail.com

Originally posted by fodell54
Originally posted by minusian

What about a game that lets you skin fallen players?

Ultima Online used to let you chop players up after you killed them so you could turn in their head if they had a bounty. It went a little further though. I could chop up your torso and get your heart for example.

If I had a game where I could skin players, I'd use the skin for crafting a t-shirt.  With logo!  Haha!

 

Originally posted by Foomerang

 


Originally posted by oscarian


Originally posted by jadedlevir
Mortal Online has a lot of what you guys are asking for. Eating, hunger, weight gain, housing, keeps, territory control,everything player made, leveless ect i saw a lot of stuff that is already in mortal online and similar games (and to a much lesser extent darkfall).
That's if you could  bare with the bugs, but ya. I would love to see someone try to pull of all those thigns listed or just try to pull off a MO wiht a big budget. MO with a budget as big as swtor. /drool....i can dream....



What /is/ the budget of SWTOR?  $200m+ I'd expect?


80 mil

Wow, really?  That's much less than I thought, although still, that's enough to make a fairly decent budget movie from as well.  And movies would have as much chance of making the money back, if not more, but in much less time, than an MMO.

 

/Oscarian

Originally posted by jadedlevir

Mortal Online has a lot of what you guys are asking for. Eating, hunger, weight gain, housing, keeps, territory control,everything player made, leveless ect i saw a lot of stuff that is already in mortal online and similar games (and to a much lesser extent darkfall).

That's if you could  bare with the bugs, but ya. I would love to see someone try to pull of all those thigns listed or just try to pull off a MO wiht a big budget. MO with a budget as big as swtor. /drool....i can dream....

What /is/ the budget of SWTOR?  $200m+ I'd expect?

Originally posted by Foomerang

hmm, heres my Frankenstein MMO

No levels
No quests
No premade stories
Fully integrated campaign editor with easy to use DM toolkits
Graphics better than FF13
Crafting like SWG
Melee plays like Virtua Fighter/Soul Calibur
Ranged plays like Unreal/Halo
Faction leaders play like Starcraft/LoL
Friendly fire
Players make everything and anything
Exploration like Metroid/Mario/Resident Evil(survival horror, platform, puzzle adventuring)
Racing, team sports, and a good tcg

Not that it's an exact fit to everything you're looking for here, but have you ever tried Saga of Ryzom?

 

/Oscarian

I guess no one dreams as much as I do.  Ho humz...

David Eddings' Sparhawk series' would make good material for an MMO.

 

/Oscarian

Hi guys, I love MMORPG.com, I've been coming here for a few years now.  But I find myself being drawn back to the single player PC games I used to enjoy so much, these days.

 

I've been hard pressed to find a decent website with a list of games that are layed out clearly.  Gamespot has a fairly nicely done website, it's the best I've found thus far.  PCGamer Magazine /used/ to have a nicely done site, but it seems they have dropped in standard a bit in the last few years with advertisements like "you're our 999,999th visitor!"

 

Does anyone have any suggestions on where I can find a decent website, preferably with a God-Sim section?

 

/Oscarian

Originally posted by krymin

Hello all, King Of Pirate is free mmorpg game, join us now!
website: http://www.kingofpirate.com

An advertisement is not a rumour.

Originally posted by waynejr2

 


Originally posted by thinktank001
Testers can give their opinion all they want, but they just can't talk about specific game mechanics.
i.e.
" I don't like SWTOR cuz questing is similar to other MMOs "  is an ok statement.
 
" I don't like SWTOR cuz ques icons use ? and ! like other MMOs " is not an ok statement.



No they can't. They can only say they are in game testing.

 

Actually, the NDAs I've played under don't even allow you to say you are a tester for said game.

 

/Oscarian

5 Pages 1 2 3 4 5 »