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Why are MMORPGs so much about killing?
The Pub at MMORPG.COM « General Discussion 1/30/11 11:02:36 AM
Originally posted by Plasmicredx Every post you have, you stated there needs to be an opposing force or some form of consequences. For you this may be true. However not everyone needs this to have fun. Or perhaps they can decide for themselves what the opposing force is. For example my Girl friend playes Eq2. All she does is decorates houses. After 6 years playing she is still only level 1. There is no win or loss for her. Yet she has a ball. Her opposing force is herself. When she is not happy with how something looks, she will tear it down and start all over again. What the Op is saying is that MMORPG's can have MORE than just killing. He is not saying take that away. just add more for those that don't like to do what you like. There is no reason why someone being an inn keeper can't be fun for those that like to manage something. People in general enjoy different things. Companies would do very well by incorperating many aspects to the game than just what we have now. Edit... By the way I totally agree with the Op. |
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Will Guild Wars 2 really promote Social gaming?
General Discussion « Guild Wars 2 1/23/11 9:37:30 PM
Originally posted by whilan what you descibe will happen. However I have seen this since EQ1 . There was groups I was in where everyone would just go afk while waiting for spawns. There was little social activity going on. Then there are groups that chat all the time. I think the same will happen here. Those that want to be social will, those that don't wont. You can't make people social they must want to be social. |
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Will Guild Wars 2 really promote Social gaming?
General Discussion « Guild Wars 2 1/23/11 9:11:47 PM
Originally posted by Ikonic The Dev's have stated that the server can determine who is doing damage and who is not. Difficulty will be based off of this more so than the number of players there. Also those that do stand there and do nothing has no chance for the loot. |
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Human vs Machine .. . Easy vs Hard . ..
The Pub at MMORPG.COM « General Discussion 1/20/11 9:52:34 PM
Originally posted by Juggler8 What Ste2000 Is saying is not as harsh as it sounds. While killing someone of your own race will cause you to turn red. it is really not for a long period of time. For example say you are Alfar and you kill one of your own race. Just head over to another races area and kill a couple of that race in this case we will say human. You would need to kill 2 or 3 of them to remove the Rogue(Red) status. or if you are playing with freinds just have everyone create a different race. This what my friends and I did. So no matter where you are you can gank someone and not worry about going red. or if you did go red just beat on your friendsa abit to remove it. Yes you can kill anyone on sight, or at least try to. Loot is easy to get from crafting and mobs or from other players. So after a little while you find that losing your gear means very little. With that said, the game is fun to a point. it is fun to start fighting a player only to find out they are a veteran and can smack you down really quick. Darkfall has a 14 day trial. Give it a run and see if it is for you. |
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Human vs Machine .. . Easy vs Hard . ..
The Pub at MMORPG.COM « General Discussion 1/20/11 9:39:37 PM
Originally posted by Juggler8 I don't think there really can be true freedom in a game as in life. There would be no penelties at all. There needs to be consequences for your actions. Rewarded for doing well. Punished for doing wrong. Most MMO's I'm aware of now have very little in the way of penelties or consequences for doing wrong or dieing. I doubt there are enough players that would treat a truely freedom game with respect. Take a look at Darkfall for example. My friends and I just quit about a month ago. One of the reasons was do to the lack of death penlaties, or consequences for going rogue. Right now darkfall would have to be the most Freedom based game there is. That is the problem. There are very few laws/Rules to abide by and what penalties you get are minimal. So you can go grief/gank your own race then just turn around and kill an opposing race to wear off the little penalty you get. There is no need to have players hunt down the aggressors. Like there was in UO. Even death has no penelty to it. You die you respawn with a little res sickness. For the Op... I don't think it is the FFA PVP that keeps people away per say. But more the Grind that goes with it. More and more players are the casual style (Myself Included now). So they see this as losing everything then having to go out and get more or to stock pile a large supply = grind. As for challenging content, I still think most players want a challenge but just more based on skill than time. Most players would say Everquest was hard. When reallity it was not. it did have some hard content but most of the challenge was being patient enough to wait for spawns. I don't think people want that time constraint anymore. Maybe one of the reasons why developers make the games to easy. The are eqaiting players complaints about challenge with time. So instead of making chellenging content that dont take long to get to. they are making the mobs to easy. (Just a thought on this though. I really have no idea.) |
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In themepark style MMO, do people still IRONMAN it out?
The Pub at MMORPG.COM « General Discussion 1/16/11 2:16:27 PM
I did it with 2 characters in EQ2 when the level cap was 80. It almost felt like when the game came out. a decent challenge. I enjoyed the ride. I kept all my spells/combat arts at Apprentice level and kept my gear at least 10 levels lower then mine. I soloed one class a Swashbuckler. The other class was a Fury which I did with a gorup of friends. We all kept our gear and spells the same way and did all the dungeons except the ones at level cap. found they were a little to difficult with the lower gear and spells. The only time we would repair our gear was when they were completely broken. |
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If your heading from the commonlands entrance to the transport spire on the right is a path. Take that and go about half way up it. The Owlbears are on the right. They are very small. If you see Elder Owlbears your in the right area just look around for the small ones. Wiki has them at -568,38,121 Good luck. |
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Is it possible that it is due to the game not being released till Tuesday? So they may not have it set up till then to work. |
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SOE has done some dumb choices for the consle version
General Discussion « DC Universe 1/09/11 7:08:24 PM
Originally posted by Ikeda It is the FAQ.
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Personally I don't that will happen. I think most players want to be different even in looks. Will there be some with the same gear showing, sure. But dont' think it will be as bad as say WOW. Just a guess though. I know I never took the look of the new gear. just the stats. |
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I like both. depends on what I'm doing. Sometimes I'm listening to music so dont' have the game sounds on. So in that case would like to have text. other times when I'm grouped or engroused in the game I would liek to have voice with text. |
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Originally posted by JuJutsu I agree with this. At my point in life. I now prefer just PVE. I can get enough challenge to suit me. For my PVP i now just prefer fps arena games. |
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Originally posted by Vahrane Thanks, I fixed it. So much for my intelligence. lol |
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Originally posted by tralla There is a difference between playing Intelligently and needing intelligence to play. If these games really needed intelligence to play I would think the player base would be much smaller. (No offense Intended to anyone) Now while there are players who are very skillful in playing compared to others don't confuse that with intelligence. One of my friends sons has Down Syndrom and can whip my but in most FPS's we play. (I swear he is a savant for tactics). But again that don't mean that it takes intelligence to play. |
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Originally posted by dnarris I'm 48 And find my hands crimp up after using a controller for about an hour. I prefer the mouse and keyboard. I like the fact that you can play this game either way. |
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Originally posted by tralla Umm NO!!!!!! It takes as much intelligence to play these games as it does to play a game of jacks. If you can count your smart enough. |
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EverQuest II or EQ2X? And is it worth it at all?
The Tavern (General) « Everquest II 12/20/10 7:02:27 PM
Originally posted by Trollarama Just so you know. That 20 gold is per level. So at level 10 you can have 200 gold on you (2 plat). So go ahead and get a bigger house if you like, you will be able to afford it. There is a house in New halas that is big with I think 5 vault slots. which is quite cheap. |
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Hardcore grouping game in the extreme. Would you give it a try?
The Pub at MMORPG.COM « General Discussion 12/08/10 11:47:57 PM
Originally posted by Ihmotepp Your thinking is flawed. At least with these examples. Most of the best Chess players in the world play for hours by themselves playing both black and white to test new stratagy and defenses for it. before playing others. Also you can play chess on the pc solo. Call of duty is a solo playable game with co-op, or lobby matches against others. I am sure most people play the solo campaign. So in each example you gave thinking they are only playable with others is wrong. Same with any mmorpg. If there is no solo content at all you will have such a low player base that getting groups would be extremely hard to come by. Plus, no company would ever propose a game such as you want. it is just not a fiscally viable. I do feel for your plight. I just don't think it will ever happen. Reason being most players will not keep logging on if there is no way to do anything except wait for others. other inherent problems with a forced group game: Players not liking each other so don't want to group. Players disagreeing on what content to do. Players refusing to group with someone due to there gear they are wearing or is a class/skill set not wanted or needed for that group. There will always be players left out or shunned in a forced grouping game. These player will quit, making the population smaller. Smaller population equals less chance for others to group. Whom then will quit. In time you would be playing the game with only a handeful of friends. Or even end up playing solo. (Yes extreme put plausable) You can do that now in any MMO out. Just bring your friends into the game then you always have your group. But good luck in your battle. Just dont' count me in. |
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Darkfall Activity Report: More community feedback
General Discussion « Darkfall 12/04/10 9:08:44 PM
Originally posted by DarthRaiden Well you proved Madnessrelam's point. As far as your post. I am playing other games, due to the fact that darkfall is not a game for me: Lack of toys in the sandbox. To carebear for me. No skill cap and no death penalty makes this to simple of a game. and they are adding off line skill ups. (The reason I don't play EVE). Just means that the game is made for those that want everything handed to them, with out working for it. After all this time, the game still only has about half of what Aventurine first proposed. So I would say Aventurine still has not fixed the games core issues. |
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Which console did you own back in the day ?
General Gaming « General Discussion 11/29/10 9:02:15 PM
Started with pong. Atari 2600 Calico Vision (not sure if spelled correctly) Atari 400 Atari 800 Sega genesis. Intellivision Never had a console since. |
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