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Originally posted by Wharg0ul It's not irrelevant at all. It's a contributing factor in the overall realistic atmosphere that the game is trying to offer. The whole is the sum of it's parts (and no puns intended here). You make ONE concession, you might as well go all the way and just re-design the game.
So what you're saying, by using this slippery slope argument as your basis, is that if SV removed nudity, it would adversely affect your enjoyment of the game?
what I was trying to ILLUSTRATE with an exaggerative scenario (go back to wikipedia and re-read the definition of a slippery slope fallacy...I was just WAITING for you to try that argument) was that one element of realism is just as important as any other when a collective effect is desired. Every grain of sand contributes to the beach. Yes you could remove one...but why pick any particular one over another? Unless of course you had personal issues with that one aspect of realism.
Regardless of whether or not it's a true slippery slope fallacy, your example is most definitely a non sequitir. But that's beside the point. The addition or subtraction of full frontal nudity in a sword and sorcery game has no bearing on the gameplay, except to the extent that it's used to do stupid shit like teabag or naked zergs for the lulz. Neither of which are realistic.
And speaking of realism, why in the hell is that even an issue in a game where you resurrect every time you're killed? If we're to take this realism thing to its logical conclusion, I say when you die in the game, it's permadeath, and you have to start a new character from scratch. That's both realistic and hardcore, but I guarantee you won't see too many people in favor of that.
But again... nudity equating to realism in the game is still complete bullshit. I have more respect for the ones saying outright that they'll teabag and fight with no pants or whatever, because they're at least being honest, instead of pissing in the sky and insisting it's rain. |
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Originally posted by Wharg0ul
Completely and totally irrelevant. Nudity is cosmetic. It has nothing to do with gameplay. At all. All those things do described do. It's not irrelevant at all. It's a contributing factor in the overall realistic atmosphere that the game is trying to offer. The whole is the sum of it's parts (and no puns intended here). You make ONE concession, you might as well go all the way and just re-design the game.
So what you're saying, by using this slippery slope argument as your basis, is that if SV removed nudity, it would adversely affect your enjoyment of the game? |
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Is RP quality inversely proportional to the number of players?
The Pub at MMORPG.COM « General Discussion 7/02/09 5:04:49 PM
Lots of good points brought up. I think it's going to be a long while before a graphical MMO reaches the same flexibility as a MU*, because the technology to allow individual players to dramatically affect a gameworld of hundreds of thousands, if not millions, of other players is either non-existent or far too expensive to invest in with too much uncertainty on the return of investment.
I think what we roleplayers are looking for is what I call the "holodeck experience", where we can do whatever we want in a game in any way possible. It'd be nice, but impractical. If a game does one thing role-play-wise, and does it well, it'll will be successful but not widely so. Take EVE for example. Over and over, people say how awesome the roleplay is, but just how varied is the gameplay? Compared to a more mainstream RPG, there's just not a whole lot of variety there, but what IS there is done in such a way that people can immerse themselves in it and have fun. |
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MMO's...Supposed to be a "grindfest"?
The Pub at MMORPG.COM « General Discussion 7/02/09 4:32:38 PM
Originally posted by Scottc
Ah, but more mid-level content would provide incentive for that majority to roll up a new character and level through the new content. I've got a capped toon, and I would jump at the chance to be able to play a new character in order to experience new content. I don't raid or anything like that. I'm pretty much like the person above who said he retires his characters at level max. My style is to try to play each of the available races and classes until I get to max level, and then start over. After about the fourth or fifth time through the same content in WoW, the experience became less of an adventure and more of a chore. |
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MMO's...Supposed to be a "grindfest"?
The Pub at MMORPG.COM « General Discussion 7/02/09 1:28:52 PM
This might be a little off topic, but it's something I've wondered about quite a bit. Developers put way too much into endgame additions when so much could be added to the beginning and middle of the game. Once again, using WoW as an example, they may add a new raid instance with every major content patch, or several with new expansions, but if you want to start a new character, you're basically playing the same exact game from 2004. Sure, TBC added the new races and starting areas, but why no love for the originals? I bet that if new levelling content were added to Elwynn Forest or Tirisfal Glades, for example, the longevity would increase because the replayability would be enhanced. Even after TBC, once I gained level 15 or so in the Blood Elf starting zones, it was back out into the main gameworld, playing the same 15-60 content as everyone else has been playing since release.
The game world is huge. There's so much that could be added to keep the middle game interesting. |
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Originally posted by Zorndorf
Sorry... hehe... that's just a point I've been wanting to bring up, and this thread seemed as good a place as any vis a vis WoW.
Your point about not having come in via the other Warcraft games is valid, but I have a theory about that, too. The game comes out and becomes a blockbuster thanks to the established Warcraft fanbase. Blizzard starts raking in the money, which goes into marketing. Their marketing people, obviously good at what that do as we can see, get the game out everywhere. Product placement, celebrity commercials, billboards--- EVERYwhere. Meanwhile, the "Hey, check out this cool game I'm playing" effect is going on. Back before I became jaded, I loved the game. It was easy to pick up and dive right in. This, coupled with the marketing, coupled again with the friend 2 friend spread and before you know it, 11 million+ subscriptions.
But anyway, that's a topic for another thread. I'm quite enjoying the current direction of this thread. :) |
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Originally posted by Ztekan
You must have Level_1-9 chat turned off in EQ2. :D I once asked where the good RP spots are on the Antonia Bayle server and got a ton of "lolwat" type answers.
LOTRO, however, is great for people into storytelling RP. Several times, while playing on the Landroval server, I've been in the Prancing Pony during prime time hours, and there would be a dozen or more people hanging out, /smoking their pipes, and just roleplaying out stories that were really great. Not stupid little "I am Winterautumn Moonrainshadow of Mystic Breeze Glen" type tripe, either. These people were coming up with stuff that fit so well into the setting, it could have been written by Tolkien himself. It was great from a RP perspective. Doesn't say much about the gameplay, but hey, people get enjoyment from different things, so... |
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In all these threads on all the various fora I visit, where the subject of "WoW killing" is brought up, every one of them fails to mention a core reason for the sucess of WoW. The setting has existed for going on 15 years now. The World of Warcraft (that is, the Warcraftverse, not the game) is familiar to many PC gamers who got their start in the early to mid 90's. It dominated RTSes until Starcraft, another Blizzard IP, came along. Even though the lore behind the Warcraftverse was added to, retconned, and molded around new interpretations of old in-game events, by the time WoW opened for business, there was already an established fanbase of millions waiting to get in on the action. Millions of players who were already familiar with the world of Azeroth; who already knew who the major players were; who experienced a form of active gameplay within the setting; and who now eagerly awaited the chance to get into the world as opposed to looking down on it from the bird's eye view of a real time strategy game.
That was a head start that no other MMO could possibly replicate, unless a company takes the time to start their IP small, nurture it, develop a fanbase, and then hand that world over to the fanbase to become a part of. LOTRO enjoys a similar success, but the main difference is that for every Tolkien fan that actively plays computer games, there's probably 1000 more who are literature buffs that have zero interest in gaming. Warcraft got its start in gaming, so there's no disparity in the fanbase.
The only other game I can think of that has this going for it would be SW:TOR. It's got the two KOTORs before it, and the fans that were created by those games. You can bet that at least 50% of the people who enjoyed and have multiple playthroughs of the KOTORs under their belt will be guaranteed sales and subscriptions within the first few months. And then there will be the disgruntled SWG players looking to grab ahold of another SW based MMO. Needless to say, TOR's release will be interesting to observe. Whether or not it enjoys the runaway success of WoW remains to be seen.
I can say, however, that it's going to take something REALLY special to be developed as an MMO with no prior gaming establishment to reach the kinds of numbers as WoW. |
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Aion, Is It Truely The Advanced World Of Warcraft? Or The New River Floating From A "Normal" MMO?
General Discussion « Aion 7/02/09 4:10:03 AM
Originally posted by puma713
There ya go! Take someone's word for it rather than trying it yourself. Very open-minded. As for what templarga said - I'm not sure he's gotten to the Abyss, where you can fly nearly anywhere. And in the normal zones, you can only fly short distances, but there are still amazing places to go - and even places you're apparently not supposed to be. If you're seriously thinking about trying it, check out aionsource.com and ask questions there. There are people that have played the game there. I'm just watching from the sidelines and reading news as I stumble upon it. Zones vs. Seamless World is a personal preference. If the game is the second coming of the great prophet Zarkwon in all other respects but still has zoning, I won't play it. It's my choice. You are certainly free to play whatever game you like, and you know what? I won't judge you. Seriously. All I ask is a little of the same courtesy. |
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You will be PKed and griefed until you quit the game, again
General Discussion « Mortal Online 7/02/09 4:02:47 AM
Originally posted by -Zeno-
You see that part there I underlined? I hate it when people use that stupid cliche', because the only reason they use it is because they heard some villian say it during a cheesy monologue and they think it will make them sound like an awesome loner. I'm sorry to say it doesn't. The statement "You won't last in MO" also loses any credibility whatsoever, because the way you present the statement makes it seem like you're implying that Mortal Online will be a frag-fest only for the most stalwart and skilled of the hardcore, and that you are awesome enough to judge who will and won't 'cut it'. Since other people have already done an adequate job of proving you are not awesome, I'll move on and say that MO is a game, and that's all it is. If someone plays a game like MO or DarkFall, dislikes it and then quits, It doesn't mean that person lacks fortitude or worth, although I'm sure you wish it were that way. All it means is that said person found thier gaming experience unfufilling and moved on. Nothing more, nothing less.
I played a Great Lord in Ultama Online for months after it was added to the game. I was repeatedly pked and griefed to the point I almost quit. What saved me from quitting was saying screw it, and started pking players and became a Dread Lord, best decision ever. How many players said screw it and quit? Enough to have trammel created, and eventually World of Warcraft. There are few wolves and plenty of sheep. Thats why WoW has 11 million players and MO will just be another pvp niche game. MO will go in the direction of UO pre-trammel, DAoC Mordred, Shadowbane, AoC, and DF. Niche game that will only retain 40% of its player base or less. Hell AoC just hit less than 10% of its players (that purchsed the game). So I will repeat: You, reading this, will quit MO. I give you 3 months max, most likely you will be gone within a week.
That's a reasonable prediction, and is taken much better without the bluster of your original post. Still, it remains to be seen. If MO has a goal of maintaining say 100,000 subscriptions to be profitable, I'm willing to bet 100,000 people will be willing to face the dangers of a FFA PVP game. It still all boils down to the community at large and what they make of the game. It's going to be anarchy at first, but once large guilds establish themselves, some form of player-establish system of law and order emerges, and decent roleplayers start forming, acting out, and spreading some kind of compelling narrative in the game, stability will come. Hopefully, at least.
Myself, I don't mind being ganked here and there. Comes with the territory. However, if senseless griefing becomes the norm, the only fun will be had by the predators. I'm quite certain there aren't enough griefing asstards out there to sustain a profitible game, so hopefully people will be reasonable.
Note that reasonable does not equal carebear. Kill me, take my loot, and hell, teabag me if that's how you get your jollies. Just do your thing and then move on to the next guy, or I'm going to be forced to decide if my $15 per month is worth having to constantly deal with assholes.
EDIT: That last part is just a general statement, and not directed solely at you, -Zeno- |
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Originally posted by Zlayer77
The U.S. may be prudish when it comes to nudity, but we're nowhere near as bad as Australia. |
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Originally posted by Wharg0ul
Bravo. I applaud your juvenile narrow mindedness and generalisations. ...Fucking realism. Fucking classic.
Juvenile? Who's being juvenile here? I mean, hey, if you really need to see naked toons running around, knock yourself out. Me, I'll be busy playing the game. As far as killing the nudes, you're damn right I will. Sure, they may not have anything worth looting, but fun will be had by all.
Just stop with the realism mantra. It's complete bullshit and you know it, no matter how you try to rationalize it for yourself. |
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Far Cry 2 was, I believe, 25 km2. 64km2 means 8 miles per side, assuming a squarish landmass. Oblivion's traversible landmass was, I believe 6 square miles. Just some perspective to consider. I think the starting continent will be a decent size, if the scale is done right. Remember, a gameworld kilometer won't feel like a real world kilometer, if that makes any sense. |
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I question the realism argument. Sure, it's realistic to have a cock n' balls under that loincloth, but just how realistic is it to the next guy? I'm fine working alongside people at my job, knowing (but not dwelling on the fact) that underneath their clothes, they have.... OMG.. genetalia! However, it's not realistic for the guys I work with to run by naked while screaming LOLOLOLO!!!!
Like I said, I don't care if the game features FFN or not. It really doesn't matter to me. But don't go touting the bullshit that it's "realistic", since realistically you would be the only one to see yourself naked 99% of the time. You just like it because you can 1) teabag your victims, and 2) roll up a female toon and commence the whacking. You know it's true, so shut up. Now. |
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Aion, Is It Truely The Advanced World Of Warcraft? Or The New River Floating From A "Normal" MMO?
General Discussion « Aion 7/01/09 11:19:01 PM
There's my dealbreaker. So much for Aion. The one thing I hate more than anything in an MMO is zoning. Hate it with a passion. Give me a coast to coast open world. If developers are so keen to copy WoW, as many people here suggest, then why can't an open world be the one thing they take?
Next game.... |
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MMO's...Supposed to be a "grindfest"?
The Pub at MMORPG.COM « General Discussion 7/01/09 10:33:00 PM
Originally posted by Dewm
While I agree that good story is fun, and keeps me playing, and is lacking in most of our new mmo's I think the real compelling factor, that makes a mmo good, makes the grind fun.......is a good comunity.
I think when its all said and done we can all agree that a good comunity is 70% of the "fun" but the big million dollar question, s how can the devs make a game that promotes a "good comunity"? sugestions? You can't. No matter how much you try to inspire the general good of people, there's always going to be someone to come along and take a big fat dump on it. The only kind of control that can reasonably be put in place are things like rulesets for RP. No l33tspeak names, must always be in character in chat channels, etc. Stuff that comes with a heavy banhammer to exert a little conditioning for the greater good of the community. Other than that, you have to rely on the general game populace. I might be a little more cynical than the average person, but in all my years dealing with people (and I'm no kid by any stretch of the imagination) the one thing you can rely on is someone fucking up the works. It doesn't take very many, either. Coupled with too much of a laissez-faire attitude with the game administrators, all it takes is a handful of douchenuggets to make paying subscribers go "I'm not paying for this shit" and drop out.
Unfortunatly, people suck. |
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mmorpg vs my girlfriend what to do ?
The Pub at MMORPG.COM « General Discussion 7/01/09 8:19:16 PM
You let a game get between you and your girlfriend. Details don't matter. The simple fact is YOU LET A GAME GET BETWEEN YOU AND YOUR GIRLFRIEND. I hope to God she finds someone that will treat her right, who she can flaunt in your face over and over again. You'd deserve it for the simple fact that you.... oh to hell with it. Not even worth repeating. |
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MMO's...Supposed to be a "grindfest"?
The Pub at MMORPG.COM « General Discussion 7/01/09 7:07:06 PM
Originally posted by Scottc
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MMO's...Supposed to be a "grindfest"?
The Pub at MMORPG.COM « General Discussion 7/01/09 5:34:57 PM
Grind is filler. It keeps people playing. This has already been well established. The one thing that bugs me is the contention that developers are "lazy" for not including more dynamic features. As of now, the best dynamic features are live events with key NPCs being controlled by the game employees. This is a huge expense if you think about it. People have to be paid to play these roles, the planning has to be done, and implementation has to go off without a hitch. For a one-of event, this is a money pit. A more cost effective solution would be dynamic quest generation where you have some set types of quests, but the goals and paths to completion vary from player to player or group to group depending on some random variables in the programming. This way, it removes the themepark somewhat, and a player can rest assured that once he or his group alone has killed Bob the Tormentor of Village #152, Bob won't respawn for the next guy or group to come along and kill him.
That might not solve the need for grinds, but if done well, there could be more and varied quests like that to be filler to take some of the emphasis off the grind. One other thing I wish would happen is the removal of vendor trash. Make every item you get off a mob be useful in crafting. That way, instead of amassing piles and piles of useless gnoll spittle that sells for 2 copper a pop, you could get gnoll teeth that can be used to make jewelry, or something along those lines. At least you'd have something more to show for the endless waves of foozle genocide you have to go through to get that one quest drop. (the alternative being a drop rate of over 50% so you don't have to take forever to get said quest drop, but we already understand the reason for the grind being there.) |
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How much time is left till WoW hits its plateau?
The Pub at MMORPG.COM « General Discussion 7/01/09 4:30:25 AM
They're running out of lore to draw from. So far, all the expansions and patch additions have had some kind of basis in lore that was solidified in Warcraft 3 and TFT. Arthas was the last of the big baddies, besides Deathwing I believe. (Someone correct me if I'm wrong, but I don't think Deathwing is a boss yet). Once the Arthas encounter goes live, then what? Someone mentioned the Emerald Dream as the basis for the next expansion. I haven't read anything official on that, but if so, it's the last place to see in the established WoWverse, unless there are plans to come up with completely new lore to keep the game going.
In any case, WoW is a HUGE game, both in content and subscription base. The momentum can't last forever, and it will close eventually. Perhaps this will happen when Blizzard releases official information on their new MMO. You might see a resurgence in numbers for a time, as people assume it will be closed, just so a last hurrah can be experienced.
It's all speculation on my part, of course. Perhaps the game will live on on a smaller scale when the next big thing (big enough to truly take on the behemoth, that is) comes along, and Blizzard is down to just enough subs to pay for the equipment and support staff. |
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