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All Posts by Params7

All Posts by Params7

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185 posts found
Originally posted by ShakyMo
Originally posted by Burntvet
Originally posted by tristanryan
Originally posted by Burntvet

 

no theyre still an indie.  They self publish, therefore they are independent.

They are a sucessful indie, but it doesnt stop them being indie, indie has nothing to do with studio size, indie is about the developer / publisher relationship.

They arent the biggest indie studio though, that would be Rockstar.

 

Rockstar...you sure? They are owned by 2k.

 

Wow its finally out. Can't wait to play.

This is why we can't have nice things. Permadeath MMO sounds pretty awesome but if the developers always keep listening to the crowdbase then all they'll even end up making is the satisfy everybody game = Casual themeparks.

Looking forward to DayZ.

Not MMO's, but Dark Souls and Demon's Souls....and Dark Souls 2 coming next year (on ps4, next-gen-Xbox and PC).

Dude..what?

One's an MMO, the other is not. 

 

Skyrim, imo was lame. Elder Scrolls isn't what it used to me. The series has been casualized too much with quest markers, auto travels, linear dungeons. If you're looking for an immersive single player action RPG get Dark Souls instead. But if I had to pick one between DF and Skyrim it would be DF hands down.

Nah its not about getting older...at least for me. MMO's are just too casual these days and don't provide any real experiences or thrills. There's just no challenge whatsoever.

Darkfall UW is giving me so hope though and in time I hope Everquest Next also. Sandboxes are the only thing that can save MMO's right now. At least for me. I'm done with themeparks, you won't get it any better than WoW.

Yeah its called Darkfall.

 

Or any full loot pvp mmo.

I'll be getting Darkfall for sure..but next week after I see some opinions. I've been burned way too many times by games I bought on release :(

The Tolkiens are screwed up bunch. You can't even call them elitists, when they disowned one of their own (I think it was JRR's nephew) for liking and publicly supporting the movies.

 

Christopher Tolkien needs to take a chill pill and stop pretending like his father's work is his own.

Adventurine needs to hire someone from the media who know how to make trailers. Even a trailer about the lore in Darkfall would do as long as it isn't as amateurish as the one's they've been putting out.

This thread is wrong just from its topic title. There's always new markets out there and old ones to reconvert.
My First Sandbox
LFGame « General Discussion
11/09/12 12:29:08 PM
Originally posted by Onomas
Originally posted by Params7

 

3) Sandbox by nature means open full loot PvP, but there is no policing system in Darkfall which one of the disadvantages but also places more stress on the challenge of daily survival, making friends, etc. 

 

 

NO IT DOES NOT! Thats a huge misconception that brings a bad name to sandboxes.

Majority of sandboxes are not pvp orientated and some dont have pvp at all. Sandbox is all about freedom, exploration, crafting, business, player content, social aspects, grouping, and so much more.

Sandboxes are opposite of themeparks that force you down a certtain path, force you to pvp for end of game content, and other horrible console rpg aspects that leaked over to mmorpgs.

 

And to the OP, Archeage, the repopulation, greed monger, and a few others are peaking release within 6 months to 18 months down the road.

There are a few sandbox games out now but most have low population. And some sandbox worthy games that arent 100% sandbox that will work until a true one is released again.

 

 

So you're saying PvE sandbox is the only true sandbox? What a load of BS. As long as the game starts with a clean slate and lets player communities build player made content which leads to player made quests, that is sandbox and that includes all the subsets of BOTH PvE and PvP specific sandboxes. 

 

And full loot is a subset feature of true PvP sandbox. Basically, the closer to reality i.e. the more the game is influenced by players the more of a sandbox it is. Putting a restriction on loot where you only get XP or potatoes from the slain warriors bag is a harsh example of Game-Architecture forced limitation, basically what drags sandboxes to be turned into Themeparks. 

 

I will say that there not being an essential police system is bad. EVE online does it the best when it comes to this. 

MMO is probably the best genre susceptible to word of mouth. if the game is good, they're probably counting on it to be their major revenue bringer. 

And looks like half a million people will be trying out this game at launch? If this will already tax their servers, then it makes sense why they are hyping this game up a lot. YES they can use the extra revenue to build more servers but business expansion isn't as easy as it sounds. There will have to be proper leadership involved that will hold on to their culture as they hire more people to administer more servers and hire more HR to administer more employees, etc etc. 

 

The moment the company loses its culture is the moment the whole game will be affected. BETTER to incrementally build up over a gradual period of time than expand with a bomb blast. That way, they can be sure they will have a smoot launch with less bugs too. 

 

 

But if they are not expecting their servers to hit full capacity at launch, I guess they either don't know how to make trailers or don't like money. 

My First Sandbox
LFGame « General Discussion
11/09/12 11:56:44 AM

Darkfall : UW.

 

1) Medieval high fantasy 

2) Sandbox, political oriented 

3) Sandbox by nature means open full loot PvP, but there is no policing system in Darkfall which one of the disadvantages but also places more stress on the challenge of daily survival, making friends, etc. 

 

Until the next Everquest its all we have, and EQ Next is 2 years away, at least. ArcheAge will be BS, I don't think it'll be any different than GW2. 

 

Also if you like space/sci-fi, then bar none, the only true AAA sandbox functioning right now is EVE Online. 

Originally posted by alyosha17
Originally posted by MMOwanderer

I didn't play the old games so i'd like to ask everyone for some info. First of all, i'd like to say i don't hate themeparks and won't hate or dis FFXIV for it and will keep an eye on regardless. However, what i am tired of mmorpgs which consist of "finishable" content and then are left grinding until updates.

From what i've heard of FF, there's no PVP, which is perfectly fine. Is it true?

Also, how does the PVE differ from the standart formula. It seems heavily group oriented, which awesome, but is it forced grouping ? Also, how do quests, story and dungeons work in this game?

I also read about housing, rasing chocobos, deep gathering and crafting, mini-game, etc. Wil there be lots of non combat activities?

And of course, as i asked in the beginning, what kinds of mechanics or systems exist to create more perpetual content? The non combat activities perhaps?

 

Thing that separates it from generic themepark:

Armory system (can play any combat class, crafting class, gathering class by switching weapon/tool)

 

That's it.  Housing will not be in the game at release, chocobo raising might not be either.  Housing will be instanced, and therefore will have absolutely no role in the gameworld.  It's just fluff content that takes you outside of the game.

 

And the only reason there's no PvP is because SE cant be bothered finishing it and releasing it for ARR.  It will come as an update and be purely isolated to a specific region + an arena so you won't have to participate if you dont want to.

 

As for combat, the combat is based off the staple MMO formula from 10 years go (healer, tank, DD), with tab target.  It will be solo-oriented for the quests, because SE are copying WoW and making solo progression.

 

Just imagine WoW in a FF skin and you have FF: ARR.

 

The developer Yoshi has repeated several times they consider WoW to be "the global standard" and so are copying it as much as possible, while maintaining the "final fantasy feel", whatever that means.

 

Well that's a shame, was looking forward to it but seems like yet another wow clone. Won't last, imo.

Originally posted by chryses
Originally posted by Galadourn

although I would have preferred an EVE approach to security for starting areas, I guess that this change will only be good for the general population of Darkfall.

However, the trully ideal approach would be to allow pvp but also allow players to call guards. But apparently that's too hard to implement for AV.

This is my stance on it really.

Allow killing anywhere but in main hubs have guards roaming and towers watching.  You hit someone you get ganked. 

EvE is the best model. You can do what you want but in hubs its hard to get away with it.  Not being able to hurt someone in a zone is just as unrealistic as killing anyone, anywhere without consequence.

 

100% Agreed.

Two MMO's I've been hyped about since they were announced are being released on the same day. @__@

Originally posted by Gdemami

 


Originally posted by Hancakes

 

Funny how those clamoring about "real sandbox" are the ones asking for game mechanics to protect them. 


 

That is what makes it a sandbox. There is no freedom without effective law system.


This statement is freakin' gold, lol.

Originally posted by itchmon

why do i keep replying in threads started by exposed?  it's like feeding the trolls... wait it's not LIKE feeding trolls, it IS feeding trolls.

 

well i guess "get people to post" is what spotlight posters are sposed to do so he / she is doing their job :)

 

my 2cp...

...

 

thanks for reading.

 

100% agree with this. Some sort of policing system is a must. Whether by NPC's or bounty on players, etc.

Totally different types of games. Personally, I can't wait to play the hell out of both.
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