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If something this insignificant ruins an entire game, then I don't think any of you will ever find a mmo you enjoy.
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[Review] Mortal Online: Free to Play, But Not Bug-Free
News & Features Discussion « General Discussion 1/24/13 2:08:39 PM
Originally posted by Jacxolope This is quite the ridiculous comment. How can you write a review and expect to to be taken seriously if you haven't even tried the features the game has to offer -- that you also happen to be reviewing. Houses don't have much usage besides for actual productivity in gathering, hunting, nd of course roleplay through the use of player made villages. For example, you can build a house in a resource rich area then work out of your house, as people do quite often. With a butchery table, or mining and extracting, or regearing fighters for example. There's even a guild in the game that lives entirely out of a player village(not including keeps and palisade that add an entirely different dnyamic) that they built themselves using housing. You could build a keep, freely place towers to a town, take control over it and tax all the property under you control. No, you can't decorate them, and they could have more functionality, but how can you write a review without even taking something like this into consideration. Like i said, this review is flawed. It minus well be a review of the tutorial.
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[Review] Mortal Online: Free to Play, But Not Bug-Free
News & Features Discussion « General Discussion 1/24/13 1:48:46 PM
This review is very flawed imo. Seems like a fair score, but please explaine how SWtor gets 8/10 innovation and this game gets 6/10? Did you even craft in this game, or join a guild? I have to seirously wonder how far you got into the game? After reading the review, it doesn't seem like you did much of anything. Anyone could have gathered what you were saying in less than an hour of gameplay. You didn't comment on territory control, the unique minin/extracting stystem, thieving/lockpicking, player housing, sieging, dominating, any of the on-going world events... In fact, you don't seem to take in consideration anything that the game offers. Even commenting that which race you pick is irrelevant. This leads me to believe you didn't do much of anything except the tutorial than leave. Now that i think about it, ALL of your screenshots come from the tindrem garden tutorial area... If you're going to review a game you should at least play it to it's fullest for a reasonable amount of time by joining a guild and trying out the different mechanics the game has to offer before you offer blanket generalities that dont review anything about the game besides for it's graphics and polish. |
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I just stopped having fun. I did what the game offered extensively, and with all the new expansions, they never offered anything new to do. I had fun while it lasted, but to be honest, all these themepark games are the same to me. You level, you dungeon grind,then you raid with the tacked on addition of battlegrounds. The combat is mostly the same, most of the skills are copied and pasted from one another. It's just bleh. It has nothing to do with dungeon finder, or gear treadmills, or the community. I quit wow for the same reason i stopped wasting my time on all themepark games...I just can't have fun in them anymore. |
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Lawl, av's inability to meet a deadline as a company is pretty mindblowing. Missed it by almost a month... wonder how many more there will be.
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Hawken: Join the Closed Beta with this Code
News & Features Discussion « General Discussion 10/17/12 9:37:12 PM
No more charges left =[
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Well in mortal, you can be an exclusive crafter. Extractors have to mine minerals, then process them by crushing the ore, then run it through a furnace to a basic metal, then refine that metal and make ti stronger. Then that metal can be used in weaponcrafting, armorcrafting, building houses, ect. There's woodcutting, and all sorts of pickable vegetation around the world that can be used for cooking and alchemy. For example, if you find a patch of wheat, you can pick that wheat, bring it back tot own and grind it into flour, then make it into a fish pie with some fish you caught in the river. Everything in the game is player made(well mostly everything, eventually that is the plan), so crafting is in demand. There's gona be an expansion soon that will help you be an exclusive crafter because it's adding in a trade broker (auction house essentially), so you can buy all the animal materials you need through that and sell your mining and other goods. The game is indie, so there's bugs, and the expansion will probably be buggy, but it has what your looking for. Furthermore, there's a small tight knit community, and you'll be able to find like minded players who just want to explore, craft, and indulge themselves in the lore if that's your thing. |
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I dont think there's many. A tale in the desert i guess, mortal online, eve, xsyon...i really can't think of others right now, im sure there's a couple more though.
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Guild Wars 2: Head Start Dated & Timed
News & Features Discussion « General Discussion 8/01/12 11:34:37 PM
Umm who cares if its 3 am or 3 pm. Go to sleep, wake up, play it in the morning. We've been waiting years, one nap doesn't last long lol. |
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Are guild websites/forums becoming a thing of the past?
The Pub at MMORPG.COM « General Discussion 7/31/12 1:02:46 PM
Well they don't really serve a purpose in most mmo's. Voip is a much easier form of communication. Forums become more important in games(or "hardcore" guilds) where you would need to discuss things, but they're usually just decorative. Something to make the guild seem more legit. You can keep people up to date using what vent or teamspeak 3 offers, or even the game itself. |
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Is it just me or are female characters a little bit oversexualized?
General Discussion « Guild Wars 2 7/07/12 5:30:54 PM
This is a pretty challenging question. At one end, I want to say no, this game is barely sexualized at all compared to a lot of mmo's.... but on the other end, I do like boobies. |
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Originally posted by MadnessRealm I seriously doubt that they are currently making enough money from their subs to keep themselves afloat from darkfall alone. Av has to been getting funding from else where or making a profit from other ventures, because I dont think their less than 1k subs is doing much for them. |
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Man, Mortal Online is absolutely terrible!
General Discussion « Mortal Online 6/06/12 9:23:24 AM
Originally posted by Toferio Well for one, in how many games can you go out, blow someones keep up, build your own, freely place player structures (territory towers) to conquer land and take over citites which will allow you to tax your territory and outlaw ppl/control city security in the near future. All in a persistant world. As for the crafting, you seem to be only referring to weaponcrafting. How about armorcrafting? Or bowcrafting where their's a high amount of viable bows possible with different combos of materials, different bow types, ect. And each bowcrafter has to tailor the bows to a specific strength so the user can correctly draw the string. Or alchemy, which was a system introduced back in dawn, but took people a little under a year to start understanding and developing good potions. I suppose this isn't considered good crafting though, the "craft superior might +1 swords till lvl 425 crafting where you stop using crafting" system that most games have is much better. In how many other games does the metal require actual extraction where you must mine the ore, crush it, run it through attractors,furnaces, grizzlies ect then refine(which is an entire system on its own) it into metals. Then some of those metals can be further process into more advanced metals. I could list a lot of stuff if you wanted. Like someone else mentioned, the problem is you will just blow off everything, but the game does have unique features that very few (mabye one or two) other mmos currently or will have in the near future. |
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Man, Mortal Online is absolutely terrible!
General Discussion « Mortal Online 6/05/12 7:08:45 PM
Mortal Online is hard to get into because of the rpkers, bugs, lack of tutorial. But when you get past that, it is really a uniqie experience. The game(including the upcoming expansion) has features that no mmo in the near future offers. It may be "indie" quality, but I still have fun and happily pay for it. It's not for everyone, simple as that. I'll also add that mortal online is the only mmo i've played in a looong time that gives me the sense that I'm in a game world. There is politics, crusades(deathshroud knows about that =P), bandits, mercenaris, roleplayers (imagine that in an mmorpg), and so much beyond all this standard themepark crap. There is no dynamic events needed in thsi game, because the players shape the world themselves. And thats the beauty of sandboxes. |
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Originally posted by mrcjevans What would make more sense was if they left the retail price at what it is now, and made it buy to play with no subcription. They've already given up on darkfall 1.0 and its not gona get anymore updates, so why would people pay a subcription. Who knows when darkfall 2.0 will be here, if ever. |
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Not much of a promotion, just decreasing the box price really(you'll pay 15$ for first month instead of however much it was before.) I wonder when the eta for the eta will come out, then get missed completely. |
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What was the MMO that you loved despite a low review score?
The Pub at MMORPG.COM « General Discussion 5/23/12 5:10:22 PM
Mortal Online. Ya it's buggy. But it's playable and I think it's a lot of fun. And at least the devs are trying to put something out that hasn't been rehashed a thousand times. |
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Technology There, ZeniMax doesn't care
General Discussion « Elder Scrolls Online 5/06/12 9:39:22 PM
SV is a tiny company with virtually no budget, yet Mortal Online is a almost functional fpv action sandbox. That should tell you something. The problem with MO and Darkfall has nothing to do with design concepts. It has to do with inexpereince and little funding. Tera is a open world action mmo and it works just fine. Want tera to become a sandbox? Okay, add more player made content like keeps and what not. I don't see why anyone would need proof that a sandbox action oriented game is possible. What exactly is stopping archage from putting in tera's combat besides for being so late into the development stage? Is it harder? Ya probably. Thats probably why they, and most other developers, go the wow clone way. Because those traditional mmos are extremely simple to design both conceptually and literarly compared to sandbox games like MO. Why take a risk when you can just milk every big name IP. |
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Lol, only a couple months ago there was a 30+ page thread asking for boob physics in mmos. |
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I'm saying June, the game wasn't in that bad of shape.
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