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Not a bad idea, but let's say doing something like that takes alot of money/energy and a really good ship. It'd be great if you're transporting precious cargo, and it would make the gate campers choose: should they sit and wait at the gate for lesser ships to come through, or should they go hunting for the more valuable targets? Ooh! Choice in PvP! |
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Originally posted by javac
there a link just a few posts up btw.....
add the current playing numbers up and times by 5.
currently defending is 3785x5=more then 18k so 10k is alittle off, clueless. The biggest thing is, DAOC is paid for, no development costs and a huge company behind it. DFO has no resources and a decent sized debt to pay off. You do the math.
says 2,514 for me right now.
why do you think daoc has no development costs? nothing could be further from the truth... they have DBAs, serveradmins, GMs, CMs and plenty of others to pay for, and they still have a regular patching cycle so they have fulltime developers too.
When Aventurine comes out with another, more successful MMO to keep Darkfall running, they'll be on an even plane. Despite what everyone says, WAR has plenty of subs and it can afford to keep both it and DAoC afloat. |
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Oh, I see. It's okay to have choppy FPS, lame graphics, poorly animated jumping models, 2D graphics, etc., as long as you have manual aiming and twitch combat? Man, companies should've thought of that a long time ago. I know I'm going to be flamed for this, but even WoW city raids are better. More people, more spell effects, more people jumping around...it's funny. This game could've been good. And as people already mentioned, DAoC is obviously better than this. "More twitchy" combat doesn't justify the rest... for me, anyways. |
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Why do you Love or Hate Jumping??
The Pub at MMORPG.COM « General Discussion 6/16/09 11:45:31 AM
Originally posted by Aganazer You can swing over spike traps in some Runescape quests. Not levitate, but pretty close. |
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First off, I'll say this. When it comes to combat, everyone has to be equal. Either it's all FPV or 3rd Person, no mix. First Person has the advantage of quicker reaction times and more accuracy, but can't see behind very easily. Imagine the kind of advantage someone in 3PV would have fighting someone in FPV. If MO was smart, they'd try to please both crowds. When not in combat, have the option for 3rd Person available (meaning, if you wanted to, you could walk around in FPV the entire time. However, you might be at a disadvantage, because someone sneaking up on you who would be detectable in 3PV would be difficult to see in FPV). When in combat, have it force the camera into FPV. If you want to be in FPV all the time, you'd better make sure you can turn around very quickly. That's just my idea, though. This isn't an FPS where, if you die, you just respawn and it doesn't matter. Those ninja one-shot kills are okay. In an MMO, though, even if it isn't technically a one-shot attack, surprise can be an overwhelmingly unfair advantage. To those who enjoy FPV, I say have fun. I'm interested to see how MO turns out, for better or for worse, because of it. |
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I think jumping is pretty unnecessary (not to mention unrealistic when an warrior, clad in 80+ pounds of armor, is jumping around like he had too many Red Bulls). However, I wouldn't mind some type of mantle feature like in Call of Duty: World at War. It looks cool, it lets you jump over objects like short walls, fences, etc. without looking ridiculous, and it's fluid with running motion. When you jump, you have to land and it feels kind of awkward, but when you mantle over a fence, you don't miss a step when you land. Yeah I know, it's weird suggesting a FPS feature in an MMO. But it serves the real purpose of jumping (which should be to jump over objects) while looking cool. I haven't met too many people who complain about jumping. It's a much bigger problem in aiming games, where, if they jump all the time, it's hard to hit them. The dreaded bunny hopping. Overall, though, in an FPS or an MMO, bunny hoppers are stupid and it just ruins the realistic aspect of the combat. Just my two cents. Also, I agree with Calind0r above. |
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I don't know if I would go so far as to make people respect any game, especially WoW. Games are games, even if they affect the genre differently. If you like it, play it. WoW had three things going for it. First was the timing of its release. There were other games to play, for sure, but nothing exceptionally good. That's why, even with a horrid launch, server crashes, no battlegrounds, etc., people played and enjoyed WoW from the start. Second was the IP and the success of the previous RTS games. There were thousands of Warcraft fanatics who were hyped up and would've played WoW no matter what. Third was what Blizzard actually did, and this is what makes most gamers angry. WoW wasn't revolutionary and Blizz was okay with that. What it did do, which is very smart, was take the best features of its predecessors, make them more accessible to the casual player, and wrap them in a convinient package. Then, of course, as the years passed, it kept its hardware more or less the same so that people can run it on a toaster if they wanted to. The problem with other companies trying to copy WoW is that its already been done, and if you try to use WoW as a springboard to implement some of your own unique (not revolutionary, because if you use that term, you're almost guaranteed failure to meet expectations), you need to have a very, very polished game. Why play _______ when it's like WoW, and WoW is already here, has been out for 5 years, and is packed with content? Either way, WoW happened, and if it hadn't, another game, very similar, would've. It was only a matter of time. The problem with this genre is that two games created two different mindsets of what an MMORPG should be: UO first, and then WoW. Similar, but with enough differences to spawn terms such as "sandbox" or "themepark". This division in the MMO community has left the UO vets/sandboxers in the minority (though they certainly won't shut up!). If you want to blame WoW for that, you can, but just know that it would've happened anyway. To the OP: Like I said, if Bioware is going to use WoW as an inspiration, they are going to have to do something different - something more than story - or else people won't bother. While Bioware doesn't have the time factor in their favor, they do have 2 of the 3 things WoW did - a popular, well-known IP (even more than Warcraft in 2004), and the knowledge of how WoW is successful (which WoW, of course, didn't have, but when it launched, Blizz knew why games like EQ were succesful). We might be seeing the first true WoW competitor in the works here - this, along with Aion, could form an MMO triumverate. |
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Originally posted by Thornrage True, the stereotype seems dumb once you have a guild or whatnot with girls in it. However, the basis of the stereotype is sadly true: guys like to play girl toons, using reasons such as "I don't wanna look at a guy's ass running all day when I could be looking at a girl's!" It's like people think girls are allergic to gaming or something. Still, like other people mentioned in this thread, just because girls play doesn't mean the pictures they send are their own, hehe. |
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Anyone noticed that most/all of the movies showing bots on Chinese or Korean server dissapeared from youtube?
General Discussion « Aion 6/14/09 1:03:57 AM
Originally posted by MENGKESHI Maybe I wasn't specific enough, but this guy said it for me. |
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Anyone noticed that most/all of the movies showing bots on Chinese or Korean server dissapeared from youtube?
General Discussion « Aion 6/13/09 12:32:23 PM
Originally posted by Calind0r
Dont be ridiculous, its not an objective view. They are probably doing more than anyone else to get rid of bots and problems in their game, they don't need people creating negative publicity. I could make a 5 minute video of bots in WoW, and show it to people and they might think the game is bot infested. American gamers and kids are retarded, this is why its being done. Sure, they're trying. But are there bots in the game? Yes. Should that be made known to someone whose never heard of the game, but is interested? Yes. Are there good things about the game? Absolutely. There are plenty of videos about those things that aren't getting pulled from Youtube. If anything, these videos should motivate them to get rid of the bots even faster, and then people can laugh at these bot vids and say, "Damn, the game used to be that bad? There's practially no bots today. NCSoft is a great company!" I guess there's not much anyone can do about it at this point. |
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The best way to make sure something gets in a game is have a large consensus. Gather up a bunch of people and go tell the devs you want it in the game (and bring some macho guy who can beat them up if they refuse - optional). |
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TOR Character Creation... I wish it were like this video of APB's...
General Discussion « Star Wars: The Old Republic 6/13/09 11:09:17 AM
Originally posted by Kayless Pretty sure EA already owns the company making the game. |
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Age of Conan Tarantia Commons Preview "June" DX10 HD Video
General Discussion « Age of Conan 6/13/09 9:29:36 AM
Even if you don't like the game, you have to admit Avery did a good job of editing and adding music. Oh, yeah, the Commons didn't look that bad either. Good video. |
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MMO for adults? (does not nned to be erotic, violent)
LFGame « General Discussion 6/13/09 9:23:40 AM
I can personally recommend EVE 100%. Because it's more complex and more of a thinking man's game, the kiddies tend to get bored, frustrated, confused, or they see something shiny and go chase it. Which makes for a pretty good community overall. |
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Anyone noticed that most/all of the movies showing bots on Chinese or Korean server dissapeared from youtube?
General Discussion « Aion 6/13/09 8:44:50 AM
Originally posted by LynxJSA If NCSoft didn't want to look bad, they would get rid of the bots. The videos are trying to present a real aspect of the game. |
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Originally posted by sanders01 Yeah. I haven't had experience with this personally, so I couldn't say how long it'd take for them to respond, but it sounds like a very bad case of luck to me. Remember: WoW has millions of subs. That's alot of pressure on Blizz's Customer Service department. If they don't respond quickly, it's not like they are trying to be mean or anything. Another thing is with that many people, there are bound to be many hackers, gold spammers, etc. Like I mentioned above, it just sounds like misfortune. Hope everything works out. |
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Originally posted by andmiller The subject here is games "fail" or "win" based on perspective. Also, games may succeed in one area but fall short in another. The way to gauge a game's success is to see how many people are willing to play it for the positives, which would have to outweigh the negatives. AoC, DF, and possibly MO have more negatives than positives. But they still "win" for some people, because people play them.
Sorry, I don't agree. That's a little to "nebulous" and feel good for me. The reality is, DF is not "winning" anything. AOC clearly didn't meet expectations for 90% of the people who bought it. So because 10% of the people who played it, liked it, it is "winning" something? Any way you slice it, that's a 10% out of 100%. An F. DF is not even worth mentioning. There are more people playing competitive Candyland than DF. So because 3000 people out of the 10 million MMO gamers like it, it is "winning". Sorry, I can't get with you there........ There is a such a thing as an objective look at something. In a retail product, that is really easy to judge based on the financials of the situation. I spent $100 to develope a product, market the product and manufacture the product for release to the public. 36 people paid $2 for the product and love it.....but no one else bought it. Does that make the product a "win" because those 36 people paid for it and like it? Of course not. I don't think Draccan used "win" in terms of victory over something else. Remember, this is the Internet, and vocabulary gets twisted. From what I interpreted, he meant that a game would "win", meaning it would be enjoyable, to someone - or, it might fail - all based on personal perspective. Sure, when you look at the facts, the general feelings about a particular game, you can determine whether it "wins" or not, in comparison to other games on the market. |
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NCSoft censors all bot related Youtub videos.
The Pub at MMORPG.COM « General Discussion 6/11/09 2:03:51 PM
Originally posted by madeux Reputation? Their reputation, from their games, especially Lineage II, is that they accept botters. If anything, they need to get rid of their current reputation and start anew, if they can. However, reports of botting in games like Aion are already there. |
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NCSoft censors all bot related Youtub videos.
The Pub at MMORPG.COM « General Discussion 6/11/09 2:02:23 PM
Oh, stop being so negative. I'm sure that NCSoft is just working so hard to destroy all the bots in their game that they're sick and tired of trolls spreading the word. It's like, "Hey, we're working on the problem, would you shut up about it already?" Anyone can understand that. If you're trying to fix your fence and your neighbor goes around telling everyone that your fence is broken, you're lazy and fat, even while you're hammering nails into the wood, you wouldn't like it either. HAHAHAHAH! That'll be the fans' defense. This is pretty sad any way you slice it. |
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Originally posted by andmiller Uh.......how exactly is AOC, MO & DF "winning" anything? AOC's numbers are in shambles, DF has less than 10K people subscribed, and MO is not out yet and no one has any idea at all if it will be even decent and is now asking people to pay for Beta. What are they "winning"? I want you to be a judge in the next competition I enter!
The subject here is games "fail" or "win" based on perspective. Also, games may succeed in one area but fall short in another. The way to gauge a game's success is to see how many people are willing to play it for the positives, which would have to outweigh the negatives. AoC, DF, and possibly MO have more negatives than positives. But they still "win" for some people, because people play them. |
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