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All Posts by shakermaker0

All Posts by shakermaker0

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192 posts found

Making a sequel to a game as succesful as EverQuest was and then doing something completely different is a dumb move though. People expected a sequel and they got a spin-off. I think its fair rating the game on EverQuest-ness simply because it bares the same name.

Apologies for missing that they have done away with the Beginner Isle, I must admit I haven't spent much time with the game since earlier this year.

EDIT: This is an opinion piece so you don't have to agree in the slightest; personally, I adore EQ2's look, however, you may not.

I think you have misunderstood: the reason I deducted points from WoW is because the whole click a button for an instant group ruins immersion. Waiting around spamming lfg is not perfect but where does Blizzard convience end? Improvements are fine but there comes a point when the whole essence of the MMORPG expierence is lost. If that makes sense...

One of my all-time favourite games, hopefully this will just offer a good multiplayer expierence on top of the existing foundations.

I don't really like to reply to the comments I receive on my reviews but here goes. You’re entitled to your opinion that’s fine, however, I feel you are being overtly aggressive.
 
I have played this game on and off since its launch. I am not a hardcore veteran neither a "free trial" player as you put it. I own this game, I enjoy this game and I feel I was objective in my comments. I started this game with a dozen level 50's and also rolled afresh. I spent a fair amount of time over the last few months playing this game, I enjoy writing these reviews as much as I do playing games, I have nothing to gain by lying.
 
in regards to the state of the community; on my new character I received money and armor from almost every veteran I happened across offering help. On my older characters I received numerous guild invites, lots of help and guidance. Please do not insult me and tell me exactly how I experienced the game, from what I have seen, the community is friendly and very welcoming to new comers, your experience may differ.
 
This is a great game, I had some issues with it as mentioned but there is a lot to be positive about. Surely the easy path for any review is simply to outline the faults? Only see the negatives in an old game? I respect your feedback and take onboard various comments; I just feel you are being a little unfair.
As the author of these here survival blogs I will say that I am grateful for every comment I recieve and I read them over and over again in egotistical pleasure. One day I might print them off and carry them around with me just to prove my worth to people, who knows.
 
On a serious note however, the comments people have left that impart guidance have been a real help and something I have tried to fit my experience to. The previous posters complaints about me not joining Eve Uni are justified, however, I applied and after waiting a week and getting no further, as I have a weekly article to publish I couldn't just type the words "Week Five, still waiting, join me next week" I ended up finding my corp in desperation and found something that ultimately I love. While I might not be playing the game to your standards; as a new comer to Eve surely my finding of enjoyment is a good thing? I will undoubtedly move to bigger and better things but for the moment, the guys in my corp are easing me into the experience and I really love it.

I think the reason why World of Warcraft is popular is because:

 

It was already an established game series

It doesn't take itself far too serious therefore it doesn't grab the D&D connotations that most games of the genre do

It was the first game in the UK atleast to start selling gamecards; meaning that people with credit cards could enjoy it, ie. kids

It has marketting, I have never seen a MMORPG game advertised on prime time TV

It is accesible for all with some good tutorials and a steady learning curve

It is actually deep, fun and a good game

I am happy to say that I am half way through that article and I can tell you, it isn't easy.
 

In regards to the comments that I was roleplaying a "Dick" in fairness I am new to this- I have researched it to an extent and as pointed out in the article, I approached it with a layer of humour in attempt to partcipate. This doesn't come natrual to me, the sillyness is just my way of dealing with something alien to my personality like this.

I've been saying it for a long time, opposing factions and Lord of the Rings Online would go together, as Forest Gump would say, like peas and carrots. Great article.

Gamezine's Cities XL Review. Click Here

Aion Review
General Discussion « Aion
10/29/09 10:16:41 AM

Gamezine's Aion review: Click Here

MMO Launch
General Discussion « Aion
9/28/09 3:34:23 PM

At the end of the day, when an MMO launches there will always be problems. Personally I am just thankful that the game is stable and hasn't picked a fight with my hardware like other games have. The longest I have queued for is an hour and a half, sure this isn't the best thing in the world but I just sit back, relax and watch a movie or TV untill I can play.

 

I would be a lot more annoyed if NCSoft launched with fifty servers and down the road we had a game that was playing catch up when the player base stabilizes. Just look at Mythic and Funcom, they jumped the gun at launch and now their respective titles are hailed as failures due to server merges because they didn't know how to handle the launch.

 

I doubt the queues will kill Aion, the gameplay will decide wether this game will become a contender so to speak. Just look at the 2,000 + per server waiting to play, it obviously has some draw. All I can say is just relax and be cool, you haven't been mugged of your money, patience is required at launch, if this is not in your character (no pun intended) wait a few months untill the game has stabilized and found it's feet.

I was in a queue that said it would be 53 mins, in the end it took about 15 minutes. To be honest I'd rather have this than have a buggy, glitchy and stuttering launch like almost every other game in the genre. Sure the amount of servers is causing conjestion but hopefully NCSoft are sensible and wont go jumping the gun like Funcom or Mythic did at the launch of their respective titles.

 

Sure the game has been launched for a while elsewhere but kudos to such a smooth launch, when your on the game I haven't encountered any real problems. Hell it even works on my crappy five year old work laptop.

The file download is 19-20GB in size, it took me a day to download thanks to Stations "amazing" launcher. Recently the game got a patch/expansion which raised the cap to 55 and people are still working on getting through the content months on. They still reguraly patch and have server mantinence, the game is alive contrary to belief. You'll find no problem whatsoever on the trial island to get a group as numbers usually go into the hundreds, when you get to the main land you will see a dip in population between 10 and 50, I recommend going at this with a friend. Saying that I found a buddy in-game and got plenty of groups. Enjoy.

I thought Black Isle still owned the rights to a Fallout MMO rather than Bethesda?

 

In response to the SWG guys, I agree to a certain  extent that I don't believe ToR will be greatest of the genre, I prefer immersive games, I want to explore and adventure and make own way through a world rather than being guided through constructed scenes and aspects. I'm sure this game will be fun and entertaining but it will not be groundbreaking, I just don't see how a game like this can survive longer than it's end game content, surely at some point the story will come to a close before new content is aviable, after that I don't see what else there will be to do in the game.

 

I am not trolling, I am not a SWG fan, I am a Star Wars fan and I would for ToR to give you a great story but also an expansive Star Wars universe to do what you will with, I am EQ vet and just yearning for the old days of "bigger is better" I suppose.

I am just looking for an MMO to play to fill a few bored hours before something else takes my attention, just wondering if SWG is still worth a look in? I had a trial years ago and found it very hard but I heard they have changed so much since then that it is a different game. Just wondering what the players opinions are?

 

To make it clear, I am aware of TOR and I am not personally very interested, it looks more like a single player game with a multiplayer than an mmorpg that I desire. Also I have no interest in SOE bashing, I personally have no problem with them. Please don't add those two things into this thread.

 

So if anyone wants to tell me if it's worth playing it would be much appreciated, if you could tell me which server etc to play I would also be thankful.

 

 

Fibs post almost brought a tear to my eye, I didn't know that people still enjoyed the old-school appeal of MMO's. I met my closest online buddies while camping in Black Burrow on EQ, Vanguard does give that feeling and is the closest to a succesor of games like EQ we will ever get.

My only problem with Vanguard is not the population nor the bugs, it's the instant travel, knocks out the immersion of the game, wish they would delete those ports and get back to the flying mounts and boats.

It shows how smart Blizzard are, I doubt we will ever see a WoW 2 as MMO sequels are pretty much doomed to failure or split audiences. Using the old world is really clever, most games collapse under the weight of their own expansion after so many years, just take a look at any veteran MMO right now, the game world is too big to sustain even if it had a big population, also it actually bring  a layer of immersion, you know things are actually changing within the world rather than being static.

Looks quite interesting and I am a casual WoW player, not a fan boy, trolls F off.

I don't know how you can see this game as a failure to be quite honest, it has been roughly a year since launch and subscription figures are probably well above 200k. I play the game on and off so I am not a rabid fan boy. I cannot tolerate these people that hail the failure of a game because it doesn't have 11 million subs.

When the genre kicked off in it's early begingings with games like EverQuest and Ultima you do realise subscription numbers never reached about around 400k? We all go around now comparing MMORPG's to WoW's figures but that isn't a reliable yard stick, the majority of people that play WoW aren't in the market for this genre, they will only ever play WoW, therefore WaR isn't doing to bad on the scale of things, sure it could be better but take WoW out of the equation and it's one of the more succesful games on the market.

I think the game is good but with certain negative elements. Check out my review, thatmmoguy

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