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All Posts by aRtFuLThinG

All Posts by aRtFuLThinG

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743 posts found
Originally posted by velmax
TIRED of SWTOR hate!

 Then don't read the forums. Problem solved.

Save your energy from trying to understand why even. Better spent on doing other more productive things.

Originally posted by Omali
Originally posted by lordtwisted
Originally posted by snapfusion
Originally posted by mayito7777

I know it is a M rated game, but the constant cussing for the sake of cussing turned me off, the game does not have a profanity filter and the community that came to the main forum in this Beta is full of e-peeners, mouth foul bunch of teenagres who think that to be a man you need to cuss.

Cussing doesnot make you a man.

I think its funny that you believe people in the situation world that is Defiance would all be talking like school girls.  Im pretty sure if this was our future it would be 300 times worse than anything you saw or heard in this game. 

 Like a School girl? Have you heard your average high scool girl talk lately? It makes me blush. 

He has a point. The language of your average high school girl nowadays would embarass a sailor.

 I've never ever heard a sailor uses the word "Whatever!" or "Bestest!" or "Cute" :P

Firstly: I didn't even know you can cancel the game since it is not a sub based game lol

Secondly: I hardly ever see anyone talking in the game, let alone swearing.

I hope they fix the historical inaccuracies in THIS game compare to DAoC.

Arthurians ARE freakin' Celts.

The invaders were Anglo-Saxons and Romans.

Norse haven't even began to invade/populate Britain until around 700-800AD. That was WAY after Arthur's time (that was during the time of Alfred the Great vs Canute, you know the Alfred watched bread burnt in oven story).

 

 

All I see from this thread is a lot of misuse of the meaning of the word " 'miring "

 

Wrong is wrong.

Good review. Agree with either score of 6 or 7.

It is quite good but not exceptional - at least the best thing about it is it is a game u can just pick up and play even if u don't have a lot of time, unlike some other mmos.

Originally posted by BahamutKaiser

Sorry, but I'm not really concerned about what seems to be a majority, or relying on trying to persuade customers who already have adequate products rather than appealing to an alternate as well as shared fan base. 

 YOU are not concerned, but the developers are though.

Unless YOU are making the game... you can't really ask developer to "make this make that".

They kinda have the creative freedom to make whatever they like since it is THEIR project, THEIR effort, and THEY get the funding, not YOU.

And I'm sure THEY care about getting a return on THEIR investments.

 

Lol.

Loooooool.

 

Originally posted by Elikal

Sigh, EA has learning nothing

 I think it is a general principle of the rich and powerful that they DON'T learn from or change for the faceless masses.

 

They seek to manipulate and duped them. lol.

 

So yeah, probably no point being naive about this.

Originally posted by BahamutKaiser

 


Originally posted by nottykid

Originally posted by BahamutKaiser  A game could have dragons, griffins, sphinx, and giant mythical birds, all sharing the sky and battling, along with humanoid characters of equivalent power, like angels, demons, Vampires, and more.

Not gonna keep repeating myself because people don't wanna accept solutions.

 

 Well you can't really consider what you said a solution because people don't even consider this a problem - including the game devs.

Game devs wants to make things base on lores that people can commonly identify with.

They kinda have the right to make what they want.

People who don't believe dragons should be played are just such, and they seems to be majority.

You can't convince people to "believe" otherwise when it is a matter of like or dislike.

Got a feeling that a lot of people probably dn't like to see dragons walking around town, all the time, and doing dance and shit. Enough people have been hating on pandas already.

Devs can realise something like that, but rest asserted it won't ended up being Coke, probably ended up somewhere like Onion-flavoured soda. lol

Originally posted by VengeSunsoar
Originally posted by aRtFuLThinG
Originally posted by VengeSunsoar
Originally posted by aRtFuLThinG
Because dragons are typically op in rpgs. Can breath fire/acid/lightning/frost. Can cast spells. Is resistant to spells. Have darkvision. Have strong armor by default. etc. It is as bad as letting players play Beholder or Mind Flayer as a race.

 Just don't let them be that powerful.  In Istaria there isn't that issue, they can breath fire/lightnight/frost and fly but are no more resistant to magic/weapons than others and many bipeds outdmg them.

 If they are not powerful then they are shit dragons :(

It will be like Beholder with no eyes, lol

 I guess thats one  way to look at it, another way is I guess the bipeds are just really powerfull.

 Well Dragonlance has draconians if you can live with that.

 

Full blown dragons however... that like letting players be god (even if without god powers), because that's what dragons are usually identified with.

 

It will be like letting play go straight to playing a Lich too without first earning the power to be a Lich.

 

Maybe dragonhood should be a goal achievable in an mmo? Like how PCs can achieve godhood in Pathfinder RPG?

Originally posted by gestalt11

The amazing things about threads about Garriot is in variably like 50% of people are under the misguided apprehension that his main contribution was to MMORPGs.

 

No Garriot is one of the top 5 FOUNDERS of the CRPG as a genre this includes all MMORPGs and everygame you have played or seen with RPG attached to it that is not a pen and paper game.

 

Without Ultima 4 there would be no Fable1-3.  Without Ultima Underworld 1&2 the action RPG genre would barely exist.  I don't even need to mention Ultima Online even though it was the first major MMORPG and still has some of the deepest game design in the MMORPG genre.  Every single MMORPG every made is so heavily influenced by the single player Ultima series that it pointless to even bother.

 

You think games like Everuquest had the depth they did because of Brad McQuaid?  I mean yeah he did legwork on it, but  many of those ideas got fleshed out in Ultima 4 and adopted by later CRPGs.  Even games like Nethack were very much influenced by the sheer depth of Ultima 4 and the cascading consequences of actions.

 

Criticisze him all you like for not being a great business man (although don't bothering citing Tabula Rasa, that was complete clusterfuck absolutely no one could have made that work out well).  But seriously people need to realize UO was the tip of the iceberg.

 QFT.

Ultima 4 was the first computer rpg that has actual dynamic dialog in terms if how you ask an NPC question, instead if just choosing response.

Ultima 6 was the first computer rpg that allows you to manipulate and combine objects to make other objects in the game world.

Ultima Underworld was the first dungeon hack action rpg that actually lets you move like an fps Wolfenstein style.

Space Rogue was the first space sci-fi rpg that actually lets you walk around a space station AND control a space ship as well AND have quest for both.

Knights of Legend was the first RPG that has realistic combat elements (in terms of caculating equipment weight vs combat effectiveness, fatigue, reading enemy moves, etc.)

The list goes on and on.

Origin pioneered crpg more than any other gaming company in the field.

On any other games (such as SWTOR), I might agree with the free crowd.

 

However, on this game, NO. They really needed and should charge more.

 

They were giving away too much goodies to start with in this game that's why it was not doing well financially in the first place. I mean, in APB you buy guns; however in FE what do they really sell? Just a few XP powerups? How many people were really going to spend money on that??

 

They should've gone the path of free trial and subscription based, as someone mentioned before.

Originally posted by Scorchien
Bioware was dead the very moment they signed the dotted line with EA

 EA is a gamekiller.

First there was Origin, and then Westwood Studios, and then now there is Bioware.

Originally posted by Cephus404
Originally posted by strangiato2112
Originally posted by johnisme

Did you read on why Tabula Rasa failed and that Richard Garriot sued  NCsoft for 28 million and won over his departure from Tabula Rasa?

I wouldn't want a publisher after that and do a kick starter instead.

If i won 28 million in a lawsuit i wouldnt be going to kickstarter to fund a game....

$28 million is nothing when it comes to making an MMO, the decent ones start somewhere around $100 million to develop.

 Yeah I don't know why is everyone giving Tabula Rasa shit.

 

It is NOT a terrible game. The problem was not gameplay. It was actually more advertising and the fact that the publisher no longer wants to maintain it.

 

A lot of games dies this way. Even some decent ones (like Earth & Beyond)

Originally posted by -Zeno-

So only faction/RVR style destruction?  That would make the game a theme park.

However the Yogcast guys burning down there own home suggest otherwise... and that was an amaging video.  I love Yogcast!

 Even EVE online has safe/non-safe zones. Would you call EVE online themepark? :/

From the description of the previous poster ArcheAge actually sounded like EVE on land.

I think the OP is just flat out wrong, because I think that people nowadays care too much about balancing in an mmorpg.

 

Rpgs are NOT supposed to be able balancing all the time, it is supposed to be about the lore, the world and the player's role in that world. That's why it is call "roleplaying game".

 

Rpgs nowadays have bastardized too much towards the direction of MOBAs instead of the RPG that they are supposed to be. The characteristics of a RPG game nowadays has become too confused by players.

Originally posted by VengeSunsoar
Originally posted by aRtFuLThinG
Because dragons are typically op in rpgs. Can breath fire/acid/lightning/frost. Can cast spells. Is resistant to spells. Have darkvision. Have strong armor by default. etc. It is as bad as letting players play Beholder or Mind Flayer as a race.

 Just don't let them be that powerful.  In Istaria there isn't that issue, they can breath fire/lightnight/frost and fly but are no more resistant to magic/weapons than others and many bipeds outdmg them.

 If they are not powerful then they are shit dragons :(

It will be like Beholder with no eyes, lol

Because dragons are typically op in rpgs. Can breath fire/acid/lightning/frost. Can cast spells. Is resistant to spells. Have darkvision. Have strong armor by default. etc. It is as bad as letting players play Beholder or Mind Flayer as a race.
Originally posted by Ramonski7
Originally posted by laokoko
Originally posted by aRtFuLThinG
Originally posted by birdycephon
I dunno, it seems like the guy is living in "the good ol' days". His new game concept looks so 90's. I hope things work out for him, but I doubt I will find his game appealing.

Before we judge him too harshly, I I think we need to take in to the perspective which point of view he is coming from.

 

The 90's was the golden age of RPGs. Almost all the most famous computer games RPG franchise was started in that era (Ultima, the golden boxes AD&D, Might & Magic, Wizardry, Fallout, etc the list is too long to go on). Back then because technology was limited, gameplay has to be good - and they WERE indeed really good.

 

Maybe it's easier to creat great game play since the techology is so limited.

The way I look is the guy really never make anything comtemporary.  I mean it's good the guy can creat those 2d or 3d sidescrolling whatever game.  But really when the only time he tried to creat a somewhat modern game he failed.

And he can talk any kind of trash he want.  Not like he can get any kind of funding from his previous track record.  And ya I know NCsoft is being a crap in that situation too, but I'm not sure that I sympathy what happened to him.

Laokoko makes a great point that I want to emphasize.

  • Back in the 70's and 80's a single person could code a game. The tools used were simple and archaic.
  • Back in the 90's and 00's a small team could code a game. The tools used were limited and shared.
  • In the last few years it takes a large team to code a game. The tools are varied and expensive.

 

Making a masterpiece with a box of 4 crayons by yourself is difficult but not impossible. (Lord British then)

Making a masterpiece with a box of 4 million crayons along with 300 other people is much more difficult and nearly impossible (Dev teams of today)

 

Maybe true, but if it was so we also have seen many instances where it was done properly (for example Neverwinter Nights, Dungeon Siege, Fallout New Vegas, Skyrim, etc). To me it seems more like because of the possible complexity the game developers choose instead the route of not letting players interact more with the world in today's RPG in an attempt to avoid effort - because developing something like Fallout NV an Skyrim where you can interact with so many things I'm sure must have been a lot of effort and in fact brainstorming involved. Something like Mass Effect however seems a lot simpler and just worry about story (instead of worrying about designing the world behind it).
Originally posted by Psychow
It's a game. What do you want? Just log in, beat some dungeons and uninstall?

 

Agreed. I think a lot of people are also missing the point that MMORPG like TESO is also not JUST an mmo, it is also an rpg. In rpg you need progression to be considered rpg. Otherwise it is just an arcade game.
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