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All Posts by jadedlevir

All Posts by jadedlevir

31 Pages 1 2 3 4 5 6 7 » Last
606 posts found
Trying again for a NA pass also. Itching to try it out, but weary of dishing out $60.
Missed the beta weekends, would love a guest pass before purchasing. North America
If something this insignificant ruins an entire game, then I don't think any of you will ever find a mmo you enjoy.
Originally posted by Jacxolope
Originally posted by jadedlevir

This review is very flawed imo. Seems like a fair score, but please explaine how SWtor gets 8/10 innovation and this game gets 6/10?


Did you even craft in this game, or join a guild? I have to seirously wonder how far you got into the game? After reading the review, it doesn't seem like you did much of anything. Anyone could have gathered what you were saying in less than an hour of gameplay.


You didn't comment on territory control, the unique minin/extracting stystem, thieving/lockpicking, player housing, sieging, dominating, any of the on-going world events...


In fact, you don't seem to take in consideration anything that the game offers. Even commenting that which race you pick is irrelevant. This leads me to believe you didn't do much of anything except the tutorial than leave. Now that i think about it,  ALL of your screenshots come from the tindrem garden tutorial area...


If you're going to review a game you should at least play it to it's fullest for a reasonable amount of time by joining a guild and trying out the different mechanics the game has to offer before you offer blanket generalities that dont review anything about the game besides for it's graphics and polish.

-I agree witht he "Innovation" comment.

But does all the other things you listed work and/or matter? (serious question)

I too never really got far past the noob area- But I had seen enough. Why does Housing matter , why does TC matter? Everything I have read/heard says there is no point to either and you cannot even decorate or otherwise make your house unique (plus you can be attacked through walls and spawns can be in your Home)

Those features sound cool - If there is a point to any of it... Like in UO there was alot to do with housing and was one of my favorite things (Hell, I played EQ2 forever because of the fun I had decorating my House and running a shop)

I saw quite of few people (and talked t them) who played for a very short amount of time since if the Bugs were this bad (and server this unstable) in the noob area- What can we expect in the rest of the game?

I am asking these things Honestly. If there is a point to any of that stuff you listed- Cool. But if its just cobbled together and bugged out features mainly listed to say "we have this, this, this and this you can do"- Its kind of pointless.

This is quite the ridiculous comment. How can you write a review and expect to to be taken seriously if you haven't even tried  the features the game has to offer --  that you also happen to be reviewing.

Houses don't have much usage besides for actual productivity in gathering, hunting, nd of course roleplay through the use of player made villages. For example, you can build a house in a resource rich area then work out of your house, as people do quite often. With a butchery table, or mining and extracting, or regearing fighters for example. There's even a guild in the game that lives entirely out of a player village(not including keeps and palisade that add an entirely different dnyamic) that they built themselves using housing. You could build a keep, freely place towers to a town, take control over it and tax all the property under you control. No, you can't decorate them, and they could have more functionality, but how can you write a review without even taking something like this into consideration.

Like i said, this review is flawed. It minus well be a review of the tutorial.

 

This review is very flawed imo. Seems like a fair score, but please explaine how SWtor gets 8/10 innovation and this game gets 6/10?


Did you even craft in this game, or join a guild? I have to seirously wonder how far you got into the game? After reading the review, it doesn't seem like you did much of anything. Anyone could have gathered what you were saying in less than an hour of gameplay.


You didn't comment on territory control, the unique minin/extracting stystem, thieving/lockpicking, player housing, sieging, dominating, any of the on-going world events...


In fact, you don't seem to take in consideration anything that the game offers. Even commenting that which race you pick is irrelevant. This leads me to believe you didn't do much of anything except the tutorial than leave. Now that i think about it,  ALL of your screenshots come from the tindrem garden tutorial area...


If you're going to review a game you should at least play it to it's fullest for a reasonable amount of time by joining a guild and trying out the different mechanics the game has to offer before you offer blanket generalities that dont review anything about the game besides for it's graphics and polish.


I just stopped having fun. I did what the game offered extensively, and with all the new expansions, they never offered anything new to do.  I had fun while it lasted, but to be honest, all these themepark games are the same to me. You level, you dungeon grind,then  you raid with the tacked on addition of battlegrounds. The combat is mostly the same, most of the skills are copied and pasted from one another. It's just bleh. It has nothing to do with dungeon finder, or gear treadmills, or the community.  I quit wow for the same reason i stopped wasting my time on all themepark games...I just can't have fun in them anymore.

Lawl, av's inability to meet a deadline as a company is pretty mindblowing. Missed it by almost a month... wonder how many more there will be.
No more charges left =[

Well in mortal, you can be an exclusive crafter. Extractors have to mine minerals, then process them by crushing the ore, then run it through a furnace to a basic metal, then refine that metal and make ti stronger. Then that metal can be used in weaponcrafting, armorcrafting, building houses, ect.  There's woodcutting, and all sorts of pickable vegetation around the world that can be used for cooking and alchemy. For example, if you find a patch of wheat, you can pick that wheat, bring it back tot own and grind it into flour, then make it into a fish pie with some fish you caught in the river. Everything in the game is player made(well mostly everything, eventually that is the plan),  so crafting is in demand.

There's gona be an expansion soon that will help you be an exclusive crafter because it's adding in a trade broker (auction house essentially), so you can buy all the animal materials you need through that and sell your mining and other goods. The game is indie, so there's bugs, and the expansion will probably be buggy, but it has what your looking for. Furthermore, there's a small tight knit community, and you'll be able to find like minded players who just want to explore, craft, and indulge themselves in the lore if that's your thing.

I dont think there's many. A tale in the desert i guess, mortal online, eve, xsyon...i really can't think of others right now, im sure there's a couple more though.

Umm who cares if its 3 am or 3 pm. Go to sleep, wake up, play it in the morning. We've been waiting years, one nap doesn't last long lol.

Well they don't really serve a purpose in most mmo's. Voip is a much easier form of communication. Forums become  more important in games(or "hardcore" guilds) where you would need to discuss things, but they're usually just decorative. Something to make the guild seem more legit. You can keep people up to date using what vent or teamspeak 3 offers, or even the game itself.

This is a pretty challenging question. At one end, I want to say no, this game is barely sexualized at all compared to a lot of mmo's.... but on the other end, I do like boobies.

Originally posted by MadnessRealm
Originally posted by jadedlevir
Originally posted by mrcjevans

The only way this promo could work is if they come out and say There will be no wipe (mad good skill gains till 2.0) kinda like a pre play) or something similar

 

 

What would make more sense was if they left the retail price at what it is now, and made it buy to play with no subcription. They've already given up on darkfall 1.0 and its not gona get anymore updates, so why would people pay a subcription.  Who knows when darkfall 2.0 will be here, if ever.

Then they'd have no income. Most people interested in DarkFall already bought the client, so cutting the subs would practically reduce their monthly revenue to a near 0 (exaggerating a little) and Aventurine doesn't have the financial backing nor development capacity that Final Fantasy XIV has with Square Enix. Quite frankly they'd be dead before they could even announce an ETA on the ETA for DF2.0 .

I seriously doubt that they are currently making enough money from their subs to keep themselves afloat from darkfall alone. Av has to been getting funding from else where or making a profit from other ventures, because I dont think their less than 1k subs is doing much for them. 

Originally posted by Toferio
Originally posted by jadedlevir

Mortal Online is hard to get into because of the rpkers, bugs, lack of tutorial. But when you get past that, it is really a uniqie experience. The game(including the upcoming expansion) has features that no mmo in the near future offers. It may be "indie" quality, but I still have fun and happily pay for it.  It's not for everyone, simple as that. 

I'll also add that mortal online is the only mmo i've played in a looong time that gives me the sense that I'm in a game world. There is politics, crusades(deathshroud knows about that =P), bandits, mercenaris, roleplayers (imagine that in an mmorpg), and so much beyond all this standard themepark crap. There is no dynamic events needed in thsi game, because the players shape the world themselves. And thats the beauty of sandboxes.

I am curious to hear about those unique features that actually add something to the gameplay, name a few? Also, you name that dynamic events are not needed.. which is funny, devs have been trying to organize one every few months or so, so far failing with most :P

Well for one, in how many games can you go out, blow someones keep up, build your own, freely place player structures (territory towers) to conquer land and take over citites which will allow you to tax your territory and outlaw ppl/control city security in the near future.  All in a persistant world.

As for the crafting, you seem to be only referring to weaponcrafting. How about armorcrafting? Or bowcrafting where their's a high amount of viable bows possible with different combos of materials, different bow types, ect. And each bowcrafter has to tailor the bows to a specific strength so the user can correctly draw the string. Or alchemy, which was a system introduced back in dawn, but took people a little under a year to start  understanding and developing good potions. I suppose this isn't considered good crafting though, the "craft superior might +1 swords till lvl 425 crafting where you stop using crafting" system that most games have is much better.

In how many other games does the metal require actual extraction where you must mine the ore, crush it, run it through attractors,furnaces, grizzlies ect then refine(which is an entire system on its own) it into metals. Then some of those metals can be further process into more advanced metals.

I could list a lot of stuff if you wanted. Like someone else mentioned, the problem is you will just blow off everything, but the game does have unique features that very few (mabye one or two) other mmos currently or will have in the near future.

Mortal Online is hard to get into because of the rpkers, bugs, lack of tutorial. But when you get past that, it is really a uniqie experience. The game(including the upcoming expansion) has features that no mmo in the near future offers. It may be "indie" quality, but I still have fun and happily pay for it.  It's not for everyone, simple as that. 

I'll also add that mortal online is the only mmo i've played in a looong time that gives me the sense that I'm in a game world. There is politics, crusades(deathshroud knows about that =P), bandits, mercenaris, roleplayers (imagine that in an mmorpg), and so much beyond all this standard themepark crap. There is no dynamic events needed in thsi game, because the players shape the world themselves. And thats the beauty of sandboxes.

Originally posted by mrcjevans

The only way this promo could work is if they come out and say There will be no wipe (mad good skill gains till 2.0) kinda like a pre play) or something similar

 

 

What would make more sense was if they left the retail price at what it is now, and made it buy to play with no subcription. They've already given up on darkfall 1.0 and its not gona get anymore updates, so why would people pay a subcription.  Who knows when darkfall 2.0 will be here, if ever.

Not much of a promotion, just decreasing the box price really(you'll pay 15$ for first month instead of however much it was before.) I wonder when the eta for the eta will come out, then get missed completely.

Mortal Online. Ya it's buggy. But it's playable and I think it's a lot of fun. And at least the devs are trying to put something out that hasn't been rehashed a thousand times.

SV is a tiny company with virtually no budget, yet Mortal Online is a almost functional  fpv action sandbox. That should tell you something. The problem with MO and Darkfall has nothing to do with design concepts. It has to do with inexpereince and little funding.  Tera is a open world action mmo and it works just fine.  Want tera to become a sandbox? Okay, add more player made content like keeps and what not. I don't see why anyone would need proof that a sandbox action oriented game is possible. What exactly is stopping archage from putting in tera's combat besides for being so late into the development stage?

Is it harder? Ya probably. Thats probably  why they, and most other developers, go the wow clone way. Because those traditional mmos are extremely simple to design both conceptually and literarly compared to sandbox games like MO. Why take a risk when you can just  milk every big name IP.

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