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All Posts by Bellarion

All Posts by Bellarion

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244 posts found
Originally posted by zanfire
Originally posted by svann

If you are already playing with people in other languages that you cant communicate with by typing then I think that pretty much invalidates the point that headsets make you unable to communicate with people that wont buy headsets.  You already accepted the fact that it is ok for a game if not everyone can communicate effectively, and at least if there is a problem with the lack of a headset the players still have the option to type.  With different languages you dont even have that. 

like in FFXI, there is the auto-translate feature. It's not the most effective way to talk with people from other regions, but it does help to get basic points by. The fact that we are playing on mixed servers and the fact that its cross platform (one being a microsoft and the other Sony based product) doesn't make putting in voice communication easy to do. I think 80%+ people don't mind using outside means to talk, liek skype, vent, or private chat on PSN.

I actually did a poll in the past it was 60/50 for voice chat across platforms.

True this is only a reflection of MMORPG.com views, but you saying "I think 80+% of people dont mind using outside means..." is coming right outta your backend, so just dont even say it.... and then someone went and agreed... I just don't get it... people tossing random numbers  around and then others saying "yah 80 percent, that sounds about right to me too".

[Mod Edit]


I created a poll awhile ago; about 60 percent of potential players would like in-game voice communication, that would allow all guild members to speak to each other regardless of console or PC. It is unfortunate that so many people who voted against in game chat, did so because they will be using Vent. You'd think they would want that possible benefit for other FF14 players.

Will we get it? Right now SE is saying no. I think it would be nice. Allowing both the console and PC users to benefit from chat amongst themselves, instead of only those with access to a computer (and for console users a computer near their TV and console).

For a game hoping to promote cross console play, I would have expected an in-game voice guild chat system, as the benefits of voice chat are becoming quite clear with MMOs.

They will have pvp like they did in FF11. Not open pvp like they have in WOW. No amount of player maoning and whining will chnage this.

 

Of course after 3 months  all those moaning and whining WoW players will hopefully have left.

I hope this is as comprehensive and well made as FF11. If it is; then it will be the one for me, untill SE makes their next MMO.

I am no longer playing FF11 only because things kept interupting my playing of it and I lost friends and the connection I had to it. They should also add some servers together.. but they prolly won't now that FF14 is coming, or untill it is released.

Originally posted by KCCR1P816
Originally posted by zeekthegeek

You absolutely have no idea what you're talking about. Sony has never been going bankrupt, and Microsoft would certainly never get a FIRST PARTY title like God of War :P That game is literally made by sony just for sony.


 

sorry to tell you but yes they are getting god of war, metal gear solid, tekken was also part of the agreement. you'll see by the end of next year. sorry to crush you sony fans dreams haha


 

THIS. lol

Xbots on FF14... no thanks.

Originally posted by Slampig

 People hate the consoles because you are a "trigger happy WoW player".

 

Assumption rules!


 

Not Consoles -> Xbots.

I love my PS3 and I am sure the PS3 community on FF14 will be as great as the PS2 community was in FF11. Please read what I said and quote my entire comment if you would like to criticize it. And it was an opinion based on experience. Why you bother to care is beyond me.

SE has worked on the port  but they are experiencing difficulties with MIcrosoft in regards to Xbox Live. Of course FF11 is on the 360 so it is interesting that 14 is experiencing difficulties. MAYbeit is the amount of bandwidth SE is asking for in order to get the FPS they have as a goal. Also I have no idea but I am sure money is involved somewhere in regards to the Live Silver/Gold accounts etc, maybe SE thinks that if they allow Xbox to have the game the LIve subscription fee will hamper the likelihood of Xbots choosing to subscribe t FF14.
 

Good riddance in my opinion, I find there to be a difference in the playerbase of the two consoles. I liken the Xbots to trigger happy WoW players... so the later they get it the better... if ever.

Disclaimer; This is not a troll, I am simply curious what the numbers look like on MMORPG.com . If it was a troll I would not have made it a poll. Everyone please feel free to merely cast your vote and not make a comment if you wish.

 

Do you think, taking into consideration all arguements, that WoW's effect on the MMOG genre has been more positive or more negative?

 

Edit: Intentional or otherwise.

Originally posted by Drachasor
Originally posted by Ekibiogami
Originally posted by Drachasor
Originally posted by Lexin
Originally posted by bloodaxes

FFXI had on 500k population few years ago even if the game comes after wow's expansion I'm 90% sure those that enjoyed FFXI will give it a try plus there's those that want to try new mmos because are bored of the one they are playing.

So in other words nothing to worry about.

 

As a FFXI vet I will give this game a go but if it leans far to the casual play no dice I wont keep playing and will just give up MMO's since all games now lean solo play which is no fun at all.

 

I would love to see this game released before Cataclysm because well there really is nothing on the MMO market worth playing I will be playing APB as long as they don't go the RMT route which from what I seen game play wise should keep me entertained for awhile. Might have to get back into FFXI again shortly been on break for a few months.

From what I can tell the game will be "solo friendly" but also be group friendly.  So you can do things whichever way you want them.  Very different from a lot of other games where doing things in a group can be punished (like WoW, for instance).
 


 

Lol the Problem is you can Group in Wow. But there is no point for most of the game, because its so easy to solo. Solo Friendly is Honestly the worst thing to happen to MMO's. Sure there should be a few easy games like WOW, But the Retarted numbers of them beeing made for solo people is Disgusting.

And NO. You cannot make a game Solo and Group friendly... Unless its Diffrent areas/Zones. Both cannot Exist next to each other because there would be no point for people in Groups, Or it would screw the Solo people because they would just Agrro all the good/ Quest/ High value Mobs and leave you nothing, or the crap thats Either to hard to kill so isent good Exp/hour, Or isent worth killing because its a gnat.

So while I guess in a Zone game you could make it Zone "A" is Solo, Zone "B" is Group, they can NEVER exist peacefully in the same area. Lots of MMO's to Prove this point.

All indications are that Guildleves are what they want you to use to "level" in FFXIV and that they'll scale with party size.  So you certainly can do both (hmph, sometimes I think I'm the only one who reads what the Devs are saying about the game).
 


 

I think its hilarious that you think you can understand what SE is currently saying about the game.

 

Personally I do not know why they bother saying half the stuff they say. It is often contradictory or extremely vague... So yah Drachasor, maybe you are the only one listening because everyone else has the common sense to stop listening when the words are no longer comprehensible.

 

"All indications"- the amount of times you have posted on these boards with your complete faith that the simple and vague statements SE has made about their game somehow back up your beliefs and opnions is mad ...If I had a penny for each time I'd be able to buy SE and make sure FF14 the true succesor to the original FF11.

 

We know next to nothing from what SE has said. Economics is a much better tool, I think, to use to dicern what SE might do with FF14. And right now Blizzard is writing the Economics books... so it is far safer to say that SE is readind and rereading that book with the intent to use what they learn in FF14, then to try and decipher the words of SE's PR and make claims or opinions based on those translations... Might as well take up learning Ancient Greek and put all that effort to productive use.

 

Originally posted by ic0n67
Originally posted by Elikal

 I looked at the few screenshots and though, no way in hell this is a MMO! I mean, what uber machines are going to run this?

 


 

\ \

Originally posted by WSIMike
Originally posted by Drachasor
Originally posted by jmsgalla

If they make this game primarily group based I will be all over it despite my dislike for the graphics.  One of the things that bugs me about the communities I come across now is when people just up and leave a group at the end of a run and doesn't bother to say anything.  Not a "good run everyone" or "thanks for the group" they just up and leave.  They got what they wanted from you and the others and the bolt when they are done with you. 

I miss the community that I experienced in games that forced group play (most notably EQ).  People would chit chat away while filling in thier roles in the party and both co-existed nicely with one another.  Sure someone would occasionally pull an extra mob or two because they were autorunning while they were finishing up a line of text but I didn't mind. 

I don't want to get away from the games and join a chat room but a game isn't very difficult and having a good group of people to chat with while you have fun playing the game just makes it that much better of an experience.  Sure guilds are good for those experiences now (in some cases anyways) but it's also nice to just PuG and meet new people while you do your hunting.


 

This can happen in ANY game.  It's an issue of individuals, and not something game mechanics can properly fix.  Certainly even in FFXI you can have almost no talking in a group situation if people don't want to talk.  The exception might be, as you said, forced wait time while forming a group, but a game shouldn't force people to sit around like that.  The best way to handle this as a player is simply to talk when you can and make friends with who will talk, rather than expecting developers to essentially lock you in a room with other players where all you can really do is talk.  On the plus side, it is easier with voice chatting, since you can talk while doing other things (the main reason why text talk is difficult while doing something is that your hands are occupied doing something else).

 

There's a lot wrong with that post.

First... No one "forces you to sit down and talk" when you're partied, nor even when a group is coming together. It happens naturally. Second, in 6+ years playing FFXI, I can think of maybe 3 times I was in a party when no one really talked - and it was primarily Japanese players who didn't know English. It simply didn't happen.

Second... Downtime was often the result of people needing to take a break to get food, or to run to the store, to go to the bathroom, etc. etc. It wasn't always because of gameplay mechanics, though often, reasons overlapped.

Third... Again, the problem of groups coming together is too often mischaracterized and/or exaggerated. Could parties be difficult to assemble at times? Absolutely. However, many times people have complained about sitting around waiting for an invite, there were enough people seeking to fill out a few parties in Lower Jeuno alone. The reason they didn't come together is because every one of them was sitting around waiting for someone else to invite them.

There was also the problem of people only wanting parties with a specific setup... only wanting a Ninja to tank when a Paladin was perfectly viable... and so they'd sit around waiting for a Ninja to show up. And so on.

Again, it bugs me when I see people take such a narrow view toward things and always assume it's the developer's/game's fault without stopping and looking at what *they're* doing.

A classic example is people complaining about how FFXI is nothing but a level grind and there's nothing else to do. You ask them:

"Did you do any quests?" "No"
"Did you do Dynamis?" 'No"
"Missions?" "Only those I have to"
"Salvage?" "No"
"Assault?" "No"
"BCNMs?" No"
"Craft?" "No"
"Fish?" "No"
... and so on with at least another handful of possible activities...

Finally you get to asking them "well, if you had all those other things to do, but didn't... then what did you spend most of your time doing?" "Grinding levels".

Well there ya go... They chose to do nothing but grind levels and ignore everything else they could have... and then they blame the game for "being nothing but a level grind". Go figure.

 


 

\ \

Originally posted by Question82
Originally posted by Nicephorus

I've seen a lot of sentiment here for it being okay for FFXIV to be more solo friendly, as long as there area incentives for people to group. Unfortunately, it seems to me that a solo/group balance that satisfies both sides will be a lot harder to achieve than people realize.

 

That is total Bull and you know it! Fact is, you just want to make FF14 as just another carbon copy of FF11 with its rigid game mechanics with its rigid "holy trinity" group mechanics that ended up alienating a lot of players.


 

The rest is just passionate solo ranting.

 

In regards to the highlighted part. -> That is the idea, alienate those who would not want to take part in a community environment. If a person wants to play an RPG all the power to them, however an MMORPG is supposed to require group and community effort on multiple levels to create the semblance of a real world. Not just raids my friend.

 

So if you cannot learn to take part and interact with others in order to further yourelf in the game then you will not further yourself in the game. This means grouping with people, having people assist you with quests and assisting them(so your rep is good), buying and selling from an auction and sometimes from bazaars, and even sometimes changing your job to fita need so you can get the level you want faster, or sucking it up if that choice is not something you can go for. In FF11 now there are often healers waiting for a party and DD is hard to find so now all those people who wanted to be DD can get invites much faster.

 

If a game panders to the solo crowd then its community will suffer. If SE thinks it can attract enough of the solo crowd then it may do this and care little about the community built because they will be bringing in money. However, good luck to them, the market is saturated and will only continue to be saturated with WOW-chasers.

Its funny you keep bringing up a 9 year old game and saying- "Look its hard and grouping was forced thats why its numbers suck".

Its numbers do not suck in general and its nine years old. So many people wont play it because it is old or they havent heard of it.

If FF14 was just a new FF11 with updated graphics quests jobs etc... they would do great and have longevity in their playerbase (something FF11 has consistently had). 

 

Originally posted by Nicephorus

I've seen a lot of sentiment here for it being okay for FFXIV to be more solo friendly, as long as there area incentives for people to group. Unfortunately, it seems to me that a solo/group balance that satisfies both sides will be a lot harder to achieve than people realize.

For instance, it has already been mentioned that as group oriented as FFXI is, it was certainly possible to solo, and you didnt need to be a BST to do it. However, the advantage to grouping was so immense in most cases, that most people didnt look at soloing as a truly viable option.

Now, look at the other side. Imagine a game like FFXI, except where you can solo exp every bit as easily as in a group, with the only exception being say a 5% exp buff for being grouped. Considering the effort it takes to form a group, in virtually any game, are you really going to go to the trouble of finding/building a group for a measily 5% benefit? As much as I love grouping, I doubt I would.

I threw out the 5% figure as intentionally low to make a point. Most of us would probably agree that there should be more grouping incentive, not necessarily exp, but some sort of significant benefit to encourage grouping. Okay, but how much? 10%? 20%? 100%%??? It has definitely been my experience and impression that exactly the point where the group friendly players are thinking, "Okay, this is worth my time", those who prefer soloing are going to complain about how much they are being "penalized" for preferring to solo.

Just my  two cents.


 

Well spoken and I loved it. Especially the highlighted part. That was well thought out and so true I slapped my knee.

SE has their hands full trying to pander to the WOW crowd and keep a semblance of what makes a Final Fantasy game.

Personally as a WOW expansion is in the works and people coming from WOW tend to like nothing much aside from WOW and are IN-and-OUT of MMOGS in a matter of weeks, I do not see SE making inroads with this demographic no matter how easy they make their game. LOL

Take into consideration that soon after SE releases FF14 Blizzard is making a new MMOG, I think SE will have a hard time holding on to many of the WoW crowd at all. LOL

... and if they make their game too WOW-like and not grindy enough, difficult and group oriented they will lose their FF11 and Japanese fanbase in large quantities.

SE is definitely in a tight spot, in my opinion. Since money is the main focus of an MMOG developer we will see many WOW like principles and aspects at play in FF14... It just stands to reason... So the question is, can SE make these aspects fit in the Final Fantasy genre and can they make them more enjoyable then WOW, any expansions WOW might make and any new MMO Blizzard might make.

Personally I think SE should stick the the games dynamics and mechanics they know best and not try and chase the crazy WOW dragon, I don't know that they can compete with it on a level playing field.

 

Im playing FF2 btw, and I love the skill based system.

This is probably true and it will be just Japan.

I see it as a perfect way for SE to beta test, first only FF fans will get the code. Then only Japanese(and they said they will do a small Japanese test first). And lastly it will still only be PC probably, which means only Japanese FF fans with PCs. A good sized group for their testing.

 

Or it could be PS3 beta key which will also be in the NA release and it will only be used for stress testing.

 

Who knows, who cares. I gave up on beta'ing FF14 long time ago. They will be in-country-ing most of it.

Personally I see things like Evolith and the promised equipment dye(which will probably be restricted to keep within the aesthetics of FF14) as enough to remedy people being similar in stats and appearances, even if they could choose between multiple pieces of equipment, which was more the case at max. Untill max, there was often much more of a "right way to play" feeling to equipment, but then again that permeates MMOGs entirely anyways...

 

 

 

Good PvP seldom exists Herny. What you meant to say was "FF14 is not being made with the possibility to PK and gank" and this is true. SE will add PvP aspects , and they will mesh with the world and probably have benefits and rewards that are applicable in the PvE environment- Can you believe it?!?!! I know right? PvP that has some deeper meaning then ganking/PK'ing AND gives benefits that tie in to the PvE that SE is going to make so thrilling. You know how I know this? I know you are dying to find out... because they did it in FF11.There were many PvP experiences in FF11, though different in nature then pure hack and slash opponent, that gave you rewards for the experience that blended with the worlds story and were usefull.

 

SE knows how to make quality and they are going to focus on making a great game where PvP dynamics do not creat a world riddled with gankers and the ganked.  Even L2 I have heard was often full of merely large groups of people looking for smaller groups or solo'ers to kill, though they had other aspects to their PvP.

 

Anywho, I was more concerned with how similar some things in Tera looked to FF14. But the gaming industry is all about adding aspects that were successful in other games to your game and making them your own (though FF14 isnt even finished yet and thats whats disconcerting) . I am sure Tera will be its own experience. I may even have to take part.  Make ma a high level char and go looking for Herny so I can gank him   :P

The textures and graphics for Tera remind me of the look of FF14. I am hoping the similarities end there.

Mostly because I don't want to feel conflicted between FF14 and any other game. But also because "idea theft" is cheap and I hope SE is keeping there best talent and ideas (ie cards) close to their chest.

Dear Jesus,

Another FF14core linkshell.... readies for the endless bumping.

 

On a positive note. I hope you and your linkshell thrive. And I am glad to hear of your great interest in FF14. The more the merrier I think.

 

Longtime MMO player would like to try something new. Willing to put in a good amount of effort to derive as much enjoyment out of EVE as possible.

 

If you would like a hardworking and usefull recruit please PM me with the details on how I will join you. I am definitely going to consider getting a sub.

 

I look forward to hearing from you.

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