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Why This Game Will KILL WoW!!
General Discussion « Star Wars: The Old Republic 7/18/09 1:49:57 AM
Originally posted by FikusOfAhazi
Of coarse it will. Most people agree and are just having fun with another one of these threads. It will sell well becaue of KOTOR, but i dont see enough of an mmo for it to be a wow killer. Lucas is probably the only ones out of the loop. And EA's investors expecting a return. Short some EA stock before launch IMO.
This is actually great advice especially if they float this release around some of their console sports games too, some quick money to be made there ;) As far as killing WoW, no game will accomplish this in the near future. I believe in the next couple years though a game may pass it's sub numbers if a game evolves enough and goes worldwide. I don't think any MMO for a long while will get the sub numbers it had at it's height. Blizzard has a very strong fanbase and they brought alot of other non MMO players into the genre and set the bar pretty high for other companies. I didn't play WoW long but I definitely enjoyed it while I did and felt I got my moneys worth. Other games... not always the case... |
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Sorry guys, Blizzard really does "get it"
The Pub at MMORPG.COM « General Discussion 7/18/09 1:41:04 AM
Originally posted by Greenie People reroll alts in almost every game they play, it's not unique to wow and what exactly is it that makes wow classes so spectacular? Personally I found wow's classes completely uninspiring. Give me a bard or shaman in daoc, stalker or defender in coh , or a shaman and witch hunter in war. People continually talk about wow and their quest system is so much better. You know what I've found, the mechanics are exactly the same as any other game. Quests: Go kill x mobs, deliver a letter, talk to a guy, fish, cook, travel alll over. Just because wow has people addicted to doing daily quests like gerbils to the dinner bell doesn't make it better, it just means people are easily manipulated to punching the clock for a few gold.
All true, but I would rather a game keep my interest without the need to roll alts although in this day of gaming I'm not sure if it's even possible anymore to get that much content and diversity in a game. I think the hardest part is making thousands of players feel like their character has an impact on the entire game world. Some deep storylines and questlines can do it in a sense but only for so long. I think too many players find comfort in boring quests (or actually like the kill x mobs quests...) and it's become a backbone of too many MMO's to deal with the "grind" The game that can eliminate the grind all together and mix some of the best parts of what people are looking for is the only game that has a chance to possibly break the mold so to speak and dethrone WoW in it's current state. |
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General: MMO Underbelly: Progress In Open Chat?
News Discussion « General Discussion 7/10/09 2:47:01 PM
Originally posted by lilune666
Exactly, I ignore rude comments and most bickering in chat channels except from a comical standpoint. I could see possibly this hurting hardcore role players and people who get deeply into the immersion of the game and playerbase. Myself I take it as a gameworld and no matter what part of the world or society you currently live in there will be immaturity and bickering the only effects it has on you is what you allow. |
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Anyone interested in RvR? Here's a Video and my thoughts about Aion(Kor server)
General Discussion « Aion 7/10/09 2:40:05 PM
Originally posted by golgoth667
Agreed, since I haven't had the chance to play the higher levels and PvP the wealth of information in this thread alone helps me understand more and alot of what I was thinking is being confirmed. |
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I had previously stated Aion would be my last mmorpg ever, I will need to go back on my word for one reason only, Forced PvP.
General Discussion « Aion 7/10/09 2:35:17 PM
Originally posted by Bureyku
This 100% I don't remember ever seeing this game advertised without PvP, it's a big part of the game and story |
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Originally posted by natuxatu
This pretty much sums up everything perfectly. WoW was an evolution for MMO's much like EQ before it. More and more they have become mainstream entertainment pulling more and different types of gamers in. I started in DAoC but I have many RL friends who began MMO's in WoW. No game will hold every players attention forever, some will go on and play Aion while others will try and return to WoW or other games. It's a cycle all MMO's face as many people have stated a game can make a profit without WoW like sub numbers and be successful. As long as you enjoy what you play, there's nothing really to argue. |
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Originally posted by law573
QFT
Full player looting and FFA pvp would severely limit this games chances at success. The company's goal is to make money, not drive away a significant portion of the potential playerbase.
Opens the doors to too many types of griefing. The PvP in this game will be difficult enough as is, I agree and seriously doubt Bioware would take on a task as daunting as FFA looting and PvP as it would drive away more customers. The game is far from release, but I believe they will has a decent working system for PvP up and running, and will improve on it even more post release. |
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Originally posted by Hadreynn
Lol... I came here thinking something similar, the title is definitely catchy figured by page 4 would be much more joking about the subject but I guess it could rub (pun!) people the wrong way :) |
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Originally posted by Xasapis
This is exactly what I was thinking. Aion is pretty polished for being in a released state for so long overseas, but it's no where near as polished as WoW being the top MMO on the food chain for so long. They are based on two different types of playstyles and cater to different kinds of players, just because they have some similarites doesn't mean they can be compared on every level. WoW wins the battle on pure subscription numbers alone, players can argue what they want but if it comes down to success WoW has the subscriptions and made MMO's more mainstream than even EQ did. |
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Originally posted by Cynthe
Sums it up nicely. You lose far to much in game development and balancing to make it free to play. The later level PvP cannot be balanced, as more people play and reach the higher levels new content and balancing will have to be done and that costs money. Console games are like movies, you spend all the money up front and hope your game comes out and covers the cost and increases your profit margin. MMO's work to a different tune, box sales are only a portion of possible profit, if you make a great game and keep customers coming back you have a chance to increase profits but theres a fine line to what your spending to keep increasing balance and content. |
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What do you guys think was the biggest let down in mmorpg history?
The Pub at MMORPG.COM « General Discussion 6/26/09 2:39:09 AM
I didn't even get out of the AoC free trial... but I didn't expect much going in much like Tabula Rasa and a couple others. I think biggest letdown is all about hype... City of Heros I only played about 4 months but I expected nothing going into that game and was often pleasantly surprised and it held my interest longer than I ever expected. I think Warhammer is moving towards the top of my list but mainly because I had such high hopes going in after the great PvP game DAOC was and the more fantasy setting Warhammer has. |
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Originally posted by Dynamo112
This.
Sums up 90% of the playerbase feelings. Expecting a polished great RvR PvP game much as they did with DAoC... got instanced PQs and broken sieges and abilites galore. I still play and loved this news it gives me some hope but I'm also in Aion beta and looking at other PvP oreinted games. War had the potential for something great, it's slowly sinking it that it may never become that and this news may have come to late. |
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Darkfall will be charging North American customers twice
General Discussion « Darkfall 6/26/09 2:29:18 AM
Originally posted by Nicksd
Indeed, infact they will still be ahead of people. If I am correct EU servers will have been out longer then 3 months when NA ones come up. Sure you can't take your gear, but your skills will be ahead of fresh characters on them.
This and character limitation is what scares me most about the NA servers. I understand the reasoning on character limitation originally having only one server. I do not understand the transfer option, skills seem far more imporant that gear initially. |
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Star Wars: The Old Republic: Twelve Possible Classes
News Discussion « General Discussion 6/24/09 8:23:42 PM
Originally posted by Xanthas
I completely agree here, the article was great aside from the negative overtones. The game is far from release all the information being released at this point is pure speculation. I guess all the buzz is great but it should be directed towards improvement not chopping down ideas that could add interesting dimensions to the game. |
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Anyone interested in RvR? Here's a Video and my thoughts about Aion(Kor server)
General Discussion « Aion 6/24/09 8:18:28 PM
Originally posted by Ephimero
I saw this somewhere as well but didn't see a full update about it. I think it would only help the PvP aspect of the game although specific types of diminishing returns or assistance for the attackers who have not held for extended periods of time. |
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Recent LucasArts comments, have they really learned nothing from SWG?
SWG Veteran Refuge « Star Wars Galaxies 6/23/09 2:08:34 PM
Originally posted by Hrothmund
I agree. I think they are working hard to build classes each with their own niche in the world. This is a difficult task since the masses want to play jedi and sith but I think they are taking the other classes seriously. |
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Originally posted by Pezhead Lol... This post wins all :) Every MMO has origins from other MMO's nowadays, calling them clones is almost as funny as this post :) |
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Class Balance - Star Wars Lore - At Odds
General Discussion « Star Wars: The Old Republic 6/23/09 3:17:37 AM
Originally posted by SonikFlash
Exactly this. The game is far from release and beta has not started, I'm sure they have balance in their minds. There is plenty of information out there about the less experienced Jedi meeting their fate. |
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Originally posted by darkedone02
Simple yet dead on target... Mainstream games must cover the needs of so many different types of players, to keep customer base up many companies just resort to the easy way out. |
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Yet another WoW clone... why is it number 1?
General Discussion « Lord of the Rings Online 6/22/09 6:51:34 PM
Originally posted by Illthala
Agreed. Every game has some type of origin nowadays, you could even dare to trace back MMO's to text games and before that from table top and card games. Point being, each game has a piece of another, maybe it tried to improve on that piece or maybe it used it to build a whole new system or just expanded on it. Calling games clones is almost nonsense at this point. |
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