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MMORPG.com Discussion Forums

All Posts by Hannothan

All Posts by Hannothan

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13 posts found
Originally posted by Linna

Since the game's now free to play, I expect some Fated members might want to go say hi to old friends. is now located on Antigua. Give a holler in our forums if you want a toon to be added to guild: www.phpbb88.com/fated

Linna

Surprised you'd go back... even with it being free to play.

If a game company, regardless of how many friends I had playing or how much I liked the concept of the game, treated me the way they treated you, my only response to them (The game company, not your friends) would be "Piss Off"

Originally posted by Qazz

nanoo nanoo

Congrats... you completely missed the reference. Begon pretender, you are no tribes player!

Originally posted by DJXeon

Originally posted by describable
Originally posted by DJXeon

Unashamed bump to put it on top of all the QQ crying fail threads.


 

yeah i think it's a bit late for that, it failed the second "eco bombing" was largely ignored (even after the 3 attempted patches at fixing it just after launch, nearing the end of the first "campaign"). As the developers banned, and deleted large sections of forum posts and proof that the system was a huge failure....

That was Danicia "the bacon goddess" who no longer works for FLS :)

it kinda hit them though, which is why there's no longer so many servers (remember the days the oceania wanted their "own server" and were given it... haha long time since then).

Most aussies I speak to now much prefer the busier current servers

Never resubscribed, the developers tried the "touchy feely" approach but couldn't deal with criticism on thier poor design choices and failed gameplay... *shudders* filling in those 20+ sony bug reports per day... months after launch (just after the first french port redesign).

They are dealing with it better now, quite a lot of things have been dealt with.

Nah.... glad i haven't went back... cheap as well on steam... you can even get it for £3.99 if you find a store that sells it in the UK ;) :P

it already failed to what it could have been. Now it's merely surviving...

It's reaching a turning point, Power & Prestige should see resurgence.


 

If you havn't tried the solo tortuga "Pit boss",'  treasure hunts & group black flag dread saints missions you are missing out.

It wasn't just Danicia deleting threads en mass. I liked the whole ban the players doing this, that wasn't against the rules when the started doing it, but became against the rules after a while, only to have that once again reversed back to the old rule of not being against the rules. Community management has been nothing short of dreadfull from FLS.

Most ausies wanted their own server, with their own time slots for port battles. Once FLS finaly got around to giving them one, it was too late. When invincable was closed, the handful of remaining ausies saw they wouldn't have a populated server and either quit or whent elsewhere. Leaving the oceanic server still born. Because people were duped into using their one and only transfer to go to it, more people left. The reason most prefer the other servers is because FLS failed to deliver on promises, out right lied, offered no support to people stuck in the wasteland that was defiant, and just generally bent them over the tabled. You may have enjoyed the low population of defiant, but it was a wasteland from launch.

While a lot of things have been delt with, it took them a couple years to do it. And more things are popping up that need to be delt with. FLS is too slow to fix their screw ups, too prone to making screw ups, and all in all lacks a solid vision on which to base their game. One month it's all about PvE. The next it's all about PvP. Most of the time, these two conflict with eachother, yet FLS still believes it can please both parties all the time. The design choices of FLS are still poor, and there are still game play areas that need to be worked on, yet are ignored... or will be worked on "Soon"

Power and Prestige will not be a turning point. If it's ever delivered at all. I've heard the name thrown around a lot, but yet a surprising lack of features. There may be a temporary increase in players IF it releases, but that won't last. People who left for legit reasons won't return for Port Governance and all new levels of grind.

PvE has never been the selling point for this game. Avcom sucks to high hell, NPC AI blows to the point they had to make NPC ships ignore certin rules to over come their incompetance sailing.. Oooo a misison where I have to duel 3 NPCs in avcom. OMG it's so awesome and not repetative at all! Bottom line is it may be interesting the first time, but like all scripted content, once is more than enough.

I don't see this game ever pulling out of the nose dive FLS put it into. While I would love to blame Sony for it, FLS had creative control.

As I've state elsewhere, this is make or break for FLS. I honestly don't think this game can survive with 1 server. The world isn't big enough. If two can not sustain population, this game will die.

Which is sad really.. it's not a bad game.. The best PvP out there. It depends a lot on individual skill rather than builds.. well it used to anyway. FLS is drifting away from that.

FLS set their expectations way too high. It was a PvP MMO. PvP MMOs are niche games with lower populations. FLS thought they could please bother PvP and PvE crowds. Which has resulted in way too many compromises from each side.

If FLS does everything right, the game could stabilize and live on another few years as a niche game. However, since FLS has time and time again shown complete and total incompetence for doing things right, I expected 2010 will be this game's last year. Will even go one step further and say October 2010 this game will announce it's shutting down. But, those are just crazy predictions from a once devoted fan of this game.

1) When you jump someone and pull them into an instance does the final blow still get the loot?

No. This was fixed. If you are the first to attack someone, and then keep them in combat until they are sunk, you get the loot.

 

2) Is there still the ability to play a trader/manufacture? I read somewhere there isnt much that is being purchased off the AH because everything is now self-contained in societies? i.e. no market for the solo player to sell.

There is always a market if you know where to look and what to sell. I never had a problem making money off the auction house. You may have a hard time moving more exotic items. Even on the lower population servers you can still move some products.

 

3) Is it still impossible to use stealth fittings so that my detection range is low/short enough I can attempt to play a solo-ganker-of-opportunity.

Stealth is still pretty useless. You can still play the "solo-ganker-of-opportunity" but you have to be smarter about it. No more depending on stealth, more on wind angles and speed.

 

4) Can pirates still capture ships?

Yes

 

5) What is the gaming population like later at night? (after 11:30pm west coast time)

It varies by server, but generaly speaking, low.

 

6) Can I still sink NPC SoL's in my Mastercraft Locust? (Am I even remembering the name correctly?)

You have the name right, and as a side note, one of my all time favorite boats. While it's possible, it's not like it once was. It's much more easy to sink a player controlled SOL with a locust than an NPC SOL. What they did was change combat rules to make smaller boats easier to hit by bigger boats (because of griefing) and they altered the way NPCs fight... NPCs can turn at a much faster rate than players and turning debuffs have minimal effect on them. Still possible, but not as easy as it once was.

 

7) Other things that I cant think of at the moment.

42

 

1: Yes. It's more cyclical though. People tend to jump to one server, once population takes a dip, they jump to another. Leveling is easy enough so it's only a slight pain in the rear

2: No point in hauling if you're not using the goods for production in another port, or intent to sell them in that port. There are other things to make money. Grinding fleets and daily missions. However, prices on the auction house are so inflated it's really easy to undercut the competition and make some serious cash if you're smart about it.

3: It really depends. Chances are they won't be hauling anything decent. It takes skill to catch a freetrader. They are fast at specific angles... but the privateer is a viable class.

4: Grind fleets in any newbie zone with a friend for quick leveling. Or just do missions. Either way leveling is easy.

I read the whole thread.. as painful as it was thanks to your god awful  spelling, and I must say, you are fairly clueless.

 

Linna was a godsend for the server she was on. Not only was she a friendly, decent human being, she single handedly kept an entire nation going when it should have died. Never once has anyone who actualy knows the person ever accused her of cheating.

Now, let's look at you. You piss and moan about cross teaming (look, it's easy to spell out. Takes like 5 extra seconds), but give no reason as to why it's "OMG CHEATING!" In fact, all things that you can gain by doing it, you admit to doing youself. It appears to me the only reason you're against it is because you can be british and spanish? Oh noes! That's not roleplaying at all! End of the world!

Bottom line is you make no argument. You state no reason other than playing two nations on the same server is wrong. You cite no examples. You sir, fail more than FLS.


Originally posted by Vetarnias

Yeah, I read about the departure of Danicia, but I'm wondering who will be replacing her.  Since no job opening has been posted, I'm guessing the position will be filled internally.
About those other openings... wow.  Lead designer along with a slew of other designers? Where's Isildur now?
And they're apparently looking for another MMO producer, which if I read correctly is for a new project, so I'm guessing we'll be getting new adventures in MMO production from them in a few years.  I was thinking that after the Burning Sea fiasco, they'd want to stay far clear off those whiny players who keep on pestering you for the same old things over and over again, and just go back to single-player games.  Apparently not...
New builds say nothing of interest (where is port governance?), and fixing bugs a year and a half after the game has shipped is a bit late.  I'm just mildly interested in skirmish, to see what impact it has on open-sea PvP. (Why risk getting ganked when you can PvP within the comfortable setting of an arena, with no losses to boot?)



Danicia is probably not being replaced with anyone. Forum activity has fallen off a great deal.

Isildur.. they may have said where he was going, but honestly, I don't care. He made so many mistakes along the way.. that with his increasing invisibility from the community, it's probably a good thing he's gone. Yes, some of the systems he came up with were ok.. but in the end, how many of those systems have been twisted and contorted so much they are no longer even close to what he planned for them?

An MMO is always fixing bugs... usually they are bugs created by new content, and a lot of the time, they are done with a hotfix. FLS needs to learn what a hotfix is and use it.

Skirmish has had no real impact on open sea PvP, and is hardly ever used. Couple reasons why it failed. First, no real point other than training newbies. No contention gained, no marks earned, no damage to enemy players (yes, people like causing loss for other people). In the end, a lot of people think no risk equals no excitement.


Originally posted by Mowzer


 
It's not that they didn't listen but rather they listened to the wrong people. The game was pretty good during the beta and "preboarding" but then FLS started listening to the griefers and gankers (remember "no crying in the red circle"?) and it all went downhill very quickly. By the time they realized their mistake it was too late and the servers were too empty.
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I dissagree with that assumption, as the core gameplay elements have not changed alot since beta, but that has been the main problem imo;  that they wanted a game where pve was in coexistence with pvp, and that was never the case.
The map was/is way too small for coexistence to work sufficiently.
 
 
 
 

 



 
I disagree with your disagreement. Core aspects of the game changed on a dramatic level. Every couple of patches, major power swings in class balance occur. Damage Resistance rose to epic power and, after seeing their error, instead of fixing Damage Resistance they introduce new mechanics to fix a mechanic that was change all the while they have mechanics in place that do exactly that and were good before the damage resistance mechanic was so powerful.

I had hoped for a long time this game would turn around.. but every patch just takes it further and further away from what I liked.

Originally posted by Papadam

HAHA this is just great!

Turbine is giving people who are beta testing their game an offer (no you dont have to) to buy Turbine Points cheaper that you can use after DDO:EU is released (and win some prices) and Roku is complaining... I guess everyone can see now that this guy is no point arguing with.

See you in DDO:EU :)

 

I see his point. It was the point I was trying to make before the trolls, fanbois, and big bad forums warriors jumped in... not that I didn't expect it.

 

I'll try again, and will elaborate further. Beta testers are god's gift to MMO developers. It gives them a chance to test their product prior to release, aquire feedback, advertise, and a whole lot more without having to pay a wage for that service. Given, a lot of people take betta testing as a chance to play the game for free. And people like myself actualy try to help them out and improve their game.

 

When the company conducting the test then steps forward and asks the testers to pay them to test their product, it rubs me the wrong way. I've seen people doing beta testing take it very seriously and devote a lot of effort to helping this company make their game better... The MMO company should be paying them! To turn around and ask these people for money?

 

Let's forget Turbine's track record. Lets put a pin in all the delays, lies, and other BS they have done to the playerbase of DDO. Let's ignore the fact the game has had zero advertising since release. Let's look past that players have been stuck with the same content for so long... Any MMO that asks it's testers for money has such questionable moral standing that I will have no part of it. I find this issue to be futher compounded when those testers have already endured the above conditions.

 

Flame away mmorpg.com forum warriors. I won't be posting here again.

I recently got into the beta test for this.. after playing a bit and having nasty lag, I gave my feedback and moved on. Not much testing I can do if lagspikes keep me from really playing.

 

Time passed, I get an email saying how there's going to be a stress test. Even laggy, I figure I can help with this, so I open up the email, read the first line, and am taken aback.

 

"From 8:00 PM - 11:00 PM Eastern on Monday July 27, 2009, help us push the limits of the new DDO Store and enjoy special sales on DDO Store items and limited Turbine Point price reductions throughout the evening! See below for details as well as other scheduled events for the evening."

 

Their stress test is a sales pitch? Maybe it's just me, but it strikes me as a low down, money grubbing move to have people help you test something by spending their money... which goes into YOUR pocket. Hey everyone, I need you all to help me test the integrity of my wallet by giving me cast to stuff it with.. a little help please?

 

I normaly don't comment on this stuff, I know that Turbine is a company and their goal is to make money. But I couldn't let this go by without saying something... It goes above and beyond the call of greed and leaves a very sour taste in my mouth. If you are enjoying DDO and have no problems with this, great. Enjoy the money pit they're turning it into. I'm walking away.

In theory you'll be able to play without paying a dime. The leveling roadblock of the sigil stones can still be found as loot... it may take you a day or month to be lucky enough to loot it, but the option is there.

 

However, their "Eboron Unlimited" is woefully mislabled. From what I gather, unless you pay, you'll be unable to experience the cornerstones of the game. The big quests STK, Tangleroot, etc will not be available to you. As anyone who has played the game will say, these are the quests that everyone does. They are what's going to progress your character.

 

There are house quests of course, but they are limited.. and they will not give near enough to level without repeating them all 5+ times. Again, as someone who has played the game, the house quests were done for favor/boredom.

 

They have the chance to draw in many new players. People will be willing to try it now that it's "free" to play. However, they have put way too many limitations that I fear many of these potential players and eventual subscribers will be driven away out of frustration.

Originally posted by Vetarnias

They added insurance last year, and skirmish this year.  Still no port governance.

Grind monkeys took over.  Economy is dead.  Societies produce everything internally.

Some factions are dead or close to it.

Rackham is dead, Defiant was stillborn.  Based on what I'm reading, Antigua is declining, Blackbeard is okay and Roberts is decent, but I haven't seen that one first-hand.

All in all, I can't say the game is doing well. But they have a winback program now, which should give you 2 free weeks with your old account; if you were just around in beta, you can always take up a trial and see if you like it.

I myself am done with the game and have moved on.  I may pay attention again if port governance is brought in, but I'm not expecting it.

 

Just so you're aware, this is coming from someone who does not play the game. Read up on the posts, he admits as much.

 

They did add insurance and a skirmish system. Insurance refunds 90% of your standard boat cost and about 50% of your bundleboat cost. It helps keep pvp players in boats.

 

Grind monkies have not taken over. Infact, they nerfed missions so that repeating them over and over again nets you nothing. The grind is still pretty much the same as it's been. Grinding ports for PvP circles and flips, however, they are adding in a blockade option to reduce this as well.

 

Rackham is not dead. This is what people who haven't played on Rackham for near a year tell you so you. It died down a bit, but has been recovering. You can find a good deal of action on the server if you play at the right times of day. In fact, as of this post, there are more red circles on rackham than antigua. You shouldn't believe what people who haven't played in months tell you about server populations. Vetarnias doesn't know, because all he does is knock the game. He never plays it, just complains about it.

 

The economy isn't dead. Yes, there are societies that produce everything they need, but if you're smart you can make a killing producing specific items and selling them in specific places, regardless of server. These societies that produce everything internaly will also help you with boats and other items if you ask.

 

And Vetarnias, if you are as you say, done with the game, why do you keep posting about it? It's obvious that the game will never be what you want it to be, why do you keep obsessing over it?

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