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All Posts by Kalefen

All Posts by Kalefen

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56 posts found

I can't wait to see how much money they made off people who pre-ordered.  On their forums if you even mentioned the game had no videos you'd get locked deleted - even had one developer get on and type something like, "there are countless threads with this type of talk on it!!!!! We are deleting...etc etc..."

 

I feel sorry for the folks who got their hopes up - I don't even look at the forums anymore - it's such obvious scam. Those videos - my god seriously? But, that's another story.

Alganon forums
General Discussion « Alganon
4/02/10 7:59:16 PM

I'll tell ya folks I was there for the initial $39.00 package and $14.99 per month fee - about 24 hours later right at launch it went to 50% that cost.  Now, that upset me quite a bit especially when I spent the next two weeks in heck dealing with mobs rubberbanding so badly I couldn't even play - but they did let me play indefinitely.  Literally 3 months went by and I got to play without being charged.  I hope that worked for everyone.

In regards to what Mr. Smart inherited, it's akin to what the President of the United States stepped into - and it's not pretty.  Mr. Allen's videos (David Allen is the creative mind behind Istaria's Horizons and Quest Online's Alganon) on youtube just vanished the other day (he pulled them) - but it was those videos where he preached "finish what you started" that really made me put down Warhammer and buy the game.  Mr. Smart is there to pick up the pieces and finish what Mr. Allen started. 

I see why a lot of folks feel rubbed the wrong way when Mr. Smart posts - he is more of a military man and believes a strong voice is how one directs.  I can understand the Mr. Smart method of communique' coming from a militaristic background myself. However, that being said - don't judge the soup until it's cooled. 

Give the game a chance and let's see how it goes - yes he felt the need to delete but after what a few friends of mine went through on the Allod's forums - Mr. Smart's style is bunny rabbit soft in comparison.

Finally, I've been guilty myself of mega bashing on Alganon.  I felt I had every right since I was there the second it went live...and through beta of course.  However, I have also spent a lot of my own personal time posting lengthy threads hoping to assist in the direction of the game.

Let's spend our energy giving ideas - instead of beating the proverbial dead horse into further decay. ANyone can be Socrates, few can be Michaelangelo...let's help build this thing.  In the end if it really does fail post relaunch - then we tried - gave our 2 cents and we move on.

 

/salute 

We need so many more threads about the three realm model - the present system is broken boring and flawed.  If mmorpgs realized they could raise the bar above the WoW model and such - we'd have a more developed genre.  Too many people are so used to pvp mediocrity - just going out in some field on any mmorpg on any race class combo and just killing the red player - is just old school.

 

Want to scare the industry? Educate yourselves as to why the three realm model works - why the wild card 3rd realm completely changes the feel of pvp past the mediocre 2 faction model of everything since WoW - and then scare the industry because your expectations have raised.

 

Raised expectations cost money - and as if we all didn't know by the plethora of failed mmorpg titles since 2004... no one wants to spend more than they have to. 

Hold on I mean no offesne but - for one pvp in EQ 2 had so many goofy restrictions and pointless underwritings so yeah we can all agree on that - I recall seeing completely diffferent tiers of players in an enemy group so that if someone out of the prescribed level range of the top dog in the group attacked a lower level member..then everyone could jump in.  I'd see high levels just standing around a corner waiting for a low level in their party to get attacked = utter nonsense.

Secondly, this new battleground thing - let me guess - no realm v realm right? It's Sony so we are talking any race class combo where only guild makes the difference..if even that? So monks vs monks paladins vs paladins and such?

Thirdly - the game is so top heavy - it's an absolute deadzone for new players and the economy is just built for top end EQ 2 vets.  Why would anyone even want to play this?

SOE killed Vanguard to keep EQ2 numbers (even as low as they are)...SOE killed SWG just because of pure foolishness - two reasons right there to not trust them to do anything other than what any mmorpg can do with a little copy paste and that is....pve.

 

Want good rvr? Get a developer to make Dark Age of Camelot 2.  Other than that - it's just vanilla pvp because there really are no in depth objectives in the craptastic pvp of the instanced Battle Ground genre i.e., WoW, Guild Wars, AoC, Warhammer and the such.

 

My two cents. 

Interesting how most of the programmers come from Novosibirsk, Russia - (Siberia).

Not to say that is a good or bad thing - but the word scam is coming to mind on the pre-order of a product that doesn't have access to ONE SINGLE VIDEO on youtube or elsewhere (that I can find).  Checking their forums I saw as well no video.  I don't trust this thing one bit.  I have never seen so many promises made on an mmorpg and we have all seen a ton (Vanguard, Conan, Warhammer, to name a few).

If anyone has any luck with the pre-order and gets in game - lets hope you can (a) post something positive here because if the game is 25% of what they say it is - it's the best sandbox mmorpg of all time (b) somehow convince us that you are not working for the company as a PR person lol.

 

I wish this game were real - it really sounds amazing. 

Yet another notch on the belt of mediocrity.  The same handful of race class combinations vs the exact same handful of race class combinations beating each other up in some pointless area. 

While it saves a lot of money to make this type of mmorpg - play ground/gang wars pvp is just so vanilla - then I grew up went to college and read about epic battles between nations.  Still waiting for that mmorpg. Sorry Tolkien - but looks like another mmorpg where the developers were really sure the elves dwarves and humans were supposed to fight - the elves, dwarves, and humans because it's just too hard to make anything else.

 

/signed Mr. tired of craptastic lazy developers with zero imagination and vision for what could be an amazing industry.

Originally posted by tyrrin

Well let me start by saying that the concept behind this game is pretty fantastic; I started my MMO career with U) and I haven't seen better PVP in any game since, so first off I AM NOT A CARE BEAR WOW NERD, lol.


That being said, my first impression of this game is that of HORROR! The Interface is clunky and near impossible to navigate, and the process of switching back and forth from looting to combat to interface operations is ridiculous! The interface is a massacre of the senses... The art style is great, if you look at it through 10 year old goggles, EQ1 anybody? The combat is boring, and navigating the land is no better. I only hope that making it to a huge battle (if this game holds my interest that long) redeems the game in some fashion...

All in all my first impression of this game after playing for several hours is complete and utter disgust... No wonder they charge for a demo! 

Ill update with my day 2 report tomorrow!
 

Same races and classes beating each other up = vanilla.
 

Culturally diverse nations at war with massive political and religious differences =

Conan books

Lord of the Rings Trilogy

Dragon Lance - multiple trilogies

Star Wars

Star Trek

etc., etc.,

 

Originally posted by patrikd23

I would say AoC is much better than Lotro. I just bought the game after playing 2 trials and its definetly worth it.

 

 

 

You got fooled into thinking AoC was going to be like 1-20 Tortage.  You will find out the rest of the game is much less complete. LOTRO remains as a pve mmorpg fixed and polished from level 1-end game (coming from me that's a high compliment since I loathe games that depend on AI and pixel programming for combat - vs fighting actual players over something epical - i.e. Dark Age of Camelot).

Originally posted by Wickedjelly

LotR excels over AoC in every facet except for two.

PvP and graphics.  If either of those are your mainstay than AoC. Don't get me wrong graphics aren't bad in LotR but between the two Aoc's are better.  As for PvP, LotR is rather pitiful.  Pretty much the same as it has always been really.  If PvE, lore, story arcs, crafting, etc. are your thing than definitely Rings.  The game has just so much more to offer and is done at such a higher level of quality than in AoC in all other areas of gameplay.

 


 

Feels good at times when I see that as opinionated and tired as I am of watching Developers making mmorpgs to suit their own personal interests instead of what WE the players want (i.e. AoC should have factional developed pve that attends to lore i.e., Necromancers should not NOT be able to run through Cimmeria with all their pets out - and Priests of Mitra NEVER attack each other).

And... for Christ's sakes - how lazy/stubborn/conceited/narcisisstic do you have to be to think you knew how it should be moresoe than Tolkien - and have potentially the best faction v faction mmorpg on your hands in Lord of the Rings Online (bad guys vs good guys never had so much potential)....and to have the mmorpg that most mmorpgs have ripped off since UO...

and then to fail miserably at factional pvp with the on the side pvm they have (hand to face). Had LOTRO had a bad guy side as developed as the good guy side that game would have been a thorn in the side of that OTHER mmorpg that doesn't deserve to be spoken of.

 

Anyway - as the quote above states - I don't think it gets any more accurate than that. In the end I'd go for community if I wasn't sure.  LOTRO is becoming (has become) the same community that EQ2 has become wher eyou have a top heavy mmorpg of guilds built on friendships and cliques that you won't be able to participate in until you get through most of the endless grind.

AoC has a horrible community unless you go to a pve server and then you have a chance at participating with the vanilla world where all 3 races (yeah only 3! in this day and age!) can be best of friends regardless of the storylines from the books.

I play War with a few friends.  We have the same reason to play as the daoc folks (which I was once a part of)...we all know the game is on maintenance mode....i.e., no future expansions, just minor patches here and again. 

 

We (my friends and I) honestly believe the mmorpg industry is just a few horribly mediocre top heavy mmorpgs standing in the shadows of the golden arches of mmorpgs - that fast food master mmorpg that we all know of - WoW

In other words - the industry is dead.  It's been years since a big release ala daoc, eq 1, UO...anything new is a weakened shadow of the concepts put forth on the dollar menu from  WoW - or it's some 3rd rate FFA with horrible concepts that make it a very small sandbox with tiny kitty turds of entertainment.

 

Call me a troll too - but then I'll sell you some land in de'Nile.

Originally posted by Amarsir

Ultra Mode is the real feature. The other stuff is pretty minor, and most of it wouldn't even have been announcement worthy back in the day. But upgrading the entire look of the game is a noteworthy addition.

Also while I'm being negative: animated tails? PvP is a mess, endgame barely exists, no new zones have been added since the dime-sized Cimerora, and bases still don't live up to the promises that were printed on the City of Villains box. And they're spending man hours on animated tails?

But that aside, it's nice to have an issue that's not just reversing the Architect decisions from the previous issue. Well, not JUST reversing the Architect decisions from the previous issue.


 

Animated tails lmao - well Warhammer added...arrows that make cool phew phew noises...like a star wars hand held beam weapon.  Yeah, welcome to the pathetic current state of mmorpgs.

Will an mmorpg ever be born that leads us out of the cave of mediocrity?

 

 

It's been what 13 years since the release of UO 11 years since the release of EQ 1...9 years since DAoC was born -

 

Other than the very vanilla mmorpg that WoW became after Burning Crusade - we've had failure after failure.  Where are the bright minds of the industry? Why is it that those with the money to create are not working with those who have the talents worthy of creation?

Originally posted by Celebi 

Overall, Cabal is an awesome game. I've recommended it to all of my gamer friends and I'd recommend it to all types of MMO'ers out there.
 

 


 

Any mmorpg without sides is just another lazy developer project where any race class combo can beat you up.  Serious gamers tend to play faction P2P mmorpgs - they want factions and differences between cultures not the same vanilla mmorpg pvp concepts.

Don't think pvp in these games is just vanilla? Ask yourself which project takes more dedication - one where developers have had to hire artists and writers to create seperate uniquely different realms that are engaged in massive world conflicts..or the infamous 6 race class combos that offer Rogue, Healer, Mage, Summoner, Tank, Paladin! and a pvp system where you can just kill whomever...

As an adult player I'll take the mmorpg that has the most investment in regards to time and creativity. 

Most mmorpgs I've played wouldn't know pvp if it fell from the sky and crushed their house.  Hence, even if the new Final Fantasy mmo has pvp it won't be factional (too much work to make different sides with races!)....it will be some childish arena event or whatnot ala Champions Online or other Asian grinder models paint brushed with the mediocrity that so many mmorpgs are saturated with.

 

Might have fun pve.  Though I doubt that as well considering the last pve experience I had where the player base was separated by elitest players and then..the rest of us. Secondly, the fact that I'd kill worms in the starter areas then larger worms that looked the same as the starter ones would have different names yet really still be the same mob lol.

 

Rezzeru please? Anyone?

Well - in all honesty - how many rational adults really invested in this mmorpg knowing it had a cash shop? Okay, I levled a bunch of classes to 7 and the cash shop opened and I said...good by. But still, this garbage comes as no surprise.

 

And yes we will need a source on this please to confirm it to the masses.

Originally posted by Holgranth
Originally posted by Ozmodan

It is a shame they released this game too early, but I guess the pay to beta mood is in full swing with the developer community these days....

I hope they get the bugs out and get to at least finish what they initially proposed.


 

What they promised is a million miles from what they delivered and they know it.........


 

Yes they surely do know it but what we usually get is the entertaining propoganda machine of failing mmorpgs:

1 game I used to play:

Well it's been an interesting year to say the least - we want you all to know that we will continue to bring you the excitement and perpetual conflict that you are all used to experiencing!....

or:

We have been very grateful for your dedication thus far for our soft launch.  In the months to come one you have completed certain requirements we will be finally opening up new end game content. We also have exciting pvp planned as well as...

or:

Our mmorpg is free to play for life! Oh but we sell stuff that will cost more than a monthly sub...but that's ok because we comrades know that the USA is made of money right and equally as foolish - da?

 

----------------

 

The mmorpg industry is at the moment just a bit higher in ethical standards than other more inappropriate industries that permeate payment plans and video entertainment genres.  Crying shame...

Where is the golden child of mmorpgs? When will she or he lead us out of the darkness of mmorpg mediocrity? Only time will tell.

 

Originally posted by zaffa

Introducing DF's 4th "spiritual" expansion.

www.darkfallce.webs.com/

 

To voice your support, head over to:

http://forums.darkfallonline.com/showthread.php?p=4075471#post4075471


 

(a) Darkfall designers will not give two fudge crackers about the ideas (great as they were) - narcissim is the name of the game with devs these days - not to mention we all know developers create mmorpgs to appease their own uniquely personal interests correct? Why do people wonder why a majority of voices on forums can all agree on a number of important elements about game revision yet the developers completely ignore the requests all the way to their last gulp of air on a sinking ship?

(b) This is sadly yet another example that shows once again that the players of a particular mmorpg have better ideas and can understand the player base' needs far better than the developers themselves.

(c) Again recall we live in a time where the talented creators have no funding - and those with limited or lackluster talent have the money to at least produce an mmorpg in Alpha stage.

(d) How many mmorpgs can you think of that have had a united front of forum posters who are making a rational request to change game breaking ideas into ideas that wil retain subscriptions...and yet the developers...did nothing?

Bad pvp aside once I saw the tvs and blue jeans I have moved on.  I hope it does bring some enjoyment to people otherwise.

Nice UO  look to it.  Problem is let me guess:

 

This game will have great pve but pvp is a guild v guild or free for all with no strategic points ala castle building, territory capturing, and of course I can bet my paycheck - no seperate realms.  Pvp will = same races and classes beating each other up under different guild names.

 

Am I correct?

Just curious for the sake of the O.P. as to where the thread posters here are coming from :)

I don't want you to think I'm just some 19 year old in his mom's basement posting an opinion.  I have 4 undergraduate degrees  in liberal arts (psych, philo, history (medieval focus), and an 8 course minor in English Lit (which I loved). I did this as a prep (expensive one at that) for Law School because I wanted to be well rounded.  I was divorced in my first year of Law School (lmao right?) and ended up getting a master's degree in education instead (social studies/qualified to handle spec. edu. as well). 

I've played every mmorpg that has made it to a shelf at a computer store since 1999 (EQ1 & 2, UO, Asheron's Call1 &2 (R.I.P.), Dark age of Camelot, Horizons, SWG, Shadowbane, WoW, LOTRO,  Age of Conan, Warhammer, and  a few more from download, countless Asian Grinders, Free to Plays (blah), etc...

And, I'm 40.  Okay - ready for my opinion? :)

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WoW is in my opinion a continuation of the Everquest model of mmorpg manufacturing - minus in depth character races and classes since EQ1 by far surpasses most mmorpgs in that regard other than Dark Age of Camelot. The best community you can get at your level on your dwarf (especially if you aren't on one of the last true RP servers in the mmorpg genre which is Moonguard)  is the influx of people who have /55'd a Death Knight. 

So, in WoW, other than keeping your dungeon group request running, you are solo all the way to 80.  At 80, you will be told that you need to do the same daily quests as often as you can to make gold, then you will constantly look for dungeon groups, then, heroic versions of those dungeon groups as your gear improves. I left wow after 1 80 hunter, 1 70 mage, 1 78 paladin, 1 73 rogue, 6 level 60s....played on both realms.

I just couldn't handle the fact that no matter how long I played, all it took was 1 expansion pack to make the entire game start the grind all over again. In stead of expanding depth with what they had at 60 and continuously fleshing out and broadening the complexity of the game - they made it easier and easier - and ended up slashing old zones just by making new higher level ones. 

You will then build a tank set of gear, and a DPS set of gear, possibly an off tank combination of both or just tank and dps - depends on opinion etc.  Eventually you might eb able to qualify for a pick up group that picks random people from the crowd of many to get into real end game instancing.  However, without good ventrillo communication, and people able to follow the directions of where to stand, what to attack, when to attack, what ability to use and when, on queue, you will get wiped often - and did I meantion you will get wiped often. This gets very frustrating and expensive.  Sometimes (oftentimes) people will point fingers at each other - someone *usually a healer or main tank will suddenly have to leave or go link dead never to return again.

As the months go by of these combination events i.e., heroic dungeon farming for the gear that qualifies you to perform your role in the beginning parts of various intermediate dungeons, you will eventually build two things. 

1. The only way to experience all of WoW end game is to have gear that supports your dps rating, resilience, rating, what have you (there are a number of ratings you might need depending on class and roll/specialization of that class).  This means you will be unable to experience most of end game pve because you will not be able to tank/off tank/dps at respectable levels and the group will  wipe more consistently than before in a PUG event.  Hence, you will grind the heck out of pve and work your way up the "I am geared" food chain. So part 1 is - you need to build up your gear to get pre-req dps/resilience/and otherwise ratings to the expectations of a particular raid event.

2.  You will build a reputation as someone who is friendly, takes advice well, works with a team spirit and is ... all about the team.  The old phrase; there is no I in team supports the WoW mentality in a many ways. 

 

If you fail at either 1 or 2, you'll be little known and even more quickly forgotten.  If you do not mind spending 3+ nights per week locked into 4+ hours of raiding where you rarely if ever cancel or leave before the end of the raid, then you have a chance to qualify with a raid guild.  This is usually a group of people who you can usually spot prancing around Goldshire or Stormwind in the best gear in the game. These guilds quickly replace and or forget you if you are not 100% on their schedule. 

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My suggestion is if you like PVE enough to be in WoW - then you might as well go to Lord of the Rings Online (might I suggest Landroval is it as a nice server with mature players who pick actual names from the lore vs say - Ipeedmypands the warrior you get Andromas the warrior, etc.).  LOTRO has a pvp mini game that deals with the Ettenmoors - a place where you can log in an end level monster and do little quests and pvp on against LOTRO free people players (anyone who isn't a  monster).  This is called PvM or player vs monster. Creeps v Freeps as they are called battle for a type of honor point system and whatnot. It's in no way Dark Age of Camelot organized realm warfare but it's better than 18 of the same race class combos beating each other up in a field somewhere and youtube posting that as pvp.

LOTRO is beautiful, your dwarf warrior is arguably much more believable there and valuable (druids and death knights won't replace you in LOTRO for tanking though a Warden might hehe)...And you are in the home of where high fantasy was first coined~!  Why play the replica when you can play the original right?

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Age of Conan only has 3 races...since inception and seems to care little to expand past that.  It's built on potentially wonderful lore in the Robert Ervin Howard model of fantasy (Conan novels were inspired by his pen pal - H.P. Lovecraft (i.e., Call of Cthulu).  AoC is a rough and tumble world that has a wonderful 1-20 game.  It's very fun at that point.  After 1-20 you can choose various zones to level up in, i.e., Cimmeria, Stygia, Acquilonia, (based on the three races). You have a destiny questline as well that you follow - that explains your unique purpose since your initial shipwreck on Tortage Island (when you were level 1).

If you play on a pvp server - you'll feel what it's like to be farmed near non stop by your own all 3 race class combinations ad naseum.  In a guild your own guild mates can't hurt you - but everyone else will. Hence, the lore is busted, because for one, as a priest of Mitra (as an example) another priest of Mitra outside your guild can and will attack you (they are a lawful abiding peace loving religion according to the books).  As a necromancer of Stygia, you can run through Cimmeria, the land of the northmen where Conan originally hailed from, where magic in any form other than Shamantic is seen as evil, and summon all your undead minions in front of guards and not even get looked at.

The combat system in conan is unique  - you will want a mouse with 2 side buttons so you can program strafing without having to use your keyboard hand which you will want to use for controling directional commands for your attacks. You do have critical effects in combat, like electrocuting and enemy to death (player or npc), or beheading, or throat slicing, or delimbing someone - which is cool but gets to be meh after a few months.

End game has a very water down version of Dark Age of Camelot's castle siege system.  Again, unlike Dark Age, where cultures that fought each other were different on a battlefield, in AoC you'll have the same 3 race guilds killing the same 3 race guilds.  So everyone basically looks the same other than their name being red above their head.

So that's Conan - in my opinion.

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Of those 3 mmorpgs I definitely say LOTRO - especially if you like pve- and Landroval isa nice server. If you don't care about just a few races and lore you never read about and you like a complex pvp system than AoC fills that for you.  They have a decent pve server left with some folks so you might enjoy that as well.

In AoC you won't feel alone since it's smaller more zoned and especially on a pvp server people will be killing you anyway. In LoTRO you'll feel like you are soloing most the time like you did in WoW - because even more restrictive is LOTRO due to their chapter/quest system being so segmented.  So you won't get poo for xp if you aren't on the same exact part of a quest with a LOTRO buddy.  Luckily you can hit a button and see who else is on your quest! How cool is that?

Personally though - I won't play any of these games.  I enjoy organized pvp - closest I can get these days is Warhammer which - well - I don't want to be more negative about them - they've been through the pooper on issues.  LOTRO is a pretty game - you really might be best off with that.

 

/salute and I hope this helps you

 

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