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General: Five Games That Should Be MMOs
News & Features Discussion « General Discussion 8/04/11 1:04:02 AM
FF Tactics/FF12/Vagrant Story online (preferrably not operated by Square Enix - just allowing another company to use and expand upon their property) Strategic gameplay is lacking in most of the MMOs I've played, and it's the key element in this branch of the FF franchise. An updated action-y turn-based combat system and body-part targeting would be interesting. Xenogears (not Xenosaga) with a mix of on-foot and mech combat, even allowing mixed battles. I especially liked how "magic" was handled by technology through the "Ether Drive"... since I hate traditional fantasy magic and real magic. (the only big issue is the special nature of the "good" mechs responding only to a set group of animas, although there were some pretty strong unrelated gears that all players could potentially use.) Metroid - exploring the universe and hunting aliens in a cybernetic power suit that can shrink down into a ball. Going after bounties and finding powerups as you go. Mixing weapon properties on the fly. Oh yeah, and a personal ship as a customizable home with trophies. Fun times. .... 3 is good enough for 1am. |
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General: Fuller: How Do You Pick Your MMO?
News & Features Discussion « General Discussion 10/22/09 11:36:56 AM
My "Big 3" criteria: 1 : PvP: PVP style is a deal-breaker, regardless of anything else the game has to offer.
2 : Classes / Combat options (gameplay):
3 : Solo-ability:
----- Those are my "Big 3" criteria. If those are missing, I won't be able to enjoy the game for long (or at all in some cases.) ----- These next things may draw me to a game, or hold me in the game longer than I intend to stay:
4 : Friends:
5 : Story:
6 : Price:
7 : Developer Feedback: If developers are aware of the state of the game, and show a real understanding, I have hope that the game may change for the better. This shows there is potential for greatness. When developers are silent, and simply release updates without their reasoning, players can feel like they are being ignored (and they very well may be.) This problem becomes even more noticable when there is a language difference between developers and players.
----- There are a few other things I look for, but they don't make or break a decision. They would read more like a wish-list, so I'll save that for a relevant topic. |
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