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Healers - How do you view them? How should healers be designed?
The Pub at MMORPG.COM « General Discussion 6/18/09 12:38:24 AM
The "Monk" class from Guild Wars is what every healer should be. Its the only game ive played where the healer is popular because its fun. You crank out a Sh_t load of healing, buffs and HoTs. Depending on how you spec lets you do some better than others. The class also has a spec that instead of healing damage you PREVENT it outright which is genius. Preventing damage is amazing, especially when people try to zerg the healer only to be cut down by his team-mates. The monk is also able to do some dps. If specced dps you can still heal very well but now you can do some decent nuke damage that wont kill someone, but enough to make them want to run away. Alas Guild Wars is old and dated and considered by some not a true MMO (which it isnt), lacks meaniful pve and wont be played by quite a few. The MONK still sets a precedent on what other Healer classes should try to emulate =) |
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Check out Taikodom. A few warnings: The community is mostly portuguese, only a few americans playing. I say americans because the portuguese speakers do speak english, they understand you perfectly but will still ignore you. The game is playable but there are many quest bugs and other bugs that left me confused on what to do. The space combat is top notch though and if you do like i did and search for a few guides online, the bugs can easily be overcome. Edited because i actually spelled the game incorrectly lol |
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