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Originally posted by dave6660
But the market disagrees with you. for some, unknown reason, it makes more sense to hand players max level within an hour, and let them wander around the end content.
The entirety of the game is no longer the content, only the last 5% is what gets sold. |
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Simple Poll : Are you for or against item decay?
The Pub at MMORPG.COM « General Discussion 11/11/12 10:48:58 PM
Originally posted by Slapshot1188 This. In a crafting based economy where player created items are superior to those found in the world, to promote continued crafting, item decay needs to happen. |
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Star Citizen really needs your help to reach $4 Million
General Gaming « General Discussion 11/10/12 3:44:16 AM
Originally posted by kabitoshin Since the game is in space, it allows for much higher polys. you dont have to render grass, trees, dirt, on top of structures, players, hair, etc. You are only rendering ships, the interior, and players. |
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Star Citizen really needs your help to reach $4 Million
General Gaming « General Discussion 11/10/12 2:56:18 AM
Im seeing some people argue that with his name and his history, he should be able to secure any funding he wants. its not that easy well it is, that is if you are willing to give up somethings in return. If im going to give someone 10 million for a game, you can bet your ass my hands will be in the development process somewhere. Investors dont just hand over a blank check and tell the dev, "Call us when its done!" no, they get involved, and when they get involved, shit gets changed, and when shit gets changed, you get vanilla, because vanilla always sells and you cant go wrong with vanilla. He can pitch star citizen to an investor and the investor (given today's path games are following) will ask for something similar to EVE online except a F2P model completely nullfiying the original idea (see the original idea for Horizons before it was butchered). Giving SC to EA will result in Chris Roberts being fired 5 months in, the game being handed off to BioWare, and the entire concept reworked into a mass effect MMO.
In short, an investor handing over millions of dollars will have immense pull and say over the direction of the game, people who chip in $10-100 do not. And yes, while kickstart is a sort of scam, it does allow developers much much more freedom and allows them to create the product they want, not what a suit wants. |
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If EQNEXT fails or flops how will it effect sandbox games.
The Pub at MMORPG.COM « General Discussion 11/03/12 11:20:21 PM
It wont affect the future of any sandbox game. If it flops, it flops, and the year after that another sandbox will come out and so on and so forth. The reason it wont affect the future of sandbox games if it does flops is because gamers today are retarded when it comes to money. Which is why people spend money on day 1 DLC that was already on the disc they already paid for. but i digress.
a sandbox game flopping means absolute dick. themepark after themepark have failed and devs continue to make themeparks and gamers continue to buy it. |
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Are we going to see it done better?
The Pub at MMORPG.COM « General Discussion 10/28/12 7:11:00 AM
Originally posted by biggarfoot
They will copy GW2 and call it innovative because they spent $50 million more on it. |
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Forums ruining instead of complimenting game experience.
The Pub at MMORPG.COM « General Discussion 10/06/12 3:36:40 PM
Originally posted by Jemcrystal I see nothing wrong with the Moderator's post. |
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Forums ruining instead of complimenting game experience.
The Pub at MMORPG.COM « General Discussion 10/03/12 10:11:45 AM
15-10 years ago the internet was populated by smarter people because the internet required brain power to get into and navigate.
The "I quit" threads that are so popular. Ive wondered why studios never hold those people to their word. "This game sucks! Im done once my sub runs out!" But you still see them next month continuing to stir the pot. |
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Target subscriptions: 200,000. Profitable?
The Pub at MMORPG.COM « General Discussion 9/02/12 7:12:21 AM
I have no desire to make an MMO, the thread was to sort of get opinions of others. Could a MMO made on a small budget with 200,000 subs after the initial falloff can be deemed a success or if 1,000,000+ subs and a budget larger than The Fellowship of the Ring is the new standard.
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Target subscriptions: 200,000. Profitable?
The Pub at MMORPG.COM « General Discussion 8/28/12 1:44:59 PM
Originally posted by Larsa I think since WoW, most have come to expect and demand a game to have a huge 100 million+ dollar budget. But considering such a game would not have voice overs (at least initially. if financially successful, VO's could be explored). no million dollar budget cinematics, or budgets for offices filled with sand which would be denied. Obviously graphics would suffer. But it seems the consensus around here is that more money is going to flashy graphics and hardly any is going to the actual game |
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Target subscriptions: 200,000. Profitable?
The Pub at MMORPG.COM « General Discussion 8/28/12 1:15:30 PM
Originally posted by Loktofeit many were working in multiple departments. 25 employees, paying them an average of $70,000 (my opinion, is on the high-end, but im just guessing that number. im probably wrong). works out to 1.75 million per year (excluding benefits. or maybe with benefits). You could probably drive down the cost of labor by hiring out of the tech school diploma mills. Also considering more and more are getting into programming for games because of the bullshit being fed in advertising, im thinking there is more to choose from.
I would think since such a game would not be going after AAA status, a $19.99 digital box price with a free trial (30 days?) would suffice.
also, i dont think 500,000 initial buyers is a stretch. as previously said, the genre has millions ready jump to the next game. The only problem would be the churn. Thats a train you need to slow down. There will always be the sky is falling types. Im thinking that if you constaly remind players the direction of the game, and the exact audience you are targeting, possibly avoiding some or many of your target audience being swayed by the nay sayers. (EVE seems to do well with this). |
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Target subscriptions: 200,000. Profitable?
The Pub at MMORPG.COM « General Discussion 8/28/12 3:23:05 AM
im thinking the initial surge would be 500,000ish. Given the current mmo atmosphere, and the nomadic behavior of mmo players. But one that 3-4 month drop off begins, you would have to be very agressive in getting in front of the doom and gloom bus, making it known that such a drop was expected and that 500,000 while nice, is not the target number. So probably figure in added expense for PR regarding the first 6 months. |
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Target subscriptions: 200,000. Profitable?
The Pub at MMORPG.COM « General Discussion 8/28/12 2:43:08 AM
If a small studio (think 2000 mythic small), managed to raise 5-15 million, identified their demographic, and set an ideal subscription number at 200k at $12.99/mo could they be profitable within 5 years?
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Mythic wants to make Ultima Online 2
The Pub at MMORPG.COM « General Discussion 8/25/12 10:34:10 AM
TOA marked Author's turn for the worst.
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Lol @ the bandwidth argument.
Just because there are more people with 30/15 or whatever broadband speed, does not mean more congestion for a server. If the packets being sent/received are 15Kb(yes, I mean bits) in size, then it doesn't matter if your connection speed is 1mb or 150mb. But, you can blame larger packets on the coders for being lazy. Now with all this excess speed, they can be lazy and not have to be as efficient with their work. |
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PvP sucks today because too much importance is placed on gear. Skill is nearly removed.
Class balance isn't too much of an issue depending on how PvP was originally designed. In DAOC's case, the game was designed for huge sieges and zergs. Individual class balance wasn't as important. That was until people decided 8v8 was more important than realm defense. Then with TOA... Well, most know how that essential ruined it. |
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Why not an mmorpg set in the Deus Ex universe
The Pub at MMORPG.COM « General Discussion 8/05/12 9:33:22 AM
another "Why not make an MMO set in the X universe"
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I like the direction the genre has taken and I must thank the developers!!!
The Pub at MMORPG.COM « General Discussion 7/16/12 11:14:53 AM
Originally posted by Kopogero You are thanking the wrong group.
VCs, Publishers, and stock holders. |
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Are Game Developers Ruining The MMO Experience
The Pub at MMORPG.COM « General Discussion 7/16/12 11:12:41 AM
Originally posted by nariusseldon There you have it folks. This generation's attitude summed up in just 3 simple sentences. |
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Are Game Developers Ruining The MMO Experience
The Pub at MMORPG.COM « General Discussion 7/16/12 11:11:21 AM
To answer OP's question:
No, Money is ruining the MMO experience. |
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