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All Posts by aRtFuLThinG

All Posts by aRtFuLThinG

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1085 posts found
Originally posted by ITPalg
I wonder if these people that call it lackluster have even gone to Devil's Tusk, have participated in Chosen incursions, have participated in the Orbital Communications Tower event, have participated in many of the dynamic events that do not appear on the map, etc.

Still doesn't change the fact that Firefall is basically Defiance with manga-level of jumping

 

Don't get me wrong, it is better than Defiance... but it is still what it is

Originally posted by AlBQuirky

I may not like many MMOs out today, but that sure is a long way from "hate." Even the genre as a whole, I may be disappointed with its direction, but again, that is a long, long way from "hate."

Why do so many players downright "hate" MMOs?

I think you are confusing other people's "hate" with the need to express their opinions.

Sometimes those opinions are adversed and emotionally charged but I feel that's still very far from actual "hate".

Also I would be a lot more concern about people masking opinions as fact rather than people who "hate" which games and what not... at least those "hate" we know for sure are opinions and they are not disguising it.

If items has permanent decay and are crafted, then gear grind wouldn't be necessary and mmos won't have to be rebalanced everytime something new comes out.

 

Permanency of items and lack of ability to craft/purchase from crafters hgih level items is the calprit here.

 

Mobs shouldn't drop items as straight loots, they should drop mats that enables the crafters.

This article sounds like pure asshattery to me. Point 3 in particular made the columnist sounds very arrogant. If I have someone knowledgeable telling me the various aspects and intricacies of the game I'll be humble and open to learning it, and not call them "Know-It-All".

 

The shear fact that you think they are "Know-It-All" clearly indicates that you don't know enough and should be humble about it.

 

How Can ArenaNet Get Ex-Players Back Into The Game?

 

They can't. GW2 was never an addictive enough game to start with. That's the problem.

 

And because it didn't came from established lores like Warcraft or Star Wars it is hard to create a returning audience. On type of that there is no real addictive elements to GW2 (ie not real gear chase, or rank chase, or raid chase, or crafting chase, etc)

Sand box mmo
LFGame « General Discussion
8/11/14 2:43:16 AM
Originally posted by TweFoju

i wouldn't say ArcheAge is a total sandbox like EvE/DF/Wurm, while you do have that feature in AA, but the path are just soo guided, its basically a straight line world

I think ArcheAge is close enough without being too niche (from what it seems so far it numbers shouldn't be too bad)

 

Games like DF is just too niche and badly developed that you'll struggle to find numbers in terms of an mmo.

Originally posted by Kost

We eat non-factors for breakfast around here.

I know you wanted to quote Happy Gilmore:

"I eat pieces of sh*t like you for breakfast"

So why not just quote Happy Gilmore? So that we can rip you apart with the counter-argument:

"Wait, you eat pieces of sh*t for breakfast?"

Originally posted by Robokapp
China vietnam etc is second world not third.

^ Exactly.

 

Third world are countries like Ethopia and Somalia. People are still struggling for clean water and safe shelter, let alone electricity and gold farming in computer games...

Originally posted by sludgebeard

I mean the graphics arent great

The graphics looks like that borrow the game engine from Mount & Blade

 

However if the gameplay is good I wouldn't care about the graphics anyways. It will suffice.

Originally posted by Marmanman

I don't understand why everything has to be cleared with LucasArts anymore since they have classified SWToR as Legends rather than Cannon.  It's not like Bioware is going to go wild and introduce some stuff that isn't at least as outrageous as some of the other Legends  content and the new Star Wars movies have nothing at all to do with SWToR.

They could introduce Klingons and Pandarians as the next playable races :P

Originally posted by Stevon
How to save Wildstar

I got an even simpler way:

 

Rename the game to WoWstar.

Fixed.

Originally posted by Telondariel

It kills me to hear the same people bleating on and on about how X game isn't worth it..unless it goes FTP.  Apparently at that point, there is a magical transition that turns the game, the company, and it's players from being flame-worthy into an experience they want to partake of and support.  /eyeroll   There is plenty of pub-par, Cash Shop-centric, wallet-digging FTP trash out there.  Please go find one and stop squabbling that one more thing in life isn't being given to you for free.

 

As to the OP, I find myself in the position of observing and waiting.  I'd like to see the Imperial City opened up, as I was always a huge fan of Darkness Falls.  I am also allowing the game to mature for a bit more.  It's new, and there are still some growing pains that need to be worked out.  I see myself playing ESO, just not right now.

So you whine about people who whine about the game isn't worth what it cost mthnly, and yet you are not currently playing the game and paying Xenimax money either...

 

Lots of creditability in that opinion right there, lol

Originally posted by jusomdude

How much of an impact do they have on the success of new games?

Not much.

 

I mean all you have to do is just look at GW2 when it was released - if this was truly the case that game won't have survive this long. So much people was hating on that game.

 

Originally posted by jusomdude

I think they can have a pretty big impact on the easily influenced players. They don't even have to only spew their garbage on forums, they can also have an impact through in game chat.

It is really not that much. The ones that really got affected significantly are in fact are not very good games in the first place or there are elements in them that are really affecting the whole experience.

 

If it was decent, people plays it and will like it, it is very hard to form a justifable negative opinion without people seeing through it. Besides, people cares more about actual professional reviews more than people ranting.

Originally posted by Betaguy
Three  words, EVERYTHING FEELS CLUNKY.

QFT

It is really not up to the pair, especially considering that this is the company that came up with innovative things such as the nano system in AO and the combat system in AoC.

It feels more like an RPG storybook than an MMO.

Originally posted by Elikal
Originally posted by thunderC

 

 

 

 

The kid actually feels a hell of a lot more evil than Palpatine to me.

 

Palpatine didn't spank a courtesan half to death and chop Jedi's head off and put them on lightsabers...

In the article, author said:

Of course, folks in that group have ignored the rest of the paragraph where Bruce was citing quality as their primary reason for doing so.  Perhaps I've been spoiled by observing the much more positive WildStar community, but you'd think that gamers would prefer quality over rushing something out the door and having it be broken.  In this argument, BioWare is damned if they do, damned if they don't.

Well, you do know that that's really NOT the players' fault for their biases, when you consider that fact that they messed up implementing the game on their "modified" Hero's engine to start with.

Shouldn't have modified anything if they aren't going to do it properly. Their reputation deserves to be in toilet if because of nothing else but that alone.

Did people really totally forgot about the Ilum debacle nowadays? Was only a couple of years ago...

All these ratings are meaningless.

 

Kids shouldn't be treated like little precious flower pedals. Nudity and violent themes are part of life. Folks sees them on news anyways.

 

The only thing that should be rated against are hate crimes and racism messages in gaming and movies.

The problem with perma-death is - deep down inside we all know that players only wish perma-death on others, and when it happens to themselves they realise "hey it is not so fun afterall".

 

Hence why it is so niche that not enough people support it.

Originally posted by Omali

No one ever stops to think "maybe I'm not the demographic for this game."

^ That sums it up.

 

Gamers are so self-centered nowadays. They want every game to be designed for "them".

 

There are other people out there who have differing opinions/likes. Let them have their cake too.

Originally posted by Mtibbs1989
Originally posted by seacow1g
Originally posted by aRtFuLThinG
Originally posted by seacow1g

And now we get to the source of your problem. You can't see how death systems relate to these issues. If you understood it you'd understand why I think it's so important.

I think you got to realise that people who have opposing opinion to you, from what I can read, do understand. However in THEIR opinion it is not a priority to them or they don't have the same opinion on it as you.

 

Everyone has their own opinion on the importance/unimportance of the death mechanic and there is where your problem lies. You are going under the assumption that it is a statement of fact rather than an opinion. It is not. Death/penalty mechanic is a matter of opinion, and that opinion is diverse and everyone has different ideas from the looks of the comments.

 

That's why, what you said about the death mechanic and it's importance in the scheme of things is probably not reasonable to a lot of people. That's is also why developers tend to favor inclusive approach rather than exclusive.

No, he doesn't understand the relationship. For example, he stated that Zerging, exploration and death systems are unrelated. This couldn't be farther from the truth. How the game  deals with player failure/death has a huge effect on the behavior of players and how they approach situations. Not understanding the relationship between mechanics and how one design decision influences how players approach other facets of the game is a problem, you need to understand it to contribute intelligently to this discussion. I'm all for opposition, if it's at least intelligent. I've heard a few rebuttals in here that were in fact quite well conceived. His was not one, he just demonstrated a pure lack of understanding of the subject matter.

 There's no budging you from your blindness then. This topic stops dead in your tracks as you're obviously not open for discussion.

^ This.

 

Computers may be digital (0s and 1s) but human behaviours are quantum - you might be able to predict it but there are no certainties; and almost all are affected by the underlying of the opinion of a person.

 

Creativity has no "truth" or "standard template" or "best practices", and game design philosophies are NOT facts or gospel - it is all creativity. How player approach things is not standard from person to person, it differs.

 

There can be many good ways to do things with opposing philosophies when it comes to creative designs. Creative ideas are all opinions - and the opinion on this issue seems very diverse to me.

 

It is nice to be able to be reductive and abstract things to 1 simple system and all but that won't be inclusive of a lot of people and would in fact makes it "niche". If it is niche than it is by definition not an inclusive solution to, well, anything.

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