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All Posts by eyeswideopen

All Posts by eyeswideopen

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Originally posted by Quicksand
Originally posted by eyeswideopen
Originally posted by Quicksand
Originally posted by Kabaal
Originally posted by austriacus

I feel sometimes people really underestimate the scene. There is no such thing as an unhackable game.

Not saying it is easy, it will eventually happen, it always does.

You over estimate "the scene", it's pretty much dead now and way behind P2P. I'm not sure whats caused it but it's happened. There's only 2 groups left doing it and one new one trying to take over, one of those groups is blatantly stealing from p2p ;)

I'll give it 2 years and the scene side will be gone from games.

*Winner*

Most hilarious post yet!!!

While hilarious, it's also true.

Perhaps I misunderstood what he was saying, but if you're saying that in 2 years there will be no more people cracking games and emulating codes, then I have to ask, are you saying that because you think the world will have ended by then or because you think that a resident evil type virus will have stricken the population and ALL gaming will have ended in favor of zombie fighting?

 

You did misunderstand.

The "scene" are all the little clique groups ( RAZOR1911 and SkiDroW being two of the oldest/most well known remaining ) that started the whole cracking "scene" ( where the name comes from ) as a way to show they could do it. The "scene" groups are more about "Ha! We cracked it first! We rock!" than really caring about whether the file ever gets shared. They do it simply to prove they can do it and to revel in the "glory" of being the first to do it, lately spending most of their time arguing with other "scene groups" about who ripped off who's crack.

Nowadays,these "professional" glory hound cracking/hacking groups have been mostly replaced by regular Joe Blow filesharers who just throw the file out into the world without caring if they get "scene cred" or not.

Originally posted by dubyahite
So the title of this post is that there will never be offline play right?

And yet those of you disagreeing with the OP are saying "NUH-UH they will emulate the server!"

How does that equal offline play? It doesn't.


Even if someone comes along and makes a really good server emulator, I will still not play offline.

You will still be playing an always online game. It will just be using a different server.


My point is, if youre problem is with the always on drm, you aren't going to get an offline crack. You're still going to be forced to be always online.

Considering this, anyone who plays this won't be doing so because of always online drm (which isn't even what Diablo 3 is using btw). You'll be doing it to pirate the game and not spend the $60 but still play the game.

Um, no you won't. Having the server emulated on the same PC as the game = no internet required. I have absolutely no interest in the multi-player part of Diablo 3 or its pay to win RMT shop. Didn't play D2 online either. I simply wanted to play Diablo 3 by myself the same as I did D1 and D2, and I would have gladly paid the $60 to do so.

Originally posted by Quicksand
Originally posted by Kabaal
Originally posted by austriacus

I feel sometimes people really underestimate the scene. There is no such thing as an unhackable game.

Not saying it is easy, it will eventually happen, it always does.

You over estimate "the scene", it's pretty much dead now and way behind P2P. I'm not sure whats caused it but it's happened. There's only 2 groups left doing it and one new one trying to take over, one of those groups is blatantly stealing from p2p ;)

I'll give it 2 years and the scene side will be gone from games.

*Winner*

Most hilarious post yet!!!

While hilarious, it's also true.

Originally posted by obii

*coughs*

There were are at least 3 differently programmed UO emulators out there over the years, so why would diablo with 10 times the user base be safe from emulation?

 

I just see no reason to emulate diablo? Blizzard does an ok job unlike swg with nge or uo with trammel/AOS there is no real reason to reprogram it.

So those of us that simply wanted the singleplayer version could be happy. I refuse to depend on a server being up to play a singleplayer game. And that is most likely the first emulation that will happen, one that will allow a program to run on the PC with Diablo 3 as a means of fooling it into thinking the server is there. Sort of like how they did when Ubisoft made things like opening doors have to ask a server first in Assassin's Creed 2, the crackers simply made an emulated server file to fool the game into thinking it was talking to the real server.

Originally posted by Cyberdeck7
Originally posted by Aeolron
Lol who cares what they put on their forums? Just don't click on the link is all.

Myself I use avg pc tuneup which works like a dream it's not anti virus but I don't have a day to do major maintenance on my $6000.00 gaming rig I built myself, so I get the program and I calibrate it to my liking and everything else is old news.

To Bill, don't worry about the nay Sayers there's always afew in every crowd that goes for everything.

You built a $6000 gaming rig yourself ? And your friend launches satellites while doing desktop tech work? 

If he actually spent $6k to build a PC for gaming, he'd be the LAST person I'd ever take advice from. lol

Originally posted by Yuui

 


Originally posted by eyeswideopen

Originally posted by Zylaxx                                                                                                                                                                             Well, I also can't believe all the retards telling the head of a studio who just launched a x-platform RPG that has sold over a million copies in a month how he needs to market his game.  
Someone should remind that schmuck that KoA only sold 330k in it's first month and has sold trickles since then.

You mean not counting pc sales , right? If yes then sure.

 

The real KOA sales are way over one million already which is astonishingly good.

Not to mention that due to pretty much unified critical praise for the game, Amalur is quite already established as one of the best rpg games in last few years. People KNOW what Amalur is.

Add to that the unique and beautiful look of Copernicus and I really can't see them NOT getting investors.

If KoA did much better with digital sales, EA and 38 Studios would have been bragging through the roof.

KoA never even came close to a million sales, or it would have been blasted everywhere by both EA and Schilling.

In fact, take a look at May 2012's statement: http://files.shareholder.com/downloads/ERTS/1819153208x0x566942/0a817daf-08b4-4e2d-bc35-c00d03059369/FINAL_Earnings_Release_withPressTables_1204pm_PDF.pdf

While willing to throw out praise for the contributions of FIFA, SWTOR, Mass Effect 3, and Battlefield to EA's bottom line, the only mention of KoA is a quick blurb of it being a "successful" release.

So, I hate to be the bearer of bad news, but your rose colored glasses are cracked.

Originally posted by Quicksand
Originally posted by expresso
Originally posted by Fadedbomb

Or of course they emulate the server software like so many other groups have done for so many other MMOs, and Diablo 3 is more than 80% client side unlike MMOs that are around 40%. 

 

So Diablo 3 isn't IMPOSSIBLE to hack, it'd just take a whole damn lot of effort to which I believe no one wants to spend on such a pile of crap like Diablo 3.

 

Not the Diablo it should have been, just saying. :|

 

 

ps: Not supporting emulation, or piracy, just pointing out the proper counter argument to OP's thread.

Yes a server can be emulated but the big point is there will be no CONTENT on that emulated server.

Your "no content" point is simply not correct, Log on atleast 5 DAoC private servers I know of and it is running spot on with the live servers (within a single patch) content wise, same quest, same mob spawns and same loot tables. Aion as well, I know of three private servers running as current as two patches behind as far as content goes, same mob spawns, almost all quest, and the same loot tables.

 

Not sure where you got your incorrect info or if your simply mistating what you mean. But private servers (atleast for DAoC, Aion and UO) are running neck and neck with the live games in terms of content.

 

Now, I have no idea what structure D3 uses nor do I care, so I am not saying what can be done or not, just pointing out the incorrect info you're using to make your point.

Same with WoW private servers and all others. This is nothing but a case of an OP who doesn't know what the hell he's talking about.

Originally posted by CrunkJuice2

 "I do see why they did take it down though its because you little babies post crap like this after someone takes the time to respectfully explain how to make the game better. "

ive looked at the suggestion box on the official forums

95 percent of the peoples ideas if i worked at bioware.id probably just throw in the garbage can because all it would do is make the game feel more like wow and end up with bored people leaving a boring mmo

 

Um, that's already happening. Kind of the whole point.

Originally posted by Dinasty
Originally posted by CrunkJuice2

"How does it justify ruining the game experience for a million or more people who are currently playing SWToR?"

i doubt this game has the amount of subs they claim

 

anyone who has a IQ over 5 could see what there doing.free weekends every weekend,there just fluffing up there numbers so it looks better then it actually is

oh and not to mention,6 month subs.and subs that arent how you usually see mmos do it.like 2 month timecards,i bet alot of those people who bought 6 month subs probably left before the sub was up,but still got counted in the list of subscribers

not that ive ever cared how many subs this game has anyway.you can pretty much play it like a single player game from 1-50

 

 

 

Please refrain from referencing other peoples apparent low IQ when brutalizing the English language in such an adept manner.

 

I don't believe they're padding numbers. As far as I know, they can only include current paying subscriptions in their reports.

They include people with pre-paid account time ( even if those people cancelled and left long ago the time still remains so the account is counted as "currently active" ) and trial accounts ( i.e. all the people they keep throwing the free time to ). They say so right in their investor report. That is how EA determines an "active subscriber". Spin, spin, spin, baby.

Originally posted by lizardbones

 


Originally posted by eyeswideopen
Honestly, I'd be thrilled to see someone like Anonymous hit EA the same way they hit SONY/SOE. Only continuously, for about 4-6 months solid of all EA servers for all games disabled.

 

EA would be gone.

Ah, to dream a little dream.




Wait, did EA hack into your bank account and steal from you? Have they ruined the economy of the area you live in, forcing you into a life of crime? No? I'm not sure how selling a $60 game that you don't like justifies taking thousands of people's login information and spreading it around the internet. How does it justify ruining the game experience for a million or more people who are currently playing SWToR?

 

First off, Anonymous couldn't have done all that if SOE wasn't using security that would have been laughable in 1998.

Secondly, i just said take all the servers offline. Never said anything about doing the rest.

Honestly, I'd be thrilled to see someone like Anonymous hit EA the same way they hit SONY/SOE. Only continuously, for about 4-6 months solid of all EA servers for all games disabled.

EA would be gone.

Ah, to dream a little dream.

Originally posted by Aerowyn
Originally posted by eyeswideopen

 

If you expect to have even half of those 520 skills available to you, you will be.

in SWTOR to get every single class maxed out with every single skill in the game how many times would you need to repeat the same content over and over?.. TSW just happens you can do this all with one char in other games you would need to level many many characters. in SWTOR only a small portion of the overall quests are class based so you would still be repeating a ton of content. Also who knows how many skills you could unlock by going through every quest only once, pretty sure you have no clue

And neither do you. So?

Like I said, if I'm wrong about TSW, we'll find out soon enough.

 

Originally posted by Chrome1980
Originally posted by eyeswideopen
Originally posted by Chrome1980
Originally posted by eyeswideopen
Originally posted by Aerowyn
Originally posted by eyeswideopen

Linear as hell.

No need or incentive to group outside of a few dungeons.

No replayability unless you want to reroll another faction, in which case you get 10% new quest from the faction and the other 90% is the same shit you already dif the first time through.

Welcome to SW:ToR 2.

i wouldn't say that.. at least the setting is enganging and makes you want to explore a bit unlike swtor.. also the zones are set up in a much more open fasion than swtor so while you do have hubs you aren't forced into going from A to B to C you can go to C first then back to B and so forth. But as far as replayability I will agree with you there and same for grouping, aside from the instance and one very hard mission I haven't felt the incentive to group yet... but I enjoy playing it sort of like a srpg..

Actually it's even worse. SW:ToR didn't need every quest in the game to be repeatable for you to level up.

Do not confuse repeatable quests in TSW with lack of content.

Originally posted by Aerowyn
Originally posted by eyeswideopen
 

Actually it's even worse. SW:ToR didn't need every quest in the game to be repeatable for you to level up.

neither does this one.. just because they ARE repeatable doesn't mean you have to..

 

If you expect to have all 520 skills available to you, you will be.

And you know that because you played all the zones from beginning to end in TSW? do you have a character with maxed skills?

Hey, don't gotta take my word for it. We'll wait and see how long before the complaints start after release. Then you can feel free to come back and tell me I'm wrong, if I am.

Originally posted by Chrome1980
Originally posted by eyeswideopen
Originally posted by Aerowyn
Originally posted by eyeswideopen

Linear as hell.

No need or incentive to group outside of a few dungeons.

No replayability unless you want to reroll another faction, in which case you get 10% new quest from the faction and the other 90% is the same shit you already dif the first time through.

Welcome to SW:ToR 2.

i wouldn't say that.. at least the setting is enganging and makes you want to explore a bit unlike swtor.. also the zones are set up in a much more open fasion than swtor so while you do have hubs you aren't forced into going from A to B to C you can go to C first then back to B and so forth. But as far as replayability I will agree with you there and same for grouping, aside from the instance and one very hard mission I haven't felt the incentive to group yet... but I enjoy playing it sort of like a srpg..

Actually it's even worse. SW:ToR didn't need every quest in the game to be repeatable for you to level up.

Do not confuse repeatable quests in TSW with lack of content.

Originally posted by Aerowyn
Originally posted by eyeswideopen
 

Actually it's even worse. SW:ToR didn't need every quest in the game to be repeatable for you to level up.

neither does this one.. just because they ARE repeatable doesn't mean you have to..

 

If you expect to have even half of those 520 skills available to you, you will be.

Originally posted by Aerowyn
Originally posted by eyeswideopen

Linear as hell.

No need or incentive to group outside of a few dungeons.

No replayability unless you want to reroll another faction, in which case you get 10% new quest from the faction and the other 90% is the same shit you already dif the first time through.

Welcome to SW:ToR 2.

i wouldn't say that.. at least the setting is enganging and makes you want to explore a bit unlike swtor.. also the zones are set up in a much more open fasion than swtor so while you do have hubs you aren't forced into going from A to B to C you can go to C first then back to B and so forth. But as far as replayability I will agree with you there and same for grouping, aside from the instance and one very hard mission I haven't felt the incentive to group yet... but I enjoy playing it sort of like a srpg..

Actually it's even worse. SW:ToR didn't need every quest in the game to be repeatable for you to level up.

Originally posted by Valentina
Originally posted by lowendahl

One million or even two would have been possible with a good game. But there's no denying that SWTOR is an underperformer for its budget and ip.

Except for the part where it got almost 2 million for several months.

Another sucker that believes the spin. EAware admits in their own investor report they count pre-paid accounts ( regardless of the fact the people who made them quit long ago ), the free time they keep throwing out like candy to keep cancelled subs alive,  and free trials on top of it all .

They even go so far as to claim they sold 2 million boxes but 300k of the people who bought them never bothered to use them ( in reality, this means they sold 2 million boxes to retailers and there are 300k of those boxes sitting on shelves ).

Learn to see through the spin.

Linear as hell.

No need or incentive to group outside of a few dungeons.

No replayability unless you want to reroll another faction, in which case you get 10% new quest from the faction and the other 90% is the same shit you already dif the first time through.

Welcome to SW:ToR 2.

Originally posted by someforumguy

Doesn't have to be a bad thing if the personal story is 100% solo (or do they mean soloable?). It all depends on how much other content there will be.

I'm more concerned whether the game is only Elder Scrolls because of the lore and that the gameplay will be another run of the mill MMO.

There's already been more than enough info released, from Gameinformer and elsewhere, to answer that question. Yes, it will be another run of the mill circa 2004 mmo. And it won't even be the "real" TES lore, as they're making their own shit up as they go along to support their class/faction system.

Originally posted by ShakyMo
Eyeswideopen: wrath of heroes is a separate game to war, its a MOBA not a mmo

Doesn't matter. You said EA doesn't do F2P. They do.

Oh, and  Need for Speed World, an mmo. http://world.needforspeed.com/home

 

Originally posted by arctarus

Surprisingly this news didnt make it to tor official forum, wonder how will they react if it does...

It did. the mods have been working overtime there lately. If you have an account, post the topic there. it'll be gone in less than five minutes.

Originally posted by TROLL_HARD

The first SWTOR clone?

 

http://massively.joystiq.com/2012/05/18/the-elder-scrolls-onlines-matt-firor-talks-100-solo-personal/

 

 

Nope, the second clone.

TSW is the first. Take away the convoluted quest structure and the "skill" system, and you have SWToR 2. Very linear with no need to group outside of a few dungeons and no replayability unless you want to re-roll to try another faction offering 10% new quests and 90% the same quests you did on the other faction. And at least SWToR had enough quest to get from 1-50, in TSW they had to make all quest repeatable.

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