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All Posts by Rednecksith

All Posts by Rednecksith

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1182 posts found
Originally posted by schertzt
New player with 3.5m sp. I subbed about a year ago but really didn't play. Im fairly certain I did tutorials and sisters if eve. Yesterday I decide to sub again and start working on lvl 2 security missions. I have a rifter and hurricane and was switching between the 2 depending on difficulty.(still trying to figure out why I had a cane) Salmon was coming off the grill was was in auto pilot. I went afk, and came back to no hurricane as the mobs from the mission killed my ship! I am confused as to what to do because 50% of lvl 2s are too hard in my rifter. On top if that, a lvl2 gives me on avg 125,000 isk. What to do!+?!?

Go back to level 1's. No, seriously. You screwed up, flew what you couldn't afford to lose, and now you have to grind your way back up.

The good news is that you don't really need a Hurricane for level 2's. Just get yourself a regular cruiser or destroyer and you should be fine.

Originally posted by furbans
Originally posted by SupportPlayerMM
Originally posted by Rednecksith

I just found it funny that I was playing a CLERIC, yet didn't have a Cure Light / Minor Wounds spell to cast in order to stabilize him... But I have HOLY LAZORZ!! PEW PEW PEW!!! AND MICHAEL BAYSPLOSIONS!!! KABOOM!!!

Oh, and the god you choose to worship is 'for flavor only' and makes no difference for a class which gets it's power FROM THE GOD IT WORSHIPS...

And all the holy symbols look the same...

And there's no undead turning...

So. Fucking. STUPID.

Fuck this game.

Hey man... You need someone to talk to?

 He's jsut venting, he actually is what a lot of 3.5e people are feeling.  Cryptic totally destroyed the D&D feel to the game.  Sure it's FR, has the class names, names of the powers but thats bout it.  The feel is totally gone and feels like a gimmick MMO.  It's an insult to call this game D&D.

Exactly. Cleric was always my class in D&D, since 2.0 (AD&D). Seeing it treated this way is just heartbreaking. I mean come on, you don't even choose an alignment in this game.

It has about as much in common with D&D as the D&D movie did, but at least the movie can be fun to watch (Jeremy Irons is a laugh riot). The game is more like the sequel; so bad it can't even be enjoyed in an ironic fashion.

Edit: I take that last part back (somewhat). IF (and it's a big IF) you can just put out of your mind that this is supposed to be D&D, the game isn't horrible. It's still not very good, but I've played worse gameplay-wise. The story is still based on all the 4E bullshit and sucks though.

I just found it funny that I was playing a CLERIC, yet didn't have a Cure Light / Minor Wounds spell to cast in order to stabilize him... But I have HOLY LAZORZ!! PEW PEW PEW!!! AND MICHAEL BAYSPLOSIONS!!! KABOOM!!!

Oh, and the god you choose to worship is 'for flavor only' and makes no difference for a class which gets it's power FROM THE GOD IT WORSHIPS...

And all the holy symbols look the same...

And there's no undead turning...

So. Fucking. STUPID.

Fuck this game.

Originally posted by Karahandras
And the difference between open beta and 'launch' will be what exactly?

The developer says, 'Launch' instead of 'Open Beta'.

It's the same thing these days, but the fans want people to believe it isn't. Unless it's a game they don't like, then that game has 'launched', and isn't 'open beta'.

So really it depends if you like the game or not which one it is.

Originally posted by Robokapp
careful, they don't like addblocks. :)

Don't care. When the site owner / founder apologizes for calling everyone who uses an ad blocker thieves, maybe then I'll start giving a damn. When the site decides to actually listen to the complaints of folks who find certain ads offensive & inappropriate (I don't mind them, but can see why people would), then I'll start giving a damn. When the site actually gives a shit that it's moderators either make up new rules on the fly, or conveniently 'reinterpret' existing ones to punish people for saying something against an advertiser or a game they personally like, then I'll start giving a damn.

Until then, the adblock stays on.

Have a nice day :)

Originally posted by Deeter

Good. This is how the actual game should launch as.

Imagine how pissed off everyone will be when they play the game when it launches that they have to pony up real money to play their favorite Avenger in this "free" game when they were enjoying them in the open beta.

Not to mention the fact that several heroes aren't even available with their own starter pack any more. You have to buy a $60 pack to get them now...

Just when you think the PS2 graphics, mostly horrid voice acting, kiddie aesthetics, boring gameplay, uninspired powers, and absurd pricing model couldn't possibly fill this game with any more liquid failure, Gazillion manages to shove in another couple gallons.

Edit: Lego Marvel Super Heroes, if it follows suit with the other LEGO games, will be a hundred times better than this turd. Plus it'll cost less than 1/3rd of the price!

Originally posted by furbans
And let the mass of bashing threads begin...

Well, considering this game has about as much to do with Dungeons & Dragons as the D&D movie did (and is much less entertaining to boot)...


Bloody brilliant. Well played, sirs!
Originally posted by Razperil
Originally posted by zymurgeist
Originally posted by ShakyMo
Originally posted by doodphace
Originally posted by easy-r
D3 crashed and burned hard, from the gate it was a clear disappointment (even though the first playthrough was fun, and checking out other classes) they would have been better off and made most fans of D2 happier by just making another D2 expansion.  I could but won't go into greater detail.

If by crashed and burned, you mean gets a million unique logons per day, and 4 million unique logns per month, an entire year after its release, then ya, it crashed and burned.

failed compared to D2 then

Sold twice as many copies in it's first two weeks than D2 ever sold. More concurrent logins now than D2 ever had by a wide margin. If that's failure I can't imagine what the standard for success would be.

Like someone already said, it has not even kept HALF of the people who bought it, that to me, is pretty sad. D2 is still strong as hell even to this day. And like the person already said, I'm betting in it's prime, it kicked the sh** out of D3. Heck, I'm guessing if you asked a true hard diablo fan what game they would choose, you'd be surprised at how many would choose D2. To me, that is saying plenty. :)

Oh look, someone else who likes to pull made-up statistics out of their ass. And on these forums, of all places! Imagine that...

I'm thoroughly enjoying this, because the FACT that D3 was / is hugely successful just kills you inside, doesn't it?

Ah well. Welcome to my ignored posters list buddy.

Originally posted by Razperil
Originally posted by Dauzqul
I refuse to purchase a Blizzard game...even when it ends up in the $5 bin.


Your loss. Then again, I suppose the Diablo 3 community is much better off for it. So thanks!

Originally posted by ShakyMo
Originally posted by zymurgeist
Originally posted by GrayGhost79
Originally posted by Rednecksith

Yes, it's the better version because it doesn't include the completely OPTIONAL  auction house...


And because you can play it offline like every other Diablo game prior to the D3 PC version... 

As far as the auction house... you know that without it they have to fix the loot drop rates right? They've had to even with the auction house on PC due to the complaints of it making the auction house less optional. 


Yet millions of people have played, and continue to play, the game before major changes in the loot drops. The auction house has always been completely optional.

considerably less than played and STAYED with diablo 1 and 2

Look at above post showing off about 1 million logins per day, 1 year in.  Thats nothing compared to D2, i'm betting D2 had  at least double that around 5 years after release.

Do you have any actual raw data to back this up, or are you just (unsurprisingly) pulling numbers out of your ass? Because I most certainly can do that as well.

And no, simply saying, "I'm betting that",  doesn't qualify the statment or figures succeeding it as valid data, sorry.

Originally posted by GrayGhost79
Originally posted by Rednecksith

Yes, it's the better version because it doesn't include the completely OPTIONAL  auction house...


And because you can play it offline like every other Diablo game prior to the D3 PC version... 

As far as the auction house... you know that without it they have to fix the loot drop rates right? They've had to even with the auction house on PC due to the complaints of it making the auction house less optional. 


Until you start bad-mouthing Path of Exile for being online only, that part is a complete non-issue. It's a ridiculous double standard.

You realize that the loot drop rates are actually fine, right? God forbid you actually have to, oh I don't know, GRIND for loot upgrades in an ARPG. You know, the same way we did in Diablo 1 and 2, Dungeon Siege 1 and 2, Nox, Torchlight 1 and 2, and pretty much every ARPG ever made.  Baal runs anyone?

You strike me as the type of person who would go buy the absolute best gear possible on the AH, grind for an hour, then go to the forums and complain that you couldn't find upgrades.

Oh BTW PoE's endgame consists of GRINDING FOR LOOT. But I guess in that game it's once again perfectly acceptable, right?

Disclaimer: Not bashing PoE. I enjoy it and D3 a great deal, for different reasons. I use it only as an example of the idiotic & hypocritical double standards applied to Blizzard & Diablo.

Originally posted by onlinenow25
Originally posted by Razeekster
Originally posted by Xstyles
Originally posted by Sky427

I quit DC universe only because of the lack of content at release. 

And they really expect me to dish out money for this?

lol, its been a few years I wonder how Sony has been holding up.

Really? I have yet to come across a more enjoyable MMO that costs me absolutely nothing. Where does it say that you have to "dish out money"?

I think that this game will be awesome for the next LAN party that me and some friends are having after this summer. been playing through Beta and I have had lots of fun with it. I never expected it to have skill trees like PoE. I think sometimes people just skyrocket their hopes.

Or maybe some people actually expect and hope for something better than just "average." Actually, I wouldn't even call this game average... I'm super psyched though that this game panders to those who have no expectations *cough~cough*


The point is the people like me who were hoping for a true Marvel MMO are quite disappointed by a game that looks like it was pieced together as fast as possible to cash in on the Marvel IP.

If I remember correctly the game has been in developement for 5 or 6 years, that is anything but quick.

Secondly again you have your own 'vision' or 'idea' of what a Marvel MMO should be yet you refuse to listen to the goal of the developers.  Your responses are emotionally charged and not objective based on what the developement team has said and done.  Your opinions on the game are fine but they are illogical, stop insulting people that actually listened to the development team and enjoy the type of game Marvel Heroes is.

Aliens: Colonial Marines was in development for 7 years, and I think we all know how that turned out. A long time in development =/= any sort of thought or care in its design. And Marvel Heroes shows none of either. The combat is as basic as can be, the skill trees are boring, the graphics are sub-par, the animations are horrid, the voiceovers are so wrong as to be insulting (protip: Dr. Doom IS NOT A ROBOT), and the pricing model shows less sense than most of those in asian grinders.

This game was thrown together in about a year as a quick cash in on the Marvel name, nothing more. It is by far the worst ARPG ever made. EVER. Any other ARPG which has been or ever will be created, in any discovered or undiscovered universes and / or dimensions, would be a better choice to spend $200 on than this game. It is a complete and utter piece of trash.

Originally posted by nariusseldon
Originally posted by Axxar
Torchlight 2, Diablo 3 and Path of Exile. You can get all of these game and their FULL content for much less than the $200 founder pack for Marvel Heroes. Not just that, but every single character in those games can have a thousand times as many different looks as Marvel Superheroes. Gear you equip actually displays on your character in those games.

But you can't play Iron Man, spiderman or any of the avengers in those 3  games, can i?

Yes, you can play as Iron Man variant #23091. A brave superhero who has taken down the likes of Whiplash, Iron Monger, Crimson Dynamo, The Mandarin, Dr. Doom, Ultron, Fin Fang Foom, and MODOK... yet somehow 3 muggers on the street armed with common, everyday Uzis pose a freaking threat. Oh, and all you can do is fire energy blasts. It's not like Iron Man has ever demonstrated the ability to fly, or super strength, or computer systems hacking, or anything silly like that. Nope, just energy blasts & force fields!

A level 1 character in pretty much every single ARPG ever made feels more powerful than a level 30 one in this supposed 'superhero' game. The game is a complete fucking joke.


Yes, it's the better version because it doesn't include the completely OPTIONAL  auction house...


Never seen Fringe. However, I don't see why everyone thinks the reveal of Comstock = alternate universe Booker was such a twist. I wasn't even halfway finished with the game before I figured it out. Furthermore, the ending didn't make much sense. I think they tried too hard to be 'deep', and ended up writing themselves into a corner.

Still a fantastic game though, and the Songbird statue was well worth the extra cash. Hopefully the DLC will expand upon the story, and the ending, a bit more.

Originally posted by Mtibbs1989
Originally posted by Fendel84M

lol if some of the people in this thread had their way the cash shop would be so cheap or non-existent the game couldn't make any money. I get that you wish it were a sub game, I do. But it's not, get over it and either play as you can for free, or don't play at all.

You fail to realize that 100% of the content is available, there's no "you have to purchase these special gems in order to craft your epic gear" or "buy this dungeon pack!" You can play this game as much as you want for free and how dare they have the nerve to charge $5 for a character respec! THE NERVE!!!

Seriously, constant respeccing is a rather new feature in RPGs/MMOs but now people feel entitled to them. If you can't afford $5 Cryptic probably isn't too concerned about losing you anyways. The rest of us will have fun and respec when we need too/want too.


 Yes, how dare they make me have to waste my money for the fact that I screwed up my character. HOW DARE THEM! *shakes fist*

 I totally agree keep the $5.00 respec like that. Heck increase the price! People shouldn't get this kind of thing for cheap. It's their fault for messing up their character(s) to begin with and it's their fault in assuming that they'll get to respec at free will.

You of course realize that skill potency (and by extension, build effectiveness) are in a constant state of flux in games like these, yes? It's hardly the player's fault if a pivotal ability gets nerfed. And before you say something stupid like, "Well, the player should've known the skill  was OP and not have used it!", I will point out the fact that plenty of skills / abilities receive unwarranted nerfs on a constant basis. Just ask WoW's shamans...

Furthermore, limited access to respecs does in fact, limit experimentation for people who don't have time to reroll their character and play through the exact same content 5 or 6 times (which is usually incredibly tedious) just because a skill didn't work as described, or was bugged, or was changed by a clueless dev. If you played Diablo 2 as anything other than an extremely 'hardcore'  player, you used a cookie cutter build, end of story.

I'll end by saying that people also shouldn't have to obsess over every single skill / attribute point to avoid screwing up their character. Having to go on forums or websites to research every single skill / attribute decision is tedious, impractical, discourages outside-the-box thinking, and just plain not fun for a good number of people. Games are supposed to be fun, not work.

In short, respecs should be available for a sufficient amount of in-game currency. They're a matter of basic functionality these days, and should be treated as such.

I played this game for two hours, then wiped it off my hard drive. It's absolutely atrocious. The environments are bland & sterile, the animations are dreadful, the combat is uninspired and boring... this game does nothing right. I've played just about every ARPG out there and this is by far the worst. By far. It's not even close. Even being able to create your own hero wouldn't have saved this absolute mess of a game.

I haven't felt this badly about anything comic-related since Spider-Man made a deal with Mephisto. Perhaps David Brevik should've followed suit, then maybe he'd have created something worth playing.

Originally posted by grummz

Sure, we've changed the game significantly at its foundation several times. But each time was necessary. There is not successful blueprint of how to make a PvE MMOFPS. There was nothing to copy, nothing to emulate. When I worked on WoW, we had Everquest to emulate.

We tried levels, tiers and now resource based progression. Levels was copied from MMOs, but it didn't feel right for a shooter and people were voting by quitting early and not playing as much. When we switched to tiers, retention shot way up, but it still had fundamental broken issues that were highlighted by the community. When we switched to resource based progression, and the new crafting system, we had an interesting result. The bad part was that it alienated half our users as much as it entertained the other half. The good news was that metrics were up everywhere...people are playing for longer and are more engaged than ever before. Now we have to work on the alienation of a good chunk of our users due to an incomplete crafting UI and testling limits on progresssion being made too difficult.

But we don't make these chnages on a whim. Had we shipped with the original leveling system, the game would have been a disaster. Thankfullly, since we develop features with our community, we discovered the problem early on. We share features early, before the last 10% where 90% of the work is, so that we *can* make these changes without throwing away a ton of work, or become so invested in a system that we refuse to change it.

Our process has been a new one for all of us, devs and community. But we can measure its success and improvements each step, while avoiding some bad systems that got put to rest early...all thanks to community driven development.

You realize the reason people stopped playing was because there was nothing to do (other than grind thumper groups), right? Not because of problems with core mechanics. You're designing content for 10 levels, then wondering why people don't stick around to reach level 50.

You people change core mechanics like most people change underwear, and it's going to cost you in the end. I for one have absolutely no confidence left in Red5. And that's a shame.

When your show has worse actors, story, and special effects than the concurrently running season of Power Rangers, you just need to give up.

Not that I dislike Power Rangers; I've enjoyed Megaforce so far. Stupid mid-season hiatus...

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