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MMORPG.com Discussion Forums

All Posts by Shadow_Fox

All Posts by Shadow_Fox

2 Pages 1 2 »
39 posts found

I just confirmed the OP screenie, which I believed him in the first place but to help you guys at mmorpg.com......

Click Here!

Originally posted by gmn312

But Still,
Not Everybody Has The Money 2 Sub A Game.
Most People Would Like 2 Buy From A Item Mall Or Something.
Most People Who Are Just Getting Around Would Never Play A Game What Needs Sub.
But Maybe IF They Would Follow The Guild Thing, It Would Go Out Pretty Well.

 

So far from what I've seen this game looks like its well worth to pay for. As far as people not being able to afford P2P games is just an excuse. A person could easily clip their neighbors yard for $15 a week or wash their car for that much, you don't really have to apply some where to make money to pay for this game. Hell even a kid who is given lunch money could set some of that aside to pay for the game everyday or week if he really wanted to pay for the sub. As far as If a person is just getting by on what they have, they need re-access their own priorites in life before even thinking about playing an online game. Over all there really is no justified reason why a person should not pay for good content.

Here is the status of the game as posted by a former Technical Art Director of SRI Interactive. This post comes from their offical forums and its authenticity is confirmed by Dev (a.k.a Will) that worked on the project as well. Here is the post:

"Hi guys ... I probably shouldn't be doing this, since its really Damon that should be talking to you guys directly but here it goes anyway...

Currently as it stands Kaos War / SRI / Legends of Kaos... is all on hold. Why?

Well its a long story, but let me try to clarify.

not so short story of SRI:

What you saw in the internet series is mostly true. Watch that if you haven't already, before reading the next parts.

After the internet series, I think what was not shown was that the team went to a couple of big studios to pitch the game. However the result of those meetings was I believe ( since I wasn't there at the time ) negative. The pitches did not go well due to mainly 3 things:

1) the technology did not impress (not to say it wasn't a nice indie attempt)
2) the game design / story / concept were not fleshed out enough
3) the team did not want to consider creating a smaller game than a full
blown MMO

After this the main team that you guys saw on the series tried to survive and pitch for a 1-2 months, but they were already starving and a bunch of tension and arguments flared up between team members. Most of the original team left.

Damon however managed to hold on for about another month, pitching to whoever would hear him. In a miraculous moment ( in my opinion ), somebody did invest in SRI. They didnt invest a lot, certainly not enough for a full blown MMO and they slowly dripped the money.

In the following months, Damon would have to look to re-create a new team and a new engine, since the members of the team that made the engine left and took all the code with them. In this time, the few team members that stayed, tried to come up with a plan to create a new prototype, to go back to the studios and pitch for a 2nd time. They decided to focus on this "Cryogate" area that you've heard/seen. However, the team members that were left were all artists and they really needed an engine. They started working on the art, while scouring for an opportunity on the engine.

At that point Damon made contact with an ex-Farcry engine programmer, who after some negotiation, made an agreement to work on a brand new MMO engine. So for a couple of months, one team worked on art while another worked on the new engine. At first it seemed like things were going well, the art was looking good and videos of the builds of the engine looked promising. However, as the investors of SRI starting asking for a playable build, Damon asked the programming team to supply the art team with one. The programmers sent a pretty buggy build and it was a bit technical to the artists in the team. At that moment the art team decided to hire someone technical for their art team to be a in between party between the artists and programmers. ( thats me ) . So when I came in there was a good amount of art done, but not integrated into any engine, a very buggy build of the engine and an incredibly short deadline for a playable internet capable demo.

By short I mean like 2 months. For the majority of the first month I spent bugging the hell out of the programming team to send me code, to give me access to let me see docs and builds, but it became apparent really quickly that they were not very happy to share. So Damon called them up to find out that they wanted money up front, before they would give us any of the code.

So started a long bitter string of, breach of agreement arguments. (which ended up in them getting paid and then not delivering anything anyway)

Meanwhile, we still had to give the investors a working prototype. So I tried to think of something we could achieve in 1 month. I had been following the development of Crysis and Cry Engine, and I was very psyched about it. So I put it out as an option, if we could get an early build, we could potentially finish our prototype in 1 month.

So we called Crytek and (2nd miracle in my opinion happened). The team over there very graciously, along with a few other Mod teams, gave us early access to their tools. Now let me be straight, these are the tools that shipped with the game, same as everybody gets to mod on. Clearly not the best tools to create a real game on, but the people at Crytek offered to give us a very deep discount on the developer toolsets if we managed to get real funding.

So with not many options left on the table we set off to finish out prototype in record time, as a MOD in CryEngine 2.

Amazingly we managed to do a pretty solid job, given the circumstances, of creating a pretty vivid raid scenario in "Cryogate" area. The main problems we faced, were dealing with Crysis's complex animation system, moving all our assets from Maya to 3D Studio , and dealing with co-op networking.

At the end of the month, or 2 months more likely cause, we kept on pushing investor deadline every week, a little bit back, we realized that we really only had a solid 1 player shooter (the networking co-op was too buggy, and required months to get right) . It felt nothing like an MMO, it felt too much like crysis and still had a few crysis assets in there. On the other hand we had done a pretty neat mini Crysis Mod ... haha. Thats what we had to work with. The investors looked at it and they were not very happy but given what had happened with the programming team, they felt we had done a good job recovering as best as we could.

However the money that the investors had alloted had run out. So there was nothing to do at this point, but to try to pitch it. As you can all probably guess the pitching did not go so well, and most of the team felt that it was over. Nonetheless, you have to give Damon props on his insistence. He entered the prototype into TechCrunch 50 and to most of the teams incredulity, they actually accepted it as one of the finalists.

So the investors were pretty happy with this result and there was a lot of business talking. At this point the art team (including me) tried to polish what we had as much as possible for the TC50 show, while some new business people started doing the pony show ( you know power points, money charts, bunch o' lame stuff).

We requested Crytek, for being able to show the demo at TC50 and they graciously said yes. Then TC50 finally arrived and as you all saw, the demo crashed before being showed, and you guys only got to see like 5 seconds of it. After this, Crytek only allowed us to show a handful of screenshots. In my opinion the whole TC50 thing was an utter failure. But the business people (including Damon) felt that there was investment about to land any moment.

However the next 3 months there would be no investment. There would always be a deal about to be made. Most of the team members started starving, working from home, waiting for the deal.

When it finally arrived and the team was called back to work. The news was practically this: We got only enough money to make this web game, that we the business people have designed, take it or leave it. So the team now expanded a bit set out to create Legends of Kaos. The idea was to try to put out there some of the Kaos War ip in some format. They felt that if they could show some traction to the ip, that they could get further funding. Most of the art team were pretty unhappy with the direction but they stuck to it, because after, for some of them years of working on Kaos War, they felt some thing for it.

So we worked for about 3 months to learn Ruby and Away3D and create new low poly assets and art. We created Legends of Kaos in what I feel like is record time, always feeling like it wasn't what we wanted to do.

At about the 3rd month we started noticing that all the management and business people disappeared. Damon would only show up occasionaly and only for a few moments. He told us that there was some exciting buisness deal they were working with another company called LOLAPPS, and that we should finish the game soon. So we worked for 1-2 more months, fixing bugs etc. Knowing that something was not going well.

2 weeks from this month (September) we were given 2 weeks notice. Damon told us that they had offered him an offer he couldn't refuse from LOLAPPS, and that they would try to sell legendsofkaos on their spare time.

So we vacated the office the 31st and all our team members are looking for jobs. Legends of Kaos, we tried to leave in the best state possible before we left.

Thats it. You would have to ask Damon if he has plans. I've seen him since and I can see he is not satisfied with how things went.

I hope that clears things up a lot.

I also hope things change for Kaos War, because truly there were some really interesting, groundbreaking ideas that were put down on paper for the Kaos War MMO.

Maybe we will see some of them make their way into other games as the devs who were part of the team take them with them to other places ! Or maybe someday Kaos War will be back.

Until then !

Later,

Erik ex Technical Art Director @ SRI"

So there you have it. Unfortunately this game won't be coming to the market unless some miracle happens. If you want to see the confirmation from the Dev, just go to the offical website, I'll provide the link to the thread: www.kaoswar.com/forums/showthread.php

Did you consider the fact that since it is in beta they are only releasing only so much content (i.e One Zone) because its only one part of the beta testing phase?

In my opinion Earthrise is a good change for the MMO market. First off because of the genre they decided to choose. Secondly the developers listen to their fanbase and provide feedback to all questions that are given toward them. Yes we can sit here and debate it looks good on paper, how will it do once its out?...etc, etc. But the point of this discussion is not about the real world application yet, its really about how it looks on paper at the moment. And as far as what im seeing all the concepts are solid and what people have been asking, for years. Most people will complain that the idea's for the game aren't brand spanking new (ex: show me something i've never heard of before), but guess what most idea's in the world aren't. Ideas are refined over time. If we took the lightbulb for instance its been refined over time.

We still use it for a source of light but have refined to the point were we can use that same light as a laser for medical tools, machinery, laser televisions, etc. The idea's Mastahead  presents for their game earthrise are ideas that are hardly used in the market and they have refined them with their own spin on it. Not everything they present needs to be refined but as long as they are using the base ideas that gamers have asked for and truely implement them to the best of their ability, earthrise will definately be a good change that we can all look forward to.

Yes we did. Our guild has been created inside the game.

Originally posted by Puffles

 

Originally posted by Tiller77
Originally posted by Puffles

Australia/New Zealand can play on the OGPlanet.com version of Cabal.

No, they can't. That was only the closed beta, in which everybody can make it in. In the open beta, they'll IP block countries outside of north america.

Yes, in the Open Beta, they will IP block countries outside of North America. But after the Beta period, all countries except Brazil will be unblocked.

 

That's what they did for Rumble Fighter.

 

I don't know where you get your information from but its stated in plain black and white in there general section of OGPlanets forums. As stated below.


Q: What countries are able to play?

A: OGPlanet is currently planning on supporting the U.S. and Canada for this title. 

 

Asian countries already have there own versions way before US version of cabal, you should look into Cabal Japan.

Yep this a good chance for everyone who played the EU version with my guild, but had to stop because of certain circumstances, to come back and play again. We had alot of MMORPG.com players last time around hopefully we will see you again at "Live". Be sure to make an account if u haven't done so already and register for the guild so we can contact you later. Hope to see you guys again!

 

Shadowfox

-SSW Guild Leader

I played the beta for EU as well and I'm still playing EU version until the US version goes live then me and my guild will be making the switch.

Hey everyone just wanted to post this annoucement here as well if you have not seen our forums as of late.

If you have not had the opportunity to sign up with SSW, this Friday will be your last chance to do so. We will be shutting down our registration section. We plan to re-open our doors sometime later on in the near future for other candidates who are interested in joining SSW and playing the wonderful world of Cabal Online. So be sure to sign up!

Man I'm sorry to hear that your experience went so sour after playing as long as you did. Well that's why I'm trying to get from this community, people who they can socialize with and have similar goals. Just like you said,  which games don't really have their problems and if people get bored of a game, what do they usually do? They leave, can't help that. And if your experience is not all that its cracked up to be you have the right to leave and try something better. The people that plan to be and are in my guild I hope to help them as much as possible so they can avoid as much as possible the troubles that you so described. From my experience thus far I haven't really had to deal with people telling others off or anything, I have seen the botters but usually there in the PVP server but the GM's from my standpoint do a good job at getting rid of them. Its no where near close to what I have experience from a recent game I just left, where they would openly bot in front of GM's and taunt the GM to ban them. Now that's something. But everyone's experience is different but those who join my guild I hope to make it a very good one.

To me the PvE and PvP are great especially with the combo system they have implemented into the game. If you have not seen it for yourself you should really look at the vid's on youtube.com. Just type in cabal online and I'm sure the video's will produce more words for you than I ever could.

Just wanted to give an update since the last time we made this post. As I thought the response from MMORPG.com forum members who have truely been waiting for a chance to play this game has been truly amazing! Those who expressed on our forums that they wanted to play are already in the game and playing there heart out. These ones are able to play with people around their level and speak with them in their own language (English) and they share the exact same background of passion, of wanting to play this game. What else could be better? So as we have told you before our guild's doors are open to those who want to get in this game and play with a bunch of great folks. We'll help set you up and help troubleshoot any problems that may happen along the way. Hope to see ya soon!

Shadowfox

Soul Society World's GL

Yep

Very, very nice guys. Were getting lots of response from people in such a short period of time of this post, who seem to be quite intrested in playing this game. We have a couple of people setup with accounts and in the guild. How many more are going to join? Only time will tell, but its looking pretty good.

If you really want to know I posted a thread called "Play Cabal? Want to Play? Then join my guild!" There is a link there that takes you to my guilds forums. Let me tell you in advance though the info ain't free. If your really determined to know how to play this game, there is plenty of info on the net. But certain things are a hassle for most people and me and my group of people simplify all that for you.

If you tried to download the game from their site you would notice the message that says "For Europeans Only" so yes only those located in the European area are able to play "officially" "unofficially" thats another story. I'm from the US and have no issues playing this game.

Your question is asking is it too late to play this game since their are many other high levels who have played at an earlier time? If your asking that then that question applies to any mmo and the answer will always be no. Its never to late to enter an MMO no matter how long its been out. You can only play at your own pace, don't judge yourself against others.

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