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All Posts by MikeB

All Posts by MikeB

268 Pages « 1 2 3 4 5 6 7 » Last
5355 posts found
Originally posted by Elsabolts
He a new Mod ?

No. has partnered with KingsIsle Entertainment to give away 50 Grizzly Beast pack codes for Pirate101.

Grab a key quick while supplies last! has partnered with Sandbox Interactive to give away five Founders Packs (two Legendary, three Epic) for Albion Online.

Entering to win is simple: just post in the comments below telling us why you're excited for Albion Online. That's it!

Entries will be accepted through Sunday, September 7. We'll select five winners at random on Monday, September 8.

Please only submit a single entry. Users found to have submitted multiple entries will be disqualified from the giveaway.

Originally posted by Acidon
Originally posted by kosac

"continues to operate with a large work force"

plz change topic name...



This is SOP and really shouldn't even be news.  Especially with an inflammatory title like that to get clicks, for the masses that don't read the articles, just the titles, it spells doom when it's nothing more than standard practice for an online game that has settled in post-release.


Stating that ZOS 'reduced' their workforce is a simple factual statement that is true regardless of how many staff remain at the studio. If I remove one million from a billion I''ve still reduced a figure that remains large after the fact. There were layoffs, which is news regardless of the reason behind them, and those layoffs reduced the workforce available at ZOS. Simple as that. There is no doom-and-glooming going on here. We're just reporting the news. There was nothing sensationalized or inflammatory about the headline or the report.

Originally posted by iridescence
Originally posted by Arglebargle

I really do not like single player content that is gated by multiplayer requirements.  And this sort of thing often changes the game from 'buy on launch' to 'wait for the big sale'.



Is that the case here? I thought it wasn't? That would make the game no-buy for me as well. Optional multiplayer is fine but I don't want to be forced to play it.


It's not the case. Doesn't affect SP at all.

Originally posted by AngryCujo

And to this article, I give you this.

Seems.... rather fitting.

Does it? I'm sorry, but I'm not allowed to be legitimately excited for something in my own column, simply because I'm a member of the press and some press have acted irresponsibly? This is my column, which I've written for something like five years now, where I share my opinion with you all. If you aren't interested in my opinion, don't read my column. No one is forcing you.


Frankly, I don't have an agenda and I don't care for ridiculous overhype. If it looks good to me, I'll tell you why. If it doesn't, I'll also tell you why. Heck, I called out the hype on Destiny in my best/worst E3 article. I also found myself completely baffled at the press excitement over Titanfall. It looked like complete shit to me and I'm not surprised it fell off as quickly as it did. Just because some writers are irresponsible with the voice they've been given doesn't mean it should ruin things for the rest of us, so please don't come in here with your video and dismiss the column because you think it fits neatly with whatever theory you have or agree with about games media.


I loved Mass Effect 3 multiplayer and felt BioWare did a great job of it and wanted to explain why, because of the quality of that product, that I have high hopes for Inquisition's multiplayer. I could be completely wrong and eat crow for it later, but that's a risk I'm willing to take here, because I feel there is a good reason to be positive about Inquisition's multiplayer component and wanted to explain why.


I've seen some kneejerk reactions to this news from DA fans and even personal friends and I wanted to allay some of those concerns in my column this week. It's that simple. All of my points are clearly explained in the column. It's not breathless hype pulled out of the ether. If what I've said make senses to you and you agree, that's great. If you disagree, you're invited to share your thoughts on why.  Tacking on multiplayer is a very common practice these days and it's usually crap, which is (understandably) why gamers react the way they do when they hear multiplayer is being added to a typically singleplayer game series. Normally, I would feel the same way, but since BW did such a bang up job on their ME3 MP and they're doing a lot of the same things here, I felt it was a good opportunity to say, "Hey! Hold on. This could actually be good!" is partnering with ArenaNet for a meet and greet at this year's PAX Prime event in Seattle! Clear out your plans for this Saturday evening and come hang out with the team, your fellow readers, and, of course, Guild Wars 2 fans and developers!

The folks at ArenaNet will also be raffling off some awesome swag and giving away Guild Wars 2 Scarlet t-shirts (sizes and supplies limited) so you definitely don't want to miss out.

Party details below:

Location: Gordon Biersch Seattle (600 Pine Street, Suite 401, Seattle, WA 98101)

Date/Time: Saturday, August 30, 8-11PM.

Food/Drink: Food and two drink tickets per guest (supplies limited) will be provided.

Entry:  No purchase or PAX badges are required for entry, but we are limited for space at the venue. Please help us in planning for the event by RSVPing on Facebook.

Originally posted by Razeekster
Is the story amazing or something? Because without normal combat I just can't see myself getting into this unless the story is exceptionally well done.

I didn't really notice much story to speak of. If you're not into turn-based combat, this game probably isn't for you. has partnered with Perfect World Entertainment to give out Vanguard Pack codes for Neverwinter.

Grab a key while supplies last!

Originally posted by blueturtle13
I like that you guys talk about more than just MMO's. RPG's come in different flavors and I loved the write up on Divinity: Original Sin. Picked the game up because if the review on here. Thanks for another good write up of this game I had not heard of it logging on to Steam now. Thanks!

Glad to hear it!

Do not make new posts in this thread for updated codes. Please only make a single post and edit that post with your updated code (and make note of the edit).
Originally posted by Sleepyfish

Anybody, including Mike B, anyone, give me an actual player total or server total from EA. Something concrete and not a claim of "server full".


  One website has Club Penguin with 30 million users a month, which raises two questions in free to play land do you really think club penguin has the population of Afghanistan and do you think its the measuring stick that mmos should follow, the ftp bot heavy model? Because if that is true SWTOR is way behind.


I'm SURE all this artificial hype has nothing to do with the Strongholds August 19th early access, no, not on this site, of course not. :/

The point is it doesn't matter. Enough people play that the game feels alive and the game is supported by its developer like it's alive. SWTOR isn't a dead end game running in maintenance mode. Updates come out at a respectable pace and the servers appear to be bustling when you play. That's it. That's all that matters.

World of Warcraft has almost 7 million subscribers, yet it hasn't seen a meaningful update in almost a year. As you can see, numbers aren't everything. I played City of Heroes for five years and that game never did impressive numbers, but it had an amazing, lively community and a staggering amount of meaningful updates all throughout its live service. These are the practical things that matter to me and they're (in my view) the only things that should matter for anyone playing an MMO when it comes to the health of the game.

You can slice and dice numbers all day. But as I explained in a previous post, there's no point arguing them, as those who want to be negative about the game will take any number you give them, no matter how positive, and try to find a way to spin it as a negative or cast doubt. Who cares? Unless it's your job to care at EA, it really doesn't matter.

I wouldn't waste my time trying to argue with people who want to believe SWTOR is dead or a failure. If EA came out tomorrow and said there were 10 million logins every day and all 10 million players played for five hours each day, the game would still be a failure to these folks.

Will SWTOR ever meet the potential it originally had? No. That ship has sailed. But the game appears to be stable at a respectable level and is bringing in enough cash to warrant the expansions we're seeing now.

My personal experience? I see as many people (on my server), if not more, than I saw at launch. Queues pop fairly quickly and I easily find groups for even low level Heroic quests (I'm often even having to decide between which groups to join). If that's what a dead game looks like, so be it.

Don't feed the trolls, guys.

Galactic Strongholds, the latest digital expansion for Star Wars: The Old Republic, is set to launch for subscribers in a couple of days here and we recently had a chance to take a tour of the new content with SWTOR senior producer Bruce MacLean and Galactic Strongholds producer Jack Wood.

Read more of Michael Bitton's SW:TOR: Making Your Mark on the Galaxy in Galactic Strongholds.

We aren't seeking any new moderation staff at this time. Thanks for your interest though!
Originally posted by rafalex007

and just like someone said if this was posted by a normal poster , this would have been deleted.


No. It wouldn't.

Any plans for sprucing up Psylocke? Her kit seems a bit all over the place (melee, ranged, physical, mental). Thematically appropriate, but I feel it spreads her thin in terms of gameplay. Would also love to see her telekinetic katana worked in more throughout her kit.
Originally posted by Benbrada
Will they be throwing out any codes again? Not that I don't have plenty of XP Rush bars though :-)

Not this time. Sorry! This was put together short notice.

I miss Nordenwatch and my White Lion. :(
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