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All Posts by Zen_Blade

All Posts by Zen_Blade

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93 posts found
Another big thing from EQ that wasn't mentioned here is the faction system.  Having groups or individuals like or hate you depending on many factors from your race, to your choices made via quests, to what and who you've killed made a great dynamic in creating a "real" world.  I mean who remembers running through a zone only to suddenly have some NPC come chasing after you that hates your guts, or had to do a lot of quests and/or killing of specific targets to get really good faction with an NPC that would then give you a quest that is otherwise unavailable to the masses because they trust you so much.  More games of this type need a system like this to help make it feel more like the NPCs are more than just static models with a boring static wall of text (if that) regardless of who you are or what you do.  Choices in the game should matter and affect more things than just giving you a reward and some exp. to keep the leveling train moving.

The pioneers had to pave the way for those that came later to exist.  It's the same with everything.  Don't disrespect those that came before when you wouldn't have it as nice if not for them.



Valeera Sanguinar
Valeera Sanguinar
My understanding was that Landmark was releasing in 2013, but EQN wasn't coming until 2014.
Originally posted by maplestone
Are the events of EQ1/EQ2 going to be a part of the archeology?  Or is it a true reboot that puts players into a version of the world where those two games never happened?

It's a parallel Norrath so the events and Lore will not be 100% the same as EQ1/2, but will share some things.  This allows them to create a new world that isn't bound by the Lore events and structure that already exists in the previous games, but that still feels like the EQ universe we remember.  (With its own spin)

I'm for Lore based restrictions, though I could side with the all combos, some with penalties option.  Make races and cultural differences matter.  We should have different cities and starting areas by race and possibly by religious choices as well.  Lore/World trump all in a virtual world IMO.
I'm an old school EQ player and while an upgraded graphic world with EQ mechanics has some appeal, in reality I don't think that would last very long.  Why would I just want to replay the same game that look prettier for years to come?  I want Norrath and the lore and the excitement of the unknown, the feeling I might die if I run into the wrong mob, or fall in a pit in the wrong dungeon.  The great thing about EQ is and was it's freshness and the fear of the unknown.  That's hard to do with experienced players nowadays, but rehashing an older game with a new skin is surely not going to do it.  We don't know 90% of the mechanics of how EQN works yet, so I wait patiently to see more of that, and hoping that SOE does indeed plan to listen to us in shaping the world along the way.  I remain cautiously optimistic for now.  Just like the hype machine, there are those jumping to conclusions way before we really know anything as well.
If the rest of the game is awesome people will play regardless of the char model style.  I mean cmon EQ's models in the original game were horrible and blocky with crap animations, yet people LOVED the game for what it was.  We shall see as it unfolds and we learn more about the play systems and such.
Originally posted by ice-vortex
Originally posted by Gallus85
Originally posted by ice-vortex
I think the most likely scenario is that Erudites don't exist which is why they are missing from the latest artwork.

By that logic, 50% of the game's classic races are missing along with them. lol

Not a chance.

The artwork it was a tribute of has all of the original EQ races. I believe that this artwork represents every race that will be playable.

No Iksar. =(  Probably the best lore of a race in the EQ universe...

Originally posted by Dizey

It's been said already that it will be a parallel universe.

J.J. Abrams is on the team! Yesssss!

Antonio Bayle?  Was that the dude in Spy Kids?


Antonia Bayle however is hot.

Originally posted by waynejr2
Originally posted by Saryhl

First off there were too many PvP and PvE threads fighting over what Everquest Next is going to be, so instead of answering each one, I made my own thread.

So I grew slighty concerned as well as some of my guild-mates about the idea of the EQ IP being changed from a PvE Centric game to a Non Consensual PVP game.

I opted to Ask a number of the Developers.

The Lead Game Designer  answered, and here it is:



So there you have it folks a Bad design decision. Now this most likely means that PvP will continue to be all the rage on the PvP Servers(as it has ALWAYS been) and PvE'ers will continue to be safe from torment while enjoying their gaming experience.

 No, don't let him get away with this.  He could have just said yes/no this feature exists.  He played word games that suggest but can be played either way.  Don't fall for this.  Demand concrete and specific answers.

Agreed, but I'm sure they don't want to give out any concrete info until the reveal at SoE Live, so it's understandable.

Originally posted by Iadien
Considering hell levels were a bug and not a design choice. I would say we will most likely never see them again.


Originally posted by keenber

I rember binding on my druid in city of mist while porting a guy out that had to go and gateing back in then falling asleep and the raid moved on and forgot about me. I was max lvl which i think was 70 then and i lost 3 lvls until a number of friends finally came back and stopped the death loop. 40 plus rezzs and i lost over 1 lvl which was easy 2 weeks of hard grinding to get it back but did i mind no it was all part of the EQ exp .

Todays mmos are all about the rush to max lvl so they can do crap pvp arenas which soon get boreing. I so hope that EQN has stiff death penaltys and class only ports and race starting areas.

Oh and on my server i never rember the use of hate it was always " AGRO" and succor was the druid quick group port and gate was every pure casters self gate and port was when you ported your group.

And lets make rangers the butt of our jokes again as that was fun.

Will +1 Aggro as the go to term for "hate" or "threat" in EQ.

Originally posted by AIMonster
Originally posted by wesjr
Originally posted by AIMonster
Originally posted by Zen_Blade
Originally posted by Trudge34
Originally posted by Zen_Blade

Port / Teleport X

Gate V

Port and gate really had two different meanings in EQ though. Gate was a self only port to your bind point for casters. Porting was the group teleport to wherever they could. Also missing were xlocs, the targetable wizard port.

Pretty funny thread though. Some people had to take a toungue in cheek post about the differences in game language between EQ and whatever else basically has come out and people can't take a joke or become internet tough guys talking down to them. It's a lighthearted look at it, ffs.

Gate was the name of the self only gate to bind for casters yes, but in general people used the term to mean they needed a gate somewhere or sometimes used GG (group gate).

I've never heard that term used before like that in 6 years of playing EQ.  Gate was always personal teleport to bind, Succor was the emergency group teleport to zone line, and "Port" was used for any group teleport to Spires / Rings.  Also CoH (Call of Heroes) to teleport someone in zone with you to your position.

I 2nd the 'port' part, I played a wizard from start and I remember gate being used as will, when the shit hit the fan, some people would say "GATE" " and some would say "Succor".


I realy hope EqN can bring back some of what EQ1 was all about!

Actually come to think of it I've definitely heard Gate being used to replace Succor, probably because it was less to type in that situation.  Never heard Gate being used for group teleports with Spires / Rings though.  I played EQ from Beta (Classic) up to LDoN for the record.

Well I won't argue with your memory, maybe it was server specific as well, but on the servers I was ever on (Beta through GoD), gate or GG was the prevalent term for gating/group gating anywhere.

Originally posted by AIMonster
Originally posted by Zen_Blade

Port / Teleport X

Gate V

Ports were always called Ports / Teleports.  "Return / Hearthstone / Recall" would be Gate.

Not in 1999-2001 or so, at least not near as much as gates/GG.

Originally posted by Trudge34
Originally posted by Zen_Blade

Port / Teleport X

Gate V

Port and gate really had two different meanings in EQ though. Gate was a self only port to your bind point for casters. Porting was the group teleport to wherever they could. Also missing were xlocs, the targetable wizard port.

Pretty funny thread though. Some people had to take a toungue in cheek post about the differences in game language between EQ and whatever else basically has come out and people can't take a joke or become internet tough guys talking down to them. It's a lighthearted look at it, ffs.

Gate was the name of the self only gate to bind for casters yes, but in general people used the term to mean they needed a gate somewhere or sometimes used GG (group gate).

Port / Teleport X

Gate V

Originally posted by health001
I would like to know if we get to Change UI's like we did in the first everquest :) the only downside was having to fix it after every patch hehe

This function was introduced I believe with a patch late in the original game or with Kunark I forget now...

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