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All Posts by uncletoma

All Posts by uncletoma

7 Pages « 1 2 3 4 5 6 7 »
134 posts found

I loved this game.

I'm playing it and it''s really awesome. Not a masterpiece, not a triple A game but a really fun MMO with great comminity. And what about class system? Really great.

Discolina - Bard/Thief/Ward on Aquamarine

As a casual player (@49yo i've no more a lot of time to spent on MMOs) i look for two things:

1) fun: if the game is boring i quit it as fast as possible

2) good community: if players are addicted or "pro-wannabe" i quit it as soon as possible.

ATM i'm playing Eden Etenal: casual, brainless themepark MMO with very good community and a lot of fun. I like it.

Welcome back to MMO world Sanya Thomas.

I'm in the game, i've a level 21 bard (i did 21 levels in few hours) and it's damning funny. Damn hell, it's years that i neber play a so funny (and brainless) MMO. Yes, it's cool, well done and... i tell you that's funny?

I think that MMO means "play with other players" but i like games where there are open parties and raids (war, rift and so on) and dislike games where i must spent hours in order to find a party (and you cannot play alone) like ffxi (and i love it).

Maybe players can have few time for playing, and there is not only crafting for spent less then 1 hour. So, if they implement open parties and raids ok, otherwise not.

What about Craft of Gods?

Sorry for typos, i miss my glasses

I agree with Isabella: good beta testing = good game at launch. Not without problems (it's impossible to find all of them during beta testing), but mostly solved. My last (and, maybe, really last one) was Rift. And was crappy: people that told about problems on form and developer focused only on class balancing. Ok, a good class balancing is important (and, BTW, at launch there wasn't a good one!), but isn't the only or the most important problem on a MMO game.  On Final Fantasy XIV beta testing there wasn't a forum: kinda hell! It's seeems thart developer using beta periods, closed or open is the same) not in order to do a good game with only few problems, but only as a marketing window. So mostly MMO are, at launch, in "pay for a beta" satus. And isn't good. Right, Quare/Enix?

Prime World logo is very similar to Prime:Battle for Dominus one, an in development sci-fi MMO

Originally posted by romanator0

EA announced today that The Physical Warfare Pack (which will be available world-wide) will arm eager soldiers with the Type 88 Light Machine Gun, described as having “superior firepower;” a flash suppressor for the SKS sniper rifle that “reduces enemy awareness of your position” and is “the essential weapon mod for teamplay Recons at the front;” and armor-penetrating flechette shotgun ammo. All of these items will be 100 percent exclusive to the PWP.

Yes, yes, yes.


So: where's the problem? Mostly software houses encourage preordering. On SP, MP and MMO games? Or i need to remember you Rift's preorder?

Originally posted by SaintViktor

Blizzard owns the mmo genre because there are probably the only ones who take the time to do it right. From marketing strategy to gameplay design and just purely making fun games Blizzard wether you like them or not does it right.


1.  Complexity of the PC - From windows itself  it is very hard to get a mmo wto work correctly with windows. You also have the complexity of the hardware where memory and video card issues are always a tough task at hand. Networking issues are probably one of the biggest reason why devs can't nail down the lag issue.

2. It is a copycat league - Since Everquest launch I thnk I played Everquest 10 times over and then some. There absolutely no creativity whatever right now. 

3. MMO saturation - The mmo market is overloaded with mmos. How can one possibly max  profit when the market has so many mmos competing at the same time not to mention WoW holds a ton of  subscribers as it is. Stop mass producing mmos and maybe try to attempt to get 1 mmo done the right way.

4. Social Aspect is gone - Just about every mmo created these days is build around a single player mentality. Back in t\he day it was about community and working together to accomplish goals.

5. Stop catering to casuals - Oh yes the big one.  How can you ever make something viable and fun when you have to make dumbed down content where even a caveman so to speak can figure it out. All mmos are on easy mode because a puchase is more cherished than a communities fun and a genres long term success.

I say it is time to make something creative, fun and for god sakes please stop using  2002 technolgy.

Intro: disagree, Blizzard did a childhood game, WoW is like a WII.

1) Disagree, using PC is, from WinXP, reasonable easy. I use PC from DOS era, so... .p

2) Agree, there's no or very few creativity in MMOs. A lot of grinding games, with tons of dungeos (and the king is WoW) and few great games: DAoC, EVE and other 2 or 3.

3) Totally agree: there are a lot of MMO out there. This site game list is very, very, very long. Stop, no more new MMOs for some years, please! Grab your MMO and do it perfect (modern graphic for DAoC, better learning curve for ECE and so on). Do your MMO near perfection instead doing another crap game.

4) So and so. WoW broke social(ist? :p) aspect with a "single player" mode from lvl 1 till cap level. I like to play alone some times but they are Massive Multiplayer games, not Alone Online Games with a chat. But it is a games or pklayers failure? IMHO players: if you want play with other do it, now!

5) So and so. Casual MMO can be nice for people that cannot spand a lot of time in order to play. We have a social life, after all: pizza, friends, girlfriends, sex, work, study and so on. So, for old players like me (near to 49) casual games can be, sometimes, nice. We haven't time for grinding or a lot of time for big dungeons so... BTW mostly "casual MMO" aren't casual. E.G.: WoW is a casual MMO until level cap. But at (65/75/85/100/etc) casual players or quit the game or become hardcore gamers: too many time to spent inside dungeobs is not for real casual players. "Wii us", lol.

Comclusion: totally agree, except "2002 tecnology". MMO producers and publishers need a lot of money, so they must do game for all, or mostly PC.

Looking for Syfy on Ask and it's a sch-fi Us television channel. It's right? BTW Rift needs a lot of end-came contents and they are doing a MMOFPS (such as Global Agenda, Tabula Rasa and many more great blockbuster MMOs? They are niticed that both EA and Activion should develop a persistent world for their famous multi platform FPS (Medal of Honour and Call of Duty)? There are many ways to failure, this one seems a good one.


Nice: downloaded the client, done an account and... doesn't work. Nice fail, NCSoft :(

Originally posted by slpr

Originally posted by causs

This games beates Bioware their RPGs by far (except Mass Effect 1&2). The Witcher was amazing in every way, the Witcher 2 is from another planet. The developer gives so much support as well.


It's your opinion, but i disagree.

Beats Bioware RPG's in what?! story? no. Combat? no, it's clunky and frustranting. Polish? no, the game is full of bugs and lacks optimization which is terribly annoying. Another over-hyped game... it's a good game, but isn't the best game ever. ME 1 & 2 and even DA: Origins are better and more fun than this. Hell i loved the original witcher, but i was really disappointed with this game. My personal review is 8/10.


DAO wasn't better, was different. Bith are driven-stoty CRPG, butBW's one is a group-based CRPG; CDPR one is a "one hero" CRPG.

Both great games, but masterpieces are other titles: P:T, U7, FFVII, EotB, Daggerfall and stop.

I loved "No Elves" GA campaign, really.

After all i've a dwarf soul :D

Originally posted by elocke

Isn't DaoC mostly about PVP though?  I personally don't consider that endgame as most games, like WoW, you can do it as you level and it doesn't change through the levels except by giving you different objectives or new maps.  Not saying there aren't people who only PVP at endgame, just that most MMORPGs are either built with a PVP endgame in mind or a PVE endgame in mind.  Like comparing Darkfall to WoW.  Both have PVE, both have PVP but you and I both know which gamer caters to who.

So DaoC would be in the Darkfall column while this article talks more about PVE endgame in games like WoW and Lotro.


DAoC ism't a pure PvP (well know as PvP FFA), it's the most important and impressive RvR (Realm vs Realm) game yet. And DAoC has a PvE component (dungeons and RvR dungeons: dragon raid and so on), so isn't like Darkfall. Yes, it's different from WoW, LOTRO, EQ and other pure PvE MMO, but i think that isn't right to argue about endgame only for a kind of games (only PvE and themepark).

Endgame is a very important aspect of this genre, but we must consider all games (PvP, PvE, RvR, FvF, themepark, sandbox, F2P, P2P, B2P... and so on) for a right and complete article. Otherwise can be a castrated aricle. And, on PvE games, for me, endgame is always the same: do a dungeon, grab all things, do next dungeon, grab all things, do dungeon number 3, grab all things... a little boring, a waste of time. And you must have a lot of time in order to do dungeons... with RvR or other PvP aspects (in Global Agenda, is, for example, called AvA: Agency vs Agency) you can play when you can, for time that you like.

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