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All Posts by Siris23

All Posts by Siris23

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157 posts found
Originally posted by Knotwood
Originally posted by Siris23
The OP seems to have a lot of guesses and assumptions in their "facts"

If the poll was to end right now, and the digital sales of the poll represented the whole buyer base.  we would be sitting at

10 Online purchases to every 1 retail box = 3,289,000 sold.    (If MMORPG.com is the representation of the buyer base)

 

We also got to keep in mind that all the PC sales of the 20 million skyrim sales was digital downloads on steam.  This game hasn't been released on steam yet, so the numbers will probably be much higher when it does.

You're good at this assumptions as facts thing aren't you.

The OP seems to have a lot of guesses and assumptions in their "facts"
The bump to lvl20 is very welcome. Gives the capped people a couple of dungeons to play with.
Originally posted by Annekynn

 


Originally posted by Siris23
What I've seen on other forums is that name reservation will happen 2 weeks prior to launch, but I haven't been able to find anything official.

 

Yeah ive heard that too, thats why im interested in how its going to work and if anyone has read any details yet. Just read:

 


The opportunity to reserve character and guild names prior to launch

 

Finally found a scource:

https://mobile.twitter.com/WildStar/statuses/443781707813380096?screen_name=WildStar

no details but it does confirm the 2 week time frame.

Originally posted by Stevon

Guess it's time to get some alternative beta weekend keys and try it out.   I don't relish giving them my money 2 months before the game launches without the possibility of a refund.

Why didn't you just do this in the first place instead of screwing over a retailer just to try the game?

What I've seen on other forums is that name reservation will happen 2 weeks prior to launch, but I haven't been able to find anything official.
Originally posted by spizz

In other words this is just a precursor for an ingame/F2P shop ?

The guy who has a subscription buys "C.R.E.D.D" online (where ? in an ingame shop ?) and sells it for gold so he can "achieve" something.

Who decides what is the exchange rate for CREDD and how is it influenced ?

 

 

This all sounds quiete fishy....either its a sub based game or not. But this seems something else.

Eve has a similar system with PLEX

 

How it works in WS:

Player A buys a CREDD from NCSoft ($20US)

Player A goes to the commodity exchange in game and post it for whatever they think it'll sell for.

Player B goes to the commodity exchange and buys a CREDD, he gets the lowest cost CREDD on the exchange.

Player A gets gold once his CREDD sells

Player B uses CREDD and gets 30 days added to his account

CREDD can't be traded directly between players or posted on the AH.

It wasn't related to the explorer path, anybody can find them around the world.

Most I found pop up a random buff station, rarely it would pop a loot chest and once it even popped a mini dungeon with a hold out event and a vendor.

Edit: Also you don't have to be the one that finds it first, whatever it pops will hang around for a few minutes and anybody that comes along can use it.

Originally posted by udon
Originally posted by Vindicta
Originally posted by reillan
I loved the Kingsport area quests... and then I went to egypt and had a "meh" moment extraordinaire...

+1

yea the 1st and 3rd areas are really well done but Egypt needs to be reworked from the ground up as it really does feel like your slogging though it.

The problem I have with TSW is that going though the content is enjoyable for the most part but once you finish the story quest line and do all the major minor story lines it just kind of ends unless you want to grind daily's/dungeons/PVP/Scenarios.  I know that's just like every other MMO out there but isn't the really the point?  TSW feels to much like a unique experience to impose such a rigid end game progression system on it's players.

I have the same problem with TSW, had a great time doing the questing/exploring but took one look at "end game" and said no thanks I'll pass.

I'm a lifetimer though so I still pop in from time to time, do the episodes, spend some points in the store, etc.

By this logic any game that has a box price is P2W.

After all there's no way to win if you can't play

Originally posted by Wassisface
Just like Oprah, beta keys to Wildstar is MMORPG.com's favorite thing. Everyone gets a key. You get a key! and you get a key!

Do we look under our seats, that would be impressive 

Hoping for OB plus release info...

but the realist in me expects a small betakey giveaway and a dev speak on raids or warplots or elder game.

 

 

Originally posted by Fendel84M
I can't remember what time the stress test starts. I'm working at the moment sadly.

already started, and they've already had to crack down on NDA breakers on twitch

Alpha/Early Beta - HELL NO, devs and professional testers only (maybe friends and family)

Late Beta/Open Beta/Stress Tests - sure why not

Hmm, watching the season finale with zero chance of seeing the episodes that lead up to it.

Yeah, I think I'll watch something else.

I'm gonna have to disagree on the "Great World" part.

It's pretty, sure, but from a mechanical point of view it's pretty lackluster.

Loading screens at the zone transitions make zones feel smallish.

Add artificial/invisible walls everywhere and they feel even smaller.

Plus throwing in not one but three loading screens when traveling by airship/boat (because those cutscenes are oh so important) made me want to tear my hair out. 

Originally posted by nilden

shiny new mmo, same old wow themepark formula

If you don't want this, you shouldn't play.

Originally posted by Alders

He died in the dungeon because he was tanking due to the engineer not holding any threat.

I was confused about that as well, they said the engie was the tank, but it seemed like the warrior was the one running in and tanking. It looked like the engie was just dpsing.

Originally posted by caleb-calvert

So... not sure if any of you are following this game closely, or plan to play it, or are just interested in MMO's in general - that way this post will apply to you. Otherwise, likely not.

 

Watching the livestream today from the Carbine team, the Stalker class got wiped out in both PvP fights, and almost instantly in the dungeon run... I don't believe it was the players fault either... I think they need to offer medium armor for this class, or atleast up the hit points and balance the class before release... hopefully the people in beta will bring this up.

 

Thoughts?

 

Oh, and if you want proof/footage - I recorded/posted to YouTube here: 

http://www.youtube.com/watch?v=pmACW5DcV-8&feature=youtu.be

One, they do wear medium armor.

Two, the one on one fight he hardly got "wiped". He did lose 1 to 2 but all but the last round were decided by a sliver of health.

Three, the guy healing him in the 2v2 fights doesn't seem to be the best healer in the world. IIRC he did the healing in the esper dungeon stream and the party wiped several times.

Four, pvp balancing based on 3 duels and 2 OW-pvp encounters where we don't have any idea the relative skill of the players while they are demoing the game on a livestream = bad idea.

 

No real public opinion on balance can be made until the NDA is dropped and a large portion of beta testers can weigh in.

Really, REALLY depends on what the blanks are:

BIS Endgame gear - yes

Super spells of PWNage - yes

Max level - probably

Get in game currency - maybe, depends on the game design

The ability to ride a mount - maybe, depends on the game design

A mount that glows like the sun but functions like every other mount in the game - no

a pet - no

red curtains for your house - no

 

There is no black and white answer because the above is my opinion only, others might think red curtains are the very definition of P2W.

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