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All Posts by aRtFuLThinG

All Posts by aRtFuLThinG

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1096 posts found
Originally posted by Marmanman

I don't understand why everything has to be cleared with LucasArts anymore since they have classified SWToR as Legends rather than Cannon.  It's not like Bioware is going to go wild and introduce some stuff that isn't at least as outrageous as some of the other Legends  content and the new Star Wars movies have nothing at all to do with SWToR.

They could introduce Klingons and Pandarians as the next playable races :P

Originally posted by Stevon
How to save Wildstar

I got an even simpler way:


Rename the game to WoWstar.


Originally posted by Telondariel

It kills me to hear the same people bleating on and on about how X game isn't worth it..unless it goes FTP.  Apparently at that point, there is a magical transition that turns the game, the company, and it's players from being flame-worthy into an experience they want to partake of and support.  /eyeroll   There is plenty of pub-par, Cash Shop-centric, wallet-digging FTP trash out there.  Please go find one and stop squabbling that one more thing in life isn't being given to you for free.


As to the OP, I find myself in the position of observing and waiting.  I'd like to see the Imperial City opened up, as I was always a huge fan of Darkness Falls.  I am also allowing the game to mature for a bit more.  It's new, and there are still some growing pains that need to be worked out.  I see myself playing ESO, just not right now.

So you whine about people who whine about the game isn't worth what it cost mthnly, and yet you are not currently playing the game and paying Xenimax money either...


Lots of creditability in that opinion right there, lol

Originally posted by jusomdude

How much of an impact do they have on the success of new games?

Not much.


I mean all you have to do is just look at GW2 when it was released - if this was truly the case that game won't have survive this long. So much people was hating on that game.


Originally posted by jusomdude

I think they can have a pretty big impact on the easily influenced players. They don't even have to only spew their garbage on forums, they can also have an impact through in game chat.

It is really not that much. The ones that really got affected significantly are in fact are not very good games in the first place or there are elements in them that are really affecting the whole experience.


If it was decent, people plays it and will like it, it is very hard to form a justifable negative opinion without people seeing through it. Besides, people cares more about actual professional reviews more than people ranting.

Originally posted by Betaguy


It is really not up to the pair, especially considering that this is the company that came up with innovative things such as the nano system in AO and the combat system in AoC.

It feels more like an RPG storybook than an MMO.

Originally posted by Elikal
Originally posted by thunderC





The kid actually feels a hell of a lot more evil than Palpatine to me.


Palpatine didn't spank a courtesan half to death and chop Jedi's head off and put them on lightsabers...

In the article, author said:

Of course, folks in that group have ignored the rest of the paragraph where Bruce was citing quality as their primary reason for doing so.  Perhaps I've been spoiled by observing the much more positive WildStar community, but you'd think that gamers would prefer quality over rushing something out the door and having it be broken.  In this argument, BioWare is damned if they do, damned if they don't.

Well, you do know that that's really NOT the players' fault for their biases, when you consider that fact that they messed up implementing the game on their "modified" Hero's engine to start with.

Shouldn't have modified anything if they aren't going to do it properly. Their reputation deserves to be in toilet if because of nothing else but that alone.

Did people really totally forgot about the Ilum debacle nowadays? Was only a couple of years ago...

All these ratings are meaningless.


Kids shouldn't be treated like little precious flower pedals. Nudity and violent themes are part of life. Folks sees them on news anyways.


The only thing that should be rated against are hate crimes and racism messages in gaming and movies.

The problem with perma-death is - deep down inside we all know that players only wish perma-death on others, and when it happens to themselves they realise "hey it is not so fun afterall".


Hence why it is so niche that not enough people support it.

Originally posted by Omali

No one ever stops to think "maybe I'm not the demographic for this game."

^ That sums it up.


Gamers are so self-centered nowadays. They want every game to be designed for "them".


There are other people out there who have differing opinions/likes. Let them have their cake too.

Originally posted by Mtibbs1989
Originally posted by seacow1g
Originally posted by aRtFuLThinG
Originally posted by seacow1g

And now we get to the source of your problem. You can't see how death systems relate to these issues. If you understood it you'd understand why I think it's so important.

I think you got to realise that people who have opposing opinion to you, from what I can read, do understand. However in THEIR opinion it is not a priority to them or they don't have the same opinion on it as you.


Everyone has their own opinion on the importance/unimportance of the death mechanic and there is where your problem lies. You are going under the assumption that it is a statement of fact rather than an opinion. It is not. Death/penalty mechanic is a matter of opinion, and that opinion is diverse and everyone has different ideas from the looks of the comments.


That's why, what you said about the death mechanic and it's importance in the scheme of things is probably not reasonable to a lot of people. That's is also why developers tend to favor inclusive approach rather than exclusive.

No, he doesn't understand the relationship. For example, he stated that Zerging, exploration and death systems are unrelated. This couldn't be farther from the truth. How the game  deals with player failure/death has a huge effect on the behavior of players and how they approach situations. Not understanding the relationship between mechanics and how one design decision influences how players approach other facets of the game is a problem, you need to understand it to contribute intelligently to this discussion. I'm all for opposition, if it's at least intelligent. I've heard a few rebuttals in here that were in fact quite well conceived. His was not one, he just demonstrated a pure lack of understanding of the subject matter.

 There's no budging you from your blindness then. This topic stops dead in your tracks as you're obviously not open for discussion.

^ This.


Computers may be digital (0s and 1s) but human behaviours are quantum - you might be able to predict it but there are no certainties; and almost all are affected by the underlying of the opinion of a person.


Creativity has no "truth" or "standard template" or "best practices", and game design philosophies are NOT facts or gospel - it is all creativity. How player approach things is not standard from person to person, it differs.


There can be many good ways to do things with opposing philosophies when it comes to creative designs. Creative ideas are all opinions - and the opinion on this issue seems very diverse to me.


It is nice to be able to be reductive and abstract things to 1 simple system and all but that won't be inclusive of a lot of people and would in fact makes it "niche". If it is niche than it is by definition not an inclusive solution to, well, anything.

Originally posted by seacow1g

And now we get to the source of your problem. You can't see how death systems relate to these issues. If you understood it you'd understand why I think it's so important.

I think you got to realise that people who have opposing opinion to you, from what I can read, do understand. However in THEIR opinion it is not a priority to them or they don't have the same opinion on it as you.


Everyone has their own opinion on the importance/unimportance of the death mechanic and there is where your problem lies. You are going under the assumption that it is a statement of fact rather than an opinion. It is not. Death/penalty mechanic is a matter of opinion, and that opinion is diverse and everyone has different ideas from the looks of the comments.


That's why, what you said about the death mechanic and it's importance in the scheme of things is probably not reasonable to a lot of people. That's is also why developers tend to favor inclusive approach rather than exclusive.

Originally posted by seacow1g

You're focusing on semantics.

Semantics is everything, especially the fact that you are talking about game design decisions since every little thing affects the playability of a game;  And saying that, as your title suggests, "death is the single MOST important design decision" - it is not actually. There are a lot of other more important decisions, such as story-arc, quest design, arts design, combat/contest engine and mechanic, etc.


This is not to mention that not all "failures" in the progress of a player in a game necessarily can be represented by "death" or "penalty" either, which from what I can see seems to be what you are implying.


For example, crafting has no penalty - losing mats in a fail attempt even if there is such a thing is NOT a penalty. It is more the cost of doing business. Or in building and management games, not getting the best whatever (mats/npc assistant/town or infrastructure design/whatever) is NOT a penalty, it just means you do less well with what you got. HOWEVER not of those above necessarily means the game is less fun than game/part of games that has penalty. It all just depends on the player themselves of what they like and prefer.


And player opinions/population is a lot more diverse than you seem to imply.




Originally posted by Dibdabs
Originally posted by seacow1g

You're underthinking it. Simulations of combat in games is totally underepresenting the experience. Oftentimes you don't feel the exhilaration, fear, anxiety, comradery etc that comes with real combat. 

You see, you're under a number of illusions here.  Firstly, just because I grasp what you mean doesn't mean I consider it rational.  Secondly, you will NEVER simulate combat in a game to the point where it feels like "real combat" and trying to explain your point of view in these terms is plain bonkers.  How my pixels die on my computer screen is beyond trivial, and as someone earlier pointed out, you are way, WAY overthinking this.  

^ This.


Not only that, I think OP was also under the assumption that death is important part of the gaming experience to gamers in general (ie. assumption that this opinion holds for most players). Truth is it does not, and death does not.


If it was so, games such as SimCity or Football Manager would've never become popular, because you can't die in it, it is just about creating and managing things. However statistic says otherwise.


As another poster mentioned death in games was only meant to represent "failure" experience, nothing more. That's why in some MMOs (such as lotro or swtor) the are not even called death, but "defeated" or simply "failed".  Simulation of death has proved to often times been less than necessary in some games.


It all depends on the game or what genre of game that it is.

Originally posted by lizardbones

Consumers will take a substandard product because they have to, but not because they want to.  Playing SWToR is a want, not a need.  SWToR has something that people want.  "Star Wars IP" by itself does not answer the question of why players have continued to play the game since 2011.  I agree that it is certainly something that will draw people in.  But it wouldn't keep them playing this long by itself.  It wouldn't have made the F2P transition as successful as it was by itself.


It might be a "first world need" for those Star Wars fans but it is indeed a need for them.


Emotional need is also a need for some - not just eating, sleeping a drinking.


Star Wars experience for some Star Wars fans is very emotional.

Originally posted by CazNeerg
Originally posted by stragen001
Originally posted by orionblack
Originally posted by jesteralways

3 things make people come  and play the game : 

1. the name Star Wars

2. Star Wars

3. star wars

This ^...because if it was not a Star Wars game, it would have been shut down a long time ago.

Yes, this

If this logic was accurate, SWG would still be running.  BioWare is at least as important a part of the equation as Star Wars, if not more important.

They WERE still running fine when they were shut down.


They were shutdown because their SW license got revoked to make way for SWTOR.


SWG STILL has fans making and running emulators and that population is NOT small (definitely more than the number of people that play Mortals Online or Darkfall or any smaller and crappier mmos), and you are talking about graphics from 10 years ago.


That alone should be enough to prove the power of the Star Wars brand.

Bored or something significant got taken away/lost


8 words

Worst Game Ever
General Discussion « Rust
1/15/14 7:59:33 PM
Originally posted by lizardbones

I would mostly agree with the expressed preferences against the whole open world pvp thing, but Rust is sitting in Steam's Top 10 right now for concurrent players, above DayZ. 'Worst Game Ever' doesn't seem to apply.

I would agree with that Steam top 10 assessment.


Rust seems to be better than DayZ at this stage because of a) the building and crafting element and b) the movements

Originally posted by Scypheroth

by that i mean....nothing new is comming out at all...seems liek the PC gaming market is getting smaller n smaller or maybe its just me...i remember being a kid back in the 90's and having too many games to play on my there is none that intrest me nore are any good....


Every game seems the be the same thing over n over....every mmo is the same old grind to max lvl....FPS are the same ol shoot this get that....i for one miss the old RTS games....i donno maybe its just me...think i might need to get into a new hobby...or may haps pick up a console....

You haven't been keeping an eye on Steam haven't you?

Only been checking out EB charts haven't you?


There are heaps of games and a lot of the indie developers are making damn good stuff.

Originally posted by Kevyne-Shandris
Originally posted by crack_fox
Originally posted by ElRenmazuo

I think Tolkien was just a tad bit racist lol.  I mean if black and indian colored people were with sauron in his books thats kind of like saying black and indian people are with satan...

That has never been my understanding. I have always taken it to mean that their leaders have fallen under Sauron's influence, not that those peoples are themselves evil. For me, what stands out in Tolkien's writing is the emphasis on social class rather than race. The only evil race are the orcs, and when they speak Common their vocabulary is that of the English working class. The heroes by contrast are largely of 'better stock' with the notable exception of loyal Sam, the subservient commoner who clearly 'knows his place'. 


Samwise was fashioned after the batmen in the British army (officer stewards). The loyal Tommy Aitkens.


Tolkien was a product of his age, and by todays standards would be considered "old fashioned" to put it nicely. He was also deeply religious and a devout Roman Catholic, and very sensitive of being Catholic in Protestant England (he regarded his mother, who converted to Catholicism, a "martyr" for what she faced for doing so [she died just a decade later than her husband, leaving Tolkien and his brother orphans]). Not only did he detest the USA, he detested the French and the modern world and it's machines (he regarded the firebombing of Dresden and the atomic bomb drops as hellish). All that came from his writings. You can just regard him as your typical midlands British subject, which he was, and just as fussy.


For him the world would be what he experienced as a poor orphan during the Imperial age. His fascination for languages, like Welsh (foreign and almost driven to extinction in his day), is what drove him to write stories of fantasy of the medieval world. Add the hardships he faced as a sub-lieutenant during WWI, it shaped his worldview overall.


But his world was white with all the prejudices and racism of the time. Much like Samuel Clements (Mark Twain) was a product of his generation. It's hard to judge them because that was the status quo of the day, but they were that.

^ Good post.


And you are correct imo. On top of that Tolkien's time was NOT the Information Age we got to remember - it is NOT an age where information about places and people are readily available, where a lot of people is still uneducated, and where a lot of people still has not travelled very far (because shipping was still the main mode of transportation for passengers at distance and ships are slow).


That's why Englishmen back in the early 1900's called Africa the "Dark Continent" - NOT because the people are dark skinned, but because they know next to nothing about Africa and it is "in the dark" to them - a view which is highly reflective I think in Tolkien's writings (we know next to nothing about the South, the swarthy people and the Easterlings, nothing about their history or kings, in the Tolkien's universe, because they were in the regions so dominated by the influence of Sauron and before him, Morgoth.

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