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All Posts by shakermaker0

All Posts by shakermaker0

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140 posts found

I've been circling Project 1999 for a while and not being a torrent type of person I always found getting Titanium a particular head ache, but after hearing about the new progression server, and being too inpatient to wait for launch, I finally waded into P99 and I must say, it's fantastic.

Although it's hard to get it, finding a copy of Titanium on the inter webs isn't particularly hard and is generally being shared by EQ-minded players rather than being virus-bate. Had no issue with this.

The real highlight though is the server population. Even at EU peak times, the pop sits around 1200-1500 and only goes upwards when the Americans start joining in. Newbie zones are filled with players, people are friendly and stop for a chat and the Bazaar is there in all it's full glory - 250-300 people there last Saturday.

It's nice to see such a dedicated and casual community driving the game,and with it being free it's nice to dip in and out and I must admit, I've enjoyed the game far beyond the usual trappings of nostalgia. There is still something there with EQ and I can't put my finger on it. The textures are stretched, the combat is simple, but it's engaging. I think it might be the human connection that keeps you really involved. This isn't follow the "!" mark, this is talking to people and having human anchors which engross you in your adventures. 

And if graphics really do hold you back, there are a number of texture fixes, mods and so on which clean things up slightly.

Recommended by a returning EQ player, albeit one not too great with torrents. 

Great review. Enjoying the game so far, feels like very much like a successor to Ultima 7 in many ways, ie, moving objects, playing with environment. It's essentially an old school CRPG with some newer elements thrown in, with a decent story to boot. If you're an isometric fan, I can't see a reason not to try this game out.

Sounds like you're ralllying against the spirit of what an MMORPG should be - unpredictable, dynamic, and, sometimes, harsh.


CCP don't step into stop griefing because it is part of the fabric of their universe, it's a simulation, and if someone wants to act with the moral compass of an 18th century pirate, then so be it. It's then upto the rest of the playerbase to take up arms against it and dynamically and organically respond - maybe form their own vigilante groups, set bounties, and help out newbies. As soon as you take away this aspect, EO becomes a boring, stale, sterile place. 


And this comes from someone who doesn't play the game, just admires what CCP have managed to create. It isn't perfect but it's about the closest you can get to a virtual world.

But he may actually think that. 
Having a different opinion is not being a troll - it's having a different opinion.
I think the doom and gloom angle the OP has gone for is a bit unwise, but the sentiment is probably true - Wildstar and ESO both do not have enough "new" about them to last too long. Nobody can see into the future, and nobody can say which MMORPGs will be successful, but these two latest offerings are both generic and bland. Two to four years? Not sure, but they're not going to set the world on fire - unless the console market catches on, but I think FFXIV probably has that covered at this point. 
I keep coming across this, content versus quality debate. Personally, as someone that has no real interest in chasing the carrot on a stick that is end game content, can't I wish for the game to be slightly different? Rather than being told to be happy because it has some 'busy work' to do at the end? I don't plan on jumping to the cap in 48 hours, I want to enjoy the journey. 
Because I would argue that WoW, even in vanilla form, had a bigger scope. More classes, more races, more than just two paths to start from, variety of zones, etc etc.
Doesn't have half the charm of WoW, nor the scope. 

So, I've been lurking around these forums checking out everyone's thoughts and feelings on the game, and for the most part it's positive. And while I've been enjoying Wildstar, I do have a few issues with it.

Firstly, doesn't anyone else think, y'know, it all looks a little cheap? The art style itself aside, I'm talking mainly about the UI. It's pretty damn ugly, and seemingly, only movable with add-on. I mean we're not talking Age of Conan ugly, but still pretty ugly. Also, the general set-up of it all just seems so archaic. Menus within menus. Old-school text and boring quest scrolls. At times Wildstar feels like a game that was being developed for the 2007 market, rather than 7 years on. 

Also, the performance has been pretty horrific for me and a few friends. I have a decent enough PC, one which has handled new releases with grace, but I'm crawling on Wildstar right now. Perhaps this is adding to my general "looks like it was developed a decade ago vibe".

And maybe lastly, what's new? Granted, I'm only about 12-15 hours in, but I haven't seen anything groundbreaking yet. It does feel very much like WoW, and yeah I know it's ex-Blizzard staffers, but that's not much of an excuse. It just errs too much on the side of clone at times, with a few extra bits thrown in - and I've yet to really feel that sense of 'world' at present, still seems like a bunch of themed locations.

What's everyone else thinking? Or does it just get amaze-balls-great when the 16th hour strikes?


You can mine 400+ ore in an hour. Times that 8gp that's 2400 an hour

I wrote this review.

'Hard as hell' is both a pro and a con yes. Not a typo. The game's difficulty can be part of its charm, as well as absolutely maddening. Go an hour with a massive amount of souls, lose them all to a cheap shot, and come back and tell me that's easy to take. So in that sense, it's a great part of the game's identity but also something that makes you want to turn it off. Double-edged.

Also I see last generation as a con. We're moving into a new generation of consoles and from a purely objective view it wouldn't have been too difficult to upscale this to the more powerful machines - not offering this option was a misstep as it's hard to go back a graphical step once you've played the newer stuff and seen the new 'shiny' so to speak.

BUT this is just my viewpoint, and my personal gripes. You will have yours. As much as some people might say, a review is never going to be impartial - our own tastes, thoughts, and general feelings will always come into play, we've just got to back it up with some sort of reasoning.

Does anyone have any tips for making gil? Which reagents sell we'll at auction etc.



Apologies if this has been asked/addressed before.


Can anyone tell me what the end game is? PvP, raiding etc?

Spent 5 hours trying to go on to the EU servers. This launch is a joke - it's one thing remaking the game once, it's another to screw up the second launch. Badly played by Square Enix - this MMO is a trainwreck.
You can't hate on a game just because it's on a tablet - that's what it sets out to do. That'd be like calling out a chicken sandwich because it isn't a pie.
You are right, but when it came out in 1999, you could consider that it could have gone one of two ways? Follow-up "spiritual" successors such as WoW retrospectively defined EverQuest. In reality, the original game was a slog to the cap with much of the adventure filled in by your own imagination. To me it didn't seem like a grind only to the top and like modern theme parks. I put myself into the stories and stuff I did. So in a way, yes it was a sandbox just from its own basic design limitations. 
I believe the "we" is either the royal "we" or instead, "we here at the site" rather than implying that everyone that glimpses at is now part of the hive mind. Which granted, would be cool. 

I'm more than fine with you not liking my articles. Each to their own etc.

However, that article wasn't one of my first, I had been writing for this site for about a year, and the whole "FFXIV fanboy message" bit was meant to serve as something of a comedic device rather than a "hey, look at how ALL FF fans are".

I would make mention of Guild Wars 2 or any other MMO for that matter but that'd be off topic. I don't think its unproffesional to on occasion poke a little fun at your audience because we're all here to talk/enjoy MMORPGs and we can all take a little good natured ribbing. 

Try 9 and yes, I played EQ from day one as well as DAOC and Anarchy Online. It's what happens when parents refuse to buy a PlayStation.
But I could have a retro EverQuest off with anyone - I'll just shout TRAIN! LF SOW! and invoke the goblins of High Keep for now. 
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